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The Attention Triangle in Audio-Video Models

Researchers analyze the 'attention triangle' in audio-video diffusion models, showing bias-driven cross-attention routing causes semantic leakage and proposing inference-time interventions that improve grounding.

A study probes the three cross-attention edges linking text, audio, and video streams in audio-video diffusion models. It finds the audio-video edge is bidirectional and shaped by parameter-encoded biases, so prompts in tension with learned priors can be overridden, producing visually canonical but incorrect outputs. Attention-derived signals are used as diagnostics and to guide inference-time interventions that improve cross-modal semantic grounding while preserving generation quality.

Hugging Face daily papers · 13d agoAI research

StepAudio 3 Gen Technical Report

StepAudio 3 Gen unifies TTS, voice design, music, and sound effects via discrete autoregressive modeling over RVQ tokens.

StepAudio 3 Gen is a general-purpose audio generation model covering zero-shot TTS, voice design, vocal generation, sound effects, music, vibe speech, and mixed audio in one framework. It uses discrete autoregressive modeling over residual vector quantization (RVQ) tokens rather than the diffusion Transformer paradigm, with a StepAudio Tokenizer representing audio at 12.5 Hz in a shared 16x2048 residual code space. Key design principles include interference-aware progressive pretraining, an RVQ Adaptor for multi-codebook acoustic representations, and shared discrete autoregressive modeling. The model reports state-of-the-art performance on TTS and voice design while retaining strong generation across speech, vocals, sound effects, and music.

Hugging Face daily papers · 5d agoAI research

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

Realtime-Venus introduces two 9B full-duplex interaction models (Omni and Audio) that outperform Gemini 3.1 Live and GPT-4o on continuation metrics.

Realtime-Venus is a proactive full-duplex interaction system built on two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. A dual-loop runtime lets foreground interaction continue while Realtime-Venus-Harness asynchronously executes background reasoning and tool tasks. Realtime-Venus-Omni leads on six of eight video benchmarks, including StreamingBench (70.2%), OVO-Bench (64.7%), and Daily-Omni (81.3%), while Realtime-Venus-Audio tops MMAU (78.0%) and MMAU-Pro (63.2%). On Full-Duplex-Bench v1.5, Realtime-Venus-Audio handles 75% of interruptions and exceeds Gemini 3.1 Live and GPT-4o on all three continuation metrics.

Hugging Face daily papers · 4d agoAI research

Training-Free Speech-Centric Omni Understanding with Frozen VLMs

Audio-visual understanding remains challenging because models must jointly interpret spoken content, visual events, and their temporal relationships. Existing omni models typically introduce dedicated audio encoders and rely on expensive audio-video-text training, tightly coupling omni capability to specific VLM backbones and potentially weakening their existing visual and reasoning abilities.…

Hugging Face daily papers · Aug 6, 2026AI research

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Researchers introduce Motion-Omni, an end-to-end model generating speech with synchronized full-body motion, responding 5.4x faster than cascade pipelines.

Motion-Omni is an end-to-end framework in which a spoken dialogue model outputs facial expressions and hand, upper-body, and lower-body motion directly from the hidden states that produce speech, replacing two-stage cascade pipelines. Trained on 422,856 quality-ranked pseudo-labeled pairs (1,402 hours) with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches its teacher cascade within 2% on reference-free motion metrics, achieves a 2.62% word error rate, and runs faster than real time (RTF=0.78). The authors also release the SwDA-500 dataset and the first public evaluation protocol for stochastic open-ended full-body spoken dialogue.

Hugging Face daily papers · 19d agoAI research1

TART: A Modular Tool for Technique-Aware Audio-to-Tablature Guitar Transcription

TART pipeline transcribes guitar audio to tablature with fingering and technique labels, outperforming prior baselines by up to 8.5 Tab F1 points.

TART is a modular four-stage pipeline for audio-to-tablature guitar transcription, combining an audio-to-MIDI transcription model, an expressive technique classifier, an audio-conditioned T5 encoder-decoder for string-fret assignment, and an automated tablature generator. In zero-shot evaluation on GuitarSet, EGDB, and two noisy augmented benchmarks, it averages 81.35% audio-to-MIDI F50 (+6.67 over the best baseline), 71.8% string-fret Tab F1 (+8.5), and 54.08% end-to-end Tab F1. The authors state it is the first framework to generate tablature with both fingering and expressive technique annotations directly from guitar audio.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research2

Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation

Researchers present Puppeteer, a posture-aware, object-grounded diffusion model generating physically consistent co-speech gestures with temporal control.

Puppeteer decomposes long gestures into structured primitives encoded by a causal variational autoencoder into temporally ordered latent tokens. Conditional diffusion in the causal latent space conditions on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. The authors also introduce new evaluation metrics and release SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures with corresponding 3D objects.

Hugging Face daily papers · 16d agoAI research1

X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation

XPeng AI's X-AuT prunes speech LLM audio encoders, cutting Qwen3-ASR-0.6B error from 5.61% to 5.27% with fewer parameters.

X-AuT is a progressive compression framework for speech LLM audio encoders that selects layer combinations via short behavioral probes and restores pruned models using cross-scale distillation and LoRA finetuning while keeping the language-model backbone frozen. Compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers lowered macro-average error from 5.61% to 5.27% on ten Chinese-English benchmarks. A 14-layer model reached 5.75% error with 20.7% fewer audio-tower parameters, and progressive pruning outperformed direct pruning (5.75% vs 6.73%).

Hugging Face daily papers · 6d agoAI research

Building a Production Greek-English Speech Recognizer

Engineering report details Sophea, a production Greek-English ASR reaching 4.26% WER on public English sets via ROVER ensemble and data-pipeline calibration.

Across 23 training iterations, two architectures, and nine production gates, no single data composition passed all gates; a three-model ROVER ensemble reached 9 of 9 gates and cut overlapping-speech WER from 53.35% to 37.87%. Calibrating an audio-quality filter against in-domain anchors reduced discarded scored Greek audio from 98.7% to 10.6%, and a pre-registered ablation traced a hallucination defect to one training-data package. The sophea/asr-k1 preview arbiter lists 4.26% average WER on eight public English test sets and 25.88% WER on live Greek noisy traffic; no weights or training data are released.

Hugging Face daily papers · 5d agoAI research

Building and Evaluating Fixed-Voice Thai TTS from Synthetic Speech

Researchers distill a compact 82M-parameter Thai TTS from synthetic OmniVoice data, enabling on-device fixed-voice synthesis without reference audio.

The paper uses a large voice-cloning model (OmniVoice) as a synthetic data source to train Wayu-Paxa-TTS-Edge, an 82M-parameter fixed-voice Thai TTS student. The model achieves 68.2% Challenge-Set Keyword Accuracy (85.5% of Gemini 3.1), 91.4% pause precision, and CERs of 3.7% on Thai and 1.1% on English. It outperforms its teacher on pause placement and is open-sourced with its evaluation framework.

Hugging Face daily papers · 13d agoAI research

What Did I Just Say? Self-Listening for Full-Duplex Speech Models

Researchers propose Self-Listening, a full-duplex speech approach feeding realized model speech back as input to improve interruption recovery.

Full-duplex spoken language models can listen and speak simultaneously, but asynchronous text generation, speech synthesis, and playback cause mismatches between what a model believes it said and what the user heard. The paper defines the resulting recovery problem as anchor interruption and proposes Self-Listening, which interleaves user speech, model text, and played speech as input streams. The authors also release AnchorSpeech, a benchmark with homogeneous training and test splits tracking which ordered response items were actually spoken. Experiments show self-listening models achieve better anchoring performance than full-duplex baselines.

Hugging Face daily papers · 12d agoAI research

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 2d agoAI research

Omni-Streaming Thinking

Omni-Streaming Thinking fixes premature cross-modal commitment in streaming omni-modal models via pending claims verified against modality-specific evidence, beating baselines by over 10%.

The paper identifies 'premature cross-modal commitment', where streaming models keep relaying early visual interpretations even after audio contradicts them. OST generates evidence-linked pending claims with future verification intervals, stores audio and visual evidence separately, and refutes claims when contradictory evidence appears. Built on a frozen Qwen3-Omni-30B-A3B-Instruct backbone with lightweight adaptation, it outperforms open baselines by more than 10% relative on five streaming and audio-visual benchmarks. On the new OST-DiagBench it reaches d-prime 2.95 versus at most 1.38 for open baselines, while reducing vision-induced auditory hallucinations.

Hugging Face daily papers · 2d agoAI research1

Import AI 468: 23 RSI ideas; PostTrainBench+; and how trust and transparency interplay with AI racing

Import AI covers 23 IFP policy ideas for automated AI R&D risks and MIT/Columbia's game theory of AI racing slowdowns.

Think tank IFP published 23 policy recommendations across seven categories to help policymakers address risks from increasingly automated AI R&D. MIT and Columbia researchers released 'Racing to Ruin,' a game theory model showing that coordinated slowdowns between rival AI firms hinge on trust and transparency. The newsletter also links a short story on interacting with powerful AI systems.

Import AI · Aug 10, 2026AI research

Continue, Adapt, or Yield: In-Turn Adaptation to Overlapping Speech in Full-Duplex Agents

Duplex Cue evaluation shows PersonaPlex full-duplex agents adapt in-turn to listener contributions in only 34.8% of collaborative cases versus 68.2% for humans.

The paper introduces Duplex Cue, an evaluation of in-turn adaptation in full-duplex voice agents that separates listener intent (backchannel, collaboration, interruption) from speaker behavior (continue, adapt, yield). Using 208 scorable pairs from 300 human-confirmed cues in unscripted English conversations, it compares recorded human responses with PersonaPlex continuations generated while replaying listener audio. Humans adapt within the turn in 68.2% of collaborative pairs versus 34.8% for PersonaPlex, which otherwise continues unchanged (42.4%) or yields (22.7%).

arXiv cs.AI / cs.LG / cs.CL · 4d agoAI research

Why Is Video Still So Expensive? A Survey of Inference-Efficiency Mechanisms in Video and Audiovisual LLMs

A survey catalogs inference-efficiency techniques for video and audiovisual LLMs, mapping bottlenecks in sampling, encoding, token reduction, and LLM decoding.

This survey covers inference-efficiency mechanisms for visual and audiovisual video LLMs, reporting reductions in parameters, FLOPs, latency, memory, and token counts. It organizes methods by pipeline stage, covering frame sampling, modality encoding, connector-level token reduction, and LLM prefilling and decoding for systems built since late 2022. The authors compile accuracy-cost comparisons under shared host models and input protocols, identify gaps in audiovisual efficiency and standardized evaluation, and maintain a public repository.

Hugging Face daily papers · 7d agoAI research

CMA-OT: Hierarchical Expert Supervision for Dance-to-Music Generation

CMA-OT aligns a music generator's latent features with hierarchical expert representations via curriculum learning and scale-aware optimal transport, improving dance-to-music quality.

CMA-OT introduces curriculum-guided multi-scale representation alignment with scale-aware optimal transport for dance-to-music generation. An external music expert provides hierarchical supervision over the generator's latent features, progressively transferring musical knowledge for stable representation learning. The optimal transport mechanism handles temporal mismatch and semantic variation across expert scales. Experiments on two datasets show state-of-the-art rhythmic synchronization, perceptual quality, and overall music generation.

arXiv cs.AI / cs.LG / cs.CL · 4d agoAI research