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NVIDIA Open-Sources OSMO: One YAML Orchestrates Physical AI Training, Simulation, and Robot Testing

NVIDIA open-sourced OSMO, a Kubernetes-native YAML orchestrator running physical-AI training, simulation, and robot testing across mixed GPU tiers.

OSMO (Apache-2.0, latest release 6.3.1) lets teams describe training, simulation, and hardware-in-the-loop pipelines in a single YAML and routes tasks across datacenter GPUs (GB200), workstation RTX hardware, and edge devices like Jetson AGX Thor. It ships Helm charts and containers on NGC, uses the KAI Scheduler with NVLink topology-aware placement, and includes RBAC, OAuth2, and TLS termination. NVIDIA says it is battle-tested on GR00T, Isaac Lab, Isaac Sim, and Isaac ROS, and integrates with Claude Code, OpenAI Codex, and Cursor agents.

MarkTechPost · 2d agoAI tools & infra

Viggle/Viggle-Animate — new model trending #28 on Hugging Face

Viggle released Viggle-Animate, a 33.1B MiniMax-H3 finetune replacing video characters from one repainted frame, rendering 124 frames in 26 seconds on one GPU.

Viggle-Animate replaces the character in a video using only a driving video and one of its own repainted frames, with no pose estimator, segmentation mask, face tracker, or text encoder. It is a 33.1B full finetune of MiniMax-H3's ref2va transformer, jointly distilled with DMD across two teachers split by noise level, so rendering takes three forward passes per clip. On a B200 GPU it renders 124 frames in 26 seconds, 6.1x faster per clip than Wan2.2-Animate-14B in matched comparisons. The method assumes no person-specific representation, so it generalizes beyond humans; a demo, research write-up, and ComfyUI nodes are available.

Hugging Face trending models · 15d agoModel release

What 90 days and a small budget can buy in AI agent security

Versa Field CISO details hidden costs of self-hosting open-weight models and a 90-day AI agent security plan of inventory, blast-radius reduction and testing.

In a Help Net Security interview, Prasad Tharippala, Field CISO at Versa, argues running open-weight models in-house improves control but shifts hardening, patching, access control, monitoring and incident response onto the buyer, with underestimated costs in GPU infrastructure, licensing review, EU AI Act compliance and scarce AI/ML security skills. On red-teaming AI agents, he recommends testing prompt injection, indirect injection, excessive permissions, data leakage, memory and RAG poisoning, malicious tool outputs, cross-agent trust abuse and infrastructure attack paths, mapped to OWASP agentic guidance and MITRE ATLAS. He highlights the handoff between chained agents as a major risk zone and stresses exercising human approval, shutdown and rollback controls under test conditions. For teams with 90 days and small budgets, he ranks inventory, blast radius reduction and ongoing testing as the priority order.

Help Net Security · 19d agoAI safety & security

GPUThor: Amplifying Rowhammer Attacks via Non-Uniform Patterns to Exploit ECC-Protected GPUs

GPUThor uses non-uniform hammering to amplify Rowhammer on NVIDIA GPUs, achieving 500X-23,500X more bit flips and first exploits of ECC-protected GPUs.

GPUThor is a Rowhammer attack on NVIDIA GPUs that reverse-engineers memory-access coalescing behavior to enable non-uniform hammering patterns activating aggressor rows more intensely than decoy rows. By identifying refresh instances where in-DRAM mitigations apply, it constructs longer patterns that escape mitigation across refresh intervals. It yields 500X to 23,500X more bit flips than prior GPU Rowhammer attacks across NVIDIA A4000, A4500, A5000, and A6000 GPUs, and enables the first Rowhammer exploits on ECC-protected GPUs via uncorrectable double and triple bit flips, making denial-of-service and privilege-escalation attacks practical.

arXiv cs.CR · 1d agoResearch

Jensen Huang explains why Nvidia will grow an astounding 70% next year

Nvidia CEO Jensen Huang reiterated at a Goldman Sachs conference that revenue could grow 70% year-over-year next year, reaching roughly $680 billion.

Speaking at the Goldman Sachs Communicopia + Technology conference, Huang reaffirmed guidance of about 70% revenue growth next year, implying roughly $680 billion after an expected ~$400 billion this fiscal year. He cited the Grace-Blackwell system (36 Grace CPUs with 72 Blackwell GPUs) experiencing 27% month-over-month order growth and claimed $100 billion in revenue-generating contracts at companies Nvidia invests in. Huang argued Nvidia underpins models from OpenAI, Anthropic, and Google and tracks global data center capacity, while dismissing concerns about circular deals and competition from hyperscalers, Cerebras, and Etched.

TechCrunch · AI · 5d agoAI industry

Benchmarking Qwen3.8 27B quantizations: 4-bit holds up, 1-bit collapses

Quesma benchmarks Qwen3.8 27B quantizations: 4-bit Q4_K_M matches BF16 on key benchmarks while 1-bit collapses to random chance.

Quesma spent roughly $3,000 on Modal GPUs testing Unsloth GGUF quantizations of Qwen3.8 27B across GPQA Diamond, IFBench, and Terminal-Bench 2.1. The 17 GB Q4_K_M quantization matched the 55 GB BF16 model on Terminal-Bench 2.1 and showed little degradation down to 4-bit, while the 2-bit UD-Q2_K_XL dropped noticeably. At 1-bit, scores on GPQA Diamond fell to random-guess levels, with longer reasoning making results worse, and reasoning effort settings significantly affected outcomes.

Scalability Analysis of Distributed Kolmogorov-Arnold Network Training on High-Performance Computing Systems

An empirical study shows distributed Kolmogorov-Arnold Network training reaches 74.7% parallel efficiency at 8 A100 GPUs, with overheads driven by All-Reduce choices.

The study evaluates data-parallel Kolmogorov-Arnold Network (KAN) training on the FinisTerrae III supercomputer using up to 8 NVIDIA A100 GPUs across 4 nodes with PyTorch Distributed Data Parallel. Strong scaling yields 5.97x speedup and 74.7% parallel efficiency at 8 GPUs, comparable to conventional deep learning workloads, while communication overhead ranges from 1.3% to 6.1%, driven mainly by All-Reduce algorithm selection and inter-node latency rather than KAN's edge-wise gradient structure. Weak scaling shows an initial single-to-multi-GPU throughput drop followed by stability, and the parameter-to-memory ratio improves with model size even as training time scales unfavorably. The authors provide GPU topology and model-size deployment guidelines for KAN training.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Nums AI Releases Causilo: A Tabular Foundation Model That Tops TabArena Among Single Models

Nums AI released Causilo, an Apache-2.0 tabular foundation model achieving the highest single-model Elo (1794) on TabArena for classification and regression.

Nums AI released Causilo 1.0.1, a pretrained in-context learning tabular foundation model for classification (up to 10 classes) and regression, with Apache-2.0 code and research-only weights on Hugging Face. It achieved the highest single-model TabArena Elo of 1792.9 overall, beating TabFM (1764.4) and EXAONE Tabular (1758.8), and a maintainer re-run placed it 3rd of 88 including system entries. It also ranked first by CRPS, R² and RMSE on ScoringBench across 101 datasets, and was fastest on fit and predict versus TabICLv2 and TabPFN-3 on an H100 GPU at 8.15 GiB memory. The model was pretrained only on synthetic data, uses cross-attention to keep cost linear in feature count, and version 1.0.1 adds quantile outputs via 999 native quantiles.

MarkTechPost · 8h agoModel release

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

FlashVector agent optimizes all layers of Unity's ad-serving stack, delivering up to 2x model-server throughput and 1.98x latency speedup in production.

FlashVector is an agentic system that optimizes performance across GPU kernels, ML framework computation graphs, model servers, and on-demand feature processing. Deployed in Unity's Vector advertising platform, it achieved up to 2x model-server throughput increase, 1.98x latency speedup, and 1.6x feature-store throughput gain. Optimizations spanned NVIDIA Triton's C++ codebase and the Python feature transformation service, demonstrating extensibility beyond single-kernel tuning.

arXiv cs.AI / cs.LG / cs.CL · 21h agoAI research