Building a Linux GPU Driver for the M4 Mac Mini in One Month
Two developers built a fully OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini in one month via clean-room reverse engineering.
Niklas and the author reverse engineered Apple's AGX GPU firmware ABI and user-space components in about a month, a process that normally takes years, producing an OpenGL ES 3.0 conformant driver fast enough to run Minecraft at 200fps on an M4 Mac Mini. The work was done transparently using hypervisor traces without examining Apple binaries, following clean-room practices, and included a custom shader compiler, command stream builder, and a full Linux kernel driver for the firmware ABI. The A18 Pro firmware ABI proved significantly more complex than the M1's, with 1.5x as many structs and twice as many pointers. All experiments and provenance evidence were published in public agx-re repositories.
When LLM Decompilers Recompile More and Preserve Less
Researchers show LLM decompiler outputs can recompile yet diverge behaviorally, proposing the Decompile-Diverge fuzzing oracle to catch hidden changes.
The paper demonstrates that LLM-based decompilers can produce code that recompiles and passes all shipped tests yet diverges on other legitimate inputs—4.9% overall and up to 13% for one system—and can make disclosed vulnerabilities vanish without a visible crash. Across 300 real GitHub functions and 287 CVE-grounded functions, a refinement LLM lifted Ghidra's build rate from 75% to 90% while Matched rate fell from 74% to 62%, with up to one tenth of vulnerabilities showing Crash Absence. Decompile-Diverge detects these gaps by synthesizing drivers, growing fuzzing corpora from the reference, and rerunning decompiled code on identical inputs.