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AI is mass decompiling games. That's both awesome and scary.

Simon Willison ()2
AI summary · grok-4.7-buildSummaries by Vani AI

AI decompilation is reconstructing commercial games, aiding preservation while raising fears of software reuse.

Simon Willison highlights indie developer Popcar's account of AI systems mass-decompiling existing games. The work is fueling unusual game mashups and preservation projects that run old titles on new hardware, often in browsers via WebAssembly. The same capability raises fears that proprietary games and other software could be reconstructed and reused without the owner's control.

Key facts
  • Indie developer Popcar describes a wave of AI game decompilation.
  • Projects enable mashups and browser ports using WebAssembly.
  • Commentators warn anyone could reuse decompiled proprietary software.
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From the original article

AI is mass decompiling games. That's both awesome and scary. Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).

Simon Willison

simonwillison.net

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A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.