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Multiple VLC Media Player Vulnerabilities Allow Attackers to Corrupt or Read Heap Memory

Two VLC 3.0 flaws, CVE-2026-56711 (heap corruption, CVSS 8.6) and CVE-2026-73324 (memory leak), let crafted PNGs or RTSP playlists corrupt memory or leak data.

Hap Security researcher Fabian Wahle disclosed two VLC Media Player flaws on September 9, 2026, affecting versions 3.0.0 through 3.0.23. CVE-2026-56711 (CVSS 8.6) is an integer overflow and out-of-bounds write in the AllocatePicture function, exploitable via a crafted PNG with oversized IHDR dimensions, potentially causing crashes or code execution. CVE-2026-73324 (CVSS 6.9) lets a malicious RTSP server read adjacent heap memory through an unterminated 4096-byte response line, triggerable via a realrtsp playlist URL. No patched release is confirmed yet; users should avoid untrusted media files, playlists, and RTSP streams.

SimpleMemVLA: A Simple but Effective Native-Video Memory for Vision-Language-Action Models

SimpleMemVLA passes full timestamped video history straight to a VLA backbone, setting state of the art on four memory benchmarks.

SimpleMemVLA is a vision-language-action model for long-horizon manipulation that removes the dedicated memory module entirely. It keeps sampled history intact and feeds it to the backbone as timestamped video, with the hidden states of a generated sub-task serving as the only channel into a standard flow-matching action head. Prefilling the shared history prefix during action execution keeps latency close to a single-frame VLA. The system sets a new state of the art on four memory benchmarks and outperforms retrieval, compression and recurrent-state mechanisms, with causal interventions confirming the policy genuinely reads its history.

Hugging Face daily papers · 14d agoAI research

Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation

MovieGrid arranges long videos on spatial grids during post-training, generating 6.05x more shots than temporal packing with state-of-the-art cross-shot consistency.

MovieGrid is a multi-grid post-training paradigm that decomposes long videos into temporally ordered chunks arranged on a spatial grid for joint modeling, enabling cross-chunk information exchange. The authors build the Multi-Grid Long Video (MGLV) dataset from 1,000 long-form videos, producing 54K grid videos paired with character-aware story prompts. Under the same token budget, MovieGrid generates 6.05x more shots than Temporal Packing in a 1,616-frame video. It achieves state-of-the-art intra-shot consistency of 0.9131 versus 0.8086 for HoloCine and inter-shot consistency of 0.5914 versus 0.5384 for StoryMem.

Hugging Face daily papers · 10d agoAI research

Unisoc VoLTE Video Call Exploit Chain Can Give Attackers Full Android Kernel Access

Unisoc modem firmware flaw CWE-1189 allows VoLTE video call RCE chain to gain full Android kernel access on T606/T612/T7250 chipsets; no patch yet.

SSD Secure Disclosure published the second stage of an exploit chain, first disclosed in March 2026, that achieves full Android kernel access on Unisoc modem firmware via a VoLTE video call. The privilege-escalation flaw, classified as CWE-1189 (Improper Isolation of Shared Resources on System-on-a-Chip), exploits shared physical memory between modem and application processor with no hardware boundary, letting modem code map the entire 32-bit address space and modify Android kernel pages via ARM Memory Protection Unit registers. Confirmed affected chipsets include Unisoc T606 (Motorola E13), T612 (Realme C33), and T7250 (Xiaomi Redmi A5), sold across more than 140 countries. No CVE has been assigned, the August 2026 Android Security Bulletin does not address it, and Unisoc has not responded to researchers; exploitation requires an attacker-controlled private 4G network and a victim answering the call.

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 2d agoAI research

TempCloze: Can Video-LLMs Identify the Missing Middle?

TempCloze benchmark tests Video-LLMs' temporal reasoning with 1,521 videos, finding temporal alignment is the primary failure mode across 31 models.

TempCloze is a video cloze benchmark in which models must identify the true missing middle clip given the beginning and ending clips, using 1,521 carefully filtered videos from seven sources, mostly long-take and egocentric footage. Distractors are constructed along three dimensions: Semantic, Alignment and Progression, with shared scenes and objects to reduce appearance cues. Evaluation of 10 proprietary and 21 open-source Video-LLMs found Alignment is the primary bottleneck, with models often recognizing plausible semantics and local event progression but struggling with temporal alignment.

Hugging Face daily papers · 15d agoAI research

Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

Researchers propose Mask Forcing, a dual-noise masking rollout that mitigates mode collapse in autoregressive video diffusion distillation.

The paper targets over-saturation and over-smoothing in autoregressive video diffusion models distilled via Distribution Matching Distillation, attributed to reverse-KL mode-seeking behavior. Mask Forcing perturbs the student self-rollout with random masks along spatial and temporal axes, injecting cleaner tokens that act as denoising guidance for noisier tokens. Experiments show improved visual quality across multiple distillation methods without using real video data or extra post-training stages.

Hugging Face daily papers · 8d agoAI research

A Chosen Future Can Still Be Rewritten: Causal Writability in Video Models

Study shows video models often learn correct physics but fail to use it; low-dimensional 'causal writability' edits can restore correct motion.

The paper demonstrates 'causal writability' in video generation models: physically correct motion remains available inside the model even when the model outputs incorrect motion. In a red/blue mass oscillation setup, a low-dimensional edit predicted from simple physical variables restores correct fast motion, with a sharp depth boundary marking commitment. Early causal writability predicts which training errors later get corrected, and both writability and closure reproduce in a pretrained 1.3B video model.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

Vidu S2 delivers real-time 720p interactive avatar generation plus real-time video editing with style, clothing, character, and background replacement.

Vidu S2 comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. S2-Avatar supports real-time 720p generation, dynamic references updatable at any moment, and stronger instruction following such as dancing, while S2-Editing performs real-time style rendering, clothing replacement, character replacement, and background replacement. The work also explores real-time spatial video generation for both models, reports outperforming all baselines, and offers a playable online demo at vidu.com.

Hugging Face daily papers · 6d agoModel release

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 8d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 3d agoAI research

Quantifying the Engagement Trap: Impact of Short-form Video Recommender Systems on Users with ADHD

A 302-participant study finds engagement-optimized short-form video recommenders cause disproportionate time blindness and distress for users with ADHD.

Researchers ran a stratified Prolific study with 302 participants comparing short-form video recommendation experiences with and without ADHD. Participants with ADHD reported significantly higher time blindness, post-usage regret, and emotional distress despite perceiving recommendations as similarly relevant. The paper proposes neurodiversity-aware, human-centered design interventions to mitigate these algorithmic harms.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

OpenVDN/vdn-minimax-h3 — new model trending #12 on Hugging Face

OpenVDN releases VDN-H3, an open hybrid-attention video model on MiniMax H3 that renders a 14.4-second 768p clip in 11.23 seconds on 8 B200 GPUs.

VDN-Minimax-H3 (VDN-H3) adds a frame-wise linear attention branch plus two LoRA adapters to MiniMax H3, distilled into 8-step and 50-step variants. It generates 768p, 14.4-second clips in 11.23 seconds on 8 B200 GPUs (90.5 seconds on one H200) using 8 denoising steps. Weights (about 82 GB total, including the 72 GB H3 base), the optimized inference stack, and training code are fully open-source under the MiniMax H3 Community License, which excludes the EU, UK, Korea, and US.

Hugging Face trending models · 14d agoModel release1

One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing

Researchers introduce EditVid, a training-free video editing framework scoring 78.16 FiVE-Acc versus 58.95 for the strongest comparable baseline.

EditVid is a unified training-free framework for diverse instruction-guided and subject-guided video editing. It combines sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. On the FiVE benchmark it reaches 78.16 FiVE-Acc against 58.95 for the strongest evaluated training-free baseline, with competitive results on IVEBench. A user study showed 51.8% overall preference for EditVid over 7 competing methods.

Hugging Face daily papers · 13d agoAI research

FreeFlow: A Bias-free Hierarchical Transformer for Optical Flow Estimation

FreeFlow is a bias-free hierarchical transformer achieving state-of-the-art optical flow results on Sintel, KITTI-2015, and Spring benchmarks.

FreeFlow replaces task-specific inductive biases like correlation volumes and iterative warping with a single feed-forward encoder-decoder combining window, shifted-window, and reduced-resolution global attention. It reaches 0.68/1.48 EPE on Sintel Clean/Final, 3.23 Fl-all on KITTI-2015, and 3.192 1px on Spring. The architecture scales consistently from small to large variants and remains memory efficient at 1080p inference.

Hugging Face daily papers · 6d agoAI research

The Attention Triangle in Audio-Video Models

Researchers analyze the 'attention triangle' in audio-video diffusion models, showing bias-driven cross-attention routing causes semantic leakage and proposing inference-time interventions that improve grounding.

A study probes the three cross-attention edges linking text, audio, and video streams in audio-video diffusion models. It finds the audio-video edge is bidirectional and shaped by parameter-encoded biases, so prompts in tension with learned priors can be overridden, producing visually canonical but incorrect outputs. Attention-derived signals are used as diagnostics and to guide inference-time interventions that improve cross-modal semantic grounding while preserving generation quality.

Hugging Face daily papers · 13d agoAI research

Why Is Video Still So Expensive? A Survey of Inference-Efficiency Mechanisms in Video and Audiovisual LLMs

A survey catalogs inference-efficiency techniques for video and audiovisual LLMs, mapping bottlenecks in sampling, encoding, token reduction, and LLM decoding.

This survey covers inference-efficiency mechanisms for visual and audiovisual video LLMs, reporting reductions in parameters, FLOPs, latency, memory, and token counts. It organizes methods by pipeline stage, covering frame sampling, modality encoding, connector-level token reduction, and LLM prefilling and decoding for systems built since late 2022. The authors compile accuracy-cost comparisons under shared host models and input protocols, identify gaps in audiovisual efficiency and standardized evaluation, and maintain a public repository.

Hugging Face daily papers · 7d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 5d agoAI research

Repeat-After-Me: Black-Box Adaptive Visual Prompt Injection

Researchers unveil Repeat-After-Me, a black-box visual prompt injection achieving over 80% success on Qwen3.6-27B and 47% on GPT-5.5.

Researchers present Repeat-After-Me, a black-box adaptive visual prompt injection that induces frontier VLMs to reveal PII or make malicious tool calls via injected images. It exceeds 80% attack success rate on Qwen3.6-27B and 47% on GPT-5.5 even when the benign user prompt is unrelated and does not authorize the injected task. In a real-world OpenClaw Discord deployment, a minimally injected image can overwrite TOOLS.md, enabling later remote code execution and secret exfiltration.

arXiv cs.CR · 12d agoAI safety & security

Do Input-Level Defenses Transfer to Observation-Level Attacks on VideoLLMs?

A systematic study shows input-level adversarial defenses provide inconsistent, often near-zero protection against observation-level attacks on video LLMs.

Researchers introduce DefTEval, a controlled framework testing eleven input-level defenses against five attack types across five video LLMs. Harmful-content detection rates are frequently near zero, and defenses fail even when attacks embed harmful signals in every sampled frame. Token compression discards localized safety features and modality fusion down-weights weakened visual signals, with defense outcomes dominated by model architecture rather than the defense method.

arXiv cs.CR · 8d agoAI safety & security

A Princeton Researcher Proposes Recurrent Looped Transformer (RLT) that Carries Decoder State across Every Token, Fixing 96 Blocks per Token with Unbounded Temporal Depth

Princeton researcher Yifan Zhang proposes Recurrent Looped Transformer, carrying full decoder state across every token for unbounded temporal depth.

Yifan Zhang's technical report defines the Recurrent Looped Transformer (RLT), pairing a causal encoder with a recurrent decoder whose final output and layerwise sliding-window attention cache carry into every subsequent token with no prompt-response boundary reset. The reference configuration ties 48 encoder and 48 decoder layers, executing 96 logical blocks per token while the state path grows to 48t blocks after t tokens at fixed per-token compute. The report details RL replay contracts that rebuild all states under current parameters and exact prefix snapshots for multi-turn serving, but explicitly reports no measured efficiency, reasoning quality, or scaling results.

MarkTechPost · 2d agoAI research1

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

Realtime-Venus introduces two 9B full-duplex interaction models (Omni and Audio) that outperform Gemini 3.1 Live and GPT-4o on continuation metrics.

Realtime-Venus is a proactive full-duplex interaction system built on two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. A dual-loop runtime lets foreground interaction continue while Realtime-Venus-Harness asynchronously executes background reasoning and tool tasks. Realtime-Venus-Omni leads on six of eight video benchmarks, including StreamingBench (70.2%), OVO-Bench (64.7%), and Daily-Omni (81.3%), while Realtime-Venus-Audio tops MMAU (78.0%) and MMAU-Pro (63.2%). On Full-Duplex-Bench v1.5, Realtime-Venus-Audio handles 75% of interruptions and exceeds Gemini 3.1 Live and GPT-4o on all three continuation metrics.

Hugging Face daily papers · 4d agoAI research

Viggle/Viggle-Animate — new model trending #28 on Hugging Face

Viggle released Viggle-Animate, a 33.1B MiniMax-H3 finetune replacing video characters from one repainted frame, rendering 124 frames in 26 seconds on one GPU.

Viggle-Animate replaces the character in a video using only a driving video and one of its own repainted frames, with no pose estimator, segmentation mask, face tracker, or text encoder. It is a 33.1B full finetune of MiniMax-H3's ref2va transformer, jointly distilled with DMD across two teachers split by noise level, so rendering takes three forward passes per clip. On a B200 GPU it renders 124 frames in 26 seconds, 6.1x faster per clip than Wan2.2-Animate-14B in matched comparisons. The method assumes no person-specific representation, so it generalizes beyond humans; a demo, research write-up, and ComfyUI nodes are available.

Hugging Face trending models · 15d agoModel release

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

SlipSense fuses a 32x32 piezoresistive array and MEMS accelerometer to detect robotic grip slips within 23.1 ms, generalizing zero-shot across platforms.

SlipSense is a multimodal tactile slip-detection framework built on TacV5, a sensor combining a 32x32 piezoresistive array at 240 Hz and a 3-axis MEMS accelerometer at 8 kHz. It performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. On a 1.4-million-frame dataset spanning 37 objects it achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. Trained solely on UMI data, it transfers zero-shot to a Tesollo dexterous hand across unseen objects, sensor units, and platforms.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

Reason Through the Latent! Making Latent Visual Reasoning Necessary

Researchers introduce CVRR, forcing multimodal models to rely on recurrent latent computation rather than accessible image tokens, validated via causal interventions and benchmarks.

The paper presents Causal Visual Recurrent Reasoning (CVRR), which makes recurrent hidden-state computation the required image-conditioned path for prediction in vision-language models. Before decoding, visual states and the original multimodal KV cache are removed so only the final recurrent state carries image information to the answer. CVRR retains strong performance on V*, MMVP, BLINK, and MME-RealWorld-Lite while comparable latent reasoners fail under the same constraint. Causal interventions show predictions remain sensitive to recurrent content and that persistent visual evidence causally revises the recurrent trajectory.

Hugging Face daily papers · 10d agoAI research

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream autoregressive video model enables physics-grounded mid-generation motion control, cutting trajectory error 12% and FVMD 33% versus strongest baselines.

PhysStream is an autoregressive image-to-video model that incorporates structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and supports fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training proceeds in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with scene memory. It reduces motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines, and human evaluators prefer it in over 85% of in-the-wild comparisons.

SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation

Researchers release SynthGait-19K, a synthetic video dataset with 19,272 walking videos for training gait parameter estimation models.

SynthGait-19K is a physically grounded synthetic video dataset built from 6,427 MoCap sequences of 437 subjects, yielding 19,272 walking videos with SMPL motion and annotations for six gait parameters. The authors introduce Gait2Vid, a pipeline that unifies heterogeneous MoCap recordings and synthesizes RGB videos under controllable viewpoints, validating gait events against force-platform measurements. Using the dataset they benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches, and introduce GaitXFormer as a direct RGB reference model. Findings show synthetic supervision transfers to real video, while spatial gait parameters are more sensitive to visual domain shift.

Hugging Face daily papers · 8d agoAI research

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

RelightFormer is a feed-forward generative transformer for photorealistic single- and multi-view object relighting, trained on a 90K-object dataset.

Researchers introduce RelightFormer, a feed-forward generative transformer adapted from a video foundation model that performs direct image relighting without explicit intrinsic property estimation. The architecture injects target environment maps via a latent illumination module with cross-attention and uses permutation-invariant positional encodings for unordered multi-view inputs. Training relies on the newly constructed Laval Objaverse Dataset (LOD) with 90K objects and 39K unique illuminations, and the model shows state-of-the-art quality with strong zero-shot generalization across single-view, multi-view, and novel-view relighting.

Hugging Face daily papers · 9d agoAI research

World in World: Explore the World with World Models

World in World is a training-free inference-time interface enabling camera-controlled rerendering, long-horizon revisiting, and motion transfer with frozen causal video world models.

The framework converts heterogeneous control evidence into camera- and time-labelled clean visual states that are read through the native self-attention of a frozen causal video model. Evidence includes source-video observations, target-view scene projections, geometry renderings for completing newly exposed regions, and retrieved generated states beyond the rolling cache. A correspondence router combines persistent point identities with geometry for token correspondences, while evidence-wise attention CFG independently regulates each auxiliary channel. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer without additional training.

Hugging Face daily papers · 6d agoAI research

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 2d agoAI research

Inside NVIDIA’s cuDNN Graph API: Fusion, Autotuning, and Plan Reuse with cuDNN Frontend

MarkTechPost tutorial walks through NVIDIA's cuDNN Frontend graph API, covering kernel fusion, autotuning, plan reuse, and CUDA graph capture on Colab GPUs.

The tutorial explains how to express GPU computations as operation graphs via the cuDNN Frontend graph API, running the five-step build pipeline of validate, build operation graph, create execution plans, check support, and build plans. It progresses from a single fused convolution with bias and ReLU to autotuning across engine configs, FP8-style epilogues, attention, plan serialization, dynamic shapes, and CUDA graph capture. Each kernel is benchmarked against a PyTorch reference on a single Colab GPU to verify correctness and measure cost. The piece also covers practical setup issues like making libcudnn.so visible to the frontend's dynamic loader.

MarkTechPost · 17h agoAI tools & infra