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GodotSteam 4.17 through 4.23.2 lets any player claim server peer ID

Original title: GodotSteam 4.17 through 4.23.2: any multiplayer peer can claim the server's peer ID

oss-security ()1 · 1 read
AI summary · x-ai/grok-4.7Summaries by Vani AI

GodotSteam v4.17 to 4.23.2 accepts any peer ID without verification allowing players to claim server status.

GodotSteam does not compare the peer ID in the first packet to Steam-verified account connections. Players writing ID 1 are treated as the server and can issue commands. The issue affects multiplayer sessions and was reported on November 4 2026.

Key facts
  • Steam verifies accounts behind connections but GodotSteam does not compare peer IDs
  • Player can issue server commands by claiming peer ID 1
  • Affects versions 4.17 through 4.23.2
Security assessment · AI, from the articleNo known exploitation

Impact: Arbitrary server control in multiplayer sessions

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From the original article

Posted by Tomasz Kaye on Nov 04 GodotSteam lets any player in a session claim to be the server. Godot names players by a peer ID, and ID 1 means the server. Steam verifies the account behind each connection, but GodotSteam accepts whatever peer ID the sender writes into its first packet and never compares the two.

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.