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JEPA-Anything: Learning Predictive Models across Different Worlds

Researchers present JEPA-Anything, a domain-agnostic world-modeling framework improving prediction across vision, biology, control, molecular dynamics, and weather.

JEPA-Anything extends joint-embedding predictive architectures with orthogonal predictive factorization, decomposing latent targets into complementary factors learned through dedicated pathways. It was evaluated across seven domains, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baselines it improves metrics on all 10 dynamics tasks and cuts single-intervention prediction error on Interventional Pong by 34.8%. A factor-nominated biological intervention received experimental support in cell co-cultures, patient-derived organoids, tumor fragments, and mice.

Hugging Face daily papersupdated · 20h agofirst · 1d agoAI research 2 sources

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

OpenWAM releases an open modular stack for world-action model pretraining, plus OpenWAM-alpha trained on about 6,400 hours of egocentric and robot data.

OpenWAM is an open research stack that factorizes World-Action Model pretraining into composable infrastructure, study, and model components with unified training, inference, and evaluation. Controlled experiments distill three principles on knowledge inheritance, world-action synergy, and out-of-domain generalization gains from embodied co-training. The resulting OpenWAM-alpha, pretrained on roughly 6,400 hours of egocentric human and robot data, achieves top-tier results across eight simulation benchmarks and real-robot tests spanning single-arm, bimanual, and dexterous embodiments. The full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, is released openly.

Hugging Face daily papers · 11d agoAI research

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 14d agoAI research

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 10d agoAI research

Modality-Autoregressive World-Action Models

ModAR autoregressively denoises multiple future modalities (point tracks, DINO features, depth) before predicting actions, beating prior world-action models at all data scales.

ModAR is the first world-action model (WAM) to autoregressively denoise multiple future modalities before predicting actions, letting each prediction condition on previously generated modalities. Training from scratch shows WAMs benefit from predicting point tracks, DINO features, and depth maps, while future RGB adds no consistent benefit. ModAR's sequential generation outperforms existing WAM formulations with the highest average success rate at all evaluated data scales. It slightly beats video-model-initialized Flex-π (75% vs 72% success) using roughly 20x fewer training FLOPs and no pretraining, and wins on three real-world bimanual tasks.

Hugging Face daily papers · 3d agoAI research

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

SyncWorld is an action-conditioned world model acting as a zero-shot robotics simulator across unseen environments via visual calibration.

Researchers propose SyncWorld, an action-conditioned world model that simulates robot action outcomes in unseen environments without additional training. It uses a visual calibration episode of paired frames and actions to establish the setup-specific Action-Visual Mapping in context. Experiments show accurate simulation of action outcomes in novel settings and that simulated rollouts enable test-time policy improvement without training.

Hugging Face daily papers · 10d agoAI research

World in World: Explore the World with World Models

World in World is a training-free inference-time interface enabling camera-controlled rerendering, long-horizon revisiting, and motion transfer with frozen causal video world models.

The framework converts heterogeneous control evidence into camera- and time-labelled clean visual states that are read through the native self-attention of a frozen causal video model. Evidence includes source-video observations, target-view scene projections, geometry renderings for completing newly exposed regions, and retrieved generated states beyond the rolling cache. A correspondence router combines persistent point identities with geometry for token correspondences, while evidence-wise attention CFG independently regulates each auxiliary channel. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer without additional training.

Hugging Face daily papers · 8d agoAI research

When the World Lies: Backdoor Attacks on Latent World Models for Downstream Control

A poisoned world-model checkpoint hijacks downstream controllers without an explicit trigger rule, passing clean-data evaluation while steering 100% of triggered actions.

Researchers show that a released pretrained world-model checkpoint acts as a supply-chain backdoor for downstream control. The poisoned model routes trigger-bearing observations into a chosen latent region and reshapes dynamics so the victim's own Dreamer-style actor training or MPC/CEM planning re-discovers attacker-targeted actions. The attack hijacks 100% of triggered steps in the strongest settings while retaining roughly 75% clean-task success and passing standard clean-data diagnostics. Moderate clean fine-tuning fails to remove the backdoor without substantially degrading clean control.

arXiv cs.CR · 3d agoAI safety & security

Programmable World Model

Programmable World Model decouples executable world-state evolution from video generation, reaching 94% Count Accuracy and 98% State Accuracy on new CombatStateBench.

An agent translates natural-language instructions into executable programs specifying entity states and transition rules, executed by a lightweight engine that maintains an explicit, persistent global world state including off-screen entities. State-augmented 3D oriented bounding boxes are deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model acting as the generative renderer. On the new CombatStateBench benchmark it achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models.

Hugging Face daily papers · 9d agoAI research

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Researchers introduce MaP-WAM, decomposing memory-dependent robot manipulation into memory-grounded planning and plan-conditioned execution, achieving 83.3% on RMBench and 78% on real robots.

MaP-WAM converts long-term multimodal episodic memory — segment records with language instructions and sparse visual context — into compact plans of next-segment language goals and visual guidance. A World-Action-Progress model jointly predicts action chunks and execution progress, calibrating predictions via plan-observation alignment for adaptive segment transitions and closed-loop context updates. Structured attention keeps the executor context length fixed and enables key-value caching, yielding state-of-the-art 83.3% success on RMBench, 78.0% on real-robot tasks, and roughly constant inference latency as task history grows.

Hugging Face daily papers · 8d agoAI research

AI for Games in the Foundation Model Era

Survey organizes foundation-model AI for games into six roles and analyzes which capabilities transfer across playing, design, building, runtime adaptation, and testing.

A survey maps foundation-model and learned world-model research across the game lifecycle into six roles: playing/acting, modeling players and games, designing games, building/maintaining games, runtime generation/adaptation, and testing/evaluation. The authors identify cross-role connections such as trajectories training world models and design specifications driving executable implementations. Control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing, while persistent state, repeated revision, validated player modeling, and automated testing remain less established.

Hugging Face daily papers · 3d agoAI research1

Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control

Researchers introduce Agile-WAM, a tactile world action model using direct vision-tactile-to-action flow matching for agile contact-rich robot control.

Agile-WAM encodes visual and tactile observations into a shared latent and jointly generates action chunks plus future visual and tactile latents via flow matching, avoiding large pretrained generative backbones. Multi-horizon multimodal prediction supervises visual latents at longer offsets while capturing abrupt tactile contact dynamics in the next frame. Across nine simulated and five real-world manipulation tasks it achieved a 29.4% relative success-rate gain over the strongest baseline with 11.9 ms inference latency.

arXiv cs.AI / cs.LG / cs.CL · 20h agoAI research

Scaling Automatic Research Agents via World Models

WMRL replaces environment execution with a world model in RL, accelerating research-agent post-training 3-4x and letting 4B/9B agents beat 48B/120B open-weight agents.

The paper identifies that environment execution dominates RL training cost for automatic research agents because each execution occupies an exclusive sandbox while generation batches efficiently. World Model RL (WMRL) substitutes a learned world model for execution, with Online Debiasing and Inverse-Variance Denoising to handle reward bias and noise, and the paper proves both improve convergence guarantees. WMRL accelerates training 3-4x across tasks and outperforms standard RL baselines; post-trained 4B and 9B agents beat 48B and 120B open-weight agents on held-out benchmarks. WMRL also transfers to post-training embodied VLA policies.

Hugging Face daily papers · 20d agoAI research1

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

Pelican-Sim 1.0 predicts future observations from visual context and robot actions; four-step autoregressive rollouts yield 5.67x speedup and raise policy success from 70% to 93%.

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions using a 28-dimensional unified action space valid across heterogeneous embodiments. Sparse mixture-of-experts layers reduce FVD by 6.530 versus the dense backbone, and causal adaptation with few-step distillation yields a four-step autoregressive simulator achieving a 5.67-fold speedup over the 35-step model. Trained on roughly one million real-world and simulated trajectories, PSNR improves over the strongest baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin. Downstream on RoboTwin, adding 500 generated trajectories to 50 demonstrations per task raises policy success from 70% to 93%, and policy evaluation reaches a Pearson correlation of 0.994.

Hugging Face daily papers · 8d agoAI research

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics omnimodal diffusion vision-language-action model unifies action, dynamics, and goal prediction, reaching 78.4% success on Franka tasks.

Dynin-Robotics builds a shared trajectory model on the Dynin-Omni omnimodal masked-diffusion backbone, representing language, observations, goals, and actions as discrete tokens. One model learns action prediction, action-conditioned next-observation prediction, terminal goal-state prediction, and trajectory-to-instruction reconstruction, enabling test-time scaling through goal prediction and joint refinement. It is continually pretrained on approximately 1.33 million trajectories from 48 Open X-Embodiment datasets and achieves competitive performance on LIBERO and zero-shot LIBERO-Plus plus a 78.4% average success rate across four manipulation conditions on a Franka Research 3 robot. An optimized block-parallel implementation accelerates model-side action decoding by up to 29.2x.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research1

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papers · 7d agoAI research1

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

ActionPiece improves action tokenization for vision-language-action models via physical rank consistency, reaching 94.8% on LIBERO with Qwen3-VL-4B.

The paper introduces physical rank consistency (PRC), a metric measuring whether tokenization preserves local physical distance rankings of actions after reconstruction. ActionPiece preserves physical action relationships through joint supervision of representation learning and quantization, alongside reconstruction losses. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO, 68.8% on unseen LIBERO-Plus, 71.9% on SimplerEnv, and 51.5% across VLA-Arena L0-L2.

Hugging Face daily papers · 2d agoAI research

Emergence World: Adversarial Stress-Testing of Long-Horizon Multi-Agent Systems

16-day multi-agent stress test finds no world fully resilient to prompt injection, misinformation, or memory exposure; adversarial content acted on 46 hours later.

Emergence World is a continuously running multi-agent environment for adversarial stress testing of long-horizon autonomous systems. Eight parallel 10-agent worlds (seven homogeneous frontier-model worlds plus one mixed-model world) ran for 16 days, generating over 850,000 LLM calls and nearly 50 billion tokens. Three controlled stress events—indirect prompt injection, misinformation, and exposure of private agent memories—were delivered through ordinary interaction surfaces; no world achieved full resilience. Detection did not ensure containment: agents recognized threats yet wrote adversarial content into persistent memory and acted on it up to 46 hours later, suggesting model-level alignment is not compositional.

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 7d agoAI research

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

DRG-MAPPO combines graph-based relational modeling with dynamic role assignment in multi-agent RL, reaching an 87% win rate in cooperative air combat.

The hierarchical framework uses graph attention to extract relational features among allies, enemies, and threats, with a high-level policy assigning tactical roles like leader and supporter. A low-level policy executes discrete maneuver actions conditioned on roles and graph features, plus a target-priority auxiliary task encouraging focus-fire behavior. Experiments report a state-of-the-art 87% win rate, balancing relational modeling, interpretability, and optimization stability.

Hugging Face daily papers · 8d agoAI research

Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action Policy

Researchers added Greek to the Cosmos3 vision-language-action policy using only machine-rephrased instructions, finding bilingual training reaches roughly two fifths of English performance.

The paper studies localizing the open Cosmos3 vision-language-action robot policy to Greek without architectural changes, using machine-rephrased instructions only. Bilingual training yields a consistent 6.7-7.1 point margin over controls on a 90-task, three-seed evaluation suite, while Greek-only training gains at most 2.7 points. Several common evaluation instruments, including color-histogram metrics and single-goal benchmarks, produced false conclusions, and results were dominated by seed variation. The authors recommend building guaranteed-null baselines and replicating low-resource-language results across seeds.

Hugging Face daily papers · 11d agoAI research

Zing-0.5: Toward Playable Worlds with Real-Time Joint Action and Text Control

Zing-0.5 is a released 5B autoregressive world model enabling real-time keyboard and text control at 24 FPS for roughly $0.009 per stream-minute.

Zing-0.5 is a 5B autoregressive world model designed for playability, combining magnitude-aware keyboard inputs with temporally aligned text instructions in jointly annotated videos. It uses event-scale supervision via distribution-matching distillation from a segment-level teacher and four-step generation with context-preserving streaming for real-time 832x480 inference at 24 FPS. The model scores 81.0 overall and 88.5 consistency across 158 WBench Navigation cases, and the weights, inference code, and Zing-SGLang serving implementation are publicly released.

Hugging Face daily papers · 3d agoModel release

Hunting Vulnerabilities Using Frontier Models

Okta used frontier AI models GPT-5.5 Cyber and Mythos via OpenAI and Anthropic programs to scan millions of code lines for vulnerabilities.

Okta describes using frontier AI models, including GPT-5.5 Cyber Preview (TAC) and Mythos Preview, through OpenAI's Daybreak Cyber Partner Program and Anthropic's Project Glasswing to hunt vulnerabilities across its product codebase. The team built a custom Python orchestrator with strong isolation, vendor-agnostic model support, and four distinct scanning pipelines executed as isolated Codex or Claude Code sessions with progressive context loading to reduce context bloat. Human experts and AI agents worked both autonomously and in paired hunts, and Okta reports the best results when humans and agents taught each other.

Okta Security · 10d agoResearch

GeoAAC: Geometry-Based Adaptive Action Chunking from Denoising Trajectories in VLA Policies

GeoAAC adaptively sizes action chunking horizons in flow-based VLA policies using denoising trajectory geometry, raising real-world manipulation success from 53.3% to 74.4%.

GeoAAC exploits geometric variation across action prefixes in flow-matching denoising trajectories as a process-level signal of prediction reliability. It constructs a horizon-wise geometric profile and adaptively determines the action horizon from a single generation without additional training. Experiments with GR00T N1.5 and π0.5 on LIBERO, LIBERO-Pro, and RoboCasa365 show gains up to 8.7 percentage points over fixed-horizon and adaptive baselines, with real-world success rate rising from 53.3% to 74.4%.

arXiv cs.AI / cs.LG / cs.CL · 20h agoAI research

Can MiniMax-H3 Reason About the Physical World? An Evaluation of Omni-Modal Generative Model

Researchers benchmark MiniMax-H3 omni-modal generation on physical world reasoning across 517 multimodal tasks, finding 41.97% overall success and weak audio-based disambiguation.

The paper introduces an evaluation framework for physical world reasoning in Omni-Modal Generative Models, applied to MiniMax-H3, which combines multimodal understanding with joint audio-visual generation. Tasks span four scenarios: implicit prompts paired with multiple frames, audio-image, prefix-videos, and audio-video inputs, with each modality providing only partial evidence. Across 517 evaluation instances, MiniMax-H3 achieves a 41.97% overall success rate, peaking at 56.00% on video-based decision reasoning and dropping to 27.40% on audio-based disambiguation. The project is available on GitHub.

Hugging Face daily papers · 2d agoAI research

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

DeCAL, a contact-aware dexterous vision-language-action model with visuo-tactile fusion, reports 71% average task success.

DeCAL is a physically-grounded dexterous vision-language-action (VLA) model built on a Mixture-of-Transformers architecture with specialized experts for understanding, imagination, and action generation. It introduces Adaptive Visuo-Tactile Fusion with contact-aware gating and Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics. It reports state-of-the-art results with a 71% average success rate and 83.4% progress success rate, plus generalization to unseen scenarios.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 4d agoAI research1

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 12d agoAI research