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GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

GPU-CFR compiles counterfactual regret minimization into static dataflow with CUDA Graph Replay, achieving 29.8-80.4x speedups over prior GPU solvers.

The paper presents a compiler and runtime that turns any fixed game's CFR iteration into a static dataflow graph of flat arrays and precomputed indices, cutting framework operations by up to 18.1x. Because shapes and buffer addresses never change, CUDA Graph Replay records the iteration once and replays it with a single launch. On one A100 across an eight-game suite, GPU-CFR runs 29.8-80.4x faster than the fastest prior GPU CFR and 14-258x faster than the CPU implementation LiteEFG on the four largest games, while reproducing reference iterates bitwise on CPU.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research3· 1 read

Import AI 470: No rights for machines; automating environment generation with SPADE; and building better GPU kernels with Hawkeye

METR analysis finds AI accelerating cyber vulnerability discovery, while SPADE self-play environment generation improves Qwen3 reasoning benchmark scores at 30B scale.

Import AI 470 discusses a METR research note reporting differential acceleration from AI: major acceleration in reported cyber vulnerabilities (cURL, OpenSSL, Firefox, Microsoft, NVD, OSV), minor acceleration in mathematics, and no measurable acceleration in AI-research optimization benchmarks. It also covers SPADE, a self-play framework from a multi-university team (University of Washington, Stanford, MIT, CMU, and others) that co-evolves executable training environments and agent capability using Environment Designer and Reasoning Agent roles with hint-based regret rewards. Trained on Qwen3-4B-Instruct-2507, Qwen3-8B, and Qwen3-30B-A3B-Instruct-2507 via GRPO (400 rollouts of 25 environments), SPADE lifted the 30B-A3B game-environment suite average to 58.3, +8.1 over base, and improved tool-use results across backbones. The issue also references Hawkeye for building better GPU kernels.

Import AI · 23d agoAI research1

Retrospectively Reverse-Engineering Apple's Neural Engine

A developer reverse-engineers Apple's M1 Neural Engine architecture, mapping compute cores, MAC datapaths, and schedulers to explain the NPU's decline as transformers displaced CNN workloads.

A developer who previously maintained a reverse-engineered Linux driver for Apple's Neural Engine (ANE) published a retrospective deep dive mapping the M1 ANE's full internal architecture: compute, datapath, scheduler, memory, and execution model. The M1 ANE has 16 compute cores with 128 FP16 (or 256 INT8) MAC lanes each, totaling 2048 parallel MAC lanes, using 32-bit Q16.16 fixed-point accumulation with FP16 readout and an accumulator that saturates at 2^15. The author argues the ANE's dataflow was architected around the predictable reuse patterns of 2017-era CNN workloads (dating to the A11 Bionic), which autoregressive transformer decode broke, limiting its usefulness for general ML. With Apple's M5 folding ANE cores into GPU cores to tout LLM performance, the post frames this as the beginning of the end for the standalone NPU.

Meta FAIR Introduces AI Research Preference Models (RPMs): Ranking ML Experiments Before Spending GPU Hours

Meta FAIR, Oxford and UCL introduce Research Preference Models that rank unexecuted ML experiments, lifting AIRS-Bench scores from 0.684 to 0.729 and cutting compute ~1.6×.

Researchers from Meta FAIR, Oxford, and UCL introduce Research Preference Models (RPMs), which use frozen pretrained LLMs (Qwen3.6-27B backbone, no fine-tuning) to rank unexecuted experiment candidates and execute only the winner of a pairwise knockout tournament. Two variants shipped: an inference-only LLM-as-a-judge and an agentic variant that runs small pilot experiments in an H200 sandbox. On AIRS-Bench (20 tasks, 24 hours on one H200, 10 seeds), scores rise from 0.684 (random) to 0.711 and 0.729 versus a 0.748 validation oracle, and both variants reach the baseline's 24-hour score in roughly 15 hours. The team reports new SOTA on WinoGrande (94.1% with Agentic RPM) and SVAMP (95.7% with inference-only).

MarkTechPost · 10d agoAI research

Benchmarking Qwen3.8 27B quantizations: 4-bit holds up, 1-bit collapses

Quesma benchmarks Qwen3.8 27B quantizations: 4-bit Q4_K_M matches BF16 on key benchmarks while 1-bit collapses to random chance.

Quesma spent roughly $3,000 on Modal GPUs testing Unsloth GGUF quantizations of Qwen3.8 27B across GPQA Diamond, IFBench, and Terminal-Bench 2.1. The 17 GB Q4_K_M quantization matched the 55 GB BF16 model on Terminal-Bench 2.1 and showed little degradation down to 4-bit, while the 2-bit UD-Q2_K_XL dropped noticeably. At 1-bit, scores on GPQA Diamond fell to random-guess levels, with longer reasoning making results worse, and reasoning effort settings significantly affected outcomes.

Scalability Analysis of Distributed Kolmogorov-Arnold Network Training on High-Performance Computing Systems

An empirical study shows distributed Kolmogorov-Arnold Network training reaches 74.7% parallel efficiency at 8 A100 GPUs, with overheads driven by All-Reduce choices.

The study evaluates data-parallel Kolmogorov-Arnold Network (KAN) training on the FinisTerrae III supercomputer using up to 8 NVIDIA A100 GPUs across 4 nodes with PyTorch Distributed Data Parallel. Strong scaling yields 5.97x speedup and 74.7% parallel efficiency at 8 GPUs, comparable to conventional deep learning workloads, while communication overhead ranges from 1.3% to 6.1%, driven mainly by All-Reduce algorithm selection and inter-node latency rather than KAN's edge-wise gradient structure. Weak scaling shows an initial single-to-multi-GPU throughput drop followed by stability, and the parameter-to-memory ratio improves with model size even as training time scales unfavorably. The authors provide GPU topology and model-size deployment guidelines for KAN training.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

FlashVector agent optimizes all layers of Unity's ad-serving stack, delivering up to 2x model-server throughput and 1.98x latency speedup in production.

FlashVector is an agentic system that optimizes performance across GPU kernels, ML framework computation graphs, model servers, and on-demand feature processing. Deployed in Unity's Vector advertising platform, it achieved up to 2x model-server throughput increase, 1.98x latency speedup, and 1.6x feature-store throughput gain. Optimizations spanned NVIDIA Triton's C++ codebase and the Python feature transformation service, demonstrating extensibility beyond single-kernel tuning.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research1

Rethinking Heterogeneous System Disaggregation for Subquadratic Attention

SQD disaggregates LLM inference by quadratic versus subquadratic attention layers, improving energy efficiency up to 56% on heterogeneous systems versus GPU-only baselines.

SQD (SubQuadratic Disaggregation) splits decode not by operator type but by quadratic versus subquadratic attention, matching their distinct arithmetic intensity and memory footprints. For sparse attention LLMs it separates top-k selection (requiring full KV indexing) from top-k attention plus FFN; for linear and sliding-window models it separates dense attention layers from subquadratic layers plus FFN. On an adjusted 8xB200 heterogeneous proxy, tokens-per-joule improves 53% on GLM 5.2, 31% on Nemotron 3 Ultra, and 56% on Gemma 4 31B. A Rubin plus LPX analytical model shows 1.2x-1.5x tighter achievable latencies and up to 3.6x higher throughput versus attention-FFN disaggregation.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness enables VLM agents to control robots via a semantic action interface, achieving zero-shot frontier control and few-GPU-hour adaptation of small VLMs.

Show-Harness exposes discrete semantic action units that VLMs reason over, with embodiment-specific interpreters deterministically grounding them into local robot actions. It enables zero-shot closed-source frontier VLM control and adapts small open-source VLMs for low-cost deployment with a few GPU-hours of fine-tuning. The companion GUMI interface extends the same semantic action space to GUI-based demonstration collection without teleoperation hardware, and Show-Harness-equipped agents outperform representative agentic and VLA paradigms.

Hugging Face daily papers · 8d agoAI research

Nunchux AI Introduces VC-Attention: A Training-Free Low-Bit Attention Kernel That Speeds Up Video Diffusion Transformers

Nunchux AI introduces VC-Attention, a training-free low-bit attention kernel that speeds up video diffusion transformers up to 3.58x.

Nunchux AI unveiled VC-Attention, a training-free attention kernel for video Diffusion Transformers combining V-Smooth (k-means value-token grouping with block-mean residual quantization) and ExpCast-FP8 (single multiply-add softmax exponentiation). Benchmarks on Wan2.2-T2V-A14B, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3 show 1.59x attention speedup on B200 at 8-bit and 3.58x on RTX 5090 at 4-bit, with end-to-end gains up to 1.70x. It beats SageAttention2 by 2.3 dB PSNR on Wan2.2 at 8-bit and SageAttention3 by up to 3.6 dB at 4-bit. No public kernel release yet; a proprietary extension runs in Nunchux's stack.

MarkTechPost · 11h agoAI research 2 sources1

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 3d agoAI research

OPEN-1B: A Fully Auditable Training Run

Open-1B releases a 1B-parameter model with bitwise-reproducible training, letting independent auditors verify every step of the run on commodity hardware.

The paper introduces a 'fully auditable' tier of model transparency: every training operation is reproducible with bitwise certainty on heterogeneous commodity hardware by imposing definite ordering on GPU kernel reductions, data batch ordering, and collective communication. Because replaying a full run on one machine is infeasible, a collective verification scheme lets many independent auditors certify individual steps covering the whole run. The authors release Open-1B with its full pretraining dataset, every intermediate checkpoint, the training codebase, and an audit harness. This rules out undisclosed data, injected biases, or backdoors that proof-of-learning or proof-of-training-data techniques cannot exclude.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Dream-RSI refines exploration policies by dreaming in replay simulators built from discovery history, cutting discovery costs across coding tasks.

Dream-RSI is a framework for scalable recursive self-improvement in autonomous coding agents, where a lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying agent unchanged. Its core insight is that accumulated discovery history can serve as a replay simulator over the realized search space, providing immediate, low-cost off-policy feedback to evaluate and refine exploration policies without expensive online evaluations. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality at substantially reduced cost.

Hugging Face daily papers · 3d agoAI research

Flattening Every Memory Peak in Long-Context Mixture-of-Experts Training

Four scheduling techniques bound all memory peaks in long-context MoE training, enabling 120B-667B models at 1M-token context with up to 10.4x throughput.

The paper addresses memory peaks in long-context Mixture-of-Experts training by bounding four unbounded components: expert dispatch with the routing matrix, vocabulary projection, gradient checkpoint boundaries, and optimizer state. It introduces PipelinedLLEP (capped token contributions per dispatch chunk), Ring-DTP (ring circulation of activations or weight shards with online log-sum-exp), Selective Checkpoint Offload (SCO), and OffloadStreamAdamW, all preserving exact loss and gradients. Composed on MoE models from 120B to 667B parameters, the methods enable training at 1M context length, 8-32x the context reach of a tuned FSDP2 baseline, and up to 10.4x its throughput.

Hugging Face daily papers · 4d agoAI research1

Training a 3.8B LLM to 0.384 CORE for $998 – Hugo Vergnes

Independent developer Hugo Vergnes trained a 3.8B-parameter Llama-style model to 0.384 CORE on 65B tokens for $998 in 43 hours on rented B200s.

Hugo Vergnes trained little-lm, a 3.848B-parameter decoder-only LLM, on 65.3B tokens in 43 hours for $998 using rented NVIDIA B200s, scoring 0.384 on the CORE benchmark and beating nanochat d32 (0.310) at similar cost. The Llama-style architecture uses RMSNorm, RoPE, GQA with 24 query and 8 KV heads, relu-squared MLPs, QK-norm, and ResFormer-style value embeddings that account for 19% of parameters. Key wins included the Muon optimizer for matrix parameters, a trapezoidal learning-rate schedule with linear cooldown, FP8 training plus vocabulary padding for roughly 33% throughput gains, and the ClimMix dataset over FineWeb-Edu. The project, inspired by Karpathy's nanochat, was built as a config-driven YAML framework for small LLM training.

Generative Late-Interaction Embeddings For Visual Document Retrieval

GLIE compresses visual document retrieval embeddings to four vectors per page while retaining nearly 80% of uncompressed nDCG@5 accuracy.

Researchers analyzing late-interaction retrieval embeddings found they lie exactly on the unit sphere and concentrate near a manifold of intrinsic dimension five to six. GLIE learns a few k vectors per page that serve as a lightweight index and a basis to regenerate the full embedding set for exact rescoring of top candidates at query time. On ViDoRe v1 with four vectors per page, GLIE retains nearly 80% of uncompressed nDCG@5 versus 70% for the best prior post-hoc method, using a 415K-parameter network trained in under three GPU-minutes on 1,000 pages.

Hugging Face daily papers · 7d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

[AINews] OpenAI reports Navier-Stokes singularity find in 88 hours using Astra-next, roughly 10,000 agents and 130B tokens (>$40M), a contender for second ever Millennium Prize awarded

OpenAI-linked accounts claim roughly 10,000 AI agents produced a Navier-Stokes singularity result in 88 hours, pending mathematical verification.

OpenAI-affiliated accounts claim a system of roughly 10,000 agents, trained over about a year with multi-agent reinforcement learning, produced a finite-time singularity result related to the Navier-Stokes Millennium Problem. The claimed 88-hour runtime and 130B-token cost circulate only via social posts, and no preprint, theorem statement, or proof artifact is available. Acceptance by the mathematics community is unresolved, so the claim's epistemic status remains unknown. The roundup also notes Cognition's $48B and Mistral's $24B fundraises, GPT Image 2.5, and Meta's Muse agent relaunch.

Latent Space · 8d agoAI research1

Axis Robotics Releases AXIS: A Browser-Based Data Engine With 207 Robot Manipulation Tasks and 50,129 Trajectories

Axis Robotics and academic partners released AXIS, a browser-based teleoperation system yielding 207 manipulation tasks and 50,129 trajectories that lifts pi0.5 to 88.8 on LIBERO-Plus.

A team from Axis Robotics, UC Berkeley, Georgia Tech, and NTU introduced AXIS, a browser-based data engine where contributors teleoperate a simulated Franka Research 3 in a MuJoCo WebAssembly frontend while GPU backends handle task generation, training, and evaluation. The released snapshot holds 207 tasks, 50,129 episodes, and 60K+ task or scene variants from more than 70,000 community contributors. Continual pretraining of pi0.5 on AXIS data raises LIBERO-Plus performance from 83.9 to 88.8, versus 57.5 for a volume-matched RoboCasa365 control; the 2.36 TB dataset is gated for non-commercial academic use.

MarkTechPost · 9d agoAI research

Kalman Delta Networks: Uncertainty-aware Associative Memory

Kalman Delta Networks add uncertainty tracking to linear-attention associative memory, improving perplexity and downstream accuracy at 750M and 1.3B scales.

Kalman Delta Networks reformulate recurrent associative memory in linear-attention models as a linear-Gaussian state-space model, allowing the Kalman gain to weight each residual write by accumulated evidence and observation reliability; Delta-rule updates emerge as a special case lacking covariance tracking. Two scan-compatible approximations, Diagonal KDN (online mean-field variational inference) and Isotropic KDN (one uncertainty scalar per head), produce Mobius-map uncertainty recurrences enabling associative scans with logarithmic parallel depth. Controlled pretraining at 750M and 1.3B parameters consistently improves perplexity and mean downstream accuracy over state-of-the-art linear-attention models.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

Kalman Delta Networks: Uncertainty-aware Associative Memory

Researchers propose Kalman Delta Networks, adding Kalman-filter uncertainty tracking to delta-rule linear attention, improving perplexity and accuracy at 750M and 1.3B parameters.

The paper introduces Kalman Delta Networks (KDNs), which reformulate recurrent associative memory in linear-attention models as a linear-Gaussian state-space model where the Kalman gain weights each write by accumulated evidence and observation reliability. Two scan-compatible approximations, Diagonal KDN via online mean-field variational inference and Isotropic KDN with a single uncertainty scalar per head, enable associative scans with logarithmic parallel depth. Delta-rule updates are shown to be a special case of this formulation. KDN variants consistently improve perplexity and mean downstream accuracy over state-of-the-art linear-attention baselines in controlled pretraining at 750M and 1.3B parameters.

Hugging Face daily papers · 10d agoAI research

Distill Globally, Adapt Locally: Reasoning Distillation and Product-Type Test-Time Training for Scalable Trade-Up Recommendation

A distillation framework compresses LLM reasoning into a 15.5M-parameter trade-up recommendation model reaching AUC 0.941 with product-type test-time training.

The paper targets trade-up recommendation, which identifies higher-quality alternatives that preserve customer purchase intent. A retrieval-augmented few-shot LLM teacher generates labels and rationales that supervise a compact embedding-pair classifier; at inference the 15.5M-parameter student uses only two precomputed 768-dimensional embeddings with no LLM calls. On 8,352 annotated pairs, label-only training scored AUC 0.912, reasoning distillation reached 0.924, and product-type test-time training lifted it to 0.941 with average precision 0.940. The distilled student is roughly 5,000x faster and 10,000x cheaper than direct LLM inference on a 100K-pair proxy catalog.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

BeaconKV: Key-Value Cache Compression Guided by Beacon Queries for Efficient Large Reasoning Model Inference

BeaconKV introduces training-free KV cache compression using beacon queries, cutting long-reasoning inference memory up to 5.8x while preserving accuracy.

The paper shows recency-based KV cache compression assumptions fail in long-horizon reasoning because Thought Revisiting Tokens (TRT) re-attend to distant context such as early task-solving plans. TRT queries cluster into a small number of similarity groups, which BeaconKV exploits by maintaining compact beacon query representatives to anticipate revisited KV pairs without storing full query history. The training-free method achieves up to 5.8x memory reduction and over 4.3x throughput improvement across four open-source large reasoning models while nearly preserving full cache accuracy.

Hugging Face daily papers · 13d agoAI research1

Verify Before You Distill: Prompt-Level Teacher Gating for On-Policy Distillation

TGOPD verifies teacher reliability per prompt before on-policy distillation, outperforming vanilla OPD across math, code, and instruction benchmarks.

Teacher-Gated On-Policy Distillation (TGOPD) estimates teacher reliability from verifier-scored teacher probes and routes each prompt either to dense on-policy distillation or to verifier-grounded GRPO, avoiding misleading updates from confidently wrong teachers under mode-seeking reverse KL. Across 4B and 35B students in mathematics, code, and instruction following, TGOPD outperforms vanilla OPD in all six single-domain settings and achieves higher seven-benchmark averages under multi-domain training. It also raises teacher-node GPU utilization from 9.8% to 78.9% in the measured 4B single-domain run by reusing idle teacher capacity.

Hugging Face daily papers · 15d agoAI research