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Smart search ranks by meaning as well as keywords (one row per story, last 45 days).

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papersupdated · 5d agofirst · 6d agoAI research 2 sources1

Threat actors are giving AI agents a bigger role in cyberattacks

Google Threat Intelligence's Q3 2026 tracker shows threat actors using AI agents for autonomous credential harvesting, including a six-hour campaign compromising thousands of credentials.

Google Threat Intelligence Group's Q3 2026 AI Threat Tracker, based on Mandiant incident response and platform telemetry, documents adversaries shifting toward AI-driven multi-step attack workflows. Mandiant investigated a financially motivated actor that compromised cloud infrastructure and used an AI coding chatbot plus agent instructions to run vulnerability scanning, troubleshooting, and IP rotation autonomously, harvesting thousands of third-party credentials in under six hours; an exposed 'Recon' C2 server held over 23,800 harvested secrets including cloud and AI API keys. Separately, two PRC-nexus espionage actors experimented with Gemini, Claude, and Codex to build automated penetration testing and exploitation frameworks, with Shai-Hulud used for C2 and credential harvesting. GTIG says no fully autonomous attack pipelines have yet been observed in the wild.

Help Net Security · 8d agoThreat actor 2 sources

Canadian Start-up smartARM Uses AI to Create Intuitive Bionic Prosthetics

Toronto startup smartARM built a bionic prosthetic arm using Meta's DINOv2 vision model and AI glasses to automatically select grips for objects.

Toronto-based smartARM developed a vision-first bionic arm that uses a palm-embedded camera and Meta's open-source DINOv2 model to recognize objects from a few reference photos and automatically select suitable grips. It integrates Meta AI Glasses and the Meta Wearables Device Access Toolkit for additional egocentric context, letting users add new objects via a phone app. The arm adapts to new objects almost instantly instead of the weeks previously required, and is used by former NFL player Shaquem Griffin.

Meta Newsroomupdated · 20h agofirst · 21h agoAI industry 2 sources

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 3d agoAI research1

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Researchers introduce EmbodiedSkills, a framework treating VLA skill decisions as verified execution proposals, reaching 86.2% success on RoboTwin 2.0.

The EmbodiedSkills framework treats each vision-language-action skill decision as an execution proposal, checking prerequisites before execution and verifying outcomes afterward via a shared executable-skill interface. It connects high-level skill selection, bounded low-level VLA execution and post-action verification in a single agent loop, and logs structured trajectories for supervision and optional online adaptation. Instantiated with Qwen3-VL and OpenPI/pi0.5, task-adapted policies achieve 86.20% average success across 50 RoboTwin 2.0 tasks and 97.40% across the four LIBERO suites, with 12.5% on memory-dependent RMBench tasks.

Hugging Face daily papers · 16d agoAI research1

TokenRhythm/NeoHorse-1-4B — new model trending #30 on Hugging Face

TokenRhythm releases NeoHorse-1-4B, an Apache-2.0 agentic fine-tune of Qwen3.5-4B claiming +5.93 benchmark macro-average gain.

NeoHorse-1-4B is a roughly 4B-parameter text-only causal language model post-trained by TokenRhythm from Qwen/Qwen3.5-4B for agent harnesses, tool use, coding, and instruction following. It applies routing-guided curriculum SFT and routing-guided on-policy distillation over execution trajectories as an early prototype toward recursive self-improvement (RSI). The release reports a 64.87 macro average across ten benchmarks versus 58.94 for Qwen3.5-4B (+5.93) and is distributed under Apache-2.0, trending #30 on Hugging Face.

Hugging Face trending models · 12d agoModel release1

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

OpenWAM releases an open modular stack for world-action model pretraining, plus OpenWAM-alpha trained on about 6,400 hours of egocentric and robot data.

OpenWAM is an open research stack that factorizes World-Action Model pretraining into composable infrastructure, study, and model components with unified training, inference, and evaluation. Controlled experiments distill three principles on knowledge inheritance, world-action synergy, and out-of-domain generalization gains from embodied co-training. The resulting OpenWAM-alpha, pretrained on roughly 6,400 hours of egocentric human and robot data, achieves top-tier results across eight simulation benchmarks and real-robot tests spanning single-arm, bimanual, and dexterous embodiments. The full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, is released openly.

Hugging Face daily papers · 10d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

Pelican-Sim 1.0 predicts future observations from visual context and robot actions; four-step autoregressive rollouts yield 5.67x speedup and raise policy success from 70% to 93%.

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions using a 28-dimensional unified action space valid across heterogeneous embodiments. Sparse mixture-of-experts layers reduce FVD by 6.530 versus the dense backbone, and causal adaptation with few-step distillation yields a four-step autoregressive simulator achieving a 5.67-fold speedup over the 35-step model. Trained on roughly one million real-world and simulated trajectories, PSNR improves over the strongest baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin. Downstream on RoboTwin, adding 500 generated trajectories to 50 demonstrations per task raises policy success from 70% to 93%, and policy evaluation reaches a Pearson correlation of 0.994.

Hugging Face daily papers · 7d agoAI research

The Evolution of the Agent Harness

Latent Space essay argues late-2025 agent gains came from models and harnesses maturing together, with harness logic absorbed into model weights.

The piece defines the agent harness as everything beyond model weights—tools, context, memory, guardrails—and charts its evolution from ReAct prompting (October 2022) through AutoGPT's premature autonomy, Cursor/Copilot's human-in-the-loop retreat, and Devin's roughly 15% success rate, to o1's capability overhang and Claude Code's February 2025 terminal agent with permission rules. It argues the Christmas 2025 jump cited by Transformer co-inventor Lukasz Kaiser reflected model and harness curves crossing, and that remaining harnesses will serve human attention rather than the model.

Latent Space · 26d agoAI tools & infra

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

DRG-MAPPO combines graph-based relational modeling with dynamic role assignment in multi-agent RL, reaching an 87% win rate in cooperative air combat.

The hierarchical framework uses graph attention to extract relational features among allies, enemies, and threats, with a high-level policy assigning tactical roles like leader and supporter. A low-level policy executes discrete maneuver actions conditioned on roles and graph features, plus a target-priority auxiliary task encouraging focus-fire behavior. Experiments report a state-of-the-art 87% win rate, balancing relational modeling, interpretability, and optimization stability.

Hugging Face daily papers · 7d agoAI research

Axis Robotics Releases AXIS: A Browser-Based Data Engine With 207 Robot Manipulation Tasks and 50,129 Trajectories

Axis Robotics and academic partners released AXIS, a browser-based teleoperation system yielding 207 manipulation tasks and 50,129 trajectories that lifts pi0.5 to 88.8 on LIBERO-Plus.

A team from Axis Robotics, UC Berkeley, Georgia Tech, and NTU introduced AXIS, a browser-based data engine where contributors teleoperate a simulated Franka Research 3 in a MuJoCo WebAssembly frontend while GPU backends handle task generation, training, and evaluation. The released snapshot holds 207 tasks, 50,129 episodes, and 60K+ task or scene variants from more than 70,000 community contributors. Continual pretraining of pi0.5 on AXIS data raises LIBERO-Plus performance from 83.9 to 88.8, versus 57.5 for a volume-matched RoboCasa365 control; the 2.36 TB dataset is gated for non-commercial academic use.

MarkTechPost · 9d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 6d agoAI research

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 3d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.

UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.

Hugging Face daily papers · 13d agoAI research

I tested 10 model/harness combinations on the same Three.js task

A developer benchmarked 10 model/harness combinations on a Three.js task; Qwen 3.8 27B on OpenCode scored 95.64% fastest at 8m48s.

The author ran an identical Three.js sci-fi hangar build prompt across 10 model/harness combinations and recorded score, tokens, durations, and tool errors. Qwen 3.8 27B x-high on OpenCode achieved 95.64% in 8m48s, the best fast result, while GLM 5.3 Flash Max on OpenCode scored highest at 96.89% in 20m28s. Other runs included GLM 5.3 Flash, Luna 5.6, SOL 5.6, and Astra 6.0 across Codex Open, OMP Open, OpenCode, DSH, and PTC harnesses, with scores ranging from 78.54% to 96.89%.

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

Google Open-Sources Mantis: A Modular Skills Toolkit That Lets Coding Agents Find, Reproduce and Patch Vulnerabilities

Google open-sourced Mantis, an Apache-2.0 modular skills toolkit that lets AI coding agents find, reproduce, and patch vulnerabilities with sandboxed verification.

Google released Mantis on GitHub under Apache 2.0 as a stack-agnostic set of slash-command skills that chain through the full vulnerability lifecycle: mining version history, building threat models, filtering findings, reproducing bugs in gVisor or network-disabled VMs, assembling exploit chains, patching, and scoring residual risk from 1 to 10. It runs with Gemini CLI, Antigravity CLI, the Google ADK, or comparable agent frameworks, and a supervisor skill (/mantis-meta-agent) can drive the whole loop. Google says the design targets the sub-7 percent true-positive rate of naive AI code scanning, and that its hierarchical summary tree cuts token overhead by over 85 percent. The toolkit is deployable for local and internal evaluation but not yet recommended for production.

MarkTechPost · 7d agoAI tools & infra

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Show HN: LLM Attention Visualization

A developer released a browser-based tool that visualizes which past tokens influence each LLM output token using aggregated, value-weighted attention scores.

A Show HN project presents a React application built on Transformers.js that renders per-token attention influence by aggregating attention weights scaled by value-vector magnitudes across all attention heads and layers. To expose internal tensors, the author instrumented the ONNX computation graph, hosted a modified model on Hugging Face, and pre-generated prompts to avoid long model downloads in the browser. Demos with a 600-million-parameter model show how verbatim copying draws heavily on source tokens and how single outputs blend information from multiple phrases.

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

SlipSense fuses a 32x32 piezoresistive array and MEMS accelerometer to detect robotic grip slips within 23.1 ms, generalizing zero-shot across platforms.

SlipSense is a multimodal tactile slip-detection framework built on TacV5, a sensor combining a 32x32 piezoresistive array at 240 Hz and a 3-axis MEMS accelerometer at 8 kHz. It performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. On a 1.4-million-frame dataset spanning 37 objects it achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. Trained solely on UMI data, it transfers zero-shot to a Tesollo dexterous hand across unseen objects, sensor units, and platforms.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

DeCAL, a contact-aware dexterous vision-language-action model with visuo-tactile fusion, reports 71% average task success.

DeCAL is a physically-grounded dexterous vision-language-action (VLA) model built on a Mixture-of-Transformers architecture with specialized experts for understanding, imagination, and action generation. It introduces Adaptive Visuo-Tactile Fusion with contact-aware gating and Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics. It reports state-of-the-art results with a 71% average success rate and 83.4% progress success rate, plus generalization to unseen scenarios.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Beyond Training: A Feasibility Taxonomy for Inference-Time AI Governance

A study maps twenty inference-time AI governance mechanisms, finding commercial readiness only against cooperative deployers and no adequate defense versus state-level adversaries.

The paper develops a feasibility taxonomy of twenty inference-time AI governance mechanisms across monitoring, verification, and enforcement, each rated on a four-point readiness scale against a four-vendor evidence base. Fifteen of the twenty mechanisms have commercial technical substrates in production today, though governance-grade assurance and adversarial robustness vary substantially. Stress testing shows readiness holds only against a cooperative deployer and low-to-medium-capability user: no mechanism rates adequate against a high-capability state-level deployer, and fine-tuning removes model-internal enforcement components. A second-rater reliability check on readiness ratings returned a quadratic-weighted Cohen's kappa of 0.74.

arXiv cs.CR · 8d agoAI policy

LimiX-2: A Contextual Mechanism Network Towards General Structured-Data Intelligence

LimiX-2, a tabular foundation model built on Contextual Mechanism Networks, outperforms existing tabular models on TabArena, TALENT, and BCCO.

Researchers introduced LimiX-2, a new model in the LimiX family that adopts the Contextual Mechanism Networks (CMNs) paradigm and is pretrained with Context-Conditional Masked Modeling (CCMM) on synthetic datasets generated by structural causal models. Unlike tabular PFNs centered on p(y | x, D_context), CMNs learn mechanism-oriented joint modeling of p(x, y | D_context). Evaluations on TabArena, TALENT, and BCCO show LimiX-2 outperforms current dataset-specific models and tabular foundation models. Its feature attention also encodes direct causal relationships, enabling accurate causal skeleton recovery.

Hugging Face daily papersupdated · 1d agofirst · 2d agoAI research 2 sources

ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments

ScienceIDE turns scientific code repositories into agent-trainable environments and trains PhAI-IDE models at 72B, 9B, and 4B scales.

ScienceIDE is infrastructure that transforms scientific repositories into executable environments supporting task generation, execution, and scientific verification, guided by expert-defined cases and acceptance criteria. Using verified interaction trajectories, the authors train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family improves held-out scientific-code repair and selected general benchmarks in code, reasoning, and knowledge, indicating positive transfer. Code is released on GitHub.

LLaDA-UI: Bringing Block-wise Diffusion to Vision-Language GUI Agents

LLaDA-UI, a 16.7B block-wise diffusion vision-language GUI agent, outperforms Qwen2.5-VL-7B and beats Qwen3-VL-8B on four of six GUI benchmarks.

LLaDA-UI is a 16.7B-parameter MoE-based, block-wise diffusion vision-language GUI agent built on the LLaDA2.0-mini-base diffusion language backbone with a native-resolution vision encoder. It uses a two-stage pipeline: general multimodal pre-training followed by GUI-agent supervised fine-tuning on mobile, desktop, web, and grounding data. It substantially outperforms Qwen2.5-VL-7B and surpasses Qwen3-VL-8B on four of six reported GUI benchmarks, establishing block-wise diffusion as a practical paradigm for latency-sensitive multimodal agents.

Hugging Face daily papers · 8d agoAI research

rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference

rMuscle, a caching-based inference framework for vision-language-action models, achieves 1.29-1.42x speedups on RTX 4090 and Jetson Thor while preserving success rates.

rMuscle is a real-time inference framework for Vision-Language-Action (VLA) models that exploits cross-execution similarity in repetitive robot tasks via a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses, with online recomputation and sliding-window retrieval keeping overhead low. It achieves 1.29-1.42x speedups on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and real-world manipulation tasks while maintaining original success rates.

arXiv cs.AI / cs.LG / cs.CL · 19h agoAI tools & infra1