ZeroHour

CVE-2026-82079

mass

Stack Buffer Overflow in Nintendo Switch Local Wireless Enables Nearby-Attacker RCE

CVSS 4.0
7.0 high
EPSS
Published
()
Modified
AI analysis

CVE-2026-82079 is a stack-based buffer overflow (CWE-121) in the Nintendo Switch's local wireless networking functionality, affecting system software versions before 23.0.0. An attacker who is physically within wireless range of a console can send crafted network traffic that overruns a stack buffer during local wireless communication. Using return-oriented programming (ROP), the attacker can achieve arbitrary code execution on the console, consistent with the high-impact (8.4) CVSS score covering confidentiality, integrity, and availability. All Nintendo Switch consoles running system software earlier than 23.0.0 are affected; exploitation requires close physical proximity rather than internet access. No public proof-of-concept or confirmed in-the-wild exploitation is known, and the flaw is not listed in CISA's Known Exploited Vulnerabilities catalog.

What to do: Update Nintendo Switch system software to 23.0.0 or later via System Settings > System > System Update; consoles connected to the internet typically download system updates automatically, but verify the installed version manually. Until updated, restrict local wireless (local multiplayer) play to trusted nearby users, since an attacker must be within wireless range and there is no internet-facing exposure. With no public PoC or known in-the-wild exploitation, patching is precautionary rather than urgent.

Affected
Nintendo Switch (system software)before 23.0.0
Estimated exposure
mass≈150 million consoles (Nintendo's cumulative Switch hardware sales) — Nintendo has publicly reported cumulative Nintendo Switch hardware sales on the order of 150 million units, and because the flaw resides in the console's system software rather than a single game or app, the vulnerable population is…

Order-of-magnitude estimate by the model from install counts, market share and public scan data it knows; verify before quoting.

Description

A stack-based buffer overflow vulnerability in the Nintendo Switch local wireless networking functionality may allow an attacker within wireless range to execute arbitrary code using return-oriented programming (ROP) through crafted network traffic. This issue affects Nintendo Switch: before 23.0.0.

Weakness
CWE-121
Vector
CVSS:4.0/AV:A/AC:L/AT:N/PR:N/UI:P/VC:L/VI:H/VA:L/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X

In the news

Nintendo Switch Vulnerability Allows Attackers to Run Unauthorized Code on Your Console

Nintendo patched CVE-2026-82079, a CVSS 7.0 stack buffer overflow in original Switch local wireless allowing nearby code execution via QR-code workflows.

Nintendo patched CVE-2026-82079 (CVSS 4.0 base score 7.0, High), a stack-based buffer overflow in the original Switch's local wireless networking affecting firmware earlier than 23.0.0. An adjacent attacker must scan a QR code displayed by the console, via the Album "Send to Smartphone" feature or Mario Kart Live: Home Circuit, before crafted packets can corrupt memory and enable return-oriented programming for arbitrary code execution. EPSS is approximately 0.16%, Switch 2 is not affected, and Nintendo's advisory was published September 10, 2026.

Nintendo Switch QR Code Vulnerability Lets Nearby Attackers Execute Unauthorized Code

Nintendo patched CVE-2026-82079 (CVSS 8.4), a stack buffer overflow in Switch local wireless pairing enabling nearby attackers to execute code.

Nintendo Switch system update 23.0.0 fixes CVE-2026-82079, a stack-based buffer overflow in local wireless networking abused via the QR code sharing process, including Album's 'Send to Smartphone' and Mario Kart Live pairing. A nearby attacker who scans the displayed QR code can send crafted traffic and use return-oriented programming to achieve arbitrary code execution. CVSS scores are 8.4 (v3.1) and 7.0 (v4.0), both rated High. No in-the-wild exploitation is reported and Switch 2 systems are not affected.