ZeroHour
Hugging Face daily paperspublished ()ingested Chuhao Chen, Peter Wonka, Chaoyang Wang
Part of a story covered by 2 sources: “PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control” — merged summary and timeline →

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

infoAI researchimportance 28
AI summary · glm-5.3

PhysStream enables mid-generation interactive control of physics-grounded video via structured scene memory and velocity-increment signals, reducing motion distribution distance 33%.

PhysStream is an autoregressive physics-grounded image-to-video model that maintains structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and accepts fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training runs in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with structured scene memory. It supports interactive mid-generation control over multi-object tabletop rigid-body scenes, reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines. Human evaluators preferred it in over 85% of in-the-wild comparisons.

  • Structured scene memory built online from previously generated frames
  • Sparse velocity-increment signals encode physical dynamics for control
  • First method supporting mid-generation control of multi-object rigid-body scenes
  • FVMD cut 33%, trajectory error 12%; preferred in 85%+ human comparisons
Full article178 words · extracted from huggingface.co · click to collapse

Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream

Text extracted automatically; images, tables and formatting may be missing. Original: https://huggingface.co/papers/2609.17521