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Spawn game world is modified live by Fable-class agents

Original title: Building a multiplayer game world with autonomous Fable-class models

Simon Willison ()1 · 1 read
AI summary · x-ai/grok-4.7Summaries by Vani AI

Willison says a phone prompt created a castle and a rideable dragon; agent spend is put above $3 million.

Simon Willison reviews Jacob Sansbury’s account of building Spawn, a massively multiplayer game whose in-game agent, Savi, lets players change the world with prompts. Willison says he briefly created a castle, then a dragon, and flew the dragon around the castle. By Sansbury’s account, as relayed here, Spawn is now developed by a swarm of autonomous Fable-powered agents costing over $3 million. The feed snippet ends mid-sentence.

Unconfirmed: The post is a truncated feed snippet, and the agent cost above $3 million is Jacob Sansbury’s claim as retold by Willison.

Key facts
  • Players prompt the in-game agent Savi to modify the shared game world.
  • Willison describes the piece as agentic engineering against frontier models.
  • The development-cost figure is Sansbury’s telling, not an audited total.
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From the original article

How I Built the Most AI-Pilled Company in the World Don't be put off by the clickbait headline, this piece by Jacob Sansbury describing how they are building Spawn is a fascinating exploration of the bleeding edge of what's possible with agentic engineering against frontier models. Spawn is a massively multiplayer gaming environment where players can use prompts (to the in-game agent, Savi) to modify the game world.

Simon Willison

simonwillison.net

Read the full article at Simon Willison

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.