EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset
EventEgoHands++ reconstructs egocentric 3D hand meshes from event cameras using instance-level detection and a 1M-frame real dataset.
EventEgoHands++ adds a Hand Detector estimating instance-level bounding boxes and masks for both hands, plus Adaptive Attention that dynamically gates attention based on detection results to learn inter-hand relationships. The authors extend the synthetic N-HOT3D dataset and construct EEH-R, the largest real-world event-based egocentric hand dataset to date, with roughly 1 million annotated frames including low-light conditions. Experiments on synthetic and real datasets show consistent improvements over baselines.
- Instance-level hand detection distinguishes left and right hands
- Adaptive Attention gates attention using detection results
- EEH-R dataset contains ~1M annotated real-world event-camera egocentric frames
- Captures include low-light conditions
- Outperforms baselines on both synthetic and real benchmarks
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3D hand mesh reconstruction is a challenging yet essential task for downstream applications, including human-robot interaction and AR/VR. Although conventional cameras have been widely adopted for this task, methods that rely on them struggle in low-light environments and under severe motion blur. To address these limitations, event-based cameras have recently attracted attention for their high dynamic range and high temporal resolution. However, applying event cameras to egocentric hand reconstruction remains challenging because camera wearer's motion produces dense background events that obscure hand-specific signals. Although the first egocentric event-based approach mitigates this issue using hand segmentation, its binary hand mask does not distinguish between left and right hands. As a result, the model lacks instance-level hand information and predicts both hands even when only one or neither hand is present. This limitation leads to incorrect inter-hand relationships and degraded reconstruction accuracy. In this paper, we propose EventEgoHands++, a framework for event-based 3D hand mesh reconstruction from an egocentric viewpoint. The proposed method incorporates a Hand Detector that estimates instance-level bounding boxes and masks for both the left and right hands. Moreover, we introduce Adaptive Attention, which dynamically gates the attention based on these detection results to accurately learn the spatial relationship and mutual interactions between the hands. To train and evaluate our framework, we extend the synthetic N-HOT3D dataset and newly construct EEH-R, the largest real-world event-based egocentric hand dataset to date, comprising approximately 1M annotated frames captured in environments including low-light conditions. Extensive experiments on both synthetic and real datasets demonstrate that our method consistently outperforms the baselines.
Text extracted automatically; images, tables and formatting may be missing. Original: https://huggingface.co/papers/2609.17189