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Evaluating Verified Autonomy in Quantum Engineering

Quantum-Harbor lab and QIQCBench (49 tasks) expose wide performance gaps across 17 frontier agentic systems in verified quantum engineering.

Researchers built Quantum-Harbor, a virtual laboratory providing a controlled execution environment where scientific AI agents interacting with quantum systems can have both actions and conclusions directly verified. QIQCBench contributes 49 expert-authored tasks spanning calibration and control, error correction and compilation, and sensing and networking. Across 17 frontier agentic systems, verified performance varied widely, exposing a substantial gap between demonstrated capability and reliable autonomous operation.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research1

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Dream-RSI refines exploration policies by dreaming in replay simulators built from discovery history, cutting discovery costs across coding tasks.

Dream-RSI is a framework for scalable recursive self-improvement in autonomous coding agents, where a lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying agent unchanged. Its core insight is that accumulated discovery history can serve as a replay simulator over the realized search space, providing immediate, low-cost off-policy feedback to evaluate and refine exploration policies without expensive online evaluations. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality at substantially reduced cost.

Hugging Face daily papers · 3d agoAI research

COBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill Optimization

COBRA-Skills uses contextual bandits to guide LLM agent skill evolution, cutting optimization cost 55-58% versus SkillOpt while topping six agent benchmarks.

COBRA-Skills formulates LLM agent skill optimization as budgeted sequential optimization over a dynamically evolving candidate space. It couples contextual-bandit-guided prioritization with evidence-grounded skill evolution, selectively spending execution-based evaluations on promising candidates while refining skills from feedback. Across six heterogeneous agent benchmarks and three target models, it achieves the strongest average performance while reducing optimization cost by 55-58% relative to SkillOpt using only 50 unique optimization examples per benchmark. The method remains robust to agent harness changes and works when the target model generates its own skills.

Hugging Face daily papers · 7d agoAI research

SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

SceneMosaic combines image-based 3D priors with VLM agent refinement to generate diverse, simulation-ready indoor scenes 24x faster than agentic baselines.

SceneMosaic is a hybrid framework that takes an initial candidate from a learned image-to-3D prior and evolves it with VLM agents for efficiency and physical validity. It decomposes scenes into independent local units, evolves each separately, and composes the global scene via Cartesian product. On SceneEval-100 it matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Code is publicly available.

Hugging Face daily papers · 13d agoAI research

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

Groupoid-based RL discovers local, state-dependent symmetries during interaction, learning in a symmetry-reduced space and beating standard Q-learning efficiency.

The paper proposes a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and dynamically discover equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making in a symmetry-reduced space while preserving local distinctions. Empirical results show improved sample efficiency and convergence over standard Q-learning in dense and large-scale environments with strong partial symmetries.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research1

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 3d agoAI research

Why don't machine learning research agents overfit?

Amazon researchers explain why ML research agents avoid benchmark overfitting, attributing generalization to compressibility of successful strategies.

Amazon Science summarizes the paper "What fits (into few tokens) doesn't overfit: Compression and generalization in ML research agents," which investigates why benchmark hill-climbing loops, whether run by human communities or LLM research agents, do not produce rampant overfitting. The explanation formalizes Occam's razor via a counting argument: successful ML strategies are highly compressible, so short descriptions lack room to memorize benchmark data and must capture real structure. LLM-based agents, being resettable and controllable, allow this hypothesis to be tested empirically.

Ask Before You Optimize: Dynamic Pre-Formulation Clarification for Interactive Optimization

Researchers release OR-Clarify, a benchmark testing whether LLM agents ask clarifying questions before formulating optimization models from incomplete requests.

OR-Clarify evaluates pre-formulation clarification in operations research: each task gives a partial problem description, withholds structured hidden slots, and scores agents via bounded interaction with a simulated user, measuring slot recovery, stopping behavior, silent assumptions, and interaction cost. The authors also propose InterOPT, a two-stage framework that identifies formulation-critical gaps to decide when to ask or stop. In choice-based experiments InterOPT substantially outperforms all baselines in exact slot recovery and remains competitive in the open-ended setting.

Hugging Face daily papers · 13d agoAI research1

Social Laws for Multi-agent Coordination in Stochastic Environments

Researchers extend social laws to stochastic, reward-based multi-agent environments, defining alpha-robustness and a verification method via Markov decision processes.

The paper extends the concept of social laws from deterministic, goal-based settings to stochastic, reward-based multi-agent environments. It introduces alpha-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single-agent policy assuming all agents obey the social law. Robustness verification is reduced to solving a series of Markov decision processes, with empirical evaluations on toy environments.

arXiv cs.AI / cs.LG / cs.CL · 15h agoAI research

Autonomous Research for Open-Ended Problems: A Case Study on Telecom Ticket Retrieval

Case study shows autonomous LLM research reaches 90% of SOTA on telecom ticket retrieval in 10 weeks versus 10 months human work.

The paper explores adapting autonomous research to open-ended, industry-grade ML problems through a telecom ticket retrieval case study with commercial and open-source agents. Autonomous research reached 90% of state-of-the-art performance (0.34 vs. 0.38 Recall@1) in 10 weeks versus 10 months of human work, at up to $200 per Cursor campaign. The authors find agents excel at narrow hyperparameter optimization but lack human-like intuition, recommending human-agent collaboration.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Beyond Top-k Skill Retrieval: Diversity-Aware Skill Routing for LLM Agents

DSR reranks LLM agent skills with Determinantal Point Processes to favor complementary, non-redundant sets, improving multi-skill query coverage.

The paper proposes Diverse Skill Routing (DSR), a diversity-aware reranking framework for LLM agent skill routing that uses a Determinantal Point Process to balance query relevance and non-redundancy across large skill registries. DSR introduces a query-residual diversity kernel that penalizes redundant skill overlap while avoiding penalties arising only from shared query relevance. On the SkillRouter benchmark, DSR improves recall and full coverage over a strong pointwise reranking baseline, with the largest gains on multi-skill queries. The authors argue skill routing should be treated as complementary set selection, not just relevance ranking.

Hugging Face daily papers · 12d agoAI research

Stellar Colosseum: A Many-Agent Harness for Long-Horizon Research in Mathematics and Theoretical Computer Science

Stellar Colosseum, a many-agent harness for long-horizon math and TCS research, solves open problems and reaches 71% on TCS-Bench with Gemini models.

Stellar Colosseum is a model-agnostic harness that allocates inference across long-horizon research in mathematics and theoretical computer science, using strategy exploration, a readiness gate, section-level decomposition, and verifier feedback routing. Integrated into Google Antigravity's Teamwork framework as the Long Proof pattern, it obtains new results on open problems from FOCS and JMLR papers using Gemini 3.1 Pro. On TCS-Bench it achieves 71.0% accuracy with Gemini 3.1 Pro and Gemini 3.7 Flash, and a Codeforces evaluation with Gemini 3.1 Pro solves 218 of 222 problems.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

Google Research Releases ToolGrad: Answer-First Framework Hits 99.8% Pass Rate for Tool-Use Data Generation

Google Research and partners introduce ToolGrad, a verified tool-chain-first data generation framework reaching 99.8% pass rate and boosting Gemma-3-12B to 83.1 on BFCL.

Researchers from Google, the University of Tokyo, RIKEN AIP, and Tohoku University released ToolGrad, which inverts query-first tool-use data generation by executing and verifying API chains before annotating them with user queries. On the ToolBench database of 16,000+ APIs, ToolGrad raised generation pass rate from 63.8% to 99.8% while increasing tool uses per sample from 2.1 to 3.4 and cutting tool-use steps from 34.3 to 20.0. Fine-tuning Gemma-3 at 1B, 4B, and 12B parameters on the 500-sample ToolGrad-500 dataset lifted ToolGrad-12B to 83.1 on the Berkeley Function Calling Leaderboard, near Gemini 2.5 Pro at 83.2 and ahead of GPT-5 at 74.4. Code is Apache-2.0, with the dataset, PyPI package, and models available on Hugging Face.

MarkTechPost · 6d agoAI research1

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 11d agoAI research

Lessons from the hacks

The recent run of cyberattacks by in-development frontier models has got me thinking a lot about how our current incentive systems are not well suited for such fast technological transitions. The two primary power structures here are the rapidly growing technology companies and the federal government. The companies are incentivized to grow, so they can keep growing and keep scaling – in what is…

Interconnects · Aug 9, 2026AI research