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ScienceBuddy: Recursive-in-Recursive Self-Improvement for Interactive Scientific Agents

ScienceBuddy couples harness evolution with model reinforcement learning so scientific agents continually self-improve from researcher feedback in an interactive workspace.

The authors release ScienceBuddy, an interactive scientific research workspace that transforms researcher requests, feedback, and execution evidence into tasks and evaluation rubrics for continual learning. Its recursive-in-recursive self-improvement paradigm couples harness evolution (inner recursion, model fixed) with model reinforcement learning under the improved harness (outer recursion). Case studies span four scientific task families, and the system is released to the scientific community as a research product.

[AINews] OpenAI shuts off Cursor

OpenAI cut off API access to coding tool Cursor after its SpaceX acquisition, citing contract violations by Elon Musk's companies.

OpenAI disabled Cursor's access following the closing of Cursor's acquisition by SpaceX, citing its experience with Elon Musk's companies violating contracts; Cursor responded that OpenAI accounts for only 5% of its traffic. The weekly digest also covers major open-weight releases: Z.ai's GLM-5.3 (744B total/40B active, 1M context) and Tencent's Hy4-preview (770B/49B, ~#5 on Code Arena WebDev), plus Alibaba's Qwen3.8-Flash (125B/6B). vLLM published benchmarks showing no universal winner among speculative decoding methods across model families.

Latent Space · 18d agoAI industry

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

New ROBORMBENCH benchmark shows vision-language reward models can flip robot success/failure judgments when goal instructions are paraphrased.

The authors show that paraphrasing the instruction alone can substantially change progress scores from VLM reward models, even flipping identical robot trajectories between failure and success. ROBORMBENCH comprises 2,390 real-robot trajectories with ground-truth progress labels and 21,673 verified paraphrases covering lexical, syntactic, and action-goal rewrites. Instability is widespread across proprietary and open-source VLMs, grows with more divergent rewrites, and is not reliably reduced by scale or explicit reasoning, while trajectory-grounded dedicated reward models are markedly more stable.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

Online Change-point Detection for Cooperative Multi-Agent Reinforcement Learning

Researchers propose Patterns of Past Rewards (PPR), a lightweight reward-based detector that flags environment shifts in cooperative multi-agent reinforcement learning training.

The paper introduces Patterns of Past Rewards (PPR), an algorithm-agnostic detector that smooths cooperative agents' return streams and applies statistical drift testing to flag environment or task changes. Evaluation in a custom Speaker-Listener environment built on the Multi-Agent Particle Environment under two non-stationarity scenarios shows PPR balances detection speed against alarm stability. It avoids the repeated alarms of a smoothed-return baseline and the missed shifts of raw-return detection, enabling MARL systems to reliably identify major changes during training.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

BenchShield: Formal Model-Backed Instrumentation for Reward Integrity in LLM-Agent Evaluation Infrastructure

BenchShield uses lifecycle-model-backed instrumentation to detect reward hacking in LLM-agent benchmarks, lifting full-chain recall to 77-100% at up to 65% lower cost.

The framework grounds reward-hacking detection in a finite lifecycle model of an evaluation's reward-relevant events, combining a static phase-aware taint analysis with runtime infrastructure-side evidence attribution. Evaluation used a human-labeled corpus of 456 adjudicated trajectories drawn from more than 31,000 public agent runs across three benchmarks. BenchShield improves full-chain recall from 23-94% to 77-100% and same-vector coverage from 16-56% to 43-78%, cuts per-task cost by up to 65%, and achieves 96% accuracy detecting reward hacking at runtime.

arXiv cs.CR · 6d agoAI safety & security1

[AINews] 10% worse, 100x cheaper, 10000x faster: Why Simulation is taking over

Latent Space argues AI training pipeline stages—rewards, data, teachers, curricula, environments—are flipping from human-made to model-made simulation.

Latent Space's AINews essay traces how each component of AI training has turned synthetic since 2022: reward models (InstructGPT, RLAIF), synthetic pretraining data (Microsoft Phi, NVIDIA Nemotron-4 340B), model teachers (Alpaca, DeepSeek-R1 distillation), and self-generated curricula (Self-Rewarding Language Models, SPIN). In 2026 it highlights Karpathy's autoresearch loop—700 experiments yielding 20 kept improvements, cutting GPT-2 training time from 2.02 to 1.80 hours—and Z.ai's GLM-5.3 fully synthetic RL environment, judging, and verification stack. It frames these shifts as 'simulation': 10% worse but 100x cheaper and 10,000x faster than human equivalents.

Latent Space · 25d agoAI industry

AgenticGen: Reward-Guided Agentic Video Generation for Advertising

AgenticGen applies DPO and GRPO reward-guided reasoning to ad video generation, improving TikTok CTR 2.72%, CVR 2.63%, and Advv 9.61%.

AgenticGen decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, supervised by online business feedback. It learns a performance-based reward from accumulated online feedback plus a rubric-based reward aligned with human quality standards, then optimizes policies with DPO followed by GRPO using process and outcome rewards. Online A/B experiments in the TikTok advertising system show CTR up 2.72%, CVR up 2.63%, and Advv up 9.61% over an SFT baseline.

Hugging Face daily papers · 17d agoAI research

Reward AI Releases OM-1: A Robot Policy Trained on Human Demonstrations Only, With No Teleoperation or On-Robot Data

Reward AI released OM-1, a general-purpose manipulation policy trained solely on human demonstrations from a sensorized glove, with no teleoperation or robot data.

Reward AI announced OM-1 (Omnibody Model 1), a general-purpose robot manipulation policy trained only on human demonstrations captured via Omnibody Hand, a 7-DoF wearable glove with tactile, proximity, and in-hand camera sensing. The system uses electromagnetic hand-pose tracking, cutting mean overshoot error to 9.5 mm versus 24.9 mm for visual-inertial at 67 cm/s (a 60% reduction), and reportedly learns brand-new tasks from under 30 minutes of human data. A separate RL-trained control layer runs on its own clock so policy inference latency never stalls motion, and the policy spans industrial arms, legged humanoids, and wheeled mobile manipulators. No weights, code, dataset, API, paper, or benchmark comparisons have been released, so claims are demonstration-backed only.

MarkTechPost · 2d agoAI research

Searching for New Physics with Reinforcement Learning

Researchers apply reinforcement learning to identify SMEFT operators explaining particle physics anomalies, reproducing and improving known CDF W-mass results.

The paper introduces a reinforcement learning method to search the large Standard Model Effective Field Theory (SMEFT) operator space for explanations of measurement anomalies. It was validated on the CDF W-mass anomaly, reproducing and improving known results, then applied to a harder multi-anomaly scenario. RL efficiently navigates complex loop-level operator correlations that bias human-driven phenomenological analysis.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon Tasks

Researchers propose Feedback-Enriched Environments (FEEs) that reduce reward sparsity and improve RL training of Qwen3-based agents on SciWorld and BFCL.

The paper proposes shifting from agent-side warmup (SFT) to environment-side adaptation via Feedback-Enriched Environments to address severe reward sparsity in RL training of long-horizon LLM agents. A pilot study defines a feedback strategy that transitions from action guidance to observation enrichment in later training stages. Large-scale experiments on SciWorld and BFCL across Qwen3 model scales and GRPO, GSPO, and DAPO show consistent gains, plus stabilized training dynamics and proactive exploration.

Hugging Face daily papers · 9d agoAI research

Can Skills Learned in Games Transfer to Real-World Work?

Good Start Labs trains models in strategy games like 1830 and Diplomacy, showing terminal-agent training transfers to financial research benchmarks.

Good Start Labs, spun out of Every with $3.6M from General Catalyst and Inovia, trains AI models in verifiable strategy games. A 30B model trained as a multi-turn terminal agent in 1830: The Game of Railroads and Robber Barons improved Finance-Agent benchmark performance, while single-turn QA training did not transfer. The founders also co-authored COS-PLAY, a paper on co-evolving LLM decision and skill-bank agents for long-horizon tasks.

Latent Space · 1d agoAI research

Learning to Coach for Experiential Learning

Learning to Coach trains a dedicated LLM coach to extract transferable experiential knowledge from a frozen actor's trajectories, beating self-refinement.

Learning to Coach (L2C) trains an LLM-as-a-Coach to extract actionable experiential knowledge from a frozen actor model's previous solution trajectories, optimizing rewards based on the actor's guided response correctness. It studies same-instance and cross-instance rewards, where cross-instance elicits knowledge that transfers to other problems. Across mathematical reasoning and interactive text-games, L2C outperforms self-refinement and untrained coaches, scales better with extra inference iterations than larger decoding budgets, and transfers to out-of-distribution tasks.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research1

T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks

T1, a 122B MoE terminal agent trained with reinforcement learning, reaches 64.0% on Terminal-Bench 2.1, surpassing GPT-5.4 and GLM-5.1 on long-horizon tasks.

T1 is a 122B mixture-of-experts model trained with reinforcement learning to operate a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. The recipe combines aggressive warm starts, dense process rewards, TITO construction, and rollout routing replay, cutting the training-to-inference log-probability difference from 0.021 to 0.013 with zero token drift. Training used an out-of-distribution corpus disjoint from Terminal-Bench 2.1. Post-training raised the base model from 43.8% to 64.0% resolved on Terminal-Bench 2.1 and 27.9% on Long-Horizon Terminal Bench.

Hugging Face daily papers · 7d agoAI research1

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 3d agoAI research1

AI for Games in the Foundation Model Era

Survey organizes foundation-model AI for games into six roles and analyzes which capabilities transfer across playing, design, building, runtime adaptation, and testing.

A survey maps foundation-model and learned world-model research across the game lifecycle into six roles: playing/acting, modeling players and games, designing games, building/maintaining games, runtime generation/adaptation, and testing/evaluation. The authors identify cross-role connections such as trajectories training world models and design specifications driving executable implementations. Control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing, while persistent state, repeated revision, validated player modeling, and automated testing remain less established.

Hugging Face daily papers · 2d agoAI research

Beyond Solver Verdicts: Generative Reward Models for Autoformalization

Researchers introduce Generative Verification (GenV), a generative reward model achieving 0.961 AUROC in detecting unfaithful autoformalization that preserves solver verdicts.

The paper formalizes Verdict-Preserving-Unfaithfulness (VPU), a failure mode in neurosymbolic autoformalization where an incorrect encoding executes successfully and matches the expected solver verdict, and proves verdict-only verification is bounded to chance-level detection. The proposed Generative Verification (GenV) distills an offline Z3-equivalence oracle into a reference-free, continuous reference-equivalence score within the language model's vocabulary space. The oracle-mined verifier (GenV+HN) achieves 0.961 AUROC, generalizes zero-shot across unseen translators and formal styles, and yields an 11.3-point downstream accuracy gain in agentic test-time compute allocation. Mechanistic analysis with decision-projected logit lenses and sparse autoencoders shows the generative readout extracts precise spatial error coordinates without explicit localization training.

Hugging Face daily papers · 7d agoAI research1

Training a coding model to paint watercolours with TRL and OpenEnv

Hugging Face tutorial trains a coding model with TRL and OpenEnv to paint watercolours through generated code.

A Hugging Face blog walkthrough uses the TRL reinforcement learning library and the OpenEnv environment framework to train a coding model. The target task is generating code that produces watercolour-style drawings, serving as a hands-on reinforcement learning training example. No article body was available in the feed, so specifics are limited to the title.

Hugging Face Blog · 14d agoAI tools & infra1

NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness

NeoHorse-1 introduces agentic post-training with intelligent routing that lifts agent benchmark scores at 4B and 9B scales, prototyping recursive self-improvement.

NeoHorse-1 is a family of agent-native models trained through agentic post-training: routing-harness logs (predicted capability demand, service tier, interaction) become structurally validated training data organized into a three-stage SFT curriculum plus routing-guided on-policy distillation. Capability-guided allocation converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop. Post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B across eleven agent, tool-use, coding, and instruction-following benchmarks. The authors position it as a prototype of harness-mediated recursive self-improvement.

Hugging Face daily papers · 9d agoAI research1

Online Learning with LLM Experts from Limited Feedback

Paper proposes bandit algorithms for adaptively routing prompts to LLM experts, minimizing regret under limited feedback budgets.

The paper formulates adaptive prompt routing to K LLM experts as a contextual bandit problem with d prompt features over T rounds. Proposed algorithms strategically select actions and observe rewards, achieving O(dT/m) regret in the full-information setting and O(dTK/m) in the bandit setting, where m is the feedback budget. Experiments demonstrate efficient learning of high-quality routing strategies across diverse LLMs from limited feedback.

Hugging Face daily papers · 12d agoAI research

Discovery Foundation Models: Toward Open-Ended Discovery Intelligence

Proposes Discovery Foundation Models that participate in creating new problems and knowledge, instantiated in Zetema and the GALILEO therapeutic-discovery system.

The paper formulates Discovery Foundation Models (DFMs) as general-purpose systems for open-ended discovery, supporting seven coupled capabilities from problem discovery through evidence-grounded revision and continual improvement. It instantiates the framework with Zetema, combining explicit research-state dynamics, verification gating, external grounding, and cross-task Discovery Skill evolution. GALILEO, a real therapeutic-discovery system, closes the loop between Dry-Lab reasoning, robotic and hands-on Wet-Lab experimentation, and iterative hypothesis revision. The authors also define process-centered evaluation so discovery behavior can be trained and measured beyond final answers.

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

OpenWAM releases an open modular stack for world-action model pretraining, plus OpenWAM-alpha trained on about 6,400 hours of egocentric and robot data.

OpenWAM is an open research stack that factorizes World-Action Model pretraining into composable infrastructure, study, and model components with unified training, inference, and evaluation. Controlled experiments distill three principles on knowledge inheritance, world-action synergy, and out-of-domain generalization gains from embodied co-training. The resulting OpenWAM-alpha, pretrained on roughly 6,400 hours of egocentric human and robot data, achieves top-tier results across eight simulation benchmarks and real-robot tests spanning single-arm, bimanual, and dexterous embodiments. The full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, is released openly.

Hugging Face daily papers · 10d agoAI research

Guiding Worker Self-Selection in Crowdsourcing Contests: An LLM-Augmented Algorithmic Approach

Researchers introduce GRAF, a greedy framework for crowdsourcing contest self-selection, and LLMScore, an LLM-driven method that auto-designs its scoring algorithm.

The paper studies self-selection in Tullock contests (SSTC), where workers choose contests and then compete within them. GRAF is a greedy polynomial-time framework that orders workers by a score vector with zero worker regret and platform optimality guarantees in special cases. LLMScore is an LLM-driven evolutionary framework that produces human-readable, inspectable scoring code, jointly optimizing platform utility and worker satisfaction. Across 1,000 synthetic instances in four settings, GRAF with LLMScore achieves high-quality, often near-optimal outcomes with low worker regret, transferring from small training instances to larger, structurally different settings.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

Groupoid-based RL discovers local, state-dependent symmetries during interaction, learning in a symmetry-reduced space and beating standard Q-learning efficiency.

The paper proposes a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and dynamically discover equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making in a symmetry-reduced space while preserving local distinctions. Empirical results show improved sample efficiency and convergence over standard Q-learning in dense and large-scale environments with strong partial symmetries.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research1

Near-Optimal Reinforcement Learning with Multi-Step Transition Lookahead

Theorists prove multi-step lookahead RL planning is NP-hard for every fixed rational discount factor yet give a randomized polynomial-time approximation scheme.

The paper resolves open questions about reinforcement learning with multi-step transition lookahead. It shows exact planning remains NP-hard for every fixed rational discount factor in (0,1), not just discounts arbitrarily close to one, and introduces a randomized polynomial-time approximation scheme for every fixed lookahead depth. Extending to unknown transitions and stochastic rewards via optimism and variance-adaptive confidence bounds, the algorithm achieves cumulative regret matching classical tabular discounted RL up to logarithmic factors.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research1

Eliciting Weak-to-Strong Generalization with On-Policy Reverse Distillation

OPRD distillation enables weak-to-strong generalization by amplifying verifier-supported policy updates, outperforming existing RL and distillation methods with fewer student updates.

On-Policy Reverse Distillation (OPRD) evaluates a weak teacher's policy shift relative to its reference policy on student rollouts and amplifies the verifier-supported component of the student's policy gradient. This rescaling preserves the stationary points of policy optimization while letting the student learn beyond the teacher's capacity ceiling. In successive model transfer and multi-teacher distillation, OPRD achieves higher performance with fewer student updates than existing RL and distillation approaches, and response-style analysis shows students remain closer to verifier-RL-trained models than to their weak teachers.

Hugging Face daily papers · 9d agoAI research

Multi-Agent Reinforcement Learning for Autonomous UAV Exploration in Wildfire Response

Researchers trained multi-agent deep reinforcement learning UAV agents for autonomous wildfire monitoring, with converging policies tracking fire boundaries in simulation.

The study develops a deep reinforcement learning framework for training UAV agents to navigate and monitor simulated wildfire environments. Agents showed increasingly stable and effective behavior over time, evidenced by converging loss trends, improved rewards, and consistent navigation patterns such as fire-boundary tracking. The findings highlight DRL-based UAV potential for autonomous wildfire monitoring and show that environmental structure and reward design influence policy effectiveness.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis

Elo-per-token analysis shows LLM agents' marginal gains drop below independent sampling at scale; parallel sessions beat one long session.

The paper proposes Elo-per-token analysis, using a Bradley-Terry model to measure how agent performance scales with token budget on open-ended tasks with continuous scoring. Across four agents and four benchmarks with sessions up to 100M tokens, agents initially convert tokens to Elo faster than independent sampling but eventually slow below the linear-in-log-compute reference. The authors define a scaling inflection point and show that splitting 100M tokens across parallel sessions on FrontierCS Polyomino Packing gains +264 Elo over one long session and +355 over ten short sessions. Human contestants on shared AtCoder Heuristic Contest tasks improve superlinearly, indicating headroom over current agents.

Hugging Face daily papers · 3d agoAI research3· 2 reads

The Frontier AEO Tracker: What Astra Chooses (and every other frontier model, and what you can do about it)

Latent Space launches an AEO tracker scoring 7 frontier models' product recommendations across 161 categories, revealing generational bias flips.

Latent Space built a tracker measuring Answer Engine Optimization by running 6 prompt variations across 7 frontier models with search enabled over 161 product categories, scoring first choices, alternatives, mentions, and anti-recommendations. It found 28 categories with a universally dominant primary choice and observed soft biases, such as models favoring their own lab's coding agents. Analysis of Anthropic's Sol→Astra and Opus→Fable generations showed newer models consulting fewer sources and being less likely to change answers when questions are paraphrased.

Latent Space · 9d agoAI research

Generative Marketing Mix Modeling: A Causal Inference Framework Linking GEO and GEM to Business Impact

Paper proposes Generative Marketing Mix Modeling to causally estimate Generative Engine Optimization and Marketing effects on business outcomes.

The authors develop GMMM, a causal inference framework for measuring how often users see and notice a firm's name in generated answers, which standard marketing data ignore. For GEO it combines repeated generated answers with question counts, shares of generative-system usage and notice probabilities; for GEM it uses sponsored placement records with notice probabilities. The framework compares expected business responses under alternative treatment sequences, establishes identification conditions, and is evaluated on simulated product-recommendation answers in English and Japanese.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research