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TeamViewer security advisory (AV26-852)

Canada's Cyber Centre warns that multiple TeamViewer client products are affected by vulnerabilities, urging users to update to 15.64.7 or later.

Advisory AV26-852, dated August 26, 2026, reports vulnerabilities in TeamViewer Full Client, Host, and QuickSupport across multiple versions and platforms, and in Portable prior to 15.64.7. The Canadian Centre for Cyber Security encourages users and administrators to apply the necessary updates, referencing TeamViewer security bulletins TV-2026-1008 and TV-2026-1009. No exploitation details are provided in the advisory.

Canadian Centre for Cyber Security · 21d agoAdvisory

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 3d agoAI research

Omni Interaction Agent Technical Report

Researchers release Gander, an end-to-end omni interaction model with full-duplex streaming across video, speech, and text plus agentic capabilities.

Gander is an end-to-end model unifying omni perception, realtime interaction, and agentic capabilities in a single framework, accepting continuously streaming video, speech, and text. It uses a Cerebellum-Brain architecture where the Cerebellum handles realtime conversation and the Brain handles reasoning and agentic tasks, built on a streaming Thinker-Talker design with chunk-level token streams. Internal human evaluations report spoken dialogue on par with SOTA open source models and competitive omni interaction; the models, code, and data are released publicly.

Hugging Face daily papers · 9d agoModel release

Coding Agents Have Converged: Why the SWE-bench Leaderboard Can No Longer Order Its Top Entries, and What to Measure Instead

Audit of 254 SWE-bench submissions finds top coding-agent entries statistically inseparable, so small leaderboard gaps no longer establish rank.

The paper audits 254 SWE-bench submissions across four splits without running models. On Verified, the top two entries each resolve 396 of 500 instances, and exact paired McNemar tests separate none of the 29 adjacent top-thirty pairs at alpha=0.05. Within-model scaffold score ranges reach 29.8 percentage points, versus an 8.8-point spread among the top thirty. The authors release a five-step audit protocol and recommend reporting comparison-set-specific resolution and model-scaffold provenance.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

Perplexity Portable Computer Is Now Available on Windows, Powered by NVIDIA RTX

Perplexity launches Portable Computer local AI agent on Windows for NVIDIA RTX PCs with 24GB+ VRAM, keeping sensitive work on-device.

Perplexity released Portable Computer, a local version of its agentic Perplexity Computer, in its Windows app for NVIDIA GeForce RTX PCs and RTX PRO Workstations with 24GB or more VRAM. It runs a locally post-trained model such as Qwen 3.8 27B optimized for NVIDIA RTX GPUs, handling multistep tasks and file analysis on-device with a SPACE sandbox and built-in browser. Connectors cover Outlook, OneDrive, Word, Google Drive, Gmail, Slack, and GitHub, and the agent can escalate to cloud models only with user permission.

NVIDIA Blog · 2d agoAI industry

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

RelightFormer is a feed-forward generative transformer for photorealistic single- and multi-view object relighting, trained on a 90K-object dataset.

Researchers introduce RelightFormer, a feed-forward generative transformer adapted from a video foundation model that performs direct image relighting without explicit intrinsic property estimation. The architecture injects target environment maps via a latent illumination module with cross-attention and uses permutation-invariant positional encodings for unordered multi-view inputs. Training relies on the newly constructed Laval Objaverse Dataset (LOD) with 90K objects and 39K unique illuminations, and the model shows state-of-the-art quality with strong zero-shot generalization across single-view, multi-view, and novel-view relighting.

Hugging Face daily papers · 10d agoAI research

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

JarvisGUI benchmark tests GUI agents on cross-device workflows across Android, Windows, and Ubuntu, revealing major gaps in state transfer and long-horizon reasoning.

JarvisGUI is a dynamic benchmark that formulates GUI tasks as input-output transformations under a lightweight type system, automatically composing multi-step cross-device workflows across Android, Windows, and Ubuntu virtual environments. Evaluation shows state-of-the-art open-source GUI agents struggle with state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management, exposing a capability gap invisible to existing single-device benchmarks.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

The best human hacking team still out-solved the best AI team

Hack The Box 2026 benchmark data shows AI agents helped top teams but human-only teams still solved everything while best AI teams stalled at 32 of 36 challenges.

At the 2026 Global Cyber Skills Benchmark (Project Nightfall) run by Hack The Box, 93 designated AI agent accounts across 54 teams held 2.7% of registered accounts but produced 4.2% of submitted flags and 4.6% of awarded points, and appeared in 17 of the Top 25 finishers. Median solve time dropped from 26 hours in 2024 to 13.8 hours in 2026, though the data cannot attribute the change to AI. At the November 2025 NeuroGrid CTF, AI-augmented teams solved challenges 3.2x faster overall but only 1.69x among the Top 5%, and the only team to complete all 36 challenges was human, while the best AI team stopped at 32.

Help Net Security · 20d agoResearch

Quantifying the Engagement Trap: Impact of Short-form Video Recommender Systems on Users with ADHD

A 302-participant study finds engagement-optimized short-form video recommenders cause disproportionate time blindness and distress for users with ADHD.

Researchers ran a stratified Prolific study with 302 participants comparing short-form video recommendation experiences with and without ADHD. Participants with ADHD reported significantly higher time blindness, post-usage regret, and emotional distress despite perceiving recommendations as similarly relevant. The paper proposes neurodiversity-aware, human-centered design interventions to mitigate these algorithmic harms.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness enables VLM agents to control robots via a semantic action interface, achieving zero-shot frontier control and few-GPU-hour adaptation of small VLMs.

Show-Harness exposes discrete semantic action units that VLMs reason over, with embodiment-specific interpreters deterministically grounding them into local robot actions. It enables zero-shot closed-source frontier VLM control and adapts small open-source VLMs for low-cost deployment with a few GPU-hours of fine-tuning. The companion GUMI interface extends the same semantic action space to GUI-based demonstration collection without teleoperation hardware, and Show-Harness-equipped agents outperform representative agentic and VLA paradigms.

Hugging Face daily papers · 8d agoAI research

MaxKernel: Agentic Kernel Generation for TPUs

Researchers open-source MaxKernel, a multi-agent LLM system that generates and optimizes TPU kernels matching expert hand-tuned baselines on JaxBench.

MaxKernel is a multi-agent system offering three paradigms for TPU kernel development: human-in-the-loop collaborative design, a fully autonomous metric/trace-driven optimization loop, and graph-based autonomous search for global exploration. All paradigms draw on a shared pool of specialized sub-agents for planning, implementation, self-debugging, testing, and hardware profiling. Evaluated on JaxBench's 50 diverse TPU kernel tasks and real-world workloads from open-source models, it consistently matches expert hand-tuned baselines. The system is open-sourced via the AI-Hypercomputer GitHub repository.

Hugging Face daily papers · 14d agoAI tools & infra

Ambient @ EgoProactive 2026 : Proactive Egocentric Assistance with Visually Grounded Supervision

ECCV 2026 challenge winner reformulates egocentric intervention timing as single-token classification, boosting macro-F1 by 0.249 over free-form generation.

The paper describes the winning submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, ranking first in the large-model division and second in the <=2B division. The method reformulates intervention timing as single-token yes/no classification, improving macro-F1 by 0.249 and G-mean by 0.30 over free-form generation. Supervision generated by a tool-calling video agent transferred better than a narration-only dataset that was four times larger and ten times cheaper, suggesting visual grounding matters more than annotation volume.

Hugging Face daily papers · 7d agoAI research

Ambient @ EgoLongQA 2026: Distilling Long-Video perception into a Sub-2B Model

Ambient team wins EgoLongQA 2026 sub-2B division by distilling an agentic long-video perception pipeline into a 2B vision-language model.

Ambient's entry to the EgoLongQA track of the Wearable-AI Challenge at ECCV 2026 placed first in the <=2B parameter division with 0.8279 on the held-out test set. The system distills the junior perception module of a tool-using agentic pipeline into a 2B student, reaching 89% of the pipeline's accuracy with 1.1% of its parameters and lifting a 27.1% base model to 81.4%. To meet the division limit, the multilingual embedding table is pruned from 248,320 to 143,469 rows, reaching 1.9985B parameters with provably identical logits on retained rows.

Hugging Face daily papers · 7d agoAI research

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseTime releases SenseNova-U1.5, an 8B-MoT encoder-free multimodal model unifying visual understanding, reasoning, and generation with native 4K resolution.

SenseNova-U1.5 is an 8B mixture-of-transformers multimodal model with an encoder-free, VAE-free architecture that understands, reasons about, and generates visual content at native resolutions up to 4K. Post-training optimizes specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, consolidated through multi-expert on-policy distillation. Evaluations report gains in image fidelity, text rendering, multi-reference editing, and instruction following. The team plans to open-source training code including supervised fine-tuning, reinforcement learning, and on-policy distillation.

Hugging Face daily papers · 7d agoModel release

LLaDA-UI: Bringing Block-wise Diffusion to Vision-Language GUI Agents

LLaDA-UI, a 16.7B block-wise diffusion vision-language GUI agent, outperforms Qwen2.5-VL-7B and beats Qwen3-VL-8B on four of six GUI benchmarks.

LLaDA-UI is a 16.7B-parameter MoE-based, block-wise diffusion vision-language GUI agent built on the LLaDA2.0-mini-base diffusion language backbone with a native-resolution vision encoder. It uses a two-stage pipeline: general multimodal pre-training followed by GUI-agent supervised fine-tuning on mobile, desktop, web, and grounding data. It substantially outperforms Qwen2.5-VL-7B and surpasses Qwen3-VL-8B on four of six reported GUI benchmarks, establishing block-wise diffusion as a practical paradigm for latency-sensitive multimodal agents.

Hugging Face daily papers · 8d agoAI research

Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation

MovieGrid arranges long videos on spatial grids during post-training, generating 6.05x more shots than temporal packing with state-of-the-art cross-shot consistency.

MovieGrid is a multi-grid post-training paradigm that decomposes long videos into temporally ordered chunks arranged on a spatial grid for joint modeling, enabling cross-chunk information exchange. The authors build the Multi-Grid Long Video (MGLV) dataset from 1,000 long-form videos, producing 54K grid videos paired with character-aware story prompts. Under the same token budget, MovieGrid generates 6.05x more shots than Temporal Packing in a 1,616-frame video. It achieves state-of-the-art intra-shot consistency of 0.9131 versus 0.8086 for HoloCine and inter-shot consistency of 0.5914 versus 0.5384 for StoryMem.

Hugging Face daily papers · 11d agoAI research

Meta Patents AI Glasses to Use Facial Recognition to Identify People, Make Highlight Reels of Your Dinner Party

Meta filed a patent for AI glasses that identify people via facial recognition and auto-generate highlight reels of events like dinner parties.

A newly published Meta patent describes smartglasses that use facial recognition to detect people in frame, capture video clips of their actions, and compile highlight reels. The filing signals Meta's continued, controversial push to combine facial recognition with its AI glasses line. The patent was published Thursday and offers granular detail on Meta's product plans, though it does not confirm a shipping feature.

404 Media · Aug 14, 2026AI industry

Give Your Coding Agents a Memory You Own

Hugging Face introduces Funes, a tool that gives coding agents persistent, self-owned memory outside vendor clouds.

A Hugging Face blog post presents Funes, an approach for giving coding agents a persistent memory that developers own and control. The piece targets agent workflows where context must survive across sessions without ceding data to third-party services. No article body was available in the feed, so specifics beyond the title are limited.

Hugging Face Blog · 13d agoAI tools & infra1

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Researchers introduce EmbodiedSkills, a framework treating VLA skill decisions as verified execution proposals, reaching 86.2% success on RoboTwin 2.0.

The EmbodiedSkills framework treats each vision-language-action skill decision as an execution proposal, checking prerequisites before execution and verifying outcomes afterward via a shared executable-skill interface. It connects high-level skill selection, bounded low-level VLA execution and post-action verification in a single agent loop, and logs structured trajectories for supervision and optional online adaptation. Instantiated with Qwen3-VL and OpenPI/pi0.5, task-adapted policies achieve 86.20% average success across 50 RoboTwin 2.0 tasks and 97.40% across the four LIBERO suites, with 12.5% on memory-dependent RMBench tasks.

Hugging Face daily papers · 16d agoAI research1

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

FlashVector agent optimizes all layers of Unity's ad-serving stack, delivering up to 2x model-server throughput and 1.98x latency speedup in production.

FlashVector is an agentic system that optimizes performance across GPU kernels, ML framework computation graphs, model servers, and on-demand feature processing. Deployed in Unity's Vector advertising platform, it achieved up to 2x model-server throughput increase, 1.98x latency speedup, and 1.6x feature-store throughput gain. Optimizations spanned NVIDIA Triton's C++ codebase and the Python feature transformation service, demonstrating extensibility beyond single-kernel tuning.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

ModularRSI: Modular and Generalizable Recursive Harness Self-Improvement

Researchers propose ModularRSI, a modular benchmark-disjoint recursive self-improvement framework that evolves agent harnesses across five modules, improving TB2.0 and SWE-Bench Verified results.

ModularRSI targets generalizable recursive self-improvement (RSI) for agent harnesses by contrasting successful and failed trajectories for the same task and aggregating evidence across tasks to find recurring behavioral deficiencies. It decomposes the evolvable harness into five modules—Agent Loop, Tool Use, Observation Management, Context Management, and Task Completion Detection—each evolved independently within a restricted scope, then integrated with conflict resolution. Using 2,000 executable evolution tasks disjoint from evaluation benchmarks, it shows consistent gains on TB2.0 and SWE-Bench Verified and transfers across different foundation models.

Hugging Face daily papers · 3d agoAI research

Autonomous Research for Open-Ended Problems: A Case Study on Telecom Ticket Retrieval

Case study shows autonomous LLM research reaches 90% of SOTA on telecom ticket retrieval in 10 weeks versus 10 months human work.

The paper explores adapting autonomous research to open-ended, industry-grade ML problems through a telecom ticket retrieval case study with commercial and open-source agents. Autonomous research reached 90% of state-of-the-art performance (0.34 vs. 0.38 Recall@1) in 10 weeks versus 10 months of human work, at up to $200 per Cursor campaign. The authors find agents excel at narrow hyperparameter optimization but lack human-like intuition, recommending human-agent collaboration.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

When Agents See Differently: Exposing UI Desynchronization Threats in Mobile Agents

Researchers expose 'human-agent UI desynchronization' attacks where repackaged APKs invisibly mislead mobile AI agents into attacker-chosen actions.

The paper introduces human-agent UI desynchronization: agents ingest digital screenshots and accessibility metadata that reveal content human users cannot perceive due to occlusion and luminance-contrast limits. An automated framework embeds perturbations into repackaged APK clones that steer mobile agents toward attacker-designated actions without access to runtime user instructions or online adaptation. Evaluations across five mobile-agent frameworks and three backbone models on 546 tasks achieved average misleading rates of 77.9% and 66.9%. A questionnaire study with 186 participants found the visual perturbations difficult for humans to notice.

arXiv cs.CR · 1d agoAI safety & security

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Researchers found a way to hijack devices through Zoom screen sharing

Researchers used a public AI tool to find a Zoom flaw enabling device hijacking via screen sharing in under 20 prompts.

Security researchers discovered a serious vulnerability in Zoom that can be used to hijack devices through the screen-sharing feature. The flaw was reportedly found by a publicly available AI tool in fewer than 20 prompts, highlighting the role of agentic AI in vulnerability discovery. The article does not report active exploitation or assign a CVE in the provided text.

Ars Technica · Security · Aug 12, 2026Vulnerability

Context Engineering Inside the Harness: 4 Mechanisms That Beat Context Overflow and Goal Loss on Long-Horizon Tasks

Survey of four harness mechanisms—context budgeting, compaction, todo-state, and memory—that keep long-horizon LLM agents on task across 200+ tool calls.

The article details how agent harnesses, not larger context windows, solve context overflow and goal loss on long-horizon tasks, citing Chroma's Context Rot report showing 18 LLMs (GPT-4.1, Claude 4, Gemini 2.5, Qwen3) degrade on long inputs. Concrete implementations include LangChain Deep Agents offloading tool responses over 20,000 tokens to the filesystem and truncating old tool calls at 85% window usage, and Claude Code capping auto memory at 25KB while re-reading the 5 most recently modified files after compaction. OpenAI's Responses API now offers server-side compaction via context_management with a standalone /responses/compact endpoint, which Codex uses for long-running coding tasks. Manus reports a roughly 100:1 input-to-output token ratio per ~50-tool-call task, motivating todo.md state recitation to prevent goal drift.

MarkTechPost · 3d agoAI research1

Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

Paper models multi-agent LLM orchestration as a bilevel game, proving transcript-only gating limits and introducing grounded-memory SRMA.

A new paper frames orchestrator-worker coordination in multi-agent LLM systems as a bilevel coordination game and analyzes free-form reflection as stochastic movement over semantic memory states, deriving finite-time bounds and an information-theoretic impossibility result: no gate observing only the generated transcript can uniformly improve over text-indistinguishable environments, while an environment-grounded gate can. The authors propose Stochastic Reflective Memory Ascent (SRMA), which accepts candidate memory only when grounded evaluation risk strictly decreases, with geometric or polynomial convergence guarantees. On 500 SWE-bench instances, a Kimi-based instantiation of the full system resolves 72.2% versus a 70.8% public mini-SWE-agent reference.

Hugging Face daily papers · 15d agoAI research1

Learning never stops: How AI makes learning continuous

OpenAI report describes how students and educators use ChatGPT to extend learning continuously beyond the classroom.

OpenAI published a report examining how students and educators use ChatGPT to make learning more continuous. The report describes support that extends beyond the classroom, positioning ChatGPT as an ongoing learning companion. The release is part of OpenAI's education-focused communications rather than a technical or safety research paper.

OpenAI News · 21d agoAI industry