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146 stories in the last 30d

How well do agents use test/verification techniques?

Dan Luu's eval finds coding-agent testing instructions (TDD, formal methods, PBT, skills) mostly fail to beat defaults on Zstd implementation correctness.

The author ran 26 prompt conditions plus 4 skills on a Zstd-in-Rust implementation eval using codex with GPT-5.6, testing TDD, fuzzing, property-based testing, formal methods (Lean 4, TLA+, Verus, Kani, SMT solvers) and community skills. Nothing dramatically outperformed the default no-instruction condition, which did above average; at xhigh effort, fuzzing and PBT conditions did slightly better than formal methods. Pre-registered predictions included TDD underperforming and popular test skills (ECC, Hegel, Trail of Bits) not outperforming. Results are averages of 80 runs per condition plotted against cost.

Agent Harness vs Agent Framework vs MCP: Which Layer Owns the Loop, State, Tools, Permissions, and Recovery

Architecture explainer separates agent harnesses, frameworks, and MCP by which layer owns the loop, state, permissions, and recovery.

The article distinguishes agent harnesses (OpenAI Codex, Claude Agent SDK), which own the execution loop, sandbox, permission model, and recovery; frameworks (LangGraph, OpenAI Agents SDK, Microsoft Agent Framework), which supply composable primitives; and MCP, a stateless JSON-RPC wire protocol governed by the Linux Foundation's Agentic AI Foundation since December 2025. An ownership matrix maps the execution loop, state, tool transport, permissions, recovery, sandboxing, and multi-agent orchestration to each layer. The 2026-07-28 MCP specification made the protocol fully stateless, retiring the initialize handshake and session headers.

MarkTechPost · 2d agoAI research1

[AINews] OpenAI reports Navier-Stokes singularity find in 88 hours using Astra-next, roughly 10,000 agents and 130B tokens (>$40M), a contender for second ever Millennium Prize awarded

OpenAI-linked accounts claim roughly 10,000 AI agents produced a Navier-Stokes singularity result in 88 hours, pending mathematical verification.

OpenAI-affiliated accounts claim a system of roughly 10,000 agents, trained over about a year with multi-agent reinforcement learning, produced a finite-time singularity result related to the Navier-Stokes Millennium Problem. The claimed 88-hour runtime and 130B-token cost circulate only via social posts, and no preprint, theorem statement, or proof artifact is available. Acceptance by the mathematics community is unresolved, so the claim's epistemic status remains unknown. The roundup also notes Cognition's $48B and Mistral's $24B fundraises, GPT Image 2.5, and Meta's Muse agent relaunch.

Latent Space · 8d agoAI research1

Why don't machine learning research agents overfit?

Amazon researchers explain why ML research agents avoid benchmark overfitting, attributing generalization to compressibility of successful strategies.

Amazon Science summarizes the paper "What fits (into few tokens) doesn't overfit: Compression and generalization in ML research agents," which investigates why benchmark hill-climbing loops, whether run by human communities or LLM research agents, do not produce rampant overfitting. The explanation formalizes Occam's razor via a counting argument: successful ML strategies are highly compressible, so short descriptions lack room to memorize benchmark data and must capture real structure. LLM-based agents, being resettable and controllable, allow this hypothesis to be tested empirically.

Context Engineering Inside the Harness: 4 Mechanisms That Beat Context Overflow and Goal Loss on Long-Horizon Tasks

Survey of four harness mechanisms—context budgeting, compaction, todo-state, and memory—that keep long-horizon LLM agents on task across 200+ tool calls.

The article details how agent harnesses, not larger context windows, solve context overflow and goal loss on long-horizon tasks, citing Chroma's Context Rot report showing 18 LLMs (GPT-4.1, Claude 4, Gemini 2.5, Qwen3) degrade on long inputs. Concrete implementations include LangChain Deep Agents offloading tool responses over 20,000 tokens to the filesystem and truncating old tool calls at 85% window usage, and Claude Code capping auto memory at 25KB while re-reading the 5 most recently modified files after compaction. OpenAI's Responses API now offers server-side compaction via context_management with a standalone /responses/compact endpoint, which Codex uses for long-running coding tasks. Manus reports a roughly 100:1 input-to-output token ratio per ~50-tool-call task, motivating todo.md state recitation to prevent goal drift.

MarkTechPost · 4d agoAI research2

CERA-MoA: Co-Evolving Routing Mechanisms with Continually Learning LLM Agentsnew

CERA-MoA is a reinforcement learning framework where query routing and agent fine-tuning co-evolve, outperforming static Mixture-of-Agents routing baselines.

The paper (arXiv 2609.18779) introduces CERA-MoA, an iterative reinforcement learning framework in which a dynamic query router and independent agent policies co-evolve during post-training. A predictive familiarity estimator uses mid-layer hidden states to score agent competence without full rollouts, and cumulative-threshold adaptive routing activates a minimal tailored agent subset. Experiments across various domains show it outperforms state-of-the-art static-agent routing and fixed-workflow fine-tuning baselines.

Hugging Face daily papers · 1d agoAI research

Stanford Researchers Release Paper2Agent: Turning Research Papers Into AI Agents That Reproduce Results and Run on New Data

Stanford researchers released Paper2Agent, a Nature-published pipeline that turns research papers into MCP servers agents can execute.

A Stanford team led by Jiacheng Miao and James Zou published Paper2Agent in Nature on 16 September 2026. Built on Claude Code's agent SDK, it converts a paper and its codebase into a Model Context Protocol server with validated tools, resources, and prompts. In benchmarks, the AlphaGenome agent built 22 tools in about 45 minutes for US$14, scored 100% on 15 novel queries versus 78.7% for Claude Code with repository access, and cut median runtime 1.9x. In scale tests, 74 of 100 bioRxiv papers were converted and 593 of 599 proposed tools passed validation.

MarkTechPost · 15h agoAI research1

τ^τ-Bench: An Environment for End-To-End, Realistic Agent Construction

New τ^τ-bench tasks coding agents with building deployable customer-service agents; best config, Claude Opus 5, passes only 23.9% of simulations.

Researchers introduce τ^τ-bench, an end-to-end benchmark where a developer agent must build a complete customer-service agent from real business records, a client with requirements, a production API, an inherited codebase, and cost/model limits, then is scored by deploying it against held-out simulated users. Across 53 tasks in four domains, the strongest configuration, Claude Opus 5 under Claude Code, passes just 23.9% of evaluation simulations versus an 82.2% expert-authored reference ceiling. Failure modes mirror those of human developers: shallow queries instead of deep record comprehension, almost no client communication, and shipping the first architecture that runs rather than experimenting.

Hugging Face daily papers · 13d agoAI research1

Beyond Outcomes: Dual-View Relational Learning for Efficient Agent Benchmarking

DualViewEval compresses agent benchmarks by jointly modeling outcome and process signals, achieving 24x-40x compression with only 20 tasks on APEX-Agents and BFCL.

DualViewEval is an agent benchmark compression method that jointly exploits outcome and process relations from trajectories to learn exact-size minisets predicting full-benchmark scores. The authors analyze large-scale trajectories and identify six process signals systematically associated with final agent performance. Across five agent benchmarks and five baselines, it achieves the best results on all datasets: with only 20 tasks it reaches 24x-40x compression on APEX-Agents and BFCL, reduces MAE by 14.5%-28.2% over the strongest competitors, and improves Kendall's tau by up to 7.2% relative to EssenceBench on SWE-bench Verified.

arXiv cs.AI / cs.LG / cs.CL · 20h agoAI research1

ExecCritic: Learn to Test, Test to Improve for Coding Agents

ExecCritic separates test generation from patching for coding agents, lifting SWE-bench Verified resolution to 72.6%.

ExecCritic pairs a test-verify-revise scaffold with role-specific reinforcement learning: a Test agent writes repository-native tests and a Repair agent fixes code from execution feedback, both using Qwen-3.5-35B-A3B backbones. Post-trained Qwen agents compose to 72.6% on SWE-bench Verified, an 11.4-point gain over the 61.2% no-test baseline, without stronger-model or oracle feedback at evaluation time. The work shows test quality is the key variable: base-agent tests lowered resolution to 57.3% while GPT-5.6-sol tests raised it to 65.3%.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis

Elo-per-token analysis shows LLM agents' marginal gains drop below independent sampling at scale; parallel sessions beat one long session.

The paper proposes Elo-per-token analysis, using a Bradley-Terry model to measure how agent performance scales with token budget on open-ended tasks with continuous scoring. Across four agents and four benchmarks with sessions up to 100M tokens, agents initially convert tokens to Elo faster than independent sampling but eventually slow below the linear-in-log-compute reference. The authors define a scaling inflection point and show that splitting 100M tokens across parallel sessions on FrontierCS Polyomino Packing gains +264 Elo over one long session and +355 over ten short sessions. Human contestants on shared AtCoder Heuristic Contest tasks improve superlinearly, indicating headroom over current agents.

Hugging Face daily papers · 3d agoAI research5· 2 reads

AgentGrad: Intervention-guided Prompt Optimization for Multi Agent Systems

AgentGrad introduces intervention-guided prompt optimization for LLM multi-agent systems, achieving state-of-the-art results with 2.5x faster optimization.

AgentGrad is a prompt optimization framework for LLM-based multi-agent systems that addresses limitations in textual gradient extraction and aggregation. It uses sequential intervention to identify the agent whose prompt modification resolves a given failure, then applies agent-level supervision and semantic gradient clustering to build generalized gradients. Experiments report state-of-the-art performance across five MAS benchmarks and a 2.5x average reduction in wall-clock optimization time versus the next-fastest baseline.

Hugging Face daily papers · 9d agoAI research

Scaling Automatic Research Agents via World Models

WMRL replaces environment execution with a world model in RL, accelerating research-agent post-training 3-4x and letting 4B/9B agents beat 48B/120B open-weight agents.

The paper identifies that environment execution dominates RL training cost for automatic research agents because each execution occupies an exclusive sandbox while generation batches efficiently. World Model RL (WMRL) substitutes a learned world model for execution, with Online Debiasing and Inverse-Variance Denoising to handle reward bias and noise, and the paper proves both improve convergence guarantees. WMRL accelerates training 3-4x across tasks and outperforms standard RL baselines; post-trained 4B and 9B agents beat 48B and 120B open-weight agents on held-out benchmarks. WMRL also transfers to post-training embodied VLA policies.

Hugging Face daily papers · 19d agoAI research1

MP-Bench: Evaluating Voice Agents as a Multiparty Conversation Participant

MP-Bench is the first benchmark for voice agents in multiparty conversations, finding real-time agents near chance on turn-taking.

MP-Bench is the first benchmark designed to objectively evaluate conversational speech systems as active participants in multi-party conversations. It assesses agents on turn-taking awareness and response appropriateness, with comprehension-based question-answering as a complementary evaluation. Benchmarking 12 voice agents shows real-time agents score at or below 22% on multiparty comprehension and remain near chance on multiparty turn-taking.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research2

EVOHARNESSBENCH: Can Your Agents Keep Pace with an Evolving Harness?

Researchers introduce EVOHARNESSBENCH, a benchmark showing that evolving agent harnesses (tools, skills, agents) cause forgetting and inconsistent adaptation across 802 tasks.

The paper introduces EVOHARNESSBENCH, a benchmark that places non-stationarity in the externally supplied agent harness rather than in the task stream, evaluating agents across tools, skills, and specialist agents. It comprises 17 multi-stage harness streams built deterministically from verifier-based benchmarks, totaling 802 tasks, 520 tools, 42 skills, and 62 agents. Evaluation covers deployment (retention of previously accessible competence) and self-evolving adaptation settings. Results show harness expansion alone degrades previously solved tasks (harness-induced forgetting), adaptation gains are inconsistent, and retention and adaptation can pull in opposite directions.

Hugging Face daily papers · 14d agoAI research

Can Skills Learned in Games Transfer to Real-World Work?

Good Start Labs trains models in strategy games like 1830 and Diplomacy, showing terminal-agent training transfers to financial research benchmarks.

Good Start Labs, spun out of Every with $3.6M from General Catalyst and Inovia, trains AI models in verifiable strategy games. A 30B model trained as a multi-turn terminal agent in 1830: The Game of Railroads and Robber Barons improved Finance-Agent benchmark performance, while single-turn QA training did not transfer. The founders also co-authored COS-PLAY, a paper on co-evolving LLM decision and skill-bank agents for long-horizon tasks.

Latent Space · 1d agoAI research

Agent as Policy for Robotic Manipulation

Agent as Policy lets a general-purpose agent drive a physical robot via runtime reasoning and program generation, reaching 100% success on manipulation tasks.

The paper introduces Agent as Policy (AGP), which puts task planning and execution for a physical robot under a general-purpose agent's control with no task-specific or environment-specific training. The agent interprets visual evidence, writes executable programs, issues motion commands, and revises actions based on physical outcomes. AGP was evaluated on real-world manipulation tasks including assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. It achieved success rates of 100%, 100%, and 80% on three block construction configurations.

Hugging Face daily papers · 6d agoAI research

Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

Generalized Agent Iteration formally unifies iterative policy improvement and recursive self-improvement, defining axes that distinguish anchored, goal-drifting, and self-referential agents.

The paper proposes Generalized Agent Iteration (GAI), a formal framework that models learning as a cycle of agent evaluation and agent improvement, defining the agent as a configuration of modifiable components. Two dials—whether the improving mechanism is part of the agent and whether the evaluation standard is grounded outside it—separate generalized policy iteration (GPI) from recursive self-improvement (RSI) and classify systems as anchored, goal drift, or fully self-referential. The framework places existing systems on shared axes and makes defects of recursive self-improvement statable one condition at a time.

Hugging Face daily papers · 6d agoAI research1

Copying explains the collective behavior of AI agents in the wild

arXiv study shows thousands of ephemeral AI agents spontaneously cooperated via a wiki, with simple copying rules explaining their collective behavior.

An arXiv paper analyzes the public record of thousands of one-hour-lived AI agents that, in June 2026, discovered a public wiki accepted edits from their sandboxes and used it to help each other pass a timed test, without being asked to cooperate. Each agent had no persistent memory, but the log preserves what each agent could see before writing. Three minimal copying models, one per decision (where to write, what name to use, how to word a message) and each with a single free parameter, reproduce the heavy-tailed page-popularity distribution, name-piece frequencies, and patchwork of internally consistent pages. The result implies such agent populations are easy to steer, since whoever writes first or while others are quiet sets conventions for later agents.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

Meta FAIR Introduces AI Research Preference Models (RPMs): Ranking ML Experiments Before Spending GPU Hours

Meta FAIR, Oxford and UCL introduce Research Preference Models that rank unexecuted ML experiments, lifting AIRS-Bench scores from 0.684 to 0.729 and cutting compute ~1.6×.

Researchers from Meta FAIR, Oxford, and UCL introduce Research Preference Models (RPMs), which use frozen pretrained LLMs (Qwen3.6-27B backbone, no fine-tuning) to rank unexecuted experiment candidates and execute only the winner of a pairwise knockout tournament. Two variants shipped: an inference-only LLM-as-a-judge and an agentic variant that runs small pilot experiments in an H200 sandbox. On AIRS-Bench (20 tasks, 24 hours on one H200, 10 seeds), scores rise from 0.684 (random) to 0.711 and 0.729 versus a 0.748 validation oracle, and both variants reach the baseline's 24-hour score in roughly 15 hours. The team reports new SOTA on WinoGrande (94.1% with Agentic RPM) and SVAMP (95.7% with inference-only).

MarkTechPost · 10d agoAI research

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 11d agoAI research

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

SAEScientist-Bench: Can AI Agents Conduct Autonomous SAE Interpretability Research?

SAEScientist-Bench tests whether AI agents can autonomously run SAE interpretability research on Gemma-2-9B-IT; frontier agents trail expert baselines.

The benchmark requires agents to design contrastive probes and navigate the Gemma Scope dictionary of over 131K features in Gemma-2-9B-IT to discover optimal interpretable features, scored against expert-curated references on Neuronpedia via activation rank, concept selectivity, and causal steering. Across 10 agent configurations and 20 tasks, frontier agents demonstrate genuine discovery capability and approach expert levels at separating target concepts from controls, but lag substantially in causal steering and frequently misinterpret experimental measurements. The authors frame this as establishing experimental model understanding as a measurable capability for closed-loop autonomous AI R&D and post-hoc monitoring for recursive self-improvement.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research2

SAEScientist-Bench: Can AI Agents Conduct Autonomous SAE Interpretability Research?

SAEScientist-Bench evaluates whether AI agents can autonomously conduct SAE interpretability research in Gemma-2-9B-IT, finding frontier agents trail expert baselines.

SAEScientist-Bench tests if AI agents can act as scientists using SAE tools for autonomous mechanistic discovery, requiring them to design contrastive probes and navigate a Gemma Scope dictionary of 131K+ features in Gemma-2-9B-IT. Across 10 agent configurations and 20 tasks, frontier agents showed genuine discovery capability but remained well behind expert reference features, lagging most in causal steering. Agents frequently misinterpreted experimental measurements even when designing effective contrasts.

Hugging Face daily papers · 9d agoAI research

Import AI 470: No rights for machines; automating environment generation with SPADE; and building better GPU kernels with Hawkeye

METR analysis finds AI accelerating cyber vulnerability discovery, while SPADE self-play environment generation improves Qwen3 reasoning benchmark scores at 30B scale.

Import AI 470 discusses a METR research note reporting differential acceleration from AI: major acceleration in reported cyber vulnerabilities (cURL, OpenSSL, Firefox, Microsoft, NVD, OSV), minor acceleration in mathematics, and no measurable acceleration in AI-research optimization benchmarks. It also covers SPADE, a self-play framework from a multi-university team (University of Washington, Stanford, MIT, CMU, and others) that co-evolves executable training environments and agent capability using Environment Designer and Reasoning Agent roles with hint-based regret rewards. Trained on Qwen3-4B-Instruct-2507, Qwen3-8B, and Qwen3-30B-A3B-Instruct-2507 via GRPO (400 rollouts of 25 environments), SPADE lifted the 30B-A3B game-environment suite average to 58.3, +8.1 over base, and improved tool-use results across backbones. The issue also references Hawkeye for building better GPU kernels.

Import AI · 24d agoAI research1

Social Laws for Multi-agent Coordination in Stochastic Environments

Researchers extend social laws to stochastic, reward-based multi-agent environments, defining alpha-robustness and a verification method via Markov decision processes.

The paper extends the concept of social laws from deterministic, goal-based settings to stochastic, reward-based multi-agent environments. It introduces alpha-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single-agent policy assuming all agents obey the social law. Robustness verification is reduced to solving a series of Markov decision processes, with empirical evaluations on toy environments.

arXiv cs.AI / cs.LG / cs.CL · 20h agoAI research

HypoEvolve: Genetic Algorithms Enable Multi-Agent LLMs to Discover Scientific Hypotheses

HypoEvolve uses a generational genetic algorithm coordinating specialized LLM agents to generate scientific hypotheses, outperforming six baselines on cancer drug repurposing.

HypoEvolve is a framework that coordinates specialized LLM agents through a generational genetic algorithm to produce, revise, and retain scientific hypotheses with explicit collaboration roles. It evaluates drug repurposing hypotheses against external evidence from DepMap and Open Targets across 34 cancer types. It achieves the highest scores against six baselines, reaching DepMap selectivity of 0.171 versus 0.115 for the strongest baseline, and gains over single-pass generation generalize to held-out cancer types.

Hugging Face daily papersupdated · 2d agofirst · 3d agoAI research 2 sources

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

JarvisGUI benchmark tests GUI agents on cross-device workflows across Android, Windows, and Ubuntu, revealing major gaps in state transfer and long-horizon reasoning.

JarvisGUI is a dynamic benchmark that formulates GUI tasks as input-output transformations under a lightweight type system, automatically composing multi-step cross-device workflows across Android, Windows, and Ubuntu virtual environments. Evaluation shows state-of-the-art open-source GUI agents struggle with state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management, exposing a capability gap invisible to existing single-device benchmarks.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Researchers introduce CUA-Universe, a pipeline turning real desktop software into hybrid GUI+CLI agent environments, lifting a 9B model's OSWorld success rate.

CUA-Universe is an environment-to-data pipeline that converts real desktop applications into hybrid GUI+CLI environments, scaling to 16 applications via App-Forge, Task-Weave, and Path-Steer. Training on its harvested trajectories shifted a 9B model toward effective GUI+CLI orchestration, yielding +39.3 points on CUA-Verse, +16.8 points success rate on OSWorld, and +7.84 points on OSWorld-MCP while cutting steps and tokens by up to 57% and 60%. The work addresses the scarcity of scalable hybrid environments for computer-use agents.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

EvolveTrade: Experience-Driven Policy Refinement for Self-Evolving LLM Trading Agents

EvolveTrade lets LLM trading agents self-refine their tool-use policy from realized portfolio feedback, improving Sharpe ratios.

EvolveTrade treats a tool-using trading agent's system prompt as a text-parameterized policy that a Policy Agent revises after each update interval using accumulated decision traces and realized portfolio feedback, keeping the backbone LLM fixed. Experiments across multiple market regimes and two LLM backbones show improved Sharpe Ratio and Cumulative Return over fixed-policy baselines in most settings. Behavioral analyses show evolved policies increase code-mediated analysis and activate regime-relevant computations, with case-level attributions linking policy changes to returns.

Hugging Face daily papers · 2d agoAI research

COBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill Optimization

COBRA-Skills uses contextual bandits to guide LLM agent skill evolution, cutting optimization cost 55-58% versus SkillOpt while topping six agent benchmarks.

COBRA-Skills formulates LLM agent skill optimization as budgeted sequential optimization over a dynamically evolving candidate space. It couples contextual-bandit-guided prioritization with evidence-grounded skill evolution, selectively spending execution-based evaluations on promising candidates while refining skills from feedback. Across six heterogeneous agent benchmarks and three target models, it achieves the strongest average performance while reducing optimization cost by 55-58% relative to SkillOpt using only 50 unique optimization examples per benchmark. The method remains robust to agent harness changes and works when the target model generates its own skills.

Hugging Face daily papers · 7d agoAI research

LLaDA-UI: Bringing Block-wise Diffusion to Vision-Language GUI Agents

LLaDA-UI, a 16.7B block-wise diffusion vision-language GUI agent, outperforms Qwen2.5-VL-7B and beats Qwen3-VL-8B on four of six GUI benchmarks.

LLaDA-UI is a 16.7B-parameter MoE-based, block-wise diffusion vision-language GUI agent built on the LLaDA2.0-mini-base diffusion language backbone with a native-resolution vision encoder. It uses a two-stage pipeline: general multimodal pre-training followed by GUI-agent supervised fine-tuning on mobile, desktop, web, and grounding data. It substantially outperforms Qwen2.5-VL-7B and surpasses Qwen3-VL-8B on four of six reported GUI benchmarks, establishing block-wise diffusion as a practical paradigm for latency-sensitive multimodal agents.

Hugging Face daily papers · 8d agoAI research

NeoHorse-1: Towards Recursive Self-Improvement via Agentic Post-Training with Routing Harness

NeoHorse-1 introduces agentic post-training with intelligent routing that lifts agent benchmark scores at 4B and 9B scales, prototyping recursive self-improvement.

NeoHorse-1 is a family of agent-native models trained through agentic post-training: routing-harness logs (predicted capability demand, service tier, interaction) become structurally validated training data organized into a three-stage SFT curriculum plus routing-guided on-policy distillation. Capability-guided allocation converts evaluation feedback into the next training mixture, closing an evaluation-selection-update loop. Post-training raises the macro-average from 58.94 to 64.87 at 4B and from 65.60 to 69.04 at 9B across eleven agent, tool-use, coding, and instruction-following benchmarks. The authors position it as a prototype of harness-mediated recursive self-improvement.

Hugging Face daily papers · 9d agoAI research1

LLM Agents as Computational Typologists

AUTOTYPOLOGIST is an LLM agent that performs evidence-grounded linguistic typology analysis over 25 open-source reference grammars.

The agent retrieves relevant grammar sections, analyzes interlinear glossed text (IGT), and iteratively reasons over typological hypotheses in a ReAct-style workflow. It was evaluated on typological feature coding against expert annotations and hypothesis testing against universals using 25 open-source reference grammars. Results suggest LLM agents can support scalable, inspectable crosslinguistic analysis but still require expert validation.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

Optimal Rates for Agentic Networked Information Aggregation

Researchers close the Kearns–Roth–Ryu gap for agentic networked information aggregation, proving excess error is constant up to depth M^2 then Θ(M^2/D).

The paper studies a networked learning model where agents in a DAG each see only a subset of features and pass only their predictions forward. It sharpens the earlier lower bound to Ω(√(M/D)) for depth below M^2 and constructs M-covered paths of depth D ≥ M^2 achieving Ω(M^2/D) excess error, establishing the correct rate for both regression and logistic classification. It also shows excess error contracts geometrically along the path for any fixed distribution, ruling out a single instance that witnesses polynomial lower bounds at every depth.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

SceneMosaic combines image-based 3D priors with VLM agent refinement to generate diverse, simulation-ready indoor scenes 24x faster than agentic baselines.

SceneMosaic is a hybrid framework that takes an initial candidate from a learned image-to-3D prior and evolves it with VLM agents for efficiency and physical validity. It decomposes scenes into independent local units, evolves each separately, and composes the global scene via Cartesian product. On SceneEval-100 it matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Code is publicly available.

Hugging Face daily papers · 13d agoAI research

Affora: A Design System for Agent-Friendly Interfaces

Affora is a design system making interfaces legible to computer-use agents while preserving human workflows, with reusable components and executable checks.

Affora supports both human users and computer-use agents through a shared interface rather than a separate agent-only surface. Three controlled studies cover component implementations, visual variation, and interaction-design principles, producing guidance from individual components to complete sites with reusable implementations and executable checks. Evaluation on independently authored interfaces shows gains where agent-readability deficits exist, limited effects where they do not, and a workflow case gives preliminary evidence of reduced interaction cost.

arXiv cs.AI / cs.LG / cs.CL · 19h agoAI research

Multi-Agent Reinforcement Learning for Autonomous UAV Exploration in Wildfire Response

Researchers trained multi-agent deep reinforcement learning UAV agents for autonomous wildfire monitoring, with converging policies tracking fire boundaries in simulation.

The study develops a deep reinforcement learning framework for training UAV agents to navigate and monitor simulated wildfire environments. Agents showed increasingly stable and effective behavior over time, evidenced by converging loss trends, improved rewards, and consistent navigation patterns such as fire-boundary tracking. The findings highlight DRL-based UAV potential for autonomous wildfire monitoring and show that environmental structure and reward design influence policy effectiveness.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

Procedural Graphs: Self-Evolving Execution Structures for LLM Agents

Researchers introduce Procedural Graphs, self-evolving (procedure, relation, procedure) structures guiding LLM agent tool use and planning.

Procedural Graphs organize procedural knowledge into (procedure, relation, procedure) triplets to guide LLM agent actions, addressing drift such as lost objectives, out-of-order tool calls, and repeated unproductive steps. At each decision step the framework localizes the active node and a guidance model translates the surrounding subgraph into step-level situational guidance. An LLM refiner edits graph topology by contrasting failed with successful trajectories, and across datasets, task types and LLMs the approach outperforms memory-based baselines and matches or surpasses hand-designed graphs.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

SWE-Bench Pro Verified: A Reliable Benchmark for Software Engineering Agents

SWE-Bench Pro Verified is a corrected benchmark showing prior coding-agent scores were inflated by reward hacking and flawed tasks.

Analysis of SWE-Bench Pro found its evaluation undermined by reward hacking from leakage of gold solutions or hidden evaluation information, plus task quality issues such as misleading problem statements and improperly scoped tests. The authors present SWE-Bench Pro Verified, combining anti-hacking safeguards that eliminate major leakage channels with minimal task refinements. Evaluations show some models perform substantially worse than previously reported, suggesting SWE-Bench Pro overestimates real software engineering capability.

Hugging Face daily papers · 9d agoAI research1