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BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

.blend URL Viewer

Simon Willison demos a .blend URL viewer built with GPT-6 Astra in Codex and ChatGPT Images 2.5 generating Blender models.

Simon Willison used ChatGPT Images 2.5 to generate a Faberge egg concept image themed after the TV show Pluribus, then had Codex running GPT-6 Astra (high) execute a Blender local skill to build a 3D model from it. He published the result as a .blend URL viewer tool and continues experimenting with agentic Blender workflows. The post is a hands-on demo of AI-driven creative tooling rather than a security or release announcement.

Simon Willison · 6d agoAI tools & infra

Using Blender with coding agents on macOS

Simon Willison demonstrates driving the Blender macOS app with ChatGPT Codex coding agents to render scenes via Python, costing roughly $4.24 at API rates.

Willison documents installing the full Blender application from blender.org and using ChatGPT Codex on macOS to render a pelican-riding-a-bicycle scene through Blender's Python API. He refined the output with follow-up prompts. AgentsView estimated the equivalent API cost at $4.24 for gpt-6-astra.

Simon Willison · 11d agoAI tools & infra1

RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

RenderFormer-V2 is a transformer-based neural renderer handling caustics, volumetric scattering and out-of-distribution materials without per-scene training or specialized code.

RenderFormer-V2 is a learned transformer-based neural rendering model that models global light transport as a sequence-to-sequence transformation, handling caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials. It uses a two-stage process: a view-independent stage resolving primitive-to-primitive transport, and a view-dependent stage converting the neural scene representation into pixels. Improvements include combined windowed-attention with a rendering-informed attention sink for scalability, support for heterogeneous primitives like environment maps and participating media, and a surface-reflectance-independent neural material encoding, validated across diverse scenes with extensive ablations.

Hugging Face daily papers · 13d agoAI research

GPT-6 Astra appears to show a "step change" in spatial reasoning based on early benchmarks

Early StationeryBench robotics results show OpenAI's GPT-6 Astra far ahead of Ai2's MolmoAct2 at dual-arm manipulation, completing 7 of 100 tasks versus zero.

A new robotics benchmark called StationeryBench tested OpenAI's GPT-6 Astra against Ai2's MolmoAct2 on five desk-object tasks using identical dual-arm YAM robots over 200 trials. Astra fully completed 7 of 100 tasks with a median progress score of 46 out of 100, while MolmoAct2 completed zero with a median score of 12. Cornell and Google DeepMind researcher Yoav Artzi called the result a 'step change in spatial reasoning' and noted Astra approaches human-level accuracy on the unpublished REMAP benchmark. He speculated OpenAI trained the model on large amounts of 3D data such as Blender scenes, and OpenAI reportedly plans consumer robots.

The Decoder · 4d agoAI industry 2 sources1

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

RelightFormer is a feed-forward generative transformer for photorealistic single- and multi-view object relighting, trained on a 90K-object dataset.

Researchers introduce RelightFormer, a feed-forward generative transformer adapted from a video foundation model that performs direct image relighting without explicit intrinsic property estimation. The architecture injects target environment maps via a latent illumination module with cross-attention and uses permutation-invariant positional encodings for unordered multi-view inputs. Training relies on the newly constructed Laval Objaverse Dataset (LOD) with 90K objects and 39K unique illuminations, and the model shows state-of-the-art quality with strong zero-shot generalization across single-view, multi-view, and novel-view relighting.

Hugging Face daily papers · 10d agoAI research

GPT-6 Astra: an automated AI Engineer you can hire for <$6 an hour

OpenAI launches GPT-6 Astra, a frontier model scoring 97.6% on FrontierMath and 99.9% on ARC-AGI-3, capable of autonomous AI engineering at roughly $6 per hour.

OpenAI launched GPT-6 Astra, described as its first Stargate and lightly looped frontier model, beating Fable 5.1 on many metrics and saturating the hardest FrontierMath (97.6%) and ARC-AGI-3 (99.9%) benchmarks. Latent Space tested the model with over 20 billion tokens, reporting it can train and select models, label data, deploy and debug systems, and orchestrate 20-50 parallel subagents. The authors measured about $6 per hour of agentic engineering at 33 tokens per second, with token efficiency independently confirmed by Artificial Analysis.

Latent Space · 12d agoModel release1

GPT-6 Astra, Looped Transformers, and Hidden Reasoning

OpenAI released GPT-6 Astra, its strongest model to date, with standout 3D rendering and computer-use performance and 99.9% on ARC-AGI-3.

Sebastian Raschka reviews OpenAI's GPT-6 Astra, calling it the best model he has used, with disproportionate gains in 3D rendering, animation, and computer use through the Codex/ChatGPT harness. The model scores 99.9% on ARC-AGI-3 versus 7.8% for GPT-5.6 Sol and leads the Artificial Analysis Coding Agent Index, though gains on independent aggregate indices are more incremental. The article also explains looped transformer/recurrent depth architecture rumors, speculation that Astra hides its chain-of-thought reasoning, and recent research insights on the topic.

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

FlashVector agent optimizes all layers of Unity's ad-serving stack, delivering up to 2x model-server throughput and 1.98x latency speedup in production.

FlashVector is an agentic system that optimizes performance across GPU kernels, ML framework computation graphs, model servers, and on-demand feature processing. Deployed in Unity's Vector advertising platform, it achieved up to 2x model-server throughput increase, 1.98x latency speedup, and 1.6x feature-store throughput gain. Optimizations spanned NVIDIA Triton's C++ codebase and the Python feature transformation service, demonstrating extensibility beyond single-kernel tuning.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

[AINews] Claude Fable/Mythos 5.1: new SOTA model, 75% cache price cut but 70% more output tokens

Anthropic launched Claude Fable 5.1 and Mythos 5.1, claiming new SOTA benchmarks, with 75% cache-read price cut and 1M-token context.

Anthropic released Claude Fable 5.1 and Mythos 5.1 as flagship models for coding and knowledge work, with a 1M-token context window and pricing of $10/$50 per million input/output tokens and cache reads cut 75% to $0.25. Artificial Analysis Intelligence Index scored Fable 5.1 at 66 versus 63 for Claude Opus 5, with HLE at 59.1% and Terminal-Bench v2.1 at 91.4%, though per-task cost rose ~20% due to 1.7x output token usage. Community analysis suggested Fable and Mythos may share underlying weights with different safety/routing behavior, and release notes highlighted Enterprise Frontier Safeguards and zero-data-retention support.

Latent Space · 14d agoModel release2

27.5KB language-agnostic WebGPU syntax highlighter

A developer released gpu-lexer, a 27.5KB language-agnostic syntax highlighter that uses a tiny WebGPU model to label code tokens in the browser.

gpu-lexer splits source into words, whitespace, and symbols, then a small WebGPU model uses local and whole-file context to assign nine token classes, working on languages never seen in training. On held-out files, 12.57% of token labels differ from Shiki, though this measures agreement with Shiki rather than objective correctness. In benchmarks against Shiki 4.4.3, Prism.js, Highlight.js, Sugar High, and Starry Night, it highlighted 10 concatenated copies of three.min.js (5.56M characters) about 10x faster on an Apple M4 Pro in Chrome 152. The author frames it as an experiment, not a grammar-equivalent highlighter.

UC Berkeley Researchers Release CUA-Lite, an Open Platform Unifying Sandboxes, Data, Evaluation and RL for Computer-Use Agents

UC Berkeley's CUA-Lite is an open platform unifying computer-use agent sandboxes, datasets, evaluation and RL; Lite.OSWorld cuts OSWorld memory 4.1 GB to 0.9 GB.

UC Berkeley researchers released CUA-Lite, an open platform placing agents, environments, traces, and training for computer-use agents behind one action space, one LiteSample schema, and one command across desktop, browser, and mobile. Lite.OSWorld reproduces the OSWorld task suite and evaluators in plain Docker containers (0.9 GB RAM vs 4.1 GB, cold start 23.8s, ~4.6× more parallel instances), with scores matching the QEMU/KVM VM across 13 models. The platform claims 30k+ verifiable tasks, 15+ benchmarks, 10+ agents, and 20+ datasets on Hugging Face including Aguvis, OpenCUA, and ScaleCUA. A documented SFT run lifts Qwen3-VL-2B-Instruct mean episode return from 0.138 to 0.237 on the 332-task lite.osworld split.

MarkTechPost · 10d agoAI tools & infra1

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 3d agoAI research

CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs

CoVeR, a training-free coverage-based token pruner, preserves 93.5% of VLM 3D-reasoning performance using only about 8% of visual tokens.

Researchers introduce CoVeR, a deterministic, training-free selector that chooses visual tokens to cover every region of a multi-view 3D scene using only token coordinates. Unlike learned-importance and voxelization pruners, it enforces an exact per-scene token budget, avoids saturation plateaus, and prevents near-duplicate selections. Experiments across four vision-language models show it surpasses prior state of the art by 3.9 percentage points on average across three 3D reasoning benchmarks.

Hugging Face daily papers · 9d agoAI research

Technical Manual for a Toolkit for Measuring Contextual Individuation in Transformer Language Models

An open methodology toolkit measures whether transformer language models contextualize fixed word forms across domains using bridge forms and layer-wise silhouette analysis.

The manual documents an open toolkit built around 'bridge forms' - identical written words recurring across two or more subject domains with a different sense in each - to test whether transformer language models individuate word occurrences by context beyond the embedding layer. It covers declarative specification of bridge forms, Wikipedia corpus acquisition, occurrence localization, layer-wise representation extraction, domain-pairwise silhouette measurement, and visualization, justifying each choice against failure modes such as sense contamination and subword-tokenization misalignment. It is a methodological and implementation reference and reports no empirical results.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

New framework distills 2D editing and VLM priors into a feed-forward 3D editing model without paired 3D training data.

The method, PriorEdit3D, learns feed-forward instruction-guided 3D editing by distilling knowledge from foundation models instead of using ground-truth 3D pairs. Through a differentiable rendering pipeline it supervises a 2D visual prior from an image editing model at the main view and a Vision-Language Model semantic prior at novel views for instruction fidelity and identity preservation. A 3D-aware Distribution Matching regularization constrains outputs to the manifold of realistic 3D assets defined by a pretrained image-to-3D teacher. Experiments report superior instruction fidelity and cross-view consistency over state-of-the-art baselines, with code released on GitHub.

Hugging Face daily papers · 13d agoAI research

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Researchers introduce CUA-Universe, a pipeline turning real desktop software into hybrid GUI+CLI agent environments, lifting a 9B model's OSWorld success rate.

CUA-Universe is an environment-to-data pipeline that converts real desktop applications into hybrid GUI+CLI environments, scaling to 16 applications via App-Forge, Task-Weave, and Path-Steer. Training on its harvested trajectories shifted a 9B model toward effective GUI+CLI orchestration, yielding +39.3 points on CUA-Verse, +16.8 points success rate on OSWorld, and +7.84 points on OSWorld-MCP while cutting steps and tokens by up to 57% and 60%. The work addresses the scarcity of scalable hybrid environments for computer-use agents.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

Adobe is trying to make its AI generators idiot-proof in Premiere

Adobe adds in-timeline generative media to Premiere, letting editors generate video and audio clips using Firefly, Veo, Runway, Luma, and Kling models.

Adobe's new Generative Media tool lets Premiere editors highlight empty gaps in the timeline and generate context-aware, editable video, sound effects, music, and soundscapes without leaving the project. Editors can choose among underlying models including Adobe Firefly, Google Veo, Runway, Luma, and Kling. Beta AI audio tools can separate overlapping speakers and duck music under speech, and an AI Assistant is coming to After Effects for plain-language project commands.

The Verge · AI · 8d agoAI industry

Diffusion TV: Experiencing Diffusion Models through Tangible, Embodied Interaction

Researchers present Diffusion TV, a CRT-based installation where antenna manipulation lets audiences physically experience diffusion model denoising.

Diffusion TV is an interactive installation built around a modified CRT television where turning the antenna controls the clarity of AI-generated images and sounds, mirroring the denoising process of diffusion models. Three channels present AI-generated animals from the past, present, and future within a temporal and ecological narrative. The authors frame the work as an embodied, non-verbal alternative to explainable AI that highlights intermediate generative states rather than final outputs.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseTime releases SenseNova-U1.5, an 8B-MoT encoder-free multimodal model unifying visual understanding, reasoning, and generation with native 4K resolution.

SenseNova-U1.5 is an 8B mixture-of-transformers multimodal model with an encoder-free, VAE-free architecture that understands, reasons about, and generates visual content at native resolutions up to 4K. Post-training optimizes specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, consolidated through multi-expert on-policy distillation. Evaluations report gains in image fidelity, text rendering, multi-reference editing, and instruction following. The team plans to open-source training code including supervised fine-tuning, reinforcement learning, and on-policy distillation.

Hugging Face daily papers · 7d agoModel release

Cartesian – AI 3D Modeling for Design

Formas launches Cartesian, an AI 3D modeling tool for architecture and product design with natural-language editing and CAD exports.

Cartesian by Formas is an AI-powered 3D modeling tool aimed at architecture and product design that converts photos, rough plans, sketches, and scans into precise geometry. Users can edit models conversationally while explicitly preserved elements stay unchanged. It creates real solids and NURBS geometry and exports to AutoCAD DWG, Rhino 3DM, and SketchUp SKP, with BIM IFC support planned, removing the need for a separate desktop CAD license.

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 19d agoAI research

Multi-Vector (Late Interaction) Embedding Models with Sentence Transformers

Hugging Face details building and using multi-vector late-interaction embedding models with Sentence Transformers for retrieval workloads.

Hugging Face published a guide on multi-vector, late-interaction embedding models (ColBERT-style) supported through Sentence Transformers. The post covers how practitioners can build and use these models for retrieval and RAG pipelines. It is a developer tooling and technique write-up, not a security advisory.

Hugging Face Blog · 29d agoAI tools & infra1

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 3d agoAI research

Viggle/Viggle-Animate — new model trending #28 on Hugging Face

Viggle released Viggle-Animate, a 33.1B MiniMax-H3 finetune replacing video characters from one repainted frame, rendering 124 frames in 26 seconds on one GPU.

Viggle-Animate replaces the character in a video using only a driving video and one of its own repainted frames, with no pose estimator, segmentation mask, face tracker, or text encoder. It is a 33.1B full finetune of MiniMax-H3's ref2va transformer, jointly distilled with DMD across two teachers split by noise level, so rendering takes three forward passes per clip. On a B200 GPU it renders 124 frames in 26 seconds, 6.1x faster per clip than Wan2.2-Animate-14B in matched comparisons. The method assumes no person-specific representation, so it generalizes beyond humans; a demo, research write-up, and ComfyUI nodes are available.

Hugging Face trending models · 16d agoModel release

Inside NVIDIA’s cuDNN Graph API: Fusion, Autotuning, and Plan Reuse with cuDNN Frontend

MarkTechPost tutorial walks through NVIDIA's cuDNN Frontend graph API, covering kernel fusion, autotuning, plan reuse, and CUDA graph capture on Colab GPUs.

The tutorial explains how to express GPU computations as operation graphs via the cuDNN Frontend graph API, running the five-step build pipeline of validate, build operation graph, create execution plans, check support, and build plans. It progresses from a single fused convolution with bias and ReLU to autotuning across engine configs, FP8-style epilogues, attention, plan serialization, dynamic shapes, and CUDA graph capture. Each kernel is benchmarked against a PyTorch reference on a single Colab GPU to verify correctness and measure cost. The piece also covers practical setup issues like making libcudnn.so visible to the frontend's dynamic loader.

MarkTechPost · 22h agoAI tools & infra1

Training and Finetuning Multi-Vector Embedding Models with Sentence Transformers

Hugging Face published a tutorial on training and finetuning multi-vector embedding models using the Sentence Transformers library.

Hugging Face's blog walks through training and finetuning multi-vector embedding models with Sentence Transformers. Multi-vector approaches store multiple vectors per document to support late-interaction retrieval. The post is a practical guide for developers building retrieval pipelines with the library.

Hugging Face Blog · 21d agoAI tools & infra1

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 3d agoAI research

Perplexity Details Its GPU Embedding Stack: How Ivy, Tulip and ROSE Serve pplx-embed

Perplexity details its GPU embedding serving stack (Ivy, Tulip, ROSE), which reuses LLM prefill/decode kernels, CUDA graphs, and LazyTensors to cut launch overhead.

Perplexity engineers published a deep dive on the serving infrastructure behind pplx-embed, used across Perplexity Search and its API platform. The stack comprises Ivy (Rust HTTP gateway), Tulip (gRPC scheduling and batching), and ROSE (Runtime-Optimized Serving Engine), which reuses LLM prefill and decode kernels rather than running a separate embedding engine. Optimizations include whole-model CUDA graphs with lazy capture and a LazyTensor abstraction that overlaps CPU batch preparation with in-flight GPU work. Benchmarks are reported against vLLM v0.22.0 in BF16, with FlashAttention 4 generally fastest but FlashInfer 3 winning on Qwen-based models at very long sequence lengths.

MarkTechPost · 10d agoAI tools & infra1

Diffusion Models and Concept Formation

Paper argues diffusion models implicitly form Cobweb-like concept hierarchies, with a basic level emerging at intermediate noise levels.

The authors draw a formal correspondence between diffusion models and Cobweb, a classic incremental concept-hierarchy learner, noting both are hierarchical Bayesian density models with Gaussian prototypes. Modes of the diffusion model's noisy marginals form a hierarchy whose basic level sits at intermediate noise, where class identity commits. The correspondence is tested on MNIST and Fashion-MNIST via mode-finding. Diffusion is reframed as a cognitive model of concept formation.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Embedded Graph Flows for Categorical Graph Generation

Researchers propose Embedded Graph Flows, a generative model with learned categorical embeddings that beats DiGress and GruM on molecular graph benchmarks.

Embedded Graph Flows (EGF) learns continuous embeddings for node and unordered-edge categories and transports Gaussian noise toward these endpoints using a permutation-equivariant graph transformer. On QM9 it achieves the best result on all four reported metrics, with a Fréchet ChemNet Distance of 0.150 versus 0.717 for DiGress and 0.812 for GruM. On ZINC250k it retains the lowest NSPDK MMD, indicating close agreement with local substructures of reference molecules. Code is released on GitHub.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Researchers diagnose conditional visual grounding failures in visuomotor imitation policies and show targeted interventions substantially improve distractor robustness.

The paper studies why ACT-based visuomotor imitation policies fail when visually similar distractor objects or receptacles are introduced, finding sensitivity depends on both distractor type and manipulation stage. Interventions including distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting improve target selection while preserving spatial control information, with gains in simulation and on a physical UR3e. The same failure pattern is confirmed in a pretrained vision-language-action policy on a state-conditioned medical instrument-handling task.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Disentangling Representation Evolution in Transformers through Directional Decomposition

Researchers decompose transformer updates into parallel and perpendicular components, linking representation geometry to editing robustness, compression diagnosis, and training interventions.

The paper studies transformer representation evolution as functional geometry, decomposing learned updates into parallel and perpendicular components across attention/MLP and value-aggregation spaces. Targeted edits reveal a space-dependent asymmetry: exclude-self value-space parallel manipulation is markedly more robust than residual-space and perpendicular counterparts. Full-aggregate parallel suppression during from-scratch pretraining lowers validation-loss trajectories and improves downstream averages, with the value-space variant strongest. Code is released on GitHub.

Hugging Face daily papersupdated · 2d agofirst · 3d agoAI research 2 sources

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

FreeFlow: A Bias-free Hierarchical Transformer for Optical Flow Estimation

FreeFlow is a bias-free hierarchical transformer achieving state-of-the-art optical flow results on Sintel, KITTI-2015, and Spring benchmarks.

FreeFlow replaces task-specific inductive biases like correlation volumes and iterative warping with a single feed-forward encoder-decoder combining window, shifted-window, and reduced-resolution global attention. It reaches 0.68/1.48 EPE on Sintel Clean/Final, 3.23 Fl-all on KITTI-2015, and 3.192 1px on Spring. The architecture scales consistently from small to large variants and remains memory efficient at 1080p inference.

Hugging Face daily papers · 7d agoAI research