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Fortunate Recall: Ontology-Driven Memory Lifecycle Management for Persistent Coherence in LLMs

Fortunate Recall introduces ontology-based lifecycle policies for LLM memory, cutting confabulation roughly in half (e.g., 45.1% to 22.4%) versus Mem0.

Fortunate Recall (FR) is a composable policy layer that classifies personal facts into a 10+1 behavioral ontology and applies category-specific lifecycle rules including differential temporal decay, slot-key supersession, event-time validity, and retrieval routing. FR-Bank scores 76.9% on the new 516-question LifecycleBench, ahead of Mem0, A-MEM, Memory-R1, and MemoryOS (61%-70.5%), and 75.2% on LongMemEval-S. End-to-end, confabulation drops from Mem0's 45.1% to 22.4% over answered queries, with the ranking replicating on open-weight Kimi K2.5 and transferring to the independent BEAM benchmark (46.8% vs 32.9%).

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

AI for Games in the Foundation Model Era

Survey organizes foundation-model AI for games into six roles and analyzes which capabilities transfer across playing, design, building, runtime adaptation, and testing.

A survey maps foundation-model and learned world-model research across the game lifecycle into six roles: playing/acting, modeling players and games, designing games, building/maintaining games, runtime generation/adaptation, and testing/evaluation. The authors identify cross-role connections such as trajectories training world models and design specifications driving executable implementations. Control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing, while persistent state, repeated revision, validated player modeling, and automated testing remain less established.

Hugging Face daily papers · 2d agoAI research1