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Verifiable Social Reasoning for LLM Assistants

Fuse, a multi-agent simulation with hidden motives, evaluates LLM social reasoning, revealing compounding difficulty from user mediation and bias sensitivity.

Fuse is a multi-agent simulation framework in which a target agent with a hidden motive interacts with other agents including one representing the user, who consults the evaluated assistant to infer the motive, providing verifiable ground truth by construction. Simulation faithfulness is validated through a human study with 24k annotations. Applied to 12 LLMs, it shows user mediation compounds social reasoning difficulty, models are systematically sensitive to biased user framing, models may need more details than humans, and longer conversations do not always improve performance. The framework and a 21k-example dataset are open-sourced.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

Training a 3.8B LLM to 0.384 CORE for $998 – Hugo Vergnes

Independent developer Hugo Vergnes trained a 3.8B-parameter Llama-style model to 0.384 CORE on 65B tokens for $998 in 43 hours on rented B200s.

Hugo Vergnes trained little-lm, a 3.848B-parameter decoder-only LLM, on 65.3B tokens in 43 hours for $998 using rented NVIDIA B200s, scoring 0.384 on the CORE benchmark and beating nanochat d32 (0.310) at similar cost. The Llama-style architecture uses RMSNorm, RoPE, GQA with 24 query and 8 KV heads, relu-squared MLPs, QK-norm, and ResFormer-style value embeddings that account for 19% of parameters. Key wins included the Muon optimizer for matrix parameters, a trapezoidal learning-rate schedule with linear cooldown, FP8 training plus vocabulary padding for roughly 33% throughput gains, and the ClimMix dataset over FineWeb-Edu. The project, inspired by Karpathy's nanochat, was built as a config-driven YAML framework for small LLM training.

VeriScene: Reconstructing Crime Scenes from Legal Evidence via World-Model Agent

Researchers present VeriScene, a world-model agent that reconstructs crime scenes from forensic photos and witness statements with traceable, physically plausible output.

VeriScene orchestrates a world model to fuse forensic photographs and witness statements of varying reliability into cited narratives and physically plausible re-enactment videos. On a 25-scenario benchmark with planted unreliable testimony, it reaches 0.9014 evidence coverage and 0.7217 factual consistency on 20 test scenes. It outperforms an end-to-end multimodal-LLM baseline by 20.35% in factual consistency and 34.88% in temporal coherence at USD 1.82 per scene.

arXiv cs.CR · 9d agoAI research

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

SlipSense fuses a 32x32 piezoresistive array and MEMS accelerometer to detect robotic grip slips within 23.1 ms, generalizing zero-shot across platforms.

SlipSense is a multimodal tactile slip-detection framework built on TacV5, a sensor combining a 32x32 piezoresistive array at 240 Hz and a 3-axis MEMS accelerometer at 8 kHz. It performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. On a 1.4-million-frame dataset spanning 37 objects it achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. Trained solely on UMI data, it transfers zero-shot to a Tesollo dexterous hand across unseen objects, sensor units, and platforms.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

VC-Attention is a training-free low-bit attention method for diffusion transformers, achieving 1.46-1.59x kernel speedups on datacenter GPUs with higher fidelity.

VC-Attention is a training-free low-bit attention framework for diffusion transformers that pairs V-Smooth value smoothing via lightweight online clustering with ExpCast-FP8, which maps log-domain scores directly to E4M3 FP8 probability codes and eliminates the FP32 softmax exponential. It is implemented for B200, B300, H200, RTX PRO 6000, and RTX 5090 GPUs. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, it improves fidelity over low-bit baselines and speeds attention 1.46-1.59x over BF16 FlashAttention-4 on datacenter Blackwell and Hopper GPUs and 2.3-3.6x on workstation cards, with 1.13-1.70x faster end-to-end clip generation.

Hugging Face daily papersupdated · 11h agofirst · 3d agoAI research 2 sources

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 3d agoAI research

Retrospectively Reverse-Engineering Apple's Neural Engine

A developer reverse-engineers Apple's M1 Neural Engine architecture, mapping compute cores, MAC datapaths, and schedulers to explain the NPU's decline as transformers displaced CNN workloads.

A developer who previously maintained a reverse-engineered Linux driver for Apple's Neural Engine (ANE) published a retrospective deep dive mapping the M1 ANE's full internal architecture: compute, datapath, scheduler, memory, and execution model. The M1 ANE has 16 compute cores with 128 FP16 (or 256 INT8) MAC lanes each, totaling 2048 parallel MAC lanes, using 32-bit Q16.16 fixed-point accumulation with FP16 readout and an accumulator that saturates at 2^15. The author argues the ANE's dataflow was architected around the predictable reuse patterns of 2017-era CNN workloads (dating to the A11 Bionic), which autoregressive transformer decode broke, limiting its usefulness for general ML. With Apple's M5 folding ANE cores into GPU cores to tout LLM performance, the post frames this as the beginning of the end for the standalone NPU.

Harnessing CLIP and DINO: An Uncertainty-Aware Cascaded Fusion Network for Generalizable Deepfake Image Detection

UCF-Net fuses CLIP and DINO features with entropy-based uncertainty weighting to improve generalizable deepfake image detection across generators.

Researchers propose UCF-Net, an uncertainty-aware cascaded fusion network that combines CLIP's language-aligned semantic priors with DINO's self-supervised visual-structure priors for deepfake detection. It aggregates hierarchical features across transformer depths via layer-wise expert modules and performs weighted fusion driven by entropy-derived uncertainty. The authors consolidate public deepfake datasets into a unified benchmark of roughly 4 million images plus a cross-generator set of over 8,000 faces from eight recent generators, where UCF-Net achieves the best mean AUC among evaluated methods, though zero-shot transfer remains challenging.

Hugging Face daily papers · 10d agoAI research

JustFit: 200K-Token LLM Serving on a 24 GiB Laptop with Just-in-Time State Management

JustFit MLX runtime serves 200K-token contexts for Qwen3.8-27B on a 24 GiB MacBook via just-in-time state management.

JustFit is an MLX-based inference runtime combining KVExec for compressed KV execution, PhaseSwap for component residency, and StateTrans for state-preserving serving transitions, independent of weight quantization. On a 24 GiB M4 Pro MacBook running Qwen3.8-27B MXFP4, it completed 196,608 input and 16,384 output tokens, raising single-request context from the mlx-vlm baseline's 30,720 positions to 212,992 (6.93x). Performance tests show 19.11 tokens/s on a 32K-input probe with a 16,374 MiB median peak footprint, and the runtime answered 29 of 30 AIME 2026 problems correctly.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

The Router Within: Eliciting Native Skill Routing from a Frozen LLM

Gavel reads skill-routing signals from a frozen LLM's forward passes with two linear maps, beating retrieval pipelines by up to 21.9 points.

Gavel (Glance And Verdict) shows a frozen agent LLM already contains skill-routing signals in its forward passes, read out via two trained linear maps without loading skill text into context. A glance step scores the full library using mid-layer states and per-skill banks built in one forward pass; a verdict step fuses the model's own likelihood and yes/no judgment as a product of experts. Trained once, it transfers zero-shot to three public benchmarks and SkillTraj (372 simulated agent trajectories); on Qwen3-32B it beats progressive disclosure and retrieve-and-rerank pipelines adding 1.2B-16B external parameters by up to 13.4 points (21.9 mid-rollout).

Import AI 470: No rights for machines; automating environment generation with SPADE; and building better GPU kernels with Hawkeye

METR analysis finds AI accelerating cyber vulnerability discovery, while SPADE self-play environment generation improves Qwen3 reasoning benchmark scores at 30B scale.

Import AI 470 discusses a METR research note reporting differential acceleration from AI: major acceleration in reported cyber vulnerabilities (cURL, OpenSSL, Firefox, Microsoft, NVD, OSV), minor acceleration in mathematics, and no measurable acceleration in AI-research optimization benchmarks. It also covers SPADE, a self-play framework from a multi-university team (University of Washington, Stanford, MIT, CMU, and others) that co-evolves executable training environments and agent capability using Environment Designer and Reasoning Agent roles with hint-based regret rewards. Trained on Qwen3-4B-Instruct-2507, Qwen3-8B, and Qwen3-30B-A3B-Instruct-2507 via GRPO (400 rollouts of 25 environments), SPADE lifted the 30B-A3B game-environment suite average to 58.3, +8.1 over base, and improved tool-use results across backbones. The issue also references Hawkeye for building better GPU kernels.

Import AI · 23d agoAI research1