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Chaotic Eclipse Released GreenSection, A PoC For NVIDIA Memory Corruption Zero-Day

Researcher Chaotic Eclipse released GreenSection, a PoC exploiting an unpatched out-of-bounds write in NVIDIA Windows user-mode shared memory.

Security researcher Chaotic Eclipse disclosed an out-of-bounds write in NVIDIA's Windows user-mode components, which share a global memory section (\BaseNamedObjects\{52813408-3561-4705-820a-2b3b78be92ba}) with full read/write access to all users. The PoC crashes applications running Vulkan or OpenGL; the researcher says the bug could cross user boundaries or compromise dwm.exe but did not fully assess the impact. No CVE has been assigned and no patch is mentioned. The researcher recently released zero-day PoCs against Kaspersky, Avast, and CrowdStrike Falcon.

Security Affairs · 9d agoExploit / PoC 2 sources

Building a Linux GPU Driver for the M4 Mac Mini in One Month

Two developers built a fully OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini in one month via clean-room reverse engineering.

Niklas and the author reverse engineered Apple's AGX GPU firmware ABI and user-space components in about a month, a process that normally takes years, producing an OpenGL ES 3.0 conformant driver fast enough to run Minecraft at 200fps on an M4 Mac Mini. The work was done transparently using hypervisor traces without examining Apple binaries, following clean-room practices, and included a custom shader compiler, command stream builder, and a full Linux kernel driver for the firmware ABI. The A18 Pro firmware ABI proved significantly more complex than the M1's, with 1.5x as many structs and twice as many pointers. All experiments and provenance evidence were published in public agx-re repositories.

Towards Standardized Evaluation of GPU Memory Safety with GMSBench

GMSBench provides 149 CUDA tests covering spatial, temporal, and concurrency GPU memory errors, exposing detection gaps in Compute Sanitizer.

GMSBench is a GPU memory safety benchmark comprising 149 self-contained CUDA tests spanning spatial, temporal, and concurrency errors across different GPU memory spaces and execution scenarios. The authors evaluate NVIDIA's Compute Sanitizer across multiple GPU architectures using the suite, exposing gaps in its detection coverage. The benchmark offers a standardized foundation for comparative evaluation of GPU memory safety mechanisms.

arXiv cs.CR · 8d agoResearch

CUDA for AMD on Windows

GitHub project 'CUDA for AMD on Windows' trends on Hacker News, aiming to run CUDA workloads on AMD GPUs under Windows.

A GitHub repository named CUDA-for-AMD-Windows drew 45 points and 5 comments on Hacker News. The project targets making NVIDIA's CUDA software stack work on AMD GPUs under Windows, which matters to developers running GPU compute or inference on non-NVIDIA hardware. No security impact is described.

Chipmaker Patch Tuesday: Nvidia, AMD, Arm Issue Security Advisories

AMD, Arm, and Nvidia issued Patch Tuesday advisories fixing a Linux GPU driver DoS flaw, nine Mali GPU vulnerabilities, and two high-severity Triton defects.

AMD fixed CVE-2026-43603, a NULL pointer dereference in its Linux GPU kernel driver that can crash systems and cause denial-of-service, credited to SecMate researchers, with patches for EPYC, Ryzen, Radeon, and Instinct shipped in July and embedded variants due in October. Arm published an advisory covering nine Mali GPU vulnerabilities allowing use-after-free access, kernel information leaks, or DoS, releasing fixes for Valhall and 5th Gen GPU Architecture drivers, with Bifrost also affected. Nvidia updated Triton Inference Server for Linux to resolve two high-severity flaws, one causing DoS and one enabling information disclosure, data tampering, and DoS. Intel had issued no new advisories since the previous Patch Tuesday.

SecurityWeek · 7d agoAdvisoryCVE-2026-43603

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

GPU-CFR compiles counterfactual regret minimization into static dataflow with CUDA Graph Replay, achieving 29.8-80.4x speedups over prior GPU solvers.

The paper presents a compiler and runtime that turns any fixed game's CFR iteration into a static dataflow graph of flat arrays and precomputed indices, cutting framework operations by up to 18.1x. Because shapes and buffer addresses never change, CUDA Graph Replay records the iteration once and replays it with a single launch. On one A100 across an eight-game suite, GPU-CFR runs 29.8-80.4x faster than the fastest prior GPU CFR and 14-258x faster than the CPU implementation LiteEFG on the four largest games, while reproducing reference iterates bitwise on CPU.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research3· 1 read

GPUThor: Amplifying Rowhammer Attacks via Non-Uniform Patterns to Exploit ECC-Protected GPUs

GPUThor uses non-uniform hammering to amplify Rowhammer on NVIDIA GPUs, achieving 500X-23,500X more bit flips and first exploits of ECC-protected GPUs.

GPUThor is a Rowhammer attack on NVIDIA GPUs that reverse-engineers memory-access coalescing behavior to enable non-uniform hammering patterns activating aggressor rows more intensely than decoy rows. By identifying refresh instances where in-DRAM mitigations apply, it constructs longer patterns that escape mitigation across refresh intervals. It yields 500X to 23,500X more bit flips than prior GPU Rowhammer attacks across NVIDIA A4000, A4500, A5000, and A6000 GPUs, and enables the first Rowhammer exploits on ECC-protected GPUs via uncorrectable double and triple bit flips, making denial-of-service and privilege-escalation attacks practical.

arXiv cs.CR · 1d agoResearch

Inside NVIDIA’s cuDNN Graph API: Fusion, Autotuning, and Plan Reuse with cuDNN Frontend

MarkTechPost tutorial walks through NVIDIA's cuDNN Frontend graph API, covering kernel fusion, autotuning, plan reuse, and CUDA graph capture on Colab GPUs.

The tutorial explains how to express GPU computations as operation graphs via the cuDNN Frontend graph API, running the five-step build pipeline of validate, build operation graph, create execution plans, check support, and build plans. It progresses from a single fused convolution with bias and ReLU to autotuning across engine configs, FP8-style epilogues, attention, plan serialization, dynamic shapes, and CUDA graph capture. Each kernel is benchmarked against a PyTorch reference on a single Colab GPU to verify correctness and measure cost. The piece also covers practical setup issues like making libcudnn.so visible to the frontend's dynamic loader.

MarkTechPost · 1d agoAI tools & infra2

DeepZero: Open-source hunting for vulnerable Windows drivers

DeepZero, a new open-source engine, automates discovery of exploitable Windows kernel drivers for BYOVD attacks using Ghidra, Semgrep, and an LLM.

DeepZero is a free, open-source Python pipeline orchestrator that automates hunting for exploitable Windows kernel drivers relevant to BYOVD (bring your own vulnerable driver) attacks. Its seven-stage YAML pipeline parses PE headers, filters for kernel-mode drivers with IOCTL surfaces, excludes drivers listed on loldrivers.io, then runs headless Ghidra decompilation, Semgrep scanning, and an LLM-based exploitability assessment. The maintainer reports multiple verified vulnerabilities in the Snappy Driver Installer corpus, some still in the disclosure process, and notes findings involving plug-and-play-created device objects may need physical hardware to confirm.

Help Net Security · 16h agoTools

Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics

Arm unveiled Mali G2-Ultra NX, its first AI-native mobile GPU with in-shader neural acceleration, third-gen ray tracing, and up to 24% higher benchmark performance.

Arm announced the Mali G2-Ultra NX, the first AI-native Mali GPU, integrating neural accelerators directly into shader cores alongside a new execution engine and third-generation hardware ray tracing. It introduces Neural Super Sampling (NSS), Neural Frame Rate Upscaling (NFRU), and Neural Super Sampling and Denoising (NSSD); the Neural Dawn demo with Sumo Digital showed up to 4x performance efficiency and 70% lower external memory traffic versus native rendering. Arm claims up to 24% higher benchmark performance, 13% lower DRAM traffic on ray tracing benchmarks, and up to 120 FPS with NFRU. Over 14 billion Mali GPUs have shipped to date.

Speculative Decoding in vLLM on AMD GPUs

vLLM benchmarks speculative decoding on AMD Instinct MI300X and MI355X GPUs across five drafting methods including EAGLE-3 and native MTP.

The vLLM project documents draft-and-verify speculative decoding support for AMD GPUs via ROCm, comparing native MTP, Gemma 4 MTP, EAGLE-3, DFlash, and DSpark drafting approaches. Output-token throughput effects varied with drafting method, proposal length, model family, draft checkpoint, workload, and acceptance behavior. The post also covers how to enable each method plus practical tuning and observability considerations.

Implementation of Machine Learning Workflows with NVIDIA cuML, RAPIDS, GPU Benchmarking, Explainability, Clustering, and Model Inference

Hands-on tutorial implements NVIDIA cuML and RAPIDS to GPU-accelerate scikit-learn-style ML workflows with benchmarking, clustering, and inference.

The tutorial demonstrates NVIDIA cuML as a GPU-accelerated machine learning framework, using cuml.accel to speed up unmodified scikit-learn scripts with zero code changes and the native cuML API for CuPy/cuDF interoperability. It benchmarks CPU versus GPU implementations of PCA, K-Means, nearest-neighbor search, logistic regression, random forests, and DBSCAN on datasets up to 200,000 samples with 64 features. It also builds GPU pipelines with UMAP, t-SNE, and HDBSCAN, validates GPU-generated SHAP explanations, uses the FIL library for forest inference, and covers model serialization and GPU/CPU portability.

MarkTechPost · 3d agoAI tools & infra

New GPUThor Rowhammer Defeats ECC on NVIDIA RTX A6000 to Gain Host Root Access

University of Toronto researchers present GPUThor, a Rowhammer attack that defeats ECC on NVIDIA RTX A4000-A6000 GDDR6 GPUs and achieves host root access.

GPUThor uses non-uniform hammering to bypass Target Row Refresh and overcome SECDED ECC on NVIDIA Ampere workstation GPUs with GDDR6 memory, inducing 72,000 to 377,552 bit flips per gigabyte across RTX A6000, A5000, A4500, and A4000 cards. Triple-bit silent data corruption enables host privilege escalation to root with the IOMMU enabled, reusing GPUBreach page-table corruption techniques, and double-bit DUEs allow escalation when the IOMMU is disabled during a ~10 ms lazy-service window. The attack cut end-to-end escalation time on the A6000 from 21.9 hours to 1.1 minutes. Reported to NVIDIA, Google, Microsoft, and AWS on April 29, 2026; findings were embargoed until August 25, 2026, and no CVE identifier was assigned.

The Hacker News · 8d agoResearch1

NVIDIA Announces CUDA Rust with cuda-oxide (SIMT) and cutile-rs (Tile) for Compile-Time-Safe GPU Kernels

NVIDIA launches CUDA Rust via open-source cuda-oxide (SIMT) and cutile-rs (Tile), bringing compile-time-safe Rust GPU kernels.

NVIDIA announced CUDA Rust, making Rust a first-class language for GPU kernels through two NVlabs open-source projects: cuda-oxide for the SIMT model and cutile-rs for the Tile model. Both use Rust's ownership and borrow checker to catch buffer aliasing bugs at compile time. cutile-rs is published on crates.io, runs on stable Rust 1.89+ with CUDA 13.3, and is already used in Hugging Face's Grout inference engine and mistral.rs; cuda-oxide is early alpha requiring nightly Rust, CUDA 12.x, and compute capability 8.0+. cuda-oxide compiles Rust MIR through the community Pliron IR framework and LLVM to PTX, while cutile-rs JIT-compiles kernels via CUDA Tile IR.

MarkTechPost · 8d agoAI tools & infra2

Leading Publishers Bring Blockbuster PC Games and Technology to NVIDIA RTX Spark

NVIDIA announces EA, Embark, and Ubisoft titles plus anti-cheat and visual upgrades for RTX Spark ahead of launch at Gamescom.

NVIDIA is promoting RTX Spark at Gamescom in Cologne, Germany, with Electronic Arts, Embark, and Ubisoft bringing blockbuster PC titles to the platform ahead of its launch. The announcement covers new game support, anti-cheat technologies, and increased visual quality. The piece is a product-marketing update rather than security research or AI safety news.

NVIDIA Blog · 22d agoAI industry

Class Is in Session: GeForce NOW Levels Up Linux, Chromebooks and More

NVIDIA's GeForce NOW cloud gaming service ships its native Linux app out of beta and adds streaming optimizations for Frame Generation responsiveness.

NVIDIA announced that the native Linux application for its GeForce NOW cloud gaming service is officially out of beta. The update also delivers cloud optimizations that make Frame Generation feel more responsive while streaming, and Performance members will see higher frame rates. The announcement is timed for the back-to-school season and also mentions improvements for Chromebooks.

NVIDIA Blog · Aug 13, 2026AI industry

USN-8760-1: Linux kernel (NVIDIA) vulnerabilities

Canonical issues USN-8760-1 patching multiple Linux kernel (NVIDIA) vulnerabilities across numerous subsystems and CPU architectures.

Canonical published USN-8760-1 to correct several Linux kernel (NVIDIA) vulnerabilities that an attacker could possibly use to compromise the system. The update fixes flaws spanning UAPI, the kernel build system, ARM32, ARM64, RISC-V, S390, and x86 architectures. Patched subsystems also include the block layer, cryptographic API, Compute Acceleration Framework, Intel NPU driver, ACPI and Bluetooth drivers, and the hardware random number generator core.

Ubuntu Security Notices · 1d agoAdvisory

USN-8748-1: Linux kernel (NVIDIA) vulnerabilities

Ubuntu released USN-8748-1 patching multiple Linux kernel (NVIDIA) vulnerabilities across networking, file system, and crypto subsystems.

Ubuntu issued security notice USN-8748-1 fixing several Linux kernel vulnerabilities affecting the NVIDIA Tegra memory controller driver, hardware crypto device drivers, and network drivers, among others. Affected subsystems include GFS2, OCFS2, and SMB file systems, B.A.T.M.A.N. meshing, Ceph, Netfilter, Open vSwitch, IPv4/IPv6, RxRPC, SCTP, and TIPC. An attacker could potentially exploit these flaws to compromise the system.

Miles v0.1: Production-Level Post-Training

Radix Ark open-sources Miles v0.1, a full-stack RL post-training framework demonstrated with asynchronous agentic RL on GLM-5.2 744B-A40B across 64 GB300 GPUs.

Miles v0.1 is a full-stack, open-source system for frontier-scale reinforcement-learning post-training, built on slime with rollout engines on SGLang and trainers supporting NVIDIA Megatron-LM and PyTorch FSDP backends plus three weight-synchronization transports. It supports full-parameter RL, LoRA RL, on-policy distillation, supervised fine-tuning, true-on-policy rollout-training alignment, and extends to diffusion models. The end-to-end case study ran fully asynchronous agentic RL on GLM-5.2 744B-A40B for terminal-use coding tasks on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. The code is open-sourced on GitHub.

Hugging Face daily papers · 9d agoAI tools & infra

Physical AI Takes the Wheel: How the World’s Robotaxi Leaders Are Building With NVIDIA Technologies

NVIDIA details a three-computer robotaxi platform that Uber, Lyft, May Mobility, Mercedes-Benz and others are adopting to scale autonomous fleets.

NVIDIA says every major commercial robotaxi program runs on its stack, spanning training (DGX with Alpamayo VLA models), simulation and validation (Omniverse, Cosmos, AlpaSim on RTX PRO), and in-vehicle compute (DRIVE Hyperion 10 with dual DRIVE AGX Thor chips). Adding meta-action and chain-of-thought reasoning data to a VLA model reduced minimum average displacement error by 43%, from 2.08 to 1.18. Uber plans NVIDIA DRIVE Hyperion-based fleets across 28 cities by 2028, partnering with Autobrains, Avride, Lucid, May Mobility, Mercedes-Benz, Momenta, Nissan, Nuro, Pony.ai, Stellantis, Waabi, Wayve, WeRide and Zoox. DRIVE Hyperion 10 combines 14 cameras, nine radars, three lidars and 12 ultrasonics with redundant compute and NVIDIA Halos safety validation.

NVIDIA Blog · 6d agoAI industry

Why Scaling AI Compute Performance Requires a New Power Architecture

NVIDIA argues AI factories need 800 VDC power distribution as dense GPU racks outgrow traditional AC-based delivery.

NVIDIA's blog contends each generation of accelerated computing demands higher rack density and more efficient, scalable power distribution. It frames the bottleneck as how power moves from the grid to the GPU rather than raw wattage, and describes limitations of traditional AC power delivery. NVIDIA advocates a new 800 VDC power architecture for AI factories.

NVIDIA Blog · Aug 11, 2026AI industry

27.5KB language-agnostic WebGPU syntax highlighter

A developer released gpu-lexer, a 27.5KB language-agnostic syntax highlighter that uses a tiny WebGPU model to label code tokens in the browser.

gpu-lexer splits source into words, whitespace, and symbols, then a small WebGPU model uses local and whole-file context to assign nine token classes, working on languages never seen in training. On held-out files, 12.57% of token labels differ from Shiki, though this measures agreement with Shiki rather than objective correctness. In benchmarks against Shiki 4.4.3, Prism.js, Highlight.js, Sugar High, and Starry Night, it highlighted 10 concatenated copies of three.min.js (5.56M characters) about 10x faster on an Apple M4 Pro in Chrome 152. The author frames it as an experiment, not a grammar-equivalent highlighter.

OPEN-1B: A Fully Auditable Training Run

Open-1B releases a 1B-parameter model with bitwise-reproducible training, letting independent auditors verify every step of the run on commodity hardware.

The paper introduces a 'fully auditable' tier of model transparency: every training operation is reproducible with bitwise certainty on heterogeneous commodity hardware by imposing definite ordering on GPU kernel reductions, data batch ordering, and collective communication. Because replaying a full run on one machine is infeasible, a collective verification scheme lets many independent auditors certify individual steps covering the whole run. The authors release Open-1B with its full pretraining dataset, every intermediate checkpoint, the training codebase, and an audit harness. This rules out undisclosed data, injected biases, or backdoors that proof-of-learning or proof-of-training-data techniques cannot exclude.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

GeForce NOW Gives Gamers More Ways to Play at Gamescom 2026

NVIDIA announced Gamescom 2026 GeForce NOW updates: DLSS 4.5 controls, new Steam device support, GOG single sign-on, Firefox access, and more cloud games.

At Gamescom 2026, NVIDIA announced expanded support for its GeForce NOW cloud gaming service, including new Steam devices, GOG single sign-on, Firefox browser access, and more big PC games coming to the cloud. The company also introduced new NVIDIA DLSS 4.5 technology controls that let members fine-tune gameplay. The announcements are consumer gaming product news rather than security or research developments.

NVIDIA Blog · 20d agoAI industry

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

FlashVector agent optimizes all layers of Unity's ad-serving stack, delivering up to 2x model-server throughput and 1.98x latency speedup in production.

FlashVector is an agentic system that optimizes performance across GPU kernels, ML framework computation graphs, model servers, and on-demand feature processing. Deployed in Unity's Vector advertising platform, it achieved up to 2x model-server throughput increase, 1.98x latency speedup, and 1.6x feature-store throughput gain. Optimizations spanned NVIDIA Triton's C++ codebase and the Python feature transformation service, demonstrating extensibility beyond single-kernel tuning.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

Perplexity Details Its GPU Embedding Stack: How Ivy, Tulip and ROSE Serve pplx-embed

Perplexity details its GPU embedding serving stack (Ivy, Tulip, ROSE), which reuses LLM prefill/decode kernels, CUDA graphs, and LazyTensors to cut launch overhead.

Perplexity engineers published a deep dive on the serving infrastructure behind pplx-embed, used across Perplexity Search and its API platform. The stack comprises Ivy (Rust HTTP gateway), Tulip (gRPC scheduling and batching), and ROSE (Runtime-Optimized Serving Engine), which reuses LLM prefill and decode kernels rather than running a separate embedding engine. Optimizations include whole-model CUDA graphs with lazy capture and a LazyTensor abstraction that overlaps CPU batch preparation with in-flight GPU work. Benchmarks are reported against vLLM v0.22.0 in BF16, with FlashAttention 4 generally fastest but FlashInfer 3 winning on Qwen-based models at very long sequence lengths.

MarkTechPost · 10d agoAI tools & infra1

NVIDIA Details BioNeMo Inference Runtime (BioIR): 2.90x Higher Boltz-2 Folding Throughput and 58.5K Residues per GPU-Hour on 8xH100

NVIDIA released BioNeMo Inference Runtime (BioIR), an open-source PyTorch-compatible library delivering 2.90x higher Boltz-2 protein-folding throughput on 8xH100 GPUs.

NVIDIA detailed BioIR, a Python library that accelerates Boltz-2, OpenFold2, and OpenFold3 structure-prediction inference on NVIDIA GPUs while preserving standard PyTorch workflows. On a matched benchmark of 1,000 human dimers on 8xH100 80GB GPUs, BioIR delivered 58.5K folded residues per GPU-hour versus 20.2K for a torch.compile baseline, a 2.90x throughput gain. BioIR already powered the AlphaFold Database expansion, generating about 31 million candidate complexes across 4,777 proteomes, with 1.81 million released as high-confidence predictions. Extrapolated to 1 million targets, estimated folding energy drops from 35 MWh to 11 MWh at 8-GPU TDP equivalents.

MarkTechPost · 5d agoAI tools & infra1

d-Matrix Adopts NVIDIA NVLink Fusion for Rack-Scale XPU Deployment

d-Matrix will integrate its Raptor inference XPUs with NVIDIA NVLink Fusion, MGX racks and Spectrum-X networking for rack-scale AI factory deployment.

Inference chipmaker d-Matrix announced adoption of NVIDIA NVLink Fusion to connect its next-generation Raptor XPUs to NVIDIA's scale-up and scale-out networking, MGX rack architecture, and broader AI factory platform. NVIDIA claims 3x lower XPU-to-XPU latency than off-the-shelf Ethernet and 3 TB/s per-XPU all-to-all bandwidth via sixth-generation NVLink. d-Matrix plans to integrate Vera CPUs, ConnectX-9 SuperNICs, BlueField-4 DPUs and Spectrum-X Ethernet, with racks able to work alongside Vera Rubin NVL72 GPU systems. Other NVLink Fusion partners include AWS, Arm, Intel, Fujitsu, Marvell, MediaTek, Samsung and Cadence.

NVIDIA Blogupdated · 6h agofirst · 6d agoAI industry 2 sources

Perplexity Portable Computer Is Now Available on Windows, Powered by NVIDIA RTX

Perplexity launches Portable Computer local AI agent on Windows for NVIDIA RTX PCs with 24GB+ VRAM, keeping sensitive work on-device.

Perplexity released Portable Computer, a local version of its agentic Perplexity Computer, in its Windows app for NVIDIA GeForce RTX PCs and RTX PRO Workstations with 24GB or more VRAM. It runs a locally post-trained model such as Qwen 3.8 27B optimized for NVIDIA RTX GPUs, handling multistep tasks and file analysis on-device with a SPACE sandbox and built-in browser. Connectors cover Outlook, OneDrive, Word, Google Drive, Gmail, Slack, and GitHub, and the agent can escalate to cloud models only with user permission.

NVIDIA Blog · 2d agoAI industry