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VU#728712: Konami's Metal Gear Online 3 contains a heap-based buffer overflow

CERT/CC Vulnerability Notes ()1
AI summary · glm-5.3-flashSummaries by Vani AI

CERT/CC details CVE-2026-19874, a heap overflow in Metal Gear Online 3 letting match hosts execute code on lobby members' machines.

VU#728712 describes a heap-based buffer overflow in Konami's Metal Gear Online 3, tracked as CVE-2026-19874, affecting version 1.1.2.8 (Steam AppID 287700). The input-validation flaw lies in processing Steam lobby metadata tied to the player-removal feature, letting a match host trigger remote code execution on lobby members' machines via specially crafted data. The game is an 8v8 competitive shooter using Steam Matchmaking for lobbies.

Key facts
  • Heap-based buffer overflow in lobby metadata parsing
  • Match hosts can achieve RCE on lobby members' machines
  • Affects Metal Gear Online 3 version 1.1.2.8 on Steam
  • Disclosed via CERT/CC as VU#728712
Analyze CVE-2026-19874 with Vani AIImpact, affected versions, exploitation, mitigations and detection

Vulnerabilities mentioned

All
CVEVulnerabilityCVSSEPSSSignalsPublished
CVE-2026-19874
Heap-Based Buffer Overflow in Konami Metal Gear Online 3 Enables Code Execution
9.1<1%

From the original article

Overview Konami's Metal Gear Online 3 video game contains a heap-based buffer overflow that can be triggered by an input‑validation vulnerability that allows match hosts to remotely execute arbitrary code on lobby members' machines through specially crafted data. Description Metal Gear Online 3 is an online 8 vs. 8 competitive shooter game that uses Steam Matchmaking to handle its multiplayer lobbies and matches.

CERT/CC Vulnerability Notes

kb.cert.org

Read the full article at CERT/CC Vulnerability Notes

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.