Programmable World Model
Programmable World Model decouples executable world-state evolution from video generation, reaching 94% Count Accuracy and 98% State Accuracy on new CombatStateBench.
An agent translates natural-language instructions into executable programs specifying entity states and transition rules, executed by a lightweight engine that maintains an explicit, persistent global world state including off-screen entities. State-augmented 3D oriented bounding boxes are deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model acting as the generative renderer. On the new CombatStateBench benchmark it achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models.
- Executable programs define entity states and transition rules for persistent worlds.
- State-augmented 3D OBBs bridge world state and video generation.
- Supports playable games with predefined mechanics and long-horizon coherence.
- CombatStateBench: 94% Count Accuracy, 98% State Accuracy over baselines.
From the original article
1 min read at huggingface.coRecent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation.
By Zheng-Hui Huang, Guixu Lin, Jiacheng Lin · huggingface.co
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