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Search: “SpatialBlock-15k”

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SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem

Researchers release SpatialBlock-15k, a synthetic block-stacking dataset that improves 3D spatial reasoning in large vision-language models without dense geometric annotations.

The paper addresses limited spatial intelligence in LVLMs by training on structured block-manipulation tasks instead of costly real-scene annotated datasets. SpatialBlock-15k contains 15,000 synthetic problems covering 3D-to-2D projection, viewpoint transformation, and structural combination, with color modulation as visual cues. LVLMs trained on it via direct answering or reasoning-based prediction outperform baselines and generalize to real-world spatial tasks. Code and data are released on GitHub.

Hugging Face daily papers · 10d agoAI research

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream autoregressive video model enables physics-grounded mid-generation motion control, cutting trajectory error 12% and FVMD 33% versus strongest baselines.

PhysStream is an autoregressive image-to-video model that incorporates structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and supports fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training proceeds in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with scene memory. It reduces motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines, and human evaluators prefer it in over 85% of in-the-wild comparisons.

Introducing @huggingface/kernels: 200+ WebGPU Kernels for Local AI

Hugging Face released @huggingface/kernels, a library offering 200+ WebGPU compute kernels to accelerate AI inference locally in browsers.

Hugging Face introduced the @huggingface/kernels package, bundling more than 200 optimized WebGPU compute kernels for running AI workloads locally. The release targets browser-based and on-device inference, reducing reliance on server-side compute. No article body was available beyond the title, so benchmark results and supported models are not specified.

Hugging Face Blog · 15d agoAI tools & infra

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

FactoSR factorizes 4D spatial reasoning into XY, Z, and T reinforcement-learning sub-objectives, boosting VLM performance on VSI-Bench by 5.9% and All-Angles-Bench by 4.5%.

Researchers present FactoSR, a factorized reinforcement learning framework that decomposes world-consistent reasoning into planar correspondence, depth consistency, and temporal reversibility sub-objectives. Optimizing these verifiable constraints turns the ill-posed projection recovery problem into tangible reasoning steps. Evaluations show gains of 5.9% on VSI-Bench and 4.5% on All-Angles-Bench for 3D and 4D reasoning, arguing VLMs' spatial bottleneck stems from training on 2D projections versus latent 3D geometry and temporal continuity.

Hugging Face daily papers · 14d agoAI research

ReMoMask-2: Latent Retrieval-Augmented Masked Motion Generation

ReMoMask-2 rebuilds retrieval in the generator's latent space for text-to-motion generation, achieving lowest FID on KIT-ML and SnapMoGen.

ReMoMask-2 is a retrieval-augmented text-to-motion framework that constructs its retrieval database directly in the generator's pre-quantization latent space and aligns text queries through a distilled lightweight projector, eliminating the representation gap. The framework combines Hierarchical Bidirectional Momentum contrastive learning, Semantic Spatial-Temporal Attention, and Topology Structured Masking to handle hierarchical motion structure. The retriever achieves state-of-the-art accuracy, and ReMoMask-2 attains the lowest FID on KIT-ML and SnapMoGen, with a single mask-transformer stage outperforming the previous two-stage pipeline while delivering the fastest inference.

Hugging Face daily papers · 9d agoAI research

MetroLLM-Bench: Evaluating Language Models as Transit Kiosk Runtimes

MetroLLM-Bench is a 955-case benchmark testing language models as transit kiosk tool-calling runtimes across six real metro systems.

The benchmark covers 37-414-station metro systems and eleven task categories including routing, fare calculation, disruptions, accessibility, and adversarial input, with 14 deterministic and 8 semantic scoring components. Of 26 models from six vendors, a PEFT-tuned 4B Qwen 3.5 student scored 91.3 on Tier 1, exceeding GPT-5.6 (90.6/90.0), while Muse Glimmer 30B led the composite ranking. A deterministic rule-based baseline reached 84.6, and PEFT gains over base models shrank from +7.03 points at 2B to -0.91 at 27B.

Hugging Face daily papers · 8d agoAI research

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 19d agoAI research

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory benchmark with 280 task variants showing current VLA models struggle with spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, covering fine-grained spatial reasoning and long-horizon procedural planning. It spans 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments and diverse scenes. Diagnostic metrics go beyond binary success rates, and experiments show current VLA models struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

Hugging Face daily papers · 13d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

CodeTD: Topology of Attention Detects Hallucinations in Code LLMs

CodeTD detects hallucinations in code LLMs before execution by analyzing topological patterns of attention maps, outperforming recent baselines.

CodeTD applies topological data analysis (TDA) to code LLM attention maps to quantify prompt-generation mismatch as a pre-execution correctness signal. Experiments cover HumanEval, MBPP, BigCodeBench, and MultiPL-E across 5 programming languages and 10 code LLMs up to 34B parameters. The method outperforms recent baselines and transfers between coding benchmarks, helping catch code that fails the task or embeds security vulnerabilities.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

SceneMosaic combines image-based 3D priors with VLM agent refinement to generate diverse, simulation-ready indoor scenes 24x faster than agentic baselines.

SceneMosaic is a hybrid framework that takes an initial candidate from a learned image-to-3D prior and evolves it with VLM agents for efficiency and physical validity. It decomposes scenes into independent local units, evolves each separately, and composes the global scene via Cartesian product. On SceneEval-100 it matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Code is publicly available.

Hugging Face daily papers · 13d agoAI research

MindTopo: Can Foundation Models Reason in Topological Space?

MindTopo benchmark with 11,030 topological tasks shows 14 multimodal LLMs reason better than they plan and remain far below human performance.

MindTopo is a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots, evaluated at reasoning and closed-loop planning levels. It contains 11,030 instances across 13 procedurally generated task types with controllable difficulty, benchmarking 14 multimodal LLMs plus agent configurations using image and video generation, including three video generative models. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning, and audited generated rollouts often fail to follow environment dynamics or preserve topology across transitions.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

TransNormal-2 improves monocular surface-normal estimation by fixing VAE edge degradation with geometry-aware losses and refinement, matching MoGe-2 with 1.4% of annotations.

TransNormal-2 is a FLUX.2-based rectified-flow framework for monocular surface-normal estimation with single-step deterministic inference. The authors quantify that VAE 8x spatial compression introduces 1.3-8.5 degrees of mean angular error even on ground-truth normals, with edge error up to 2.8x the global error. The method adds geometry-aware pixel-space losses and an RGB-guided Geometric Refinement Module to correct boundary-localized decoding errors. It matches or exceeds MoGe-2 on all eight reported metrics using only 1.4% as many task-specific annotations, and cuts transparent-object MAE by 4.2 degrees on ClearGrasp and 3.1 degrees on ClearPose.

Hugging Face daily papers · 11d agoAI research

GPT-6 Astra appears to show a "step change" in spatial reasoning based on early benchmarks

Early StationeryBench robotics results show OpenAI's GPT-6 Astra far ahead of Ai2's MolmoAct2 at dual-arm manipulation, completing 7 of 100 tasks versus zero.

A new robotics benchmark called StationeryBench tested OpenAI's GPT-6 Astra against Ai2's MolmoAct2 on five desk-object tasks using identical dual-arm YAM robots over 200 trials. Astra fully completed 7 of 100 tasks with a median progress score of 46 out of 100, while MolmoAct2 completed zero with a median score of 12. Cornell and Google DeepMind researcher Yoav Artzi called the result a 'step change in spatial reasoning' and noted Astra approaches human-level accuracy on the unpublished REMAP benchmark. He speculated OpenAI trained the model on large amounts of 3D data such as Blender scenes, and OpenAI reportedly plans consumer robots.

The Decoder · 4d agoAI industry1

MaxKernel: Agentic Kernel Generation for TPUs

Researchers open-source MaxKernel, a multi-agent LLM system that generates and optimizes TPU kernels matching expert hand-tuned baselines on JaxBench.

MaxKernel is a multi-agent system offering three paradigms for TPU kernel development: human-in-the-loop collaborative design, a fully autonomous metric/trace-driven optimization loop, and graph-based autonomous search for global exploration. All paradigms draw on a shared pool of specialized sub-agents for planning, implementation, self-debugging, testing, and hardware profiling. Evaluated on JaxBench's 50 diverse TPU kernel tasks and real-world workloads from open-source models, it consistently matches expert hand-tuned baselines. The system is open-sourced via the AI-Hypercomputer GitHub repository.

Hugging Face daily papers · 14d agoAI tools & infra

TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

TRACE, a training-free visual token pruning framework, cuts GUI agent inference latency and memory while keeping trajectory-wide visual evidence reusable.

TRACE is a training-free framework for trajectory-robust admission and coverage-aware evidence ordering that prunes high-resolution screenshot tokens accumulated in GUI agent trajectories. It ranks visual evidence using a query-independent layout-derived interaction prior combined with instruction relevance and feature novelty, and reserves part of the budget for native tokens distributed across the screen to repair spatial coverage. A monotone KV contraction incrementally compresses retired frames into compact session state, avoiding repeated visual encoding or pruning. Experiments across six GUI benchmarks and diverse models verify effectiveness under tight budgets, with source code to be released.

Hugging Face daily papers · 8d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation

Researchers release SynthGait-19K, a synthetic video dataset with 19,272 walking videos for training gait parameter estimation models.

SynthGait-19K is a physically grounded synthetic video dataset built from 6,427 MoCap sequences of 437 subjects, yielding 19,272 walking videos with SMPL motion and annotations for six gait parameters. The authors introduce Gait2Vid, a pipeline that unifies heterogeneous MoCap recordings and synthesizes RGB videos under controllable viewpoints, validating gait events against force-platform measurements. Using the dataset they benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches, and introduce GaitXFormer as a direct RGB reference model. Findings show synthetic supervision transfers to real video, while spatial gait parameters are more sensitive to visual domain shift.

Hugging Face daily papers · 9d agoAI research

m-a-p/YuE2-3B — new model trending #30 on Hugging Face

M-A-P released YuE2-3B, an open music generation model that outperforms Suno v5 on WildSongBench and runs locally on a 24GB GPU.

The M-A-P (multimodal-art-projection) team released YuE2-3B, an open-weights music generation model that turns lyrics and a style prompt into full songs with vocals and accompaniment. It uses an AR-NAR Mixture-of-Transformers backbone with symbolic planning and flow matching through a VAE, and supports editable scores (melody and chords, including ABC notation) plus agentic editing workflows. On 192 WildSongBench prompts it reports a SongBench average of 6.9632 (best-of-8) versus 6.8721 for Suno v5, claimed as state of the art among evaluated open and proprietary models. It runs 48 kHz stereo inference locally on a single 24GB NVIDIA GPU without quantization, with companion releases including YuE2-Vae, MERT-v2 encoders, the WildSongBench dataset, and SheetSage2.

Hugging Face trending models · 7d agoModel release1

Stellar Colosseum: A Many-Agent Harness for Long-Horizon Research in Mathematics and Theoretical Computer Science

Stellar Colosseum, a many-agent harness for long-horizon math and TCS research, solves open problems and reaches 71% on TCS-Bench with Gemini models.

Stellar Colosseum is a model-agnostic harness that allocates inference across long-horizon research in mathematics and theoretical computer science, using strategy exploration, a readiness gate, section-level decomposition, and verifier feedback routing. Integrated into Google Antigravity's Teamwork framework as the Long Proof pattern, it obtains new results on open problems from FOCS and JMLR papers using Gemini 3.1 Pro. On TCS-Bench it achieves 71.0% accuracy with Gemini 3.1 Pro and Gemini 3.7 Flash, and a Codeforces evaluation with Gemini 3.1 Pro solves 218 of 222 problems.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

3D Point Splatting for mmWave Radar Novel View Synthesis

Researchers propose 3DPS, a differentiable point renderer for mmWave radar novel view synthesis that outperforms optical-NVS baselines by 1.7x-5.2x.

The paper introduces 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived from the solid-angle form of the radar equation with ITU-R P.2040 material models and complex phasor splatting. On six outdoor ColoRadar scenes it reaches 0.587 mean Pearson correlation on held-out range-azimuth images, between 1.7x and 5.2x the RadarSplat, Radar Fields, and DART baselines. The same optimized scene produces ADC, complex range profile, and RA outputs via standard FFT pipelines, and training takes about 3 minutes per scene on an RTX 4090.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

Robots are waiting for a ChatGPT moment: Nvidia’s Les Karpas explains why at TechCrunch Disrupt 2026

NVIDIA Inception's Les Karpas will discuss at TechCrunch Disrupt 2026 why robotics lacks a ChatGPT moment, citing missing internet-scale physical AI datasets.

NVIDIA Inception's Global Head of Physical AI, Les Karpas, will speak on the Real World AI Stage at TechCrunch Disrupt 2026, held October 13-15 at San Francisco's Moscone West. His core argument is that general-purpose robots lack an internet-wide dataset for physical AI, unlike language models from OpenAI and Anthropic. Founders from Shield AI, Colossal Biosciences, FieldAI, and Foxglove will join related sessions.

TechCrunch · AI · 6h agoAI industry

MAxBench: A Multinomial Concept Recovery Benchmark

MAxBench evaluates multinomial concept recovery methods, finding affine subspaces steer most reliably but none consistently beats prompting.

MAxBench is a geometry-agnostic evaluation framework for multinomial concept representations in language models, based on sampling from recovered concept representations. It compares 10 localization methods covering 5 geometry types across 6 concepts and 4 models. Findings show affine subspaces steer more reliably than rank-one or linear subspaces due to better non-zero offsets, manifold steering is competitive where applicable, and no method consistently outperforms prompting.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory robotic benchmark with 280 task variants exposing VLA model weaknesses in spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, spanning fine-grained spatial reasoning and long-horizon procedural planning. It covers 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments. Experiments on representative VLA models show current systems struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

PACE: Perceived-Latency-Aware Cascading Service Routing and Filler Control for QoE-Efficient Retrieval-Augmented Dialogue Serving

PACE cuts perceived latency in retrieval-augmented dialogue serving via cascading routing and filler control, reaching 0.41s P95 under load.

PACE is a serving framework for retrieval-augmented dialogue that optimizes Perceived Time-to-First-Response (PTFR) under quality and cost constraints. It combines a load-adaptive cascading router, a joint path-filler controller, and volatility-aware cache admission, deployed on a humanoid-robot sales service. On 75k CarQA requests, the cascade halved pure-LLM P95 PTFR (0.29s vs 0.53s) and the adaptive controller reached 0.41s P95, 2.4x better than RAG at high load; filler calls dropped 94% and stale answers fell from 86% to 0%.

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

Expert-Space Exploration in MoE Reinforcement Learning

ESRL explores MoE expert-routing space during RL, lifting Qwen3-30B-A3B Pass@1 by 3.2 points over GRPO at no extra cost.

ESRL (Expert-Space Exploration Reinforcement Learning) is an architecture-aware framework that treats expert routing in Mixture-of-Experts models as an additional source of rollout diversity. It preserves high-confidence experts as anchors, restricts stochastic routing to a plausible candidate pool, adapts perturbation strength to router entropy, and replays recorded expert paths during policy optimization. ESRL achieves the best performance across top-K, top-1, and shared-expert routing backbones on mathematics, science, and code tasks; on Qwen3-30B-A3B it improves average Pass@1 and Pass@8 over GRPO by 3.2 and 4.5 percentage points respectively, without additional sampling or compute.