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IGG benchmark asks GUI agents to reveal hidden targets before clicking

Original title: IGG: A Benchmark for Interactive GUI Grounding under Visibility Constraints

arXiv cs.AI / cs.LG / cs.CLby Kyeongseon Kim ()1 min read1 · 1 read
AI summary · x-ai/grok-4.7Summaries by Vani AI

Humans score 94.6%, GPT-5.5 79.4%, and the best open-source VLM only 31.6% on 601 tasks.

Standard GUI grounding assumes the target is already visible. Interactive GUI Grounding has 601 tasks across 16 controllable environments and seven visibility constraints; the agent must make the target visible, then click it. Hinting Qwen3-VL which interaction to use lifts accuracy only from 30.8% to 33.9%, while performing the interaction for the model raises it to 81.9%. The authors say the gap is executing the reveal step and that the skill is learnable.

Key facts
  • Allowed actions are scrolling, moving, dragging, waiting, and clicking.
  • Doing the reveal interaction for Qwen3-VL reaches 81.9% accuracy.
  • The study covers seven visibility-constraint sub-types.
  • Visibility recovery improved consistently across model families in their tests.
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From the original article

1 min read at arxiv.org

GUI grounding benchmarks ask whether an agent can localize a target that is already visible in a static screenshot. Real interfaces often violate this assumption: a target may be off-screen, appear only after a state change or hover, remain occluded, or become actionable after a delay. This leaves the ability to recover target visibility unevaluated.

arXiv cs.AI / cs.LG / cs.CL

By Kyeongseon Kim · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.