Skip to content
NewA calmer, faster ZeroHour

Capcom is preparing for a ‘future where we create games together with AI’

The Verge · AIby Terrence O’Brien ()1 min read2
AI summary · grok-4.7Summaries by Vani AI

Capcom plans to evolve RE Engine into an AI-assisted game engine without shipping AI-generated assets.

At Capcom Open Conference RE: 2026, programmer Satoshi Ishida said the studio will integrate AI into development workflows to speed production of large games such as Resident Evil. Capcom has previously said it will not use AI-generated assets in its games and will focus on efficiency instead. Ishida described incrementally turning the RE Engine into an “AI-generation game engine,” aiming at a future of creating games together with AI.

Key facts
  • Satoshi Ishida outlined AI plans for Capcom’s RE Engine at RE: 2026.
  • Capcom says it will not ship AI-generated game assets.
  • AI is meant to speed time-consuming production on large titles.
  • RE Engine would incrementally become an AI-generation game engine.
Explain this AI news with Vani AIWhat was announced, what is new and why it matters, in a new chat

From the original article

1 min read at theverge.com

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation."

The Verge · AI

By Terrence O’Brien · theverge.com

Read the full article at The Verge · AI

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.