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Quoting Rick Brewster

Paint.NET added a clean-room Direct2D rewrite for WINE, largely written by Anthropic's Claude and described as unreviewed 'vibe coded' code.

Rick Brewster says Paint.NET now ships a from-scratch, reverse-engineered Direct2D implementation (PaintDotNet.Windows.Direct2D1.Managed.dll) used under WINE via a /wine flag, since Direct2D was never completed well enough there. He credits the Claude coding assistant with writing most of the code, calling it largely 'vibe coded' and not thoroughly reviewed. Simon Willison shared the quote as an example of shipping AI-assisted systems code in production software.

Simon Willison · 14d agoAI tools & infra1

Building a Linux GPU Driver for the M4 Mac Mini in One Month

Two developers built a fully OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini in one month via clean-room reverse engineering.

Niklas and the author reverse engineered Apple's AGX GPU firmware ABI and user-space components in about a month, a process that normally takes years, producing an OpenGL ES 3.0 conformant driver fast enough to run Minecraft at 200fps on an M4 Mac Mini. The work was done transparently using hypervisor traces without examining Apple binaries, following clean-room practices, and included a custom shader compiler, command stream builder, and a full Linux kernel driver for the firmware ABI. The A18 Pro firmware ABI proved significantly more complex than the M1's, with 1.5x as many structs and twice as many pointers. All experiments and provenance evidence were published in public agx-re repositories.