NVIDIA Open-Sources OSMO: One YAML Orchestrates Physical AI Training, Simulation, and Robot Testing
NVIDIA open-sourced OSMO, a Kubernetes-native YAML orchestrator running physical-AI training, simulation, and robot testing across mixed GPU tiers.
OSMO (Apache-2.0, latest release 6.3.1) lets teams describe training, simulation, and hardware-in-the-loop pipelines in a single YAML and routes tasks across datacenter GPUs (GB200), workstation RTX hardware, and edge devices like Jetson AGX Thor. It ships Helm charts and containers on NGC, uses the KAI Scheduler with NVLink topology-aware placement, and includes RBAC, OAuth2, and TLS termination. NVIDIA says it is battle-tested on GR00T, Isaac Lab, Isaac Sim, and Isaac ROS, and integrates with Claude Code, OpenAI Codex, and Cursor agents.
Miles v0.1: Production-Level Post-Training
Radix Ark open-sources Miles v0.1, a full-stack RL post-training framework demonstrated with asynchronous agentic RL on GLM-5.2 744B-A40B across 64 GB300 GPUs.
Miles v0.1 is a full-stack, open-source system for frontier-scale reinforcement-learning post-training, built on slime with rollout engines on SGLang and trainers supporting NVIDIA Megatron-LM and PyTorch FSDP backends plus three weight-synchronization transports. It supports full-parameter RL, LoRA RL, on-policy distillation, supervised fine-tuning, true-on-policy rollout-training alignment, and extends to diffusion models. The end-to-end case study ran fully asynchronous agentic RL on GLM-5.2 744B-A40B for terminal-use coding tasks on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. The code is open-sourced on GitHub.