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Source: Hugging Face daily papers

54 stories in the last 7d

Discovery Foundation Models: Toward Open-Ended Discovery Intelligence

Paper defines Discovery Foundation Models with seven coupled capabilities for open-ended discovery, demonstrated via Zetema and GALILEO systems.

The paper formulates Discovery Foundation Models (DFMs) as general-purpose model systems for open-ended discovery, supporting seven coupled capabilities spanning problem discovery, formulation, representation construction, hypothesis formation, intervention, evidence-grounded revision, and continual improvement. It instantiates the framework with Zetema, which couples explicit research-state dynamics, verification and experimental gating, and cross-task Discovery Skill evolution. The framework is grounded with GALILEO, a real therapeutic-discovery system combining dry-lab reasoning with robotic wet-lab experimentation in a closed physical discovery loop; code is released on GitHub.

Hugging Face daily papersupdated · 1d agofirst · 2d agoAI research 2 sources

Pick Your Poison: Learning to Select Poison Sets for Stronger LLM Backdoor Attacks

Poison set selection swings LLM backdoor attack success from 3% to 80%; SAILS boosts held-out success by 30 points.

The paper shows that random poison set selection severely underestimates worst-case backdoor vulnerability: across three LLaMA-3-8B settings with fixed model, clean data, and poison count, attack success ranges from 3% to 80% depending only on which poison set is chosen. The authors formalize poison selection as oracle-budgeted set optimization and introduce SAILS, which learns a set scorer from a few hundred finetune-and-evaluate runs, ranks millions of candidate sets, and audits a shortlist. SAILS improves held-out attack success by 30 percentage points over the strongest influence baselines, transfers from small-scale to full-scale finetuning, and extends to code-generation, agentic, and API-only backdoors.

Hugging Face daily papersupdated · 1d agofirst · 2d agoAI safety & security 2 sources

Not All Prompts Are Equal: Exploration-Guided Prompt Scaffolding for Multimodal Reinforcement Post-Training

Exploration-guided prompt scaffolding rewrites training prompts by Exploration Potential Score, boosting multimodal RL post-training accuracy up to 11.5%.

The paper proposes dynamically adapting the training prompt distribution during online RL post-training of multimodal LLMs using the Exploration Potential Score (EPS), a lightweight rollout-based proxy for prompt utility computed from on-policy statistics with no additional overhead. Rather than discarding low-utility prompts, a teacher model generates scaffolded rewrites that preserve task intent while making training more informative. Integrated with GRPO on Geo3K and MMK12, the method achieves up to 9.7% relative in-domain improvement plus 11.5% on MathVision and 11.1% on MMMU-Pro.

Hugging Face daily papers · 2d agoAI research

How Lossless Is Lossless Speculative Decoding? The Role of Numerical Precision in Orthrus

Reproduction study finds Orthrus speculative-decoding trajectories match the reference model in only ~45% of cases under BF16, but 100% under FP32.

Researchers independently reproduced Orthrus, a hybrid autoregressive-diffusion architecture claiming lossless speculative decoding via intra-model consensus, testing exact trajectory matching on 1,190 prompts across 12 domains. Under BF16, exact matching occurred in only 45% of cases for the authors' checkpoint and 43% for an independently trained model, with matching probability strongly tied to reference-model response-conditional perplexity. Despite trajectory divergence, downstream lm-eval-harness benchmarks showed no systematic degradation, while FP32 evaluation yielded exact matching on all prompts.

Hugging Face daily papers · 2d agoAI research1

Omni-Streaming Thinking

Omni-Streaming Thinking fixes premature cross-modal commitment in streaming omni-modal models via pending claims verified against modality-specific evidence, beating baselines by over 10%.

The paper identifies 'premature cross-modal commitment', where streaming models keep relaying early visual interpretations even after audio contradicts them. OST generates evidence-linked pending claims with future verification intervals, stores audio and visual evidence separately, and refutes claims when contradictory evidence appears. Built on a frozen Qwen3-Omni-30B-A3B-Instruct backbone with lightweight adaptation, it outperforms open baselines by more than 10% relative on five streaming and audio-visual benchmarks. On the new OST-DiagBench it reaches d-prime 2.95 versus at most 1.38 for open baselines, while reducing vision-induced auditory hallucinations.

Hugging Face daily papers · 2d agoAI research1

Enabling Creative Exploration for Vibe Design Agents

Separating design-direction exploration from code generation via structured specifications broadens UI alternatives without destabilizing output.

The paper proposes an inference architecture for vibe design agents that makes design direction an explicit intermediate decision: a Verbalized Sampling-inspired pre-pass proposes structured design specifications with typicality scores, an external selector samples one, and a downstream generator realizes it under fixed settings. Across 168 prompts with 1,255 paired comparisons per temperature, theme sampling broadens selection coverage and screenshot variation, with LLM-judge preferences varying across interventions and prompt complexity. An online experiment with over 300,000 tasks found the code-export increase statistically uncertain, though negative feedback events decreased alongside modest operational costs.

Hugging Face daily papers · 2d agoAI research

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Dream-RSI refines exploration policies by dreaming in replay simulators built from discovery history, cutting discovery costs across coding tasks.

Dream-RSI is a framework for scalable recursive self-improvement in autonomous coding agents, where a lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying agent unchanged. Its core insight is that accumulated discovery history can serve as a replay simulator over the realized search space, providing immediate, low-cost off-policy feedback to evaluate and refine exploration policies without expensive online evaluations. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality at substantially reduced cost.

Hugging Face daily papers · 2d agoAI research

HazardAuditor: From Executable Threats to Safer Computer-Use Agents

HazardAuditor trains execution-grounded guard models for computer-use agents, improving safety verdict accuracy by up to 16.5 points.

HazardAuditor runs heterogeneous agents (Claude Code, Codex, Hermes, OpenClaw) in controlled environments and normalizes their interactions into a canonical event representation for cross-framework supervision. It introduces Guard Policy Optimization (GuardPO), which converts deterministic safety outcomes into sequence-level advantages and normalizes rationale and verdict regions so the safety decision becomes the effective optimization unit. Across multiple benchmarks and heterogeneous computer-use systems, HazardAuditor improves accuracy by up to 16.5 percentage points over the strongest prior guard model. Code, models, and evaluation artifacts are being released.

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 2d agoAI research

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 2d agoAI research1

ModaLens: Measuring Image Sensitivity in Report-Conditioned Medical VLMs

ModaLens image-swap audit shows report availability cuts MedGemma-27B image sensitivity on MIMIC-CXR from 20.94% to 4.26% answer changes.

ModaLens is a paired image-swap audit measuring how report availability affects image sensitivity in report-conditioned medical VLMs. On MedGemma-27B across 3,199 paired MIMIC-CXR cases from 293 patients (14 questions per case), generated answers changed on 4.26% of image-swap trials with the report versus 20.94% without it, a 16.7-point paired difference (95% CI 15.6-17.7). The original prompt with a lowercase first-token readout gave 4.70% versus 17.07%, and the direction replicated in two further model lineages. Labels derived from reports limit conclusions about visual correctness; code, prompts, and run records are publicly released.

Hugging Face daily papers · 2d agoAI research

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 2d agoAI research

Atria Dawn: The Dawn of Agentic Superintelligence

Atria Dawn Preview, an agentic foundation model trained on verifiable experiences, tops five of 16 research and engineering benchmarks.

Atria Dawn Preview is a foundation agentic language model for scientific research and engineering workflows, trained via a Verifiable Experience Pipeline connecting tool-mediated interactions to executable environments and externally verified outcomes. Across 16 benchmarks spanning research, engineering, and digital work it is competitive with frontier agents and achieves the highest reported score on five of them. The release includes a human-AI collaboration case study analyzing 769 task records from 56 participants, where about one-third of completed AI-assisted tasks were rated infeasible without AI and agents frequently proposed methods and implemented revisions while humans retained final decisions.

Hugging Face daily papers · 2d agoModel release

RSIAgent: Autonomous Exploration for Recursive Self-improvement in New Environments

RSIAgent, a training-free multi-agent framework, builds reusable environment memory enabling Kimi-K3 and GLM-5.3 to beat GPT-6.

RSIAgent is a training-free framework for recursive self-improvement through autonomous memory construction, coordinating curriculum, actor, and verifier agents. It uses broad-then-deep exploration to capture environment structures, hidden constraints, and causal dependencies, and freezes the resulting memory for direct reuse without parameter updates. On OSWorld-v2 and Agent's Last Exam it substantially improves strong open-source models, enabling Kimi-K3 and GLM-5.3 to outperform frontier closed-source models including GPT-6.

Hugging Face daily papers · 2d agoAI research1

When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis

Elo-per-token analysis shows LLM agents' marginal gains drop below independent sampling at scale; parallel sessions beat one long session.

The paper proposes Elo-per-token analysis, using a Bradley-Terry model to measure how agent performance scales with token budget on open-ended tasks with continuous scoring. Across four agents and four benchmarks with sessions up to 100M tokens, agents initially convert tokens to Elo faster than independent sampling but eventually slow below the linear-in-log-compute reference. The authors define a scaling inflection point and show that splitting 100M tokens across parallel sessions on FrontierCS Polyomino Packing gains +264 Elo over one long session and +355 over ten short sessions. Human contestants on shared AtCoder Heuristic Contest tasks improve superlinearly, indicating headroom over current agents.

Hugging Face daily papers · 2d agoAI research1

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 2d agoAI research

E2A-Bench: Benchmarking Evidence-to-Action Reliability in Financial Chart Reasoning

E2A-Bench, a 969-query financial chart reasoning benchmark, finds VLMs fail evidence-to-action consistency, with fine-tuning amplifying BUY:SELL bias 4-6x.

E2A-Bench is a 969-query benchmark built from 323 HS300 constituents across three input modalities with deterministic OHLCV-derived evidence anchors, evaluating grounding, reasoning-action consistency, evidence-confidence calibration, and directional coverage via UCR, RCI, ECI, and NDR metrics. Testing 20 VLMs showed the lowest-hallucination model ranked near the bottom on coverage with only 6.4% directional coverage, and oracle-aided verification reduced unsupported claims but could collapse coverage. Financial fine-tuning amplified the BUY:SELL ratio by factors of 4.21 to 4.68 across base-fine-tuned pairs.

Hugging Face daily papers · 3d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 3d agoAI research

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

Realtime-Venus introduces two 9B full-duplex interaction models (Omni and Audio) that outperform Gemini 3.1 Live and GPT-4o on continuation metrics.

Realtime-Venus is a proactive full-duplex interaction system built on two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. A dual-loop runtime lets foreground interaction continue while Realtime-Venus-Harness asynchronously executes background reasoning and tool tasks. Realtime-Venus-Omni leads on six of eight video benchmarks, including StreamingBench (70.2%), OVO-Bench (64.7%), and Daily-Omni (81.3%), while Realtime-Venus-Audio tops MMAU (78.0%) and MMAU-Pro (63.2%). On Full-Duplex-Bench v1.5, Realtime-Venus-Audio handles 75% of interruptions and exceeds Gemini 3.1 Live and GPT-4o on all three continuation metrics.

Hugging Face daily papers · 4d agoAI research

Thought without systematicity? Evaluating reasoning models on rule induction tasks

Study finds reasoning models often fail on structurally equivalent variants of tasks they solve, suggesting their reasoning lacks systematicity.

The paper extends rule induction tasks from cognitive science using task isomorphisms such as recombination and substitution to test systematicity in reasoning models. Despite solving tasks correctly, models frequently fail on structurally equivalent variants of the same task. The authors conclude many model behaviors lack systematicity, making it difficult to establish cognitive abilities beyond the specific evaluation contexts.

Hugging Face daily papers · 4d agoAI research

SAS: Simple Attention Sparsification via End-to-End Optimization of Context Ranking

SAS trains attention sparsification end-to-end with the language modeling loss, beating sparse attention baselines especially under tight context budgets.

Simple Attention Sparsification (SAS) injects the selector's continuous scores into attention logits in log form inside the softmax, letting gradients from the language modeling loss directly update the ranking of context units. The method uses normalized softmax gates calibrated against the current block and a memory-efficient Triton kernel integrated into FlashAttention-style computation. Across reasoning, long-context, and agentic tasks, SAS consistently outperforms trainable sparse attention baselines across budgets, with the largest gains under tight attention budgets.

Hugging Face daily papersupdated · 4d agofirst · 5d agoAI research 2 sources1

Expert-Space Exploration in MoE Reinforcement Learning

ESRL explores MoE expert-routing space during RL post-training, improving Qwen3-30B-A3B Pass@1 by 3.2 points over GRPO without extra compute.

The paper shows perturbing expert routing increases rollout diversity similarly to higher decoding temperature, but naive perturbation degrades quality. ESRL anchors high-confidence experts, restricts stochastic routing to a plausible candidate pool, adapts perturbation strength via router entropy, and replays recorded expert paths during policy optimization. It achieves the best results across top-K, top-1, and shared-expert MoE backbones on math, science, and code tasks; on Qwen3-30B-A3B it improves average Pass@1 and Pass@8 over GRPO by 3.2 and 4.5 percentage points.

Hugging Face daily papersupdated · 4d agofirst · 5d agoAI research 2 sources

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papersupdated · 4d agofirst · 5d agoAI research 2 sources

Learning to Solve Hard Problems in RL for LLMs by Never Giving Up

Paper introduces Never Give Up adaptive sampling, fixing RL's 'Matthew Effect' where compute is wasted on easy problems and hard problems see little improvement.

Researchers identify a 'Matthew Effect' in reinforcement learning for LLMs, where RL yields large gains on easy problems but minimal improvement on hard ones because compute is misallocated. They propose Never Give Up (NGU), an adaptive sampling method that keeps generating samples for a problem until one is correct, using asynchronous RL to filter easy problems cheaply and concentrate compute on hard ones. NGU improves performance per compute on the Deepscaler math benchmark and iteratively solves the Manufactoria coding task where standard GRPO with per-test reward fails.

Hugging Face daily papers · 5d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 5d agoAI research

StepAudio 3 Gen Technical Report

StepAudio 3 Gen unifies TTS, voice design, music, and sound effects via discrete autoregressive modeling over RVQ tokens.

StepAudio 3 Gen is a general-purpose audio generation model covering zero-shot TTS, voice design, vocal generation, sound effects, music, vibe speech, and mixed audio in one framework. It uses discrete autoregressive modeling over residual vector quantization (RVQ) tokens rather than the diffusion Transformer paradigm, with a StepAudio Tokenizer representing audio at 12.5 Hz in a shared 16x2048 residual code space. Key design principles include interference-aware progressive pretraining, an RVQ Adaptor for multi-codebook acoustic representations, and shared discrete autoregressive modeling. The model reports state-of-the-art performance on TTS and voice design while retaining strong generation across speech, vocals, sound effects, and music.

Hugging Face daily papers · 5d agoAI research

Building a Production Greek-English Speech Recognizer

Engineering report details Sophea, a production Greek-English ASR reaching 4.26% WER on public English sets via ROVER ensemble and data-pipeline calibration.

Across 23 training iterations, two architectures, and nine production gates, no single data composition passed all gates; a three-model ROVER ensemble reached 9 of 9 gates and cut overlapping-speech WER from 53.35% to 37.87%. Calibrating an audio-quality filter against in-domain anchors reduced discarded scored Greek audio from 98.7% to 10.6%, and a pre-registered ablation traced a hallucination defect to one training-data package. The sophea/asr-k1 preview arbiter lists 4.26% average WER on eight public English test sets and 25.88% WER on live Greek noisy traffic; no weights or training data are released.

Hugging Face daily papers · 5d agoAI research

Root-Cause Attribution Is a Search Problem: Continual Search for Long-Horizon Agent Failures

Continual Search framework iteratively prompts LLM judges to keep searching agent execution logs, boosting long-horizon failure root-cause attribution accuracy.

The paper frames automated root-cause attribution (RCA) for long-horizon AI agent failures as a search problem, since relevant evidence is sparse and distributed across massive execution traces. The authors propose Continual Search, an iterative framework that nudges an LLM judge across successive turns to keep hunting unresolved diagnostic evidence instead of settling on an early plausible diagnosis. They introduce MegaRCA-Mix, a benchmark of 50 human-annotated failure trials on long-horizon, execution-heavy tasks. On MegaRCA-Mix, Continual Search improves GPT-5.5's F1 from 0.349 to 0.498 (over 40% gain), and lower-tier models can surpass higher-tier counterparts when search is effective.

Hugging Face daily papers · 5d agoAI research

Agent as Policy for Robotic Manipulation

Agent as Policy lets a general-purpose agent drive a physical robot via runtime reasoning and program generation, reaching 100% success on manipulation tasks.

The paper introduces Agent as Policy (AGP), which puts task planning and execution for a physical robot under a general-purpose agent's control with no task-specific or environment-specific training. The agent interprets visual evidence, writes executable programs, issues motion commands, and revises actions based on physical outcomes. AGP was evaluated on real-world manipulation tasks including assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. It achieved success rates of 100%, 100%, and 80% on three block construction configurations.

Hugging Face daily papers · 5d agoAI research

MInTRL: Off-policy Intervention can boost On-policy RL

MInTRL injects sparse judge corrections into on-policy RL rollouts, expanding exploration beyond on-policy sampling while preserving learnability on math and code benchmarks.

Minimal Intervention Reinforcement Learning periodically has a judge-intervention policy replace erroneous suffixes of the current policy's output with short corrections, then returns control, keeping trajectories largely on-policy. Training uses a sequence-level advantage-regression objective that removes the need for importance sampling. Across math and code benchmarks it consistently beats standard on-policy and off-policy baselines, remains effective with self-intervention, and performs best at moderate intervention intensity.

Hugging Face daily papers · 5d agoAI research

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 5d agoAI research

ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search

ZGCM-1 is a fully open 7B foundation model with 256K context that stays competitive with frontier models on math reasoning and agentic search.

ZGCM-1 is a fully open 7B dense foundation model trained from scratch using an efficiency-focused recipe: interleaved gated sliding-window and full attention, a stable FP8 Muon optimizer, and MDP-based mid-training with context scaling across 16K, 64K, and 256K. On mathematical reasoning and agentic search suites it remains competitive with much larger frontier models such as Qwen3-235B-A22B and GLM-5.1. The recipe yields a ~4.2x improvement in 16K pre-training time-to-loss, and all weights, checkpoints, training code, data recipes, and W&B logs are open-sourced.

Hugging Face daily papers · 5d agoModel release

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

Vidu S2 delivers real-time 720p interactive avatar generation plus real-time video editing with style, clothing, character, and background replacement.

Vidu S2 comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. S2-Avatar supports real-time 720p generation, dynamic references updatable at any moment, and stronger instruction following such as dancing, while S2-Editing performs real-time style rendering, clothing replacement, character replacement, and background replacement. The work also explores real-time spatial video generation for both models, reports outperforming all baselines, and offers a playable online demo at vidu.com.

Hugging Face daily papers · 6d agoModel release

Beyond Solver Verdicts: Generative Reward Models for Autoformalization

Researchers introduce Generative Verification (GenV), a generative reward model achieving 0.961 AUROC in detecting unfaithful autoformalization that preserves solver verdicts.

The paper formalizes Verdict-Preserving-Unfaithfulness (VPU), a failure mode in neurosymbolic autoformalization where an incorrect encoding executes successfully and matches the expected solver verdict, and proves verdict-only verification is bounded to chance-level detection. The proposed Generative Verification (GenV) distills an offline Z3-equivalence oracle into a reference-free, continuous reference-equivalence score within the language model's vocabulary space. The oracle-mined verifier (GenV+HN) achieves 0.961 AUROC, generalizes zero-shot across unseen translators and formal styles, and yields an 11.3-point downstream accuracy gain in agentic test-time compute allocation. Mechanistic analysis with decision-projected logit lenses and sparse autoencoders shows the generative readout extracts precise spatial error coordinates without explicit localization training.

Hugging Face daily papers · 6d agoAI research1

FreeFlow: A Bias-free Hierarchical Transformer for Optical Flow Estimation

FreeFlow is a bias-free hierarchical transformer achieving state-of-the-art optical flow results on Sintel, KITTI-2015, and Spring benchmarks.

FreeFlow replaces task-specific inductive biases like correlation volumes and iterative warping with a single feed-forward encoder-decoder combining window, shifted-window, and reduced-resolution global attention. It reaches 0.68/1.48 EPE on Sintel Clean/Final, 3.23 Fl-all on KITTI-2015, and 3.192 1px on Spring. The architecture scales consistently from small to large variants and remains memory efficient at 1080p inference.

Hugging Face daily papers · 6d agoAI research

T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks

T1, a 122B MoE terminal agent trained with reinforcement learning, reaches 64.0% on Terminal-Bench 2.1, surpassing GPT-5.4 and GLM-5.1 on long-horizon tasks.

T1 is a 122B mixture-of-experts model trained with reinforcement learning to operate a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. The recipe combines aggressive warm starts, dense process rewards, TITO construction, and rollout routing replay, cutting the training-to-inference log-probability difference from 0.021 to 0.013 with zero token drift. Training used an out-of-distribution corpus disjoint from Terminal-Bench 2.1. Post-training raised the base model from 43.8% to 64.0% resolved on Terminal-Bench 2.1 and 27.9% on Long-Horizon Terminal Bench.

Hugging Face daily papers · 6d agoAI research1

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 6d agoAI research

UniH^3: Unifying Hierarchical Homogeneity and Heterogeneity for All-in-One Medical Image Restoration

UniH3 unifies hierarchical homogeneity and heterogeneity modeling for all-in-one medical image restoration across modalities and degradation types.

UniH3 introduces a Hierarchical Homogeneity Memory module that distills shared anatomical priors from high-quality images, injected via a Homogeneity-Guided Attention mechanism. A Hierarchical Heterogeneity Balancer mitigates inter- and intra-task conflicts during multi-task optimization. It achieves state-of-the-art on MedIR-2D-500K and MedIR-3D-3D benchmarks for both all-in-one and single-task restoration, with code released on GitHub.

Hugging Face daily papers · 6d agoAI research

X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation

XPeng AI's X-AuT prunes speech LLM audio encoders, cutting Qwen3-ASR-0.6B error from 5.61% to 5.27% with fewer parameters.

X-AuT is a progressive compression framework for speech LLM audio encoders that selects layer combinations via short behavioral probes and restores pruned models using cross-scale distillation and LoRA finetuning while keeping the language-model backbone frozen. Compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers lowered macro-average error from 5.61% to 5.27% on ten Chinese-English benchmarks. A 14-layer model reached 5.75% error with 20.7% fewer audio-tower parameters, and progressive pruning outperformed direct pruning (5.75% vs 6.73%).

Hugging Face daily papers · 6d agoAI research

Ambient @ EgoLongQA 2026: Distilling Long-Video perception into a Sub-2B Model

Ambient team wins EgoLongQA 2026 sub-2B division by distilling an agentic long-video perception pipeline into a 2B vision-language model.

Ambient's entry to the EgoLongQA track of the Wearable-AI Challenge at ECCV 2026 placed first in the <=2B parameter division with 0.8279 on the held-out test set. The system distills the junior perception module of a tool-using agentic pipeline into a 2B student, reaching 89% of the pipeline's accuracy with 1.1% of its parameters and lifting a 27.1% base model to 81.4%. To meet the division limit, the multilingual embedding table is pruned from 248,320 to 143,469 rows, reaching 1.9985B parameters with provably identical logits on retained rows.

Hugging Face daily papers · 6d agoAI research