Viggle/Viggle-Animate — new model trending #28 on Hugging Face
Viggle released Viggle-Animate, a 33.1B MiniMax-H3 finetune replacing video characters from one repainted frame, rendering 124 frames in 26 seconds on one GPU.
Viggle-Animate replaces the character in a video using only a driving video and one of its own repainted frames, with no pose estimator, segmentation mask, face tracker, or text encoder. It is a 33.1B full finetune of MiniMax-H3's ref2va transformer, jointly distilled with DMD across two teachers split by noise level, so rendering takes three forward passes per clip. On a B200 GPU it renders 124 frames in 26 seconds, 6.1x faster per clip than Wan2.2-Animate-14B in matched comparisons. The method assumes no person-specific representation, so it generalizes beyond humans; a demo, research write-up, and ComfyUI nodes are available.
HarvestBench: Measuring Whether LLM Agents Will Pay to Avoid Killing Animals
HarvestBench, a reproducible farm-simulation benchmark, shows LLM agents pay fuel costs to avoid killing animals, with kill rates spanning 0.4% to 98.8% across nine models.
HarvestBench is a reinforcement-learning gridworld farm simulation where LLM agents choose between driving over animals at no cost or paying a posted fuel price to swerve during a cooperative corn harvest. Across nine models and 7,201 priced decisions, kill rates ranged from 0.4% to 98.8%, unordered by capability, with Terra and Sol the most merciful and GPT-4o-mini the most cruel. Morality briefings cut kill rates below 6% in five of six reasoning models, while removing them pushed rates above 84% in all six. The scorer counts events in the game log without an LLM grader, making results fully reproducible.
UniMate: One Unified Model to Animate Diverse Skeletons
Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.
UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.
UniMate: One Unified Model to Animate Diverse Skeletons
UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.
UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.