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PhysSkin++ learns real-time neural skinning without per-object training

Original title: PhysSkin++: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Hugging Face daily papersby Yuanhang Lei, Baofei Liu, Xingxuan Li ()1 min read1 · 1 read
AI summary · x-ai/grok-4.7Summaries by Vani AI

A self-supervised autoencoder builds deformation subspaces from static geometry for meshes, clouds, and Gaussians.

PhysSkin++ learns continuous neural skinning fields from static geometries to form compact deformation subspaces. A Neural Skinning Fields Autoencoder predicts shape-dependent subspaces without training a network per object. Physics-informed self-supervision combines skinning-field normalization with conflict-aware gradient correction. The authors report cross-shape generalization, real-time reduced simulation, and controllable collision-aware animation.

Unconfirmed: Generalization and real-time claims are reported by the paper, not independently verified.

Key facts
  • Training does not require simulation trajectories.
  • A complementarity objective learns elastic responses for prescribed rig animation.
  • Complementarity constraints are not enforced at runtime.
  • Animation can bind directly to meshes, point clouds, and 3D Gaussians.
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From the original article

1 min read at huggingface.co

Generalizing real-time physics-based animation across diverse 3D shapes and spatial discretizations remains challenging. In this paper, we introduce PhysSkin++, a physics-informed framework that learns continuous neural skinning fields from static geometries to construct compact deformation subspaces.

Hugging Face daily papers

By Yuanhang Lei, Baofei Liu, Xingxuan Li · huggingface.co

Read the full article at Hugging Face daily papers

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.