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Accelerating Linear Bandits with Persistent Candidate Sets

arXiv cs.AI / cs.LG / cs.CLby Bingkui Tong ()1 min read1 · 1 read
AI summary · grok-4.7Summaries by Vani AI

PC-LinUCB keeps a small persistent action set so linear bandits avoid scoring every arm each round.

Persistent Candidate LinUCB maintains k active actions and samples q challengers from the remaining arms, reducing optimistic score evaluations from O(K) to O(k+q) per round. Its high-probability regret bounds combine a standard linear-bandit term with a discovery cost of order O((K-k) log(K-k)/q) that does not grow with the horizon. For fixed gaps and long horizons, an Omega((K-k)/q) lower bound shows uniform partial access has an unavoidable regret cost. Experiments report substantially faster LinUCB with comparable regret, and the mechanism can extend beyond LinUCB.

Key facts
  • Scores k persistent actions plus q uniformly sampled challengers.
  • Cuts per-round evaluations from order K to order k plus q.
  • Adds a horizon-independent discovery cost to standard regret bounds.
  • Experiments speed up LinUCB while keeping comparable regret.
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From the original article

1 min read at arxiv.org

Exhaustive optimistic scoring can make action selection costly in linear bandits with a large fixed set of $K$ actions, requiring $\mathcal{O}(K)$ score evaluations per round. We introduce Persistent Candidate LinUCB (\textsc{PC-LinUCB}), which maintains $k$ active actions and samples $q$ challengers uniformly from the remaining $K-k$ actions at each round.

arXiv cs.AI / cs.LG / cs.CL

By Bingkui Tong · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.