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Epsilon-Nash Equilibria in History-Dependent SA-MDPs

arXiv cs.CRby Brandon Gary Kaplowitz ()1 min read2 · 2 reads
AI summary · glm-5.3-flashSummaries by Vani AI

Researchers give the first algorithm for computing epsilon-approximate history-dependent equilibria in state-adversarial Markov decision processes with observation-perturbing adversaries.

The paper studies state-adversarial Markov decision processes (SA-MDPs) where an adversary knowing the true state perturbs observations within state-dependent proximity sets each step. The authors prove universal history-dependent equilibrium policies do not exist and reduce SA-MDPs to a strategically equivalent constrained zero-sum one-sided partially observable stochastic game, enabling the first algorithmic route to epsilon-approximations of initial-state dependent equilibria. The algorithm is validated on small analytically verifiable games and scales to larger benchmarks, including Atari Freeway rollouts with a 12-period-ahead horizon.

Key facts
  • Proves universal history-dependent equilibrium policies do not exist in state-adversarial MDPs.
  • Reduces SA-MDPs to a strategically equivalent constrained zero-sum one-sided partially observable stochastic game.
  • First algorithm computing epsilon-approximations of initial-state dependent equilibria.
  • Validated on small verifiable games and Atari Freeway rollouts with 12-period horizon.
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From the original article

1 min read at arxiv.org

We study state-adversarial Markov decision processes (SA-MDP) as a game of observation-space attacks: at each step, an agent selects an action from a received observation while an adversary$\unicode{x2014}$who knows the true state the agent is in$\unicode{x2014}$chooses a perturbed observation within a state-dependent proximity set.

arXiv cs.CR

By Brandon Gary Kaplowitz · arxiv.org

Read the full article at arXiv cs.CR

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