Hunting Vulnerabilities Using Frontier Models
Okta used frontier AI models GPT-5.5 Cyber and Mythos via OpenAI and Anthropic programs to scan millions of code lines for vulnerabilities.
Okta describes using frontier AI models, including GPT-5.5 Cyber Preview (TAC) and Mythos Preview, through OpenAI's Daybreak Cyber Partner Program and Anthropic's Project Glasswing to hunt vulnerabilities across its product codebase. The team built a custom Python orchestrator with strong isolation, vendor-agnostic model support, and four distinct scanning pipelines executed as isolated Codex or Claude Code sessions with progressive context loading to reduce context bloat. Human experts and AI agents worked both autonomously and in paired hunts, and Okta reports the best results when humans and agents taught each other.
1Password's AI patching benchmark is misleading
Trail of Bits reanalysis says 1Password's 26% AI clean-fix rate is misleading; 86% of eligible patches blocked exploits.
Trail of Bits critiques 1Password's FLAWED AI patching benchmark, arguing its 26% clean-fix headline mixes trials where agents were instructed to apply wrong fixes (22% of data) with trials that prohibited compiling or testing (36%). Restricting to reasonable conditions, 2,634 of 3,067 patches (86%) blocked the supplied exploit. Trail of Bits also reports 12.5% of 2,265 developer first fixes failed in its own 2024-2026 assessments, and released post-patch-validation and review-walkthrough agent skills.
Building a Linux GPU Driver for the M4 Mac Mini in One Month
Two developers built a fully OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini in one month via clean-room reverse engineering.
Niklas and the author reverse engineered Apple's AGX GPU firmware ABI and user-space components in about a month, a process that normally takes years, producing an OpenGL ES 3.0 conformant driver fast enough to run Minecraft at 200fps on an M4 Mac Mini. The work was done transparently using hypervisor traces without examining Apple binaries, following clean-room practices, and included a custom shader compiler, command stream builder, and a full Linux kernel driver for the firmware ABI. The A18 Pro firmware ABI proved significantly more complex than the M1's, with 1.5x as many structs and twice as many pointers. All experiments and provenance evidence were published in public agx-re repositories.