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Graph Machine: Towards Better Pretraining via Edges

Hugging Face daily papersby Lintai Hou ()1 min read1 · 1 read
AI summary · glm-5.3-flashSummaries by Vani AI

Researchers propose Graph Machine, an O(n)-state sparse architecture that replaces 75% of Qwen3-0.6B dense layers with only slight loss change.

The paper introduces the Graph Machine (GM), an architecture that maintains an O(n)-sized state accessed through sparse, dynamic routing via pointer-like edges updated differentiably by a referral mechanism resembling pointer chasing. The authors replaced 75% of dense Transformer layers in Qwen3-0.6B with GM sparse layers and pretrained from scratch on 15.7B tokens. Retrieving 2 of 4,096 tokens per KV head in each sparse layer degrades loss only slightly, while retrieving 4 marginally improves loss over the dense baseline.

Key facts
  • Graph Machine preserves O(n) complexity in sparse layers without capping accessible state at O(1).
  • Edges act as pointer-like objects updated by a differentiable referral mechanism resembling pointer chasing.
  • 75% of Qwen3-0.6B dense layers replaced with GM sparse layers; pretrained from scratch on 15.7B tokens.
  • Retrieving 2 of 4,096 tokens per KV head slightly degrades loss; 4 tokens marginally improve it.
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From the original article

1 min read at huggingface.co

We introduce the Graph Machine (GM), an architecture that maintains an O(n)-sized state and accesses it through sparse, dynamic routing. Unlike methods with fixed-size states or sparse but static routing, GM preserves O(n) complexity in its sparse layers without restricting the potentially accessible state size to O(1).

Hugging Face daily papers

By Lintai Hou · huggingface.co

Read the full article at Hugging Face daily papers

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