ZeroHour

Search: “assembly”

6 stories in the last 30d

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 6d agoAI research

Agent Harness vs Agent Framework vs MCP: Which Layer Owns the Loop, State, Tools, Permissions, and Recovery

Architecture explainer separates agent harnesses, frameworks, and MCP by which layer owns the loop, state, permissions, and recovery.

The article distinguishes agent harnesses (OpenAI Codex, Claude Agent SDK), which own the execution loop, sandbox, permission model, and recovery; frameworks (LangGraph, OpenAI Agents SDK, Microsoft Agent Framework), which supply composable primitives; and MCP, a stateless JSON-RPC wire protocol governed by the Linux Foundation's Agentic AI Foundation since December 2025. An ownership matrix maps the execution loop, state, tool transport, permissions, recovery, sandboxing, and multi-agent orchestration to each layer. The 2026-07-28 MCP specification made the protocol fully stateless, retiring the initialize handshake and session headers.

MarkTechPost · 2d agoAI research1

Show HN: Pelican-bicycle alternatives (updated for 2026)

Hobbyist benchmark re-runs the pelican-bicycle SVG test on six 2026 frontier models, comparing generation time and API cost per image.

A Show HN post re-runs the classic pelican-bicycle and similar SVG generation tests across six 2026 models: GPT-6 Astra, Claude Fable 5.1, Gemini 3.8 Flash, DeepSeek V4 Pro, Qwen3.8 Max, and Fugu Ultra v2, recording wall-clock time and cost. It also lists 2025 baseline runs with ten models including Claude Sonnet 4.5, GPT-5.2 Pro, and Qwen3-VL-235B-A22B-Thinking. DeepSeek V4 Pro is consistently cheapest ($0.04-$0.10) while Qwen3.8 Max is slowest, taking up to roughly 17 minutes per generation.

Stanford Researchers Release Paper2Agent: Turning Research Papers Into AI Agents That Reproduce Results and Run on New Data

Stanford researchers released Paper2Agent, a Nature-published pipeline that turns research papers into MCP servers agents can execute.

A Stanford team led by Jiacheng Miao and James Zou published Paper2Agent in Nature on 16 September 2026. Built on Claude Code's agent SDK, it converts a paper and its codebase into a Model Context Protocol server with validated tools, resources, and prompts. In benchmarks, the AlphaGenome agent built 22 tools in about 45 minutes for US$14, scored 100% on 15 novel queries versus 78.7% for Claude Code with repository access, and cut median runtime 1.9x. In scale tests, 74 of 100 bioRxiv papers were converted and 593 of 599 proposed tools passed validation.

MarkTechPost · 15h agoAI research1

Agent as Policy for Robotic Manipulation

Agent as Policy lets a general-purpose agent drive a physical robot via runtime reasoning and program generation, reaching 100% success on manipulation tasks.

The paper introduces Agent as Policy (AGP), which puts task planning and execution for a physical robot under a general-purpose agent's control with no task-specific or environment-specific training. The agent interprets visual evidence, writes executable programs, issues motion commands, and revises actions based on physical outcomes. AGP was evaluated on real-world manipulation tasks including assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. It achieved success rates of 100%, 100%, and 80% on three block construction configurations.

Hugging Face daily papers · 6d agoAI research

Why Is Video Still So Expensive? A Survey of Inference-Efficiency Mechanisms in Video and Audiovisual LLMs

A survey catalogs inference-efficiency techniques for video and audiovisual LLMs, mapping bottlenecks in sampling, encoding, token reduction, and LLM decoding.

This survey covers inference-efficiency mechanisms for visual and audiovisual video LLMs, reporting reductions in parameters, FLOPs, latency, memory, and token counts. It organizes methods by pipeline stage, covering frame sampling, modality encoding, connector-level token reduction, and LLM prefilling and decoding for systems built since late 2022. The authors compile accuracy-cost comparisons under shared host models and input protocols, identify gaps in audiovisual efficiency and standardized evaluation, and maintain a public repository.

Hugging Face daily papers · 8d agoAI research