ZeroHour
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Steam

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Scammers are getting smarter about where they target you

Malwarebytes data shows scammers tailor fraud by platform: 90% of toll scams arrive via email/SMS and MrBeast is now the most impersonated person.

Malwarebytes threat research analyzed global scam data from April 15 to July 14, 2026, across more than 20 scam types, finding each type favors a specific channel such as email, SMS, phone, or social media. Roughly nine in ten toll scams arrive by email or text, about half of IRS scams come by phone, and MrBeast is impersonated in about 30% of impersonation scams. The most impersonated brands are Google, Microsoft, Apple, Roblox, and Amazon, and Malwarebytes blocks around 500,000 phishing websites daily. Gaming scams on Roblox, Steam, Discord, and Minecraft increasingly carry losses of $1,000 or more, with 15-19% activity spikes in mid-2026.

Malwarebytes Labs · 13d agoPhishing & fraud

VU#728712: Konami's Metal Gear Online 3 contains a heap-based buffer overflow

CERT/CC details CVE-2026-19874, a heap overflow in Metal Gear Online 3 letting match hosts execute code on lobby members' machines.

VU#728712 describes a heap-based buffer overflow in Konami's Metal Gear Online 3, tracked as CVE-2026-19874, affecting version 1.1.2.8 (Steam AppID 287700). The input-validation flaw lies in processing Steam lobby metadata tied to the player-removal feature, letting a match host trigger remote code execution on lobby members' machines via specially crafted data. The game is an 8v8 competitive shooter using Steam Matchmaking for lobbies.

CEVA Logistics Cyberattack Disrupts European Warehouses and Shipments

Cyberattack on CEVA Logistics disrupted eight European warehouses and exposed customer data of clients including Valve, Ajax, and De Bijenkorf.

CEVA Logistics, part of CMA CGM Group, suffered a July 29 cyberattack that disrupted eight European warehouses and halted shipments of stored goods. Customer data linked to Valve, Ajax, and Dutch retailer De Bijenkorf was exposed, potentially including names, contact details, and online order information; Valve said payment details and passwords were not accessed. No ransomware group has claimed responsibility and the company has not disclosed technical details. A database containing customer lists, shipping records, and banking details was reportedly later offered for sale on a dark web marketplace.

Security Affairs · Aug 12, 2026Data breach in the wild

Cyberattack on logistics giant Ceva hits retailers and Steam customers across Europe

Cyberattack on Ceva Logistics disrupted eight European warehouses, delaying shipments for Bol, De Bijenkorf, Ajax and exposing Steam hardware buyers' data.

A cyberattack on Ceva Logistics disrupted operations at eight European warehouses, delaying shipments for Bol, De Bijenkorf, Ace & Tate, Ajax and Steam hardware customers. Attackers accessed two Ceva systems processing Bol orders, potentially exposing names, addresses, phone numbers, email addresses and order details. Valve began notifying European Steam customers whose hardware shipping data may have been compromised and is contacting data protection authorities. Ceva, with about 110,000 employees and over 1,700 facilities, has not disclosed the attackers or whether ransomware was involved.

The Record · Aug 11, 2026Data breach in the wild

Related CVEs

  • Heap-Based Buffer Overflow in Konami Metal Gear Online 3 Enables Code Execution
    CVE-2026-19874 is a critical heap-based buffer overflow (CWE-122) in the lobby-data handling of Konami's Metal Gear Online 3: the code trusts the "kick_num" field for the count of kicked-player identifiers (supplied as "kicked_id_%i" keys) without validating it against the 16-entry buffer sized for the game's maximum match size. An attacker who can supply crafted lobby data, such as a lobby host or participant, can set "kick_num" above 16, causing the parser to write past the end of the kicked-ID buffer and into adjacent memory containing Steam callback handler structures, overwriting function pointers and callback arguments. This can lead to control-flow hijacking and potentially arbitrary code execution within the game process; the CVSS 9.1 score reflects network reachability with no privileges or user interaction required. Any player running the affected title who joins or hosts lobbies with untrusted peers is exposed (the described code path touches Steam callback structures, indicating the Steam-integrated client); no fixed version information is included in the available data. There is currently no public proof-of-concept, no known in-the-wild exploitation, and the issue is not in CISA's KEV; EPSS estimates a 0.7% probability of exploitation within 30 days (52nd percentile).
    · Konami Metal Gear Online 3niche

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