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UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.

UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.

Hugging Face daily papers · 12d agoAI research

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 2d agoAI research

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 5d agoAI research

UniH^3: Unifying Hierarchical Homogeneity and Heterogeneity for All-in-One Medical Image Restoration

UniH3 unifies hierarchical homogeneity and heterogeneity modeling for all-in-one medical image restoration across modalities and degradation types.

UniH3 introduces a Hierarchical Homogeneity Memory module that distills shared anatomical priors from high-quality images, injected via a Homogeneity-Guided Attention mechanism. A Hierarchical Heterogeneity Balancer mitigates inter- and intra-task conflicts during multi-task optimization. It achieves state-of-the-art on MedIR-2D-500K and MedIR-3D-3D benchmarks for both all-in-one and single-task restoration, with code released on GitHub.

Hugging Face daily papers · 6d agoAI research

WarmBloodAban/Minimax-h3_Singularity — new model trending #22 on Hugging Face

Community fine-tune Minimax-h3_Singularity enhances MiniMax-H3 video generation with HDR quality, distant face restoration, and improved motion, trending #22 on Hugging Face.

Minimax-h3_Singularity is a community fusion fine-tune of the MiniMax-H3 multimodal video generation model, built from multiple checkpoints and refined with pruning and weight optimization. It supports Text-to-Video, Image-to-Video, Reference-to-Video, and Video-to-Video workflows in ComfyUI, and claims improvements in HDR clarity, distant face restoration, motion fluidity, and fantasy VFX. The authors recommend pairing it with the minimax_h3_ref2v_turbo_4step_v0.1 LoRA for four-step accelerated inference, and an online demo is available via RunningHub.

Hugging Face trending models · 10d agoModel release7· 1 read

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

New framework distills 2D editing and VLM priors into a feed-forward 3D editing model without paired 3D training data.

The method, PriorEdit3D, learns feed-forward instruction-guided 3D editing by distilling knowledge from foundation models instead of using ground-truth 3D pairs. Through a differentiable rendering pipeline it supervises a 2D visual prior from an image editing model at the main view and a Vision-Language Model semantic prior at novel views for instruction fidelity and identity preservation. A 3D-aware Distribution Matching regularization constrains outputs to the manifold of realistic 3D assets defined by a pretrained image-to-3D teacher. Experiments report superior instruction fidelity and cross-view consistency over state-of-the-art baselines, with code released on GitHub.

Hugging Face daily papers · 12d agoAI research

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 6d agoAI research1

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 2d agoAI research

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 18d agoAI research

Training a coding model to paint watercolours with TRL and OpenEnv

Hugging Face tutorial trains a coding model with TRL and OpenEnv to paint watercolours through generated code.

A Hugging Face blog walkthrough uses the TRL reinforcement learning library and the OpenEnv environment framework to train a coding model. The target task is generating code that produces watercolour-style drawings, serving as a hands-on reinforcement learning training example. No article body was available in the feed, so specifics are limited to the title.

Hugging Face Blog · 13d agoAI tools & infra1

CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs

CoVeR, a training-free coverage-based token pruner, preserves 93.5% of VLM 3D-reasoning performance using only about 8% of visual tokens.

Researchers introduce CoVeR, a deterministic, training-free selector that chooses visual tokens to cover every region of a multi-view 3D scene using only token coordinates. Unlike learned-importance and voxelization pruners, it enforces an exact per-scene token budget, avoids saturation plateaus, and prevents near-duplicate selections. Experiments across four vision-language models show it surpasses prior state of the art by 3.9 percentage points on average across three 3D reasoning benchmarks.

Hugging Face daily papers · 8d agoAI research

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseTime releases SenseNova-U1.5, an 8B-MoT encoder-free multimodal model unifying visual understanding, reasoning, and generation with native 4K resolution.

SenseNova-U1.5 is an 8B mixture-of-transformers multimodal model with an encoder-free, VAE-free architecture that understands, reasons about, and generates visual content at native resolutions up to 4K. Post-training optimizes specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, consolidated through multi-expert on-policy distillation. Evaluations report gains in image fidelity, text rendering, multi-reference editing, and instruction following. The team plans to open-source training code including supervised fine-tuning, reinforcement learning, and on-policy distillation.

Hugging Face daily papers · 6d agoModel release

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

GoDeep achieves annotation-free open-vocabulary 3D segmentation by grounding structured image descriptions in language-only embeddings, outperforming CLIP-based lifting on out-of-vocabulary objects.

GoDeep uses a vision-language model purely as a translator, producing structured entity-level image descriptions that are grounded, projected, and aggregated in a general-purpose language-only embedding space, with no 3D training corpus or dedicated 3D encoder required. On ScanNet++ the pipeline is competitive with strong annotation-free baselines, and on a cultural-heritage benchmark a systematic vocabulary correction reverses initial CLIP-based rankings. Language-space embeddings separate genuinely out-of-vocabulary objects more sharply, localize them within scenes, and keep all predictions explainable as discrete text.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

3D Point Splatting for mmWave Radar Novel View Synthesis

Researchers propose 3DPS, a differentiable point renderer for mmWave radar novel view synthesis that outperforms optical-NVS baselines by 1.7x-5.2x.

The paper introduces 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived from the solid-angle form of the radar equation with ITU-R P.2040 material models and complex phasor splatting. On six outdoor ColoRadar scenes it reaches 0.587 mean Pearson correlation on held-out range-azimuth images, between 1.7x and 5.2x the RadarSplat, Radar Fields, and DART baselines. The same optimized scene produces ADC, complex range profile, and RA outputs via standard FFT pipelines, and training takes about 3 minutes per scene on an RTX 4090.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem

Researchers release SpatialBlock-15k, a synthetic block-stacking dataset that improves 3D spatial reasoning in large vision-language models without dense geometric annotations.

The paper addresses limited spatial intelligence in LVLMs by training on structured block-manipulation tasks instead of costly real-scene annotated datasets. SpatialBlock-15k contains 15,000 synthetic problems covering 3D-to-2D projection, viewpoint transformation, and structural combination, with color modulation as visual cues. LVLMs trained on it via direct answering or reasoning-based prediction outperform baselines and generalize to real-world spatial tasks. Code and data are released on GitHub.

Hugging Face daily papers · 9d agoAI research

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 6d agoAI research

Perplexity Details Its GPU Embedding Stack: How Ivy, Tulip and ROSE Serve pplx-embed

Perplexity details its GPU embedding serving stack (Ivy, Tulip, ROSE), which reuses LLM prefill/decode kernels, CUDA graphs, and LazyTensors to cut launch overhead.

Perplexity engineers published a deep dive on the serving infrastructure behind pplx-embed, used across Perplexity Search and its API platform. The stack comprises Ivy (Rust HTTP gateway), Tulip (gRPC scheduling and batching), and ROSE (Runtime-Optimized Serving Engine), which reuses LLM prefill and decode kernels rather than running a separate embedding engine. Optimizations include whole-model CUDA graphs with lazy capture and a LazyTensor abstraction that overlaps CPU batch preparation with in-flight GPU work. Benchmarks are reported against vLLM v0.22.0 in BF16, with FlashAttention 4 generally fastest but FlashInfer 3 winning on Qwen-based models at very long sequence lengths.

MarkTechPost · 10d agoAI tools & infra1

[AINews] Fal’s H3 Max Live breaks the infinite videogen barrier

Fal post-trained MiniMax H3 into a 'Max' variant with 35x-faster inference, enabling faster-than-realtime AI video generation and infinite streams.

Fal post-trained MiniMax's H3 model into a 'Max' variant and optimized it for its in-house inference engine, achieving roughly 35x the speed of the official endpoint. The optimization enables faster-than-realtime video generation, demonstrated by an infinite interactive AI-generated stream productized by levels.io. The roundup also notes Meta Muse Code's general availability with an SDK, open DeepSeek-V4-Flash-Vision-Exp weights, GLM-5.3-Flash's strong agentic cost/performance rankings, and Tencent's 770B-parameter Hy4 Preview MoE with 49B active parameters.

Latent Space · 15d agoAI industry

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

TransNormal-2 improves monocular surface-normal estimation by fixing VAE edge degradation with geometry-aware losses and refinement, matching MoGe-2 with 1.4% of annotations.

TransNormal-2 is a FLUX.2-based rectified-flow framework for monocular surface-normal estimation with single-step deterministic inference. The authors quantify that VAE 8x spatial compression introduces 1.3-8.5 degrees of mean angular error even on ground-truth normals, with edge error up to 2.8x the global error. The method adds geometry-aware pixel-space losses and an RGB-guided Geometric Refinement Module to correct boundary-localized decoding errors. It matches or exceeds MoGe-2 on all eight reported metrics using only 1.4% as many task-specific annotations, and cuts transparent-object MAE by 4.2 degrees on ClearGrasp and 3.1 degrees on ClearPose.

Hugging Face daily papers · 10d agoAI research

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 2d agoAI research

X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation

XPeng AI's X-AuT prunes speech LLM audio encoders, cutting Qwen3-ASR-0.6B error from 5.61% to 5.27% with fewer parameters.

X-AuT is a progressive compression framework for speech LLM audio encoders that selects layer combinations via short behavioral probes and restores pruned models using cross-scale distillation and LoRA finetuning while keeping the language-model backbone frozen. Compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers lowered macro-average error from 5.61% to 5.27% on ten Chinese-English benchmarks. A 14-layer model reached 5.75% error with 20.7% fewer audio-tower parameters, and progressive pruning outperformed direct pruning (5.75% vs 6.73%).

Hugging Face daily papers · 6d agoAI research

HyQuant: Hybrid-Precision Quantization for LLM Attention

HyQuant keeps most LLM attention states low-bit while preserving vertical-line tokens and local windows in high precision, maintaining near-lossless accuracy.

HyQuant is a hybrid-precision quantization framework for LLM attention that quantizes most attention states to low bits while keeping accuracy-critical vertical-line tokens and local-window states in full precision, selected via lightweight attention-pattern signals. In the prefill stage it uses a hybrid-precision attention operator, and in the decode stage it applies the same principle to KV-cache compression with fused dequantization and attention computation. Across diverse tasks, models, and datasets it maintains nearly lossless accuracy; code is available on GitHub.

Hugging Face daily papers · 19d agoAI tools & infra1

nvidia/Qwen3.8-Flash-Next-NVFP4 — new model trending #28 on Hugging Face

NVIDIA released an NVFP4 4-bit quantized build of Alibaba's Qwen3.8-Flash-Next, a 125B-parameter MoE vision-language model, via Model Optimizer.

The checkpoint quantizes Qwen3.8-Flash-Next — a hybrid-attention (Gated DeltaNet and Qwen Sparse Attention) Mixture-of-Experts model with 125B total and 6B activated parameters, plus 51B n-gram embeddings and 4B MTP — using NVIDIA Model Optimizer v0.46.0. NVFP4 benchmarks stay close to FP8: GPQA Diamond 91.5 vs 92.0, MMMU Pro 78.3 vs 77.1, Terminal-Bench 2.1 82.9 vs 83.3. It targets Blackwell B200/B300 GPUs, runs on vLLM, supports 262K context extendable to 1M tokens, and is licensed under the NVIDIA Open Model License with Qwen Community License 1.0.

Hugging Face trending models · 14d agoModel release

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

RelightFormer is a feed-forward generative transformer for photorealistic single- and multi-view object relighting, trained on a 90K-object dataset.

Researchers introduce RelightFormer, a feed-forward generative transformer adapted from a video foundation model that performs direct image relighting without explicit intrinsic property estimation. The architecture injects target environment maps via a latent illumination module with cross-attention and uses permutation-invariant positional encodings for unordered multi-view inputs. Training relies on the newly constructed Laval Objaverse Dataset (LOD) with 90K objects and 39K unique illuminations, and the model shows state-of-the-art quality with strong zero-shot generalization across single-view, multi-view, and novel-view relighting.

Hugging Face daily papers · 9d agoAI research

unsloth/Qwen3.8-Flash-Next-GGUF — new model trending #21 on Hugging Face

Qwen released Qwen3.8-Flash-Next, an experimental 125B-parameter open-weight MoE previewing the Qwen4 architecture, with Unsloth shipping optimized GGUF quants.

Qwen released Qwen3.8-Flash-Next, an experimental open-weight preview of the architecture planned to underpin Qwen4. The model has 125B parameters with 6B activated, 512 experts (10 routed plus 1 shared), Qwen Sparse Attention (QSA), Gated DeltaNet, Gated Residual, and n-gram embeddings, with 262,144-token native context extendable to 1,000,000 tokens. Unsloth provides Dynamic 3.0 GGUF quantizations, and multi-token prediction (MTP) delivers 1.3-1.7x faster inference via llama.cpp or Unsloth Desktop.

Hugging Face trending models · 21d agoModel release1

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

ReactHuman benchmark tests whether multimodal LLMs react safely to sudden household hazards; seven evaluated models mishandle roughly one hazard in three.

ReactHuman is the first physics-grounded benchmark for human-like reactive decision-making, placing a multimodal LLM as the brain of a simulated humanoid facing 17 event families of sudden household hazards across over 1,000 bit-for-bit reproducible scenes with annotation-free ground truth from 240 Hz rigid-body simulation, including adversarial objects whose appearance contradicts their physics. A five-metric suite scores each reaction along reasonable, safe, and physically grounded axes, and every committed plan is physically executed. Seven representative MLLMs mishandle roughly one hazard in three, act from fixed dispositions rather than the observed scene, trust appearance over motion, and miss interception points at meter scale; none of these failures shrink with model scale.

Hugging Face daily papers · 7d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 3d agoAI research

OpenVDN/vdn-minimax-h3 — new model trending #12 on Hugging Face

OpenVDN releases VDN-H3, an open hybrid-attention video model on MiniMax H3 that renders a 14.4-second 768p clip in 11.23 seconds on 8 B200 GPUs.

VDN-Minimax-H3 (VDN-H3) adds a frame-wise linear attention branch plus two LoRA adapters to MiniMax H3, distilled into 8-step and 50-step variants. It generates 768p, 14.4-second clips in 11.23 seconds on 8 B200 GPUs (90.5 seconds on one H200) using 8 denoising steps. Weights (about 82 GB total, including the 72 GB H3 base), the optimized inference stack, and training code are fully open-source under the MiniMax H3 Community License, which excludes the EU, UK, Korea, and US.

Hugging Face trending models · 14d agoModel release1