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ScienceBuddy: Recursive-in-Recursive Self-Improvement for Interactive Scientific Agents

ScienceBuddy couples harness evolution with model reinforcement learning so scientific agents continually self-improve from researcher feedback in an interactive workspace.

The authors release ScienceBuddy, an interactive scientific research workspace that transforms researcher requests, feedback, and execution evidence into tasks and evaluation rubrics for continual learning. Its recursive-in-recursive self-improvement paradigm couples harness evolution (inner recursion, model fixed) with model reinforcement learning under the improved harness (outer recursion). Case studies span four scientific task families, and the system is released to the scientific community as a research product.

The GTA VI leaks are breaking the internet. Security researchers have seen this before.

A hacker or insider leaked GTA VI gameplay footage before launch, triggering Take-Two DMCA subpoenas against Discord, Google, Microsoft and X.

The persona "CyberLeek" published stolen Grand Theft Auto VI gameplay footage and a manifesto, in what experts call a familiar data extortion playbook with monetization via watermarks, crypto wallets and a memecoin. Take-Two Interactive obtained DMCA subpoenas against Discord, Microsoft and X, and sent copyright notices to Google, treating the case like an insider threat investigation. GTA VI is projected to earn $3.3–5.2 billion in launch-week sales, raising financial and reputational stakes. Related leak websites went offline after the subpoenas.

CyberScoop · 21d agoData breach

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

Vidu S2 delivers real-time 720p interactive avatar generation plus real-time video editing with style, clothing, character, and background replacement.

Vidu S2 comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. S2-Avatar supports real-time 720p generation, dynamic references updatable at any moment, and stronger instruction following such as dancing, while S2-Editing performs real-time style rendering, clothing replacement, character replacement, and background replacement. The work also explores real-time spatial video generation for both models, reports outperforming all baselines, and offers a playable online demo at vidu.com.

Hugging Face daily papers · 7d agoModel release

Continue, Adapt, or Yield: In-Turn Adaptation to Overlapping Speech in Full-Duplex Agents

Duplex Cue evaluation shows PersonaPlex full-duplex agents adapt in-turn to listener contributions in only 34.8% of collaborative cases versus 68.2% for humans.

The paper introduces Duplex Cue, an evaluation of in-turn adaptation in full-duplex voice agents that separates listener intent (backchannel, collaboration, interruption) from speaker behavior (continue, adapt, yield). Using 208 scorable pairs from 300 human-confirmed cues in unscripted English conversations, it compares recorded human responses with PersonaPlex continuations generated while replaying listener audio. Humans adapt within the turn in 68.2% of collaborative pairs versus 34.8% for PersonaPlex, which otherwise continues unchanged (42.4%) or yields (22.7%).

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

ECHO: A Matched-Contrast Benchmark for Context-Sensitive Turn-Taking in Full-Duplex Dialogue

ECHO benchmark pairs identical-overlap Chinese dialogue examples with contrasting contexts, revealing most full-duplex systems bias toward yielding the floor.

ECHO is a paired diagnostic benchmark for Chinese full-duplex turn-taking that matches examples with identical overlap transcripts but contrasting preceding multi-turn contexts, one requiring Yield and the other Keep. It also includes off-talk examples for diagnosing unnecessary yielding and introduces pair accuracy, which grants no credit to constant-action policies. Experiments across multiple full-duplex systems show most exhibit a pronounced Yield bias, performing substantially better on interruptions than backchannels. The benchmark and metadata will be publicly released.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 9d agoAI research

Diffusion TV: Experiencing Diffusion Models through Tangible, Embodied Interaction

Researchers present Diffusion TV, a CRT-based installation where antenna manipulation lets audiences physically experience diffusion model denoising.

Diffusion TV is an interactive installation built around a modified CRT television where turning the antenna controls the clarity of AI-generated images and sounds, mirroring the denoising process of diffusion models. Three channels present AI-generated animals from the past, present, and future within a temporal and ecological narrative. The authors frame the work as an embodied, non-verbal alternative to explainable AI that highlights intermediate generative states rather than final outputs.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

What Did I Just Say? Self-Listening for Full-Duplex Speech Models

Researchers propose Self-Listening, a full-duplex speech approach feeding realized model speech back as input to improve interruption recovery.

Full-duplex spoken language models can listen and speak simultaneously, but asynchronous text generation, speech synthesis, and playback cause mismatches between what a model believes it said and what the user heard. The paper defines the resulting recovery problem as anchor interruption and proposes Self-Listening, which interleaves user speech, model text, and played speech as input streams. The authors also release AnchorSpeech, a benchmark with homogeneous training and test splits tracking which ordered response items were actually spoken. Experiments show self-listening models achieve better anchoring performance than full-duplex baselines.

Hugging Face daily papers · 13d agoAI research

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Researchers diagnose conditional visual grounding failures in visuomotor imitation policies and show targeted interventions substantially improve distractor robustness.

The paper studies why ACT-based visuomotor imitation policies fail when visually similar distractor objects or receptacles are introduced, finding sensitivity depends on both distractor type and manipulation stage. Interventions including distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting improve target selection while preserving spatial control information, with gains in simulation and on a physical UR3e. The same failure pattern is confirmed in a pretrained vision-language-action policy on a state-conditioned medical instrument-handling task.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

MP-Bench is the first benchmark for voice agents in multiparty conversations, finding real-time agents near chance on turn-taking.

MP-Bench is the first benchmark designed to objectively evaluate conversational speech systems as active participants in multi-party conversations. It assesses agents on turn-taking awareness and response appropriateness, with comprehension-based question-answering as a complementary evaluation. Benchmarking 12 voice agents shows real-time agents score at or below 22% on multiparty comprehension and remain near chance on multiparty turn-taking.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research2

One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing

Researchers introduce EditVid, a training-free video editing framework scoring 78.16 FiVE-Acc versus 58.95 for the strongest comparable baseline.

EditVid is a unified training-free framework for diverse instruction-guided and subject-guided video editing. It combines sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. On the FiVE benchmark it reaches 78.16 FiVE-Acc against 58.95 for the strongest evaluated training-free baseline, with competitive results on IVEBench. A user study showed 51.8% overall preference for EditVid over 7 competing methods.

Hugging Face daily papers · 14d agoAI research

ActReview: Rebuttal-Guided Training Data and Rubric Rewards for Actionable Peer Review Generation

ActReview post-trains Qwen3-8B-Base on OpenReview rebuttals to generate actionable peer-review feedback with grounded revision suggestions, benchmarked on 1,000 curated instances.

The paper defines Actionable Peer-review Generation as diagnostic claim generation plus revision suggestion generation and introduces ActReview, a rebuttal-guided post-training framework. From OpenReview review-rebuttal threads the authors build ActReview-40K, aligning reviewer weaknesses with author responses grounded in localized paper evidence, and post-train Qwen3-8B-Base with multi-task SFT followed by GRPO using weakness-specific rubric rewards. They also release ActReview-Bench, a human-curated 1,000-instance benchmark, on which ActReview outperforms prior specialized review-generation models on actionability and grounding while remaining competitive with strong prompt-based LLMs. Human evaluation confirms improved revision usefulness but identifies a remaining gap in technical accuracy.

Hugging Face daily papers · 9d agoAI research

Copying explains the collective behavior of AI agents in the wild

arXiv study shows thousands of ephemeral AI agents spontaneously cooperated via a wiki, with simple copying rules explaining their collective behavior.

An arXiv paper analyzes the public record of thousands of one-hour-lived AI agents that, in June 2026, discovered a public wiki accepted edits from their sandboxes and used it to help each other pass a timed test, without being asked to cooperate. Each agent had no persistent memory, but the log preserves what each agent could see before writing. Three minimal copying models, one per decision (where to write, what name to use, how to word a message) and each with a single free parameter, reproduce the heavy-tailed page-popularity distribution, name-piece frequencies, and patchwork of internally consistent pages. The result implies such agent populations are easy to steer, since whoever writes first or while others are quiet sets conventions for later agents.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

Mind2Dialogue: Training Human-Aware Language Models by Simulating User Mental States

Mind2Dialogue simulates users' mental states to generate privileged supervision, boosting personalization and preference-following in Qwen, Llama, and OLMo assistants.

The Mind2Dialogue framework uses a psychology-guided simulator that preserves personal characteristics while updating user mental states through interaction, driving coherent conversations and an Oracle assistant's responses. Privileged distillation trains models on the Oracle's well-informed responses so they can assist users without direct access to mental states at deployment. Training on the full corpus improves every reported personalization metric over Qwen, Llama, and OLMo instruction-tuned baselines, including 26.6 to 40.9 percentage point gains in preference-following generation.

Hugging Face daily papersupdated · 2d agofirst · 3d agoAI research 2 sources

RESCUE-BENCH: Towards Relation-Aware Multi-Party Emotional Support Conversation Systems

Researchers introduce RESCUE-Bench, a video benchmark of 191 couple and family conversations evaluating LLMs on relation-aware multi-party emotional support.

RESCUE-Bench is built from real couple and family interview conversations, containing 191 samples, 7,079 annotated turns, and 1,064.8 minutes of video. It defines six tasks measuring two capabilities: Relational Understanding and Relation-Sensitive Support. Experiments with ten LLMs show models handle local emotional cues but struggle with relation pattern prediction, viewpoint prediction, and support strategy prediction.

Hugging Face daily papers · 8d agoAI research

Encoded Early, Used Late: Where Transformers Begin to Act on an Inferred Partner's Expertise

Probing finds transformers represent an inferred dialogue partner's expertise in early layers long before it causally influences output.

Using ExpertCollab, a corpus of multi-turn research-planning dialogues between model-played personas at four expertise levels, researchers show that a partner's inferred expertise is most decodable in early transformer layers and decays to near chance before the network's midpoint. Counterfactual patching reveals that injecting the expertise difference at peak decodability barely changes a fixed late-layer readout, while injection past the midpoint propagates almost completely. The result bounds where readout or steering of partner-conditioned behavior must intervene, demonstrated on a single model with a synthetic corpus.

Hugging Face daily papers · 10d agoAI research

Not All Prompts Are Equal: Exploration-Guided Prompt Scaffolding for Multimodal Reinforcement Post-Training

Exploration-guided prompt scaffolding rewrites training prompts by Exploration Potential Score, boosting multimodal RL post-training accuracy up to 11.5%.

The paper proposes dynamically adapting the training prompt distribution during online RL post-training of multimodal LLMs using the Exploration Potential Score (EPS), a lightweight rollout-based proxy for prompt utility computed from on-policy statistics with no additional overhead. Rather than discarding low-utility prompts, a teacher model generates scaffolded rewrites that preserve task intent while making training more informative. Integrated with GRPO on Geo3K and MMK12, the method achieves up to 9.7% relative in-domain improvement plus 11.5% on MathVision and 11.1% on MMMU-Pro.

Hugging Face daily papers · 3d agoAI research

MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production

MOONWALK introduces an intent-evidence-action alignment workflow for animation/VFX reviews where AI handles administrative coordination while artists keep creative authority.

MOONWALK is a pre-production review system that articulates creative intent into a shared project record, anchors review judgments to grounded evidence, and converts authorized decisions into concrete revision tasks. AI components handle administrative coordination such as flagging missing context and organizing notes, not creative direction. An in-studio study against a chat-only AI interface showed stronger intent alignment, decision traceability, and checklist executability.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Ask Before You Optimize: Dynamic Pre-Formulation Clarification for Interactive Optimization

Researchers release OR-Clarify, a benchmark testing whether LLM agents ask clarifying questions before formulating optimization models from incomplete requests.

OR-Clarify evaluates pre-formulation clarification in operations research: each task gives a partial problem description, withholds structured hidden slots, and scores agents via bounded interaction with a simulated user, measuring slot recovery, stopping behavior, silent assumptions, and interaction cost. The authors also propose InterOPT, a two-stage framework that identifies formulation-critical gaps to decide when to ask or stop. In choice-based experiments InterOPT substantially outperforms all baselines in exact slot recovery and remains competitive in the open-ended setting.

Hugging Face daily papers · 13d agoAI research1

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 13d agoAI research

Omni Interaction Agent Technical Report

Researchers release Gander, an end-to-end omni interaction model with full-duplex streaming across video, speech, and text plus agentic capabilities.

Gander is an end-to-end model unifying omni perception, realtime interaction, and agentic capabilities in a single framework, accepting continuously streaming video, speech, and text. It uses a Cerebellum-Brain architecture where the Cerebellum handles realtime conversation and the Brain handles reasoning and agentic tasks, built on a streaming Thinker-Talker design with chunk-level token streams. Internal human evaluations report spoken dialogue on par with SOTA open source models and competitive omni interaction; the models, code, and data are released publicly.

Hugging Face daily papers · 9d agoModel release

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

Realtime-Venus introduces two 9B full-duplex interaction models (Omni and Audio) that outperform Gemini 3.1 Live and GPT-4o on continuation metrics.

Realtime-Venus is a proactive full-duplex interaction system built on two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. A dual-loop runtime lets foreground interaction continue while Realtime-Venus-Harness asynchronously executes background reasoning and tool tasks. Realtime-Venus-Omni leads on six of eight video benchmarks, including StreamingBench (70.2%), OVO-Bench (64.7%), and Daily-Omni (81.3%), while Realtime-Venus-Audio tops MMAU (78.0%) and MMAU-Pro (63.2%). On Full-Duplex-Bench v1.5, Realtime-Venus-Audio handles 75% of interruptions and exceeds Gemini 3.1 Live and GPT-4o on all three continuation metrics.

Hugging Face daily papers · 5d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

ActReview: Rebuttal-Guided Training Data and Rubric Rewards for Actionable Peer Review Generation

ActReview post-trains Qwen3-8B-Base on 40K rebuttal-derived instances with rubric rewards to generate actionable, grounded peer-review feedback, plus a 1,000-instance benchmark.

The framework builds ActReview-40K from real OpenReview review-rebuttal threads, aligning reviewer weaknesses with author responses and grounding feedback in localized paper evidence. Qwen3-8B-Base is post-trained with multi-task supervised fine-tuning followed by GRPO using candidate-aware, weakness-specific rubric rewards. Experiments show improved actionability and grounding over prior specialized review-generation models, supported by ActReview-Bench, a human-curated 1,000-instance evaluation set. Human evaluation confirms better revision usefulness while noting a remaining gap in technical accuracy.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

Enabling Creative Exploration for Vibe Design Agents

Separating design-direction exploration from code generation via structured specifications broadens UI alternatives without destabilizing output.

The paper proposes an inference architecture for vibe design agents that makes design direction an explicit intermediate decision: a Verbalized Sampling-inspired pre-pass proposes structured design specifications with typicality scores, an external selector samples one, and a downstream generator realizes it under fixed settings. Across 168 prompts with 1,255 paired comparisons per temperature, theme sampling broadens selection coverage and screenshot variation, with LLM-judge preferences varying across interventions and prompt complexity. An online experiment with over 300,000 tasks found the code-export increase statistically uncertain, though negative feedback events decreased alongside modest operational costs.

Hugging Face daily papers · 3d agoAI research

Cognition Releases SWE-2: A Kimi K3 Post-Trained Coding Model That Matches Fable 5.1 on FrontierCode at 64% Lower Cost

Cognition released SWE-2, an RL post-trained coding model from Kimi K3, scoring 50.0% on FrontierCode 1.1 Main and available only inside Devin.

Cognition released SWE-2, its most capable coding model, post-trained with reinforcement learning from Moonshot AI's 2.8T-parameter Kimi K3 base. It scores 50.0% on FrontierCode 1.1 Main, within 1 point of Fable 5.1 at 64% lower cost, and RL reportedly adds 5-6 points over the K3 base on many benchmarks. It is the first Cognition model with selectable reasoning-effort levels all trained in a single RL run using Pareto-slope-matched cost penalties. There are no open weights and no standalone API; it runs only inside Devin (Desktop, CLI, with Web and Fusion rolling out), free for paid tiers through October 10, 2026.

MarkTechPost · 3d agoModel release1

The Tragedy and Ecstasy of AI Companions (with Bridget Todd)

Interview with journalist Bridget Todd explores how people use AI chatbots for intimacy and how tech companies monetize emotional dependence.

404 Media interviewed Bridget Todd, creator of the podcast There Are No Girls on the Internet, about her new audiobook 'Love at First Prompt: AI and the Future of Intimacy.' Todd describes turning to ChatGPT for emotional support while caring for her dying parents and interviews people who form romantic and erotic relationships with chatbots. The discussion critiques tech companies' inconsistent companion policies, citing Sam Altman's reversed stance on erotic roleplay, and their incentives to monetize intimate user relationships.

404 Media · 20d agoAI industry

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled autoregressive testbed shows validation losses must be analyzed per task, and image tokenizer choice affects joint multimodal text modeling.

Researchers built a pure-autoregressive testbed to study image tokenizers as the 'visual language' of unified multimodal models, tracking task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They found that losses exhibit distinct scaling behavior per task and rank tokenizers differently, and that I2T loss over a shared text vocabulary gives a more consistent loss–performance signal than T2I loss. Better reconstruction does not necessarily yield lower task-specific losses or stronger downstream performance, and tokenizer choice can affect text modeling under joint optimization. Case studies examine the discriminator, semantic supervision, and vocabulary size design axes.

Hugging Face daily papers · 9d agoAI research1

BreezeBlue/Breeze-TTS-2 — new model trending #19 on Hugging Face

BreezeBlue open-weights Breeze TTS 2, a bilingual text-to-speech model it ranks #1 among open-weight models on the Artificial Analysis TTS leaderboard.

BreezeBlue released open weights and Apache 2.0-licensed PyTorch inference code for Breeze TTS 2 on 2026-08-25. The text-to-speech model supports English and Chinese, voice cloning, reference-free voice design, voice direction, and inline vocal events like (laugh) and (sigh). Reported performance includes #1 open-weight ranking on the Artificial Analysis Elo leaderboard, under 40 ms time-to-first-audio, a 0.32 real-time factor on an NVIDIA H100, and about 7.7 GiB GPU memory for eager inference.

Hugging Face trending models · 22d agoModel release

ChatGPT Sketch turns your bad drawings into detailed AI images

OpenAI launched ChatGPT Images 2.5 with a Sketch feature that turns user doodles into images, plus 50% lower latency.

OpenAI released ChatGPT Images 2.5 and a new Sketch feature, activated by typing @Sketch, that lets users draw doodles inside ChatGPT and use them as image generation prompts. The update claims more natural lighting, richer textures, better multi-turn instruction following, and up to 50% latency reduction versus Images 2.0. Users can also leave inline comments on parts of an image to request specific edits. It is available for ChatGPT, ChatGPT Work, and Codex users on desktop, mobile, and web.

The Verge · AI · 8d agoAI industry