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Real-SWE: Benchmarking AI models on private, real-world, enterprise codebases

Real-SWE benchmark tests coding agents on licensed private enterprise codebases; top model Fable 5.1 resolves only 38.8% of tasks.

Real-SWE is a new benchmark evaluating frontier AI coding agents on tasks drawn from private production codebases licensed from real companies, spanning billing, tax calculation, and cross-service migrations. Fable 5.1 with Claude Code leads at 38.8% resolution rate (pass@1 over eight runs), followed by GPT-6 Astra Codex CLI at 33.8% and Gemini 3.8 Flash Gemini CLI at 31.2%. Tasks use native harnesses and realistic tooling including Docker, Kubernetes, PostgreSQL, Redis, and Linear; median reference solutions edit 11 files versus 6 for DeepSWE and FrontierCode.

Can LLMs Engineer Their Own Agent Harness? ByteDance Seed’s HarnessDev Says Only 34 of 64 Changes Generalize

ByteDance Seed's HarnessDev benchmark finds LLM-built agent harnesses trail human engineering on code and search, with only 34 of 64 revisions generalizing.

Researchers from ByteDance Seed, SUTD, Georgia Tech, M-A-P, and TokenWave.AI introduce HarnessDev, a benchmark that evaluates the runnable agent harness an LLM writes rather than its answers, using Creation and Evolution stages across SWE-bench Pro, Terminal-Bench 2.1, MLE-bench, EQ-Bench3, and BrowseComp (2,207 instances). Six creator models including Opus 4.8, GPT-5.5, Gemini 3.1 Pro, DeepSeek V4 Pro, Qwen 3.7 Max, and Seed 2.0 Pro were tested; Opus 4.8 posted the best average of 67.8 versus an 86.2 human-engineered reference. Self-built harnesses beat references on writing and ML experimentation but lag badly on code and search, and quality proved executor-specific: Opus 4.8 fell from 69.3 to 33.0 on SWE-bench Pro when the executor was switched to Gemini. Evolution gains were small and noisy: of 64 adjacent changes, feedback and held-out scores agreed only 34 times (53.1%), and much generated state and memory code never executed.

MarkTechPostupdated · 16h agofirst · 5d agoAI research 20 sources

NVIDIA Open-Sources OSMO: One YAML Orchestrates Physical AI Training, Simulation, and Robot Testing

NVIDIA open-sourced OSMO, a Kubernetes-native YAML orchestrator running physical-AI training, simulation, and robot testing across mixed GPU tiers.

OSMO (Apache-2.0, latest release 6.3.1) lets teams describe training, simulation, and hardware-in-the-loop pipelines in a single YAML and routes tasks across datacenter GPUs (GB200), workstation RTX hardware, and edge devices like Jetson AGX Thor. It ships Helm charts and containers on NGC, uses the KAI Scheduler with NVLink topology-aware placement, and includes RBAC, OAuth2, and TLS termination. NVIDIA says it is battle-tested on GR00T, Isaac Lab, Isaac Sim, and Isaac ROS, and integrates with Claude Code, OpenAI Codex, and Cursor agents.

MarkTechPost · 3d agoAI tools & infra