ZeroHour

Search: “skills”

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How well do agents use test/verification techniques?

Dan Luu's eval finds coding-agent testing instructions (TDD, formal methods, PBT, skills) mostly fail to beat defaults on Zstd implementation correctness.

The author ran 26 prompt conditions plus 4 skills on a Zstd-in-Rust implementation eval using codex with GPT-5.6, testing TDD, fuzzing, property-based testing, formal methods (Lean 4, TLA+, Verus, Kani, SMT solvers) and community skills. Nothing dramatically outperformed the default no-instruction condition, which did above average; at xhigh effort, fuzzing and PBT conditions did slightly better than formal methods. Pre-registered predictions included TDD underperforming and popular test skills (ECC, Hegel, Trail of Bits) not outperforming. Results are averages of 80 runs per condition plotted against cost.

COBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill Optimization

COBRA-Skills uses contextual bandits to guide LLM agent skill evolution, cutting optimization cost 55-58% versus SkillOpt while topping six agent benchmarks.

COBRA-Skills formulates LLM agent skill optimization as budgeted sequential optimization over a dynamically evolving candidate space. It couples contextual-bandit-guided prioritization with evidence-grounded skill evolution, selectively spending execution-based evaluations on promising candidates while refining skills from feedback. Across six heterogeneous agent benchmarks and three target models, it achieves the strongest average performance while reducing optimization cost by 55-58% relative to SkillOpt using only 50 unique optimization examples per benchmark. The method remains robust to agent harness changes and works when the target model generates its own skills.

Hugging Face daily papers · 7d agoAI research

Beyond Top-k Skill Retrieval: Diversity-Aware Skill Routing for LLM Agents

DSR reranks LLM agent skills with Determinantal Point Processes to favor complementary, non-redundant sets, improving multi-skill query coverage.

The paper proposes Diverse Skill Routing (DSR), a diversity-aware reranking framework for LLM agent skill routing that uses a Determinantal Point Process to balance query relevance and non-redundancy across large skill registries. DSR introduces a query-residual diversity kernel that penalizes redundant skill overlap while avoiding penalties arising only from shared query relevance. On the SkillRouter benchmark, DSR improves recall and full coverage over a strong pointwise reranking baseline, with the largest gains on multi-skill queries. The authors argue skill routing should be treated as complementary set selection, not just relevance ranking.

Hugging Face daily papers · 12d agoAI research

The Router Within: Eliciting Native Skill Routing from a Frozen LLM

Gavel reads skill-routing signals from a frozen LLM's forward passes with two linear maps, beating retrieval pipelines by up to 21.9 points.

Gavel (Glance And Verdict) shows a frozen agent LLM already contains skill-routing signals in its forward passes, read out via two trained linear maps without loading skill text into context. A glance step scores the full library using mid-layer states and per-skill banks built in one forward pass; a verdict step fuses the model's own likelihood and yes/no judgment as a product of experts. Trained once, it transfers zero-shot to three public benchmarks and SkillTraj (372 simulated agent trajectories); on Qwen3-32B it beats progressive disclosure and retrieve-and-rerank pipelines adding 1.2B-16B external parameters by up to 13.4 points (21.9 mid-rollout).

Can Skills Learned in Games Transfer to Real-World Work?

Good Start Labs trains models in strategy games like 1830 and Diplomacy, showing terminal-agent training transfers to financial research benchmarks.

Good Start Labs, spun out of Every with $3.6M from General Catalyst and Inovia, trains AI models in verifiable strategy games. A 30B model trained as a multi-turn terminal agent in 1830: The Game of Railroads and Robber Barons improved Finance-Agent benchmark performance, while single-turn QA training did not transfer. The founders also co-authored COS-PLAY, a paper on co-evolving LLM decision and skill-bank agents for long-horizon tasks.

Latent Space · 1d agoAI research

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Researchers introduce EmbodiedSkills, a framework treating VLA skill decisions as verified execution proposals, reaching 86.2% success on RoboTwin 2.0.

The EmbodiedSkills framework treats each vision-language-action skill decision as an execution proposal, checking prerequisites before execution and verifying outcomes afterward via a shared executable-skill interface. It connects high-level skill selection, bounded low-level VLA execution and post-action verification in a single agent loop, and logs structured trajectories for supervision and optional online adaptation. Instantiated with Qwen3-VL and OpenPI/pi0.5, task-adapted policies achieve 86.20% average success across 50 RoboTwin 2.0 tasks and 97.40% across the four LIBERO suites, with 12.5% on memory-dependent RMBench tasks.

Hugging Face daily papers · 16d agoAI research1

EVOHARNESSBENCH: Can Your Agents Keep Pace with an Evolving Harness?

Researchers introduce EVOHARNESSBENCH, a benchmark showing that evolving agent harnesses (tools, skills, agents) cause forgetting and inconsistent adaptation across 802 tasks.

The paper introduces EVOHARNESSBENCH, a benchmark that places non-stationarity in the externally supplied agent harness rather than in the task stream, evaluating agents across tools, skills, and specialist agents. It comprises 17 multi-stage harness streams built deterministically from verifier-based benchmarks, totaling 802 tasks, 520 tools, 42 skills, and 62 agents. Evaluation covers deployment (retention of previously accessible competence) and self-evolving adaptation settings. Results show harness expansion alone degrades previously solved tasks (harness-induced forgetting), adaptation gains are inconsistent, and retention and adaptation can pull in opposite directions.

Hugging Face daily papers · 14d agoAI research

Import AI 469: Science AI; RSI simulator; and Zuck's technological pessimism

New DiG-bench benchmark of 70 hidden-rule games shows only Opus 5 and Fable 5 solving the hardest tiers, probing AI discovery and creativity.

Import AI 469 highlights DiG-bench (Discovery in Games), a benchmark of 70 handcrafted games with hidden rules and objectives where only 21 games are public and most are kept private to avoid training contamination. Only Opus 5 and Fable 5 with Claude Code solved any Tier 7 tasks (about 0.2 success), with GPT-5.5 next; the games are text-based and have beaten every human tester at least once. The newsletter also covers an RSI simulator game by Paradigm Research and Inherent's Faraday, a post-trained open-weight model that supervises frontier models to improve scientific research output.

Import AI · Aug 17, 2026AI research

Context Engineering Inside the Harness: 4 Mechanisms That Beat Context Overflow and Goal Loss on Long-Horizon Tasks

Survey of four harness mechanisms—context budgeting, compaction, todo-state, and memory—that keep long-horizon LLM agents on task across 200+ tool calls.

The article details how agent harnesses, not larger context windows, solve context overflow and goal loss on long-horizon tasks, citing Chroma's Context Rot report showing 18 LLMs (GPT-4.1, Claude 4, Gemini 2.5, Qwen3) degrade on long inputs. Concrete implementations include LangChain Deep Agents offloading tool responses over 20,000 tokens to the filesystem and truncating old tool calls at 85% window usage, and Claude Code capping auto memory at 25KB while re-reading the 5 most recently modified files after compaction. OpenAI's Responses API now offers server-side compaction via context_management with a standalone /responses/compact endpoint, which Codex uses for long-running coding tasks. Manus reports a roughly 100:1 input-to-output token ratio per ~50-tool-call task, motivating todo.md state recitation to prevent goal drift.

MarkTechPost · 4d agoAI research2

Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction

Embodied-BenchForge automates embodied benchmark construction via closed-loop synthesis with verification and repair, yielding seven benchmarks for MLLM evaluation.

Embodied-BenchForge is an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts via Closed-Loop Benchmark Synthesis. Skill-Orchestrated Artifact Synthesis composes typed reusable skills while an artifact dependency graph records intermediate outputs; Requirement-Guided Verification and Repair triggers local re-execution or upstream rollback on failures. It constructs six Offline EQA benchmarks plus one interactive benchmark with 220 executable tasks, distinguishing MLLM and embodied agent capabilities in observation-based understanding and closed-loop execution.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 13d agoAI research

I wrote an AI textbook — how long until AI can do it better?

AI researcher Nathan Lambert argues LLMs remain weak at long-form technical writing, questioning whether models can autonomously organize scientific knowledge for breakthroughs.

Nathan Lambert describes writing a post-training textbook, Reinforcement Learning from Human Feedback, and finds today's LLMs weak at organizing long-form technical content despite becoming superhuman at coding and math. He notes GPT 5.5 Pro found deep typos across a 200-300 page manuscript while Claude models proved more useful as editors. He argues that compressing knowledge through writing is a prerequisite for autonomous scientific insight and tempers expectations for near-term AI-driven open science.

Interconnects · Aug 12, 2026AI research

Dr. Claw: An AI Scientist Workspace for Vibe Research

Researchers release Dr. Claw, an open-source auditable workspace that wraps coding agents like Claude Code for end-to-end AI-assisted research workflows.

Paper 2609.00365 presents Dr. Claw, an open-source workspace that wraps existing coding-agent executors such as Claude Code and Gemini CLI in a controllable, human-in-the-loop research workflow. It uses persistent state objects, a reusable skill library, and multi-executor coordination to make research decisions auditable and recoverable, rather than adding another autonomous agent. Holding the executor fixed, Dr. Claw scores higher on research completeness than a bare command-line agent while preserving an auditable process trail. The code is released under AGPL-3.0 on GitHub (OpenLAIR/dr-claw).

Hugging Face daily papers · 17d agoAI research1