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FADE separates ability and difficulty for RLVR scheduling

Original title: FADE: Factored Ability--Difficulty Filtering for Online RLVR Scheduling

arXiv cs.AI / cs.LG / cs.CLby Tomas Duncun ()1 min read
AI summary · x-ai/grok-4.7Summaries by Vani AI

Bilinear filter updates policy competence instantly while stabilizing item intercepts.

Group-based RLVR suffers from degenerate rollouts when pass rates entangle fast-evolving policy skills with slow-changing prompt difficulty. FADE uses a bilinear state-space model with whitened skill loadings and a fast-drifting ability vector updated via Pólya-Gamma augmentation and Woodbury steps. This yields closed-form utility for non-degenerate groups and consistently improves accuracy and calibration across benchmarks and schedulers.

Key facts
  • Single counters scramble ordering at short or long memory
  • Closed-form posterior updates transfer competence to shared skills
  • Less than 0.6 ms per step overhead
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From the original article

1 min read at arxiv.org

Group-based reinforcement learning with verifiable rewards (RLVR) learns only from prompts whose sampled completions disagree: all-pass and all-fail groups produce zero relative advantage and burn generation budget without moving the policy.

arXiv cs.AI / cs.LG / cs.CL

By Tomas Duncun · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.