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EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Researchers introduce EmbodiedSkills, a framework treating VLA skill decisions as verified execution proposals, reaching 86.2% success on RoboTwin 2.0.

The EmbodiedSkills framework treats each vision-language-action skill decision as an execution proposal, checking prerequisites before execution and verifying outcomes afterward via a shared executable-skill interface. It connects high-level skill selection, bounded low-level VLA execution and post-action verification in a single agent loop, and logs structured trajectories for supervision and optional online adaptation. Instantiated with Qwen3-VL and OpenPI/pi0.5, task-adapted policies achieve 86.20% average success across 50 RoboTwin 2.0 tasks and 97.40% across the four LIBERO suites, with 12.5% on memory-dependent RMBench tasks.

Hugging Face daily papers · 16d agoAI research1

Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action Policy

Researchers added Greek to the Cosmos3 vision-language-action policy using only machine-rephrased instructions, finding bilingual training reaches roughly two fifths of English performance.

The paper studies localizing the open Cosmos3 vision-language-action robot policy to Greek without architectural changes, using machine-rephrased instructions only. Bilingual training yields a consistent 6.7-7.1 point margin over controls on a 90-task, three-seed evaluation suite, while Greek-only training gains at most 2.7 points. Several common evaluation instruments, including color-histogram metrics and single-goal benchmarks, produced false conclusions, and results were dominated by seed variation. The authors recommend building guaranteed-null baselines and replicating low-resource-language results across seeds.

Hugging Face daily papers · 10d agoAI research

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 3d agoAI research

OmniHarness: Harnessing Generalizable Visual Generation via Symbolic Policy Learning

OmniHarness learns symbolic policies for visual generation agents, reaching a 95.0% resolve rate on ComfyBench Creative tasks, 27.5 points above the strongest baseline.

OmniHarness abstracts verified executions into symbolic policies for visual generation task families, which are instantiated, adapted, and composed for new tasks while model parameters remain fixed. Intermediate verification guides refinement and failure recovery during execution, and self-directed inquiry generates practice tasks near capability limits before downstream objectives are specified. Experiments across six benchmarks, three MLLM backbones, and three visual agent frameworks show strong performance; on ComfyBench Creative tasks it achieves a 95.0% resolve rate, exceeding the strongest baseline by 27.5 percentage points. Frozen policy snapshots improve existing visual agent systems through plug-and-play reuse.

Hugging Face daily papers · 4d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness enables VLM agents to control robots via a semantic action interface, achieving zero-shot frontier control and few-GPU-hour adaptation of small VLMs.

Show-Harness exposes discrete semantic action units that VLMs reason over, with embodiment-specific interpreters deterministically grounding them into local robot actions. It enables zero-shot closed-source frontier VLM control and adapts small open-source VLMs for low-cost deployment with a few GPU-hours of fine-tuning. The companion GUMI interface extends the same semantic action space to GUI-based demonstration collection without teleoperation hardware, and Show-Harness-equipped agents outperform representative agentic and VLA paradigms.

Hugging Face daily papers · 8d agoAI research

SAEScientist-Bench: Can AI Agents Conduct Autonomous SAE Interpretability Research?

SAEScientist-Bench tests whether AI agents can autonomously run SAE interpretability research on Gemma-2-9B-IT; frontier agents trail expert baselines.

The benchmark requires agents to design contrastive probes and navigate the Gemma Scope dictionary of over 131K features in Gemma-2-9B-IT to discover optimal interpretable features, scored against expert-curated references on Neuronpedia via activation rank, concept selectivity, and causal steering. Across 10 agent configurations and 20 tasks, frontier agents demonstrate genuine discovery capability and approach expert levels at separating target concepts from controls, but lag substantially in causal steering and frequently misinterpret experimental measurements. The authors frame this as establishing experimental model understanding as a measurable capability for closed-loop autonomous AI R&D and post-hoc monitoring for recursive self-improvement.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Can Edge-Deployable Vision-Language Models Identify Species?

Evaluation of 2-8B VLMs (Qwen3-VL, Gemma3) against BioCLIP on camera-trap species ID shows all models degrade sharply on field imagery.

The study tests whether edge-deployable 2-8B vision-language models carry genuine taxonomic knowledge, comparing Qwen3-VL 2B/4B/8B and Gemma3 4B against the 300M specialist BioCLIP on a 96-species task across clean iNaturalist photos and six LILA.science camera-trap collections. All models degrade 9.6-26.6 percentage points on field imagery, and BioCLIP outperforms every VLM by 33.2-59.2 points on an expanded 200-image sample, suggesting specialized data rather than scale drives the gap. Under open-set prompting, 5.9-9.6% of responses are syntactically valid but taxonomically nonexistent species names, with fabrication rankings replicating across evaluation sets.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research1

Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

Paper models multi-agent LLM orchestration as a bilevel game, proving transcript-only gating limits and introducing grounded-memory SRMA.

A new paper frames orchestrator-worker coordination in multi-agent LLM systems as a bilevel coordination game and analyzes free-form reflection as stochastic movement over semantic memory states, deriving finite-time bounds and an information-theoretic impossibility result: no gate observing only the generated transcript can uniformly improve over text-indistinguishable environments, while an environment-grounded gate can. The authors propose Stochastic Reflective Memory Ascent (SRMA), which accepts candidate memory only when grounded evaluation risk strictly decreases, with geometric or polynomial convergence guarantees. On 500 SWE-bench instances, a Kimi-based instantiation of the full system resolves 72.2% versus a 70.8% public mini-SWE-agent reference.

Hugging Face daily papers · 15d agoAI research1

LLM Agents as Computational Typologists

AUTOTYPOLOGIST is an LLM agent that performs evidence-grounded linguistic typology analysis over 25 open-source reference grammars.

The agent retrieves relevant grammar sections, analyzes interlinear glossed text (IGT), and iteratively reasons over typological hypotheses in a ReAct-style workflow. It was evaluated on typological feature coding against expert annotations and hypothesis testing against universals using 25 open-source reference grammars. Results suggest LLM agents can support scalable, inspectable crosslinguistic analysis but still require expert validation.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 11d agoAI research

Reason Through the Latent! Making Latent Visual Reasoning Necessary

Researchers introduce CVRR, forcing multimodal models to rely on recurrent latent computation rather than accessible image tokens, validated via causal interventions and benchmarks.

The paper presents Causal Visual Recurrent Reasoning (CVRR), which makes recurrent hidden-state computation the required image-conditioned path for prediction in vision-language models. Before decoding, visual states and the original multimodal KV cache are removed so only the final recurrent state carries image information to the answer. CVRR retains strong performance on V*, MMVP, BLINK, and MME-RealWorld-Lite while comparable latent reasoners fail under the same constraint. Causal interventions show predictions remain sensitive to recurrent content and that persistent visual evidence causally revises the recurrent trajectory.

Hugging Face daily papers · 11d agoAI research

MobileVLA-R1 2.0: RL-Enhanced Reasoning for Mobile Robot Control

MobileVLA-R1 2.0 couples chain-of-thought reasoning with RL for mobile robot control, gaining 10 points on real Unitree G1 tasks.

MobileVLA-R1 2.0 is an RL-enhanced vision-language-action framework that explicitly couples structured embodied reasoning with executable mobile robot control via supervised Chain-of-Thought alignment and reinforcement learning. A reasoning-conditioned action decoder maps multimodal reasoning representations to task-level action targets, decoupling high-level action generation from robot-specific actuation for both locomotion and manipulation. It achieves an average 1.6 point SR improvement on VLN-CE and a 10.0 point improvement in full-task success on real-world Unitree G1 mobile manipulation, with evaluations covering navigation, quadruped control, and real deployments on Unitree Go2 and G1 robots.

Hugging Face daily papers · 12d agoAI research

ENCP: Episode-Normalized Conformal Prediction for Vision-and-Language Navigation

ENCP calibrates conformal prediction per navigation episode, giving step-level coverage guarantees for vision-language navigation agents despite within-episode dependence.

Episode-Normalized Conformal Prediction (ENCP) rescales a nonconformity score by a VLN policy's residual confidence and calibrates one maximum score per episode, preserving step-level coverage of at least 1−α despite dependence among steps within an episode. Across four VLN policies and three nonconformity scores on R2R and REVERIE, ENCP meets all reported empirical step-coverage targets in seen-to-unseen evaluation. The model-agnostic uncertainty estimates can signal when an agent should defer to a stronger predictor or human assistance.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

PARSER: Read in Parallel, Reason in Depth for Long-Context LLM Agents

PARSER uses parallel reader subagents and an RL-trained lead agent for long-context QA, beating baselines and cutting latency up to 11x.

The PARSER paper decouples reading from reasoning: frozen subagents each read one document chunk in parallel while an RL-optimized lead agent iteratively broadcasts queries and aggregates evidence in scatter-gather rounds. On multi-hop QA with 7K to 896K token contexts, a 4B-backbone PARSER beats the strongest sequential memory baseline by 5.7 points on average and 12.0 points at 896K tokens, and a 9B version surpasses DeepSeek-V4-Pro by 6.3 points. Controlled experiments show robustness to evidence position, order, and distance perturbations, with inference latency reduced by up to 11x.

Hugging Face daily papers · 11d agoAI research1

Omni Interaction Agent Technical Report

Researchers release Gander, an end-to-end omni interaction model with full-duplex streaming across video, speech, and text plus agentic capabilities.

Gander is an end-to-end model unifying omni perception, realtime interaction, and agentic capabilities in a single framework, accepting continuously streaming video, speech, and text. It uses a Cerebellum-Brain architecture where the Cerebellum handles realtime conversation and the Brain handles reasoning and agentic tasks, built on a streaming Thinker-Talker design with chunk-level token streams. Internal human evaluations report spoken dialogue on par with SOTA open source models and competitive omni interaction; the models, code, and data are released publicly.

Hugging Face daily papers · 9d agoModel release

AgentGrad: Intervention-guided Prompt Optimization for Multi Agent Systems

AgentGrad introduces intervention-guided prompt optimization for LLM multi-agent systems, achieving state-of-the-art results with 2.5x faster optimization.

AgentGrad is a prompt optimization framework for LLM-based multi-agent systems that addresses limitations in textual gradient extraction and aggregation. It uses sequential intervention to identify the agent whose prompt modification resolves a given failure, then applies agent-level supervision and semantic gradient clustering to build generalized gradients. Experiments report state-of-the-art performance across five MAS benchmarks and a 2.5x average reduction in wall-clock optimization time versus the next-fastest baseline.

Hugging Face daily papers · 9d agoAI research

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

New ROBORMBENCH benchmark shows vision-language reward models can flip robot success/failure judgments when goal instructions are paraphrased.

The authors show that paraphrasing the instruction alone can substantially change progress scores from VLM reward models, even flipping identical robot trajectories between failure and success. ROBORMBENCH comprises 2,390 real-robot trajectories with ground-truth progress labels and 21,673 verified paraphrases covering lexical, syntactic, and action-goal rewrites. Instability is widespread across proprietary and open-source VLMs, grows with more divergent rewrites, and is not reliably reduced by scale or explicit reasoning, while trajectory-grounded dedicated reward models are markedly more stable.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

Foundation Models for Generalizable Semantic and Goal-Oriented Communication

FMSGOC uses vision-language foundation model priors plus diffusion reconstruction to enable generalizable semantic communication at 0.039 bits per pixel for 6G.

FMSGOC targets generalization failures in semantic and goal-oriented communication for 6G by leveraging broad visual-linguistic foundation model priors. A vision-language model selects sparse, goal-aligned semantic anchors while a fine-tuned diffusion model performs masked completion to reconstruct images at the receiver, decoupling what to send from how to reconstruct. On CIFAR-10 it reaches 0.039 bits per pixel with cosine similarity 0.87-0.90 and 0.83-0.86 on unseen ImageNet inputs, outperforming end-to-end baselines at lower bit rates.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 6d agoAI research

VoT: Vision-of-Thought for Unified Multimodal Representation Alignment

Researchers propose Vision-of-Thought (VoT), a discrete visual-planning token layer between VLMs and diffusion transformers improving text-to-image semantic alignment.

VoT introduces a discrete visual-thinking layer between vision-language models and diffusion transformers, letting the VLM act as a multimodal planner that emits tokens describing objects and layouts before pixel generation. A specialized VoT tokenizer is trained with VLM alignment, feature reconstruction, and vector-quantization losses. Experiments show improved semantic alignment and a structured, interpretable interface for controllable generation.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

When Agents See Differently: Exposing UI Desynchronization Threats in Mobile Agents

Researchers expose 'human-agent UI desynchronization' attacks where repackaged APKs invisibly mislead mobile AI agents into attacker-chosen actions.

The paper introduces human-agent UI desynchronization: agents ingest digital screenshots and accessibility metadata that reveal content human users cannot perceive due to occlusion and luminance-contrast limits. An automated framework embeds perturbations into repackaged APK clones that steer mobile agents toward attacker-designated actions without access to runtime user instructions or online adaptation. Evaluations across five mobile-agent frameworks and three backbone models on 546 tasks achieved average misleading rates of 77.9% and 66.9%. A questionnaire study with 186 participants found the visual perturbations difficult for humans to notice.

arXiv cs.CR · 1d agoAI safety & security

Identifying Agentic Automation with Behavioral Telemetry

Akamai describes detecting autonomous AI browser agents like Comet using Masked Autoencoder Transformer models on sparse behavioral telemetry.

Akamai researchers present a behavioral telemetry approach for identifying agentic automation in web traffic. Masked Autoencoder Transformer models are used to detect the sparse behavioral signals produced by autonomous AI browser agents such as Comet. The work targets traffic classification and bot detection rather than a specific vulnerability, and becomes more relevant as agentic browsing adoption grows.

Akamai Blog · 28d agoAI safety & security1

Knowing What Not to Answer: Selective Non-Compliance in Vision-Language Models

Researchers introduce KoNA, a benchmark exposing vision-language models' failures at selective non-compliance, plus fine-tuning that improves refusal and abstention accuracy.

KoNA is a benchmark for evaluating selective non-compliance in vision-language models across five categories: False Premise, Visual Inaccessibility, Universal Unknown, Task Feasibility and Safety. It tests both query-level and component-level non-compliance using paired single and compound queries, and evaluations across diverse VLMs show models often fail to refuse, correct or abstain appropriately, with failures worsening on compound queries. Fine-tuning VLMs on KoNA examples substantially improves non-compliance accuracy while largely maintaining performance on fully answerable tasks.

Hugging Face daily papers · 13d agoAI research1

Encoded Early, Used Late: Where Transformers Begin to Act on an Inferred Partner's Expertise

Probing finds transformers represent an inferred dialogue partner's expertise in early layers long before it causally influences output.

Using ExpertCollab, a corpus of multi-turn research-planning dialogues between model-played personas at four expertise levels, researchers show that a partner's inferred expertise is most decodable in early transformer layers and decays to near chance before the network's midpoint. Counterfactual patching reveals that injecting the expertise difference at peak decodability barely changes a fixed late-layer readout, while injection past the midpoint propagates almost completely. The result bounds where readout or steering of partner-conditioned behavior must intervene, demonstrated on a single model with a synthetic corpus.

Hugging Face daily papers · 10d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

When an Attacker Meets a Group of Agents: Navigating Amazon Bedrock's Multi

Unit 42 red-teamed Amazon Bedrock multi-agent applications, demonstrating prompt-injection attack chains that leak agent instructions and invoke tools, mitigated by Bedrock Guardrails.

Unit 42 red-teamed Amazon Bedrock Agents' multi-agent collaboration in Supervisor and Supervisor with Routing modes. The demonstrated attack chain detects the operating mode, discovers collaborator agents, delivers attacker-controlled payloads, and can disclose agent instructions and tool schemas and invoke tools with attacker-supplied inputs. No vulnerabilities were found in Bedrock itself, and the built-in prompt attack Guardrail blocked the attacks when properly configured. The researchers collaborated with Amazon's security team and frame the findings as a broader prompt injection risk for LLM-based systems.

Palo Alto Unit 42 · Aug 17, 2026AI safety & security

Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

Generalized Agent Iteration formally unifies iterative policy improvement and recursive self-improvement, defining axes that distinguish anchored, goal-drifting, and self-referential agents.

The paper proposes Generalized Agent Iteration (GAI), a formal framework that models learning as a cycle of agent evaluation and agent improvement, defining the agent as a configuration of modifiable components. Two dials—whether the improving mechanism is part of the agent and whether the evaluation standard is grounded outside it—separate generalized policy iteration (GPI) from recursive self-improvement (RSI) and classify systems as anchored, goal drift, or fully self-referential. The framework places existing systems on shared axes and makes defects of recursive self-improvement statable one condition at a time.

Hugging Face daily papers · 6d agoAI research

MeClear: Cooperative Game-Theoretic Attribution and Risk-Aware Memory Clearance for Long-Horizon LLM Agents

MeClear uses cooperative Shapley attribution to clear harmful memories from long-horizon LLM agents, boosting task recovery by 25.5 points over baselines.

The paper introduces MeClear, a task-conditioned memory clearance framework for long-horizon LLM agents that identifies and selectively suppresses memories with negative downstream utility without permanently altering the persistent memory bank. It combines Leave-One-Out screening with sampled cooperative Shapley attribution to distribute utility across interacting evidence, resolving redundant conflict masking that single-removal evaluations miss. Across ten long dialogue memory pools it achieves 85.9% target recall and 82.3% overall task recovery, a 25.5 percentage-point improvement over LOO baselines.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research