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NVIDIA model co-generates video and 3D motion for arbitrary rigs

Original title: Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

arXiv cs.AI / cs.LG / cs.CLby Noam Rotstein ()1 min read3 · 3 reads
AI summary · x-ai/grok-4.7Summaries by Vani AI

Cross-attention links a skeleton model to a pretrained video model, trained on nearly 200K pairs.

NVIDIA researchers present a model that co-generates video and replayable 3D motion for a supplied rig, plus a camera that places that motion in the scene. A separate motion model supports arbitrary skeletons and connects to a pretrained video model through a small set of cross-attention layers. Training uses motion-only data, human and robot video, and edited scenes, yielding nearly 200K pairs. The authors say it animates diverse rigs from text more faithfully than video-first pipelines and also converts between video and rig motion.

Key facts
  • The motion model learns skeletons before connecting to the video model.
  • Joint localization in frames is used to recover the camera.
  • Training pairs come from human video, robot video, and edited 3D assets.
  • The model also supports keyframe control of 3D motion.
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From the original article

1 min read at arxiv.org

Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D asset and replay the animation in its 3D scene. For instance, a video model can show a monkey jumping over a crossbar, but it cannot return that jump as replayable 3D motion placed in the 3D scene.

arXiv cs.AI / cs.LG / cs.CL

By Noam Rotstein · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.