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3 stories in the last 30d

Real-SWE: Benchmarking AI models on private, real-world, enterprise codebases

Real-SWE benchmark tests coding agents on licensed private enterprise codebases; top model Fable 5.1 resolves only 38.8% of tasks.

Real-SWE is a new benchmark evaluating frontier AI coding agents on tasks drawn from private production codebases licensed from real companies, spanning billing, tax calculation, and cross-service migrations. Fable 5.1 with Claude Code leads at 38.8% resolution rate (pass@1 over eight runs), followed by GPT-6 Astra Codex CLI at 33.8% and Gemini 3.8 Flash Gemini CLI at 31.2%. Tasks use native harnesses and realistic tooling including Docker, Kubernetes, PostgreSQL, Redis, and Linear; median reference solutions edit 11 files versus 6 for DeepSWE and FrontierCode.

The Price of Sparsity: Sufficient Conditions for Sparse Recovery using Sparse and Sparsified Measurements

Researchers derive sufficient sample-size conditions for recovering sparse binary signals from sparse Gaussian measurements, quantifying an information-theoretic threshold of order slog(p/s)/log(ds/p).

The paper studies support recovery of sparse binary signals from noisy linear measurements. For sparse Gaussian designs, the authors identify sufficient minimal sample sizes for maximum-likelihood recovery in the high-SNR regime d*s/p -> infinity, yielding an information-theoretic threshold of order slog(p/s)/log(ds/p) that makes the price of measurement sparsity explicit. They also show a regime where the sample-complexity loss from sparsity is only logarithmic while computational gains are nearly linear, and prove that for independently sparsified dense Gaussian designs a sample size of order p/ψ² suffices for support recovery at any fixed error level.

Hugging Face daily papers · 9d agoAI research

Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

Paper models multi-agent LLM orchestration as a bilevel game, proving transcript-only gating limits and introducing grounded-memory SRMA.

A new paper frames orchestrator-worker coordination in multi-agent LLM systems as a bilevel coordination game and analyzes free-form reflection as stochastic movement over semantic memory states, deriving finite-time bounds and an information-theoretic impossibility result: no gate observing only the generated transcript can uniformly improve over text-indistinguishable environments, while an environment-grounded gate can. The authors propose Stochastic Reflective Memory Ascent (SRMA), which accepts candidate memory only when grounded evaluation risk strictly decreases, with geometric or polynomial convergence guarantees. On 500 SWE-bench instances, a Kimi-based instantiation of the full system resolves 72.2% versus a 70.8% public mini-SWE-agent reference.

Hugging Face daily papers · 15d agoAI research1