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Source: Hugging Face daily papers

223 stories in the last 30d

StepAudio 3 Realtime Technical Report

StepAudio 3 Realtime debuts an audio-language model with Think-While-Speaking reasoning, delivering full-duplex voice dialogue with top benchmark results.

StepAudio 3 Realtime is an audio-language foundation model built around a continuous listen-converse-think-act loop for real-time spoken interaction. Think-While-Speaking runs private reasoning in parallel with speech, reaching a 73.0 macro average on StepAudioChat in reasoning mode. The model reports 90.6 on MMSU, 98.9 overall on the Artificial Analysis Full-Duplex Bench, and 56.0% macro task success on tau-Voice. An integrated Voice Agent handles asynchronous tool execution without disrupting dialogue flow.

Hugging Face daily papers · 5d agoAI research

Convergent Emergence of In-Context Learning Across Modalities

Controlled experiments show few-shot in-context learning emerges across six modalities including language, genomes, images, and proteins, partially supporting a convergence hypothesis.

The paper tests the Convergent Emergence Hypothesis: that few-shot in-context learning, when it emerges, shares a common cross-modality difficulty profile. A controlled framework instantiated the same task suite across six modalities: language, genome, integer sequences, time series, images, and proteins. Paired-mapping ICL emerged in all six modalities, surpassed controlled baselines, and showed correlated per-task effects in five of them, providing partial support for the hypothesis.

Hugging Face daily papers · 5d agoAI research

SAS: Simple Attention Sparsification via End-to-End Optimization of Context Ranking

SAS trains attention sparsification end-to-end with the language modeling loss, beating sparse attention baselines especially under tight context budgets.

Simple Attention Sparsification (SAS) injects the selector's continuous scores into attention logits in log form inside the softmax, letting gradients from the language modeling loss directly update the ranking of context units. The method uses normalized softmax gates calibrated against the current block and a memory-efficient Triton kernel integrated into FlashAttention-style computation. Across reasoning, long-context, and agentic tasks, SAS consistently outperforms trainable sparse attention baselines across budgets, with the largest gains under tight attention budgets.

Hugging Face daily papersupdated · 5d agofirst · 6d agoAI research 2 sources1

Expert-Space Exploration in MoE Reinforcement Learning

ESRL explores MoE expert-routing space during RL post-training, improving Qwen3-30B-A3B Pass@1 by 3.2 points over GRPO without extra compute.

The paper shows perturbing expert routing increases rollout diversity similarly to higher decoding temperature, but naive perturbation degrades quality. ESRL anchors high-confidence experts, restricts stochastic routing to a plausible candidate pool, adapts perturbation strength via router entropy, and replays recorded expert paths during policy optimization. It achieves the best results across top-K, top-1, and shared-expert MoE backbones on math, science, and code tasks; on Qwen3-30B-A3B it improves average Pass@1 and Pass@8 over GRPO by 3.2 and 4.5 percentage points.

Hugging Face daily papersupdated · 5d agofirst · 6d agoAI research 2 sources

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papersupdated · 5d agofirst · 6d agoAI research 2 sources1

StepAudio 3 Gen Technical Report

StepAudio 3 Gen unifies TTS, voice design, music, and sound effects via discrete autoregressive modeling over RVQ tokens.

StepAudio 3 Gen is a general-purpose audio generation model covering zero-shot TTS, voice design, vocal generation, sound effects, music, vibe speech, and mixed audio in one framework. It uses discrete autoregressive modeling over residual vector quantization (RVQ) tokens rather than the diffusion Transformer paradigm, with a StepAudio Tokenizer representing audio at 12.5 Hz in a shared 16x2048 residual code space. Key design principles include interference-aware progressive pretraining, an RVQ Adaptor for multi-codebook acoustic representations, and shared discrete autoregressive modeling. The model reports state-of-the-art performance on TTS and voice design while retaining strong generation across speech, vocals, sound effects, and music.

Hugging Face daily papers · 6d agoAI research

Root-Cause Attribution Is a Search Problem: Continual Search for Long-Horizon Agent Failures

Continual Search framework iteratively prompts LLM judges to keep searching agent execution logs, boosting long-horizon failure root-cause attribution accuracy.

The paper frames automated root-cause attribution (RCA) for long-horizon AI agent failures as a search problem, since relevant evidence is sparse and distributed across massive execution traces. The authors propose Continual Search, an iterative framework that nudges an LLM judge across successive turns to keep hunting unresolved diagnostic evidence instead of settling on an early plausible diagnosis. They introduce MegaRCA-Mix, a benchmark of 50 human-annotated failure trials on long-horizon, execution-heavy tasks. On MegaRCA-Mix, Continual Search improves GPT-5.5's F1 from 0.349 to 0.498 (over 40% gain), and lower-tier models can surpass higher-tier counterparts when search is effective.

Hugging Face daily papers · 6d agoAI research1

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 6d agoAI research

Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

Generalized Agent Iteration formally unifies iterative policy improvement and recursive self-improvement, defining axes that distinguish anchored, goal-drifting, and self-referential agents.

The paper proposes Generalized Agent Iteration (GAI), a formal framework that models learning as a cycle of agent evaluation and agent improvement, defining the agent as a configuration of modifiable components. Two dials—whether the improving mechanism is part of the agent and whether the evaluation standard is grounded outside it—separate generalized policy iteration (GPI) from recursive self-improvement (RSI) and classify systems as anchored, goal drift, or fully self-referential. The framework places existing systems on shared axes and makes defects of recursive self-improvement statable one condition at a time.

Hugging Face daily papers · 6d agoAI research

RelateAnything: Real-Time Open-Vocabulary Relation Prediction From Any Inputs

RelateAnything is a 53M-parameter open-vocabulary relation prediction model running at 20 ms/frame, with 2.3-3.5x higher mean recall than comparable open-vocabulary methods.

RelateAnything predicts scored relations between image regions using any predicate vocabulary supplied at inference as text embeddings, with object labels never required as input, so region sources can change without retraining. Training covers 19,103 predicates using positive-unlabeled supervision; the authors release RA-4M (474k images, 4.3M geometrically verified relations over 10,102 free-text predicates) and the OV-SGG-Bench evaluation suite. The 53M-parameter model runs at 20 ms/frame and achieves 2.3-3.5x the mean recall of the strongest comparable open-vocabulary method across cross-dataset and zero-shot benchmarks. Model, corpus, and benchmark are public.

Hugging Face daily papers · 6d agoAI research1

Learning to Solve Hard Problems in RL for LLMs by Never Giving Up

Paper introduces Never Give Up adaptive sampling, fixing RL's 'Matthew Effect' where compute is wasted on easy problems and hard problems see little improvement.

Researchers identify a 'Matthew Effect' in reinforcement learning for LLMs, where RL yields large gains on easy problems but minimal improvement on hard ones because compute is misallocated. They propose Never Give Up (NGU), an adaptive sampling method that keeps generating samples for a problem until one is correct, using asynchronous RL to filter easy problems cheaply and concentrate compute on hard ones. NGU improves performance per compute on the Deepscaler math benchmark and iteratively solves the Manufactoria coding task where standard GRPO with per-test reward fails.

Hugging Face daily papers · 6d agoAI research

MInTRL: Off-policy Intervention can boost On-policy RL

MInTRL injects sparse judge corrections into on-policy RL rollouts, expanding exploration beyond on-policy sampling while preserving learnability on math and code benchmarks.

Minimal Intervention Reinforcement Learning periodically has a judge-intervention policy replace erroneous suffixes of the current policy's output with short corrections, then returns control, keeping trajectories largely on-policy. Training uses a sequence-level advantage-regression objective that removes the need for importance sampling. Across math and code benchmarks it consistently beats standard on-policy and off-policy baselines, remains effective with self-intervention, and performs best at moderate intervention intensity.

Hugging Face daily papers · 6d agoAI research

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 6d agoAI research

StepAudio 3 Music Technical Report

StepAudio 3 Music introduces long-form text-controlled music generation using ABC-notation planning and flow-matching diffusion, ranking near the top music arena.

StepAudio 3 Music generates long-form, text-controlled music using a 50-Hz single-codebook tokenizer with 65,536 entries and a flow-matching diffusion Transformer over VAE latents. A Mixture-of-Experts autoregressive model first plans an arrangement in ABC notation (ABC-CoT) before predicting music tokens. With DPO fine-tuning, it tops AudioBox content and production quality scores and reaches Quality Elo 1105 on the Artificial Analysis Music Arena, behind Suno V5.5 and Mureka. Generation covers songs, accompaniment from dry vocals, and cover synthesis up to 5 minutes 30 seconds at 48-kHz output.

Hugging Face daily papers · 6d agoAI research

Building a Production Greek-English Speech Recognizer

Engineering report details Sophea, a production Greek-English ASR reaching 4.26% WER on public English sets via ROVER ensemble and data-pipeline calibration.

Across 23 training iterations, two architectures, and nine production gates, no single data composition passed all gates; a three-model ROVER ensemble reached 9 of 9 gates and cut overlapping-speech WER from 53.35% to 37.87%. Calibrating an audio-quality filter against in-domain anchors reduced discarded scored Greek audio from 98.7% to 10.6%, and a pre-registered ablation traced a hallucination defect to one training-data package. The sophea/asr-k1 preview arbiter lists 4.26% average WER on eight public English test sets and 25.88% WER on live Greek noisy traffic; no weights or training data are released.

Hugging Face daily papers · 6d agoAI research

ZGCM-1: A Fully Open and Extremely Efficient Foundation Model for Math and Agentic Search

ZGCM-1 is a fully open 7B foundation model with 256K context that stays competitive with frontier models on math reasoning and agentic search.

ZGCM-1 is a fully open 7B dense foundation model trained from scratch using an efficiency-focused recipe: interleaved gated sliding-window and full attention, a stable FP8 Muon optimizer, and MDP-based mid-training with context scaling across 16K, 64K, and 256K. On mathematical reasoning and agentic search suites it remains competitive with much larger frontier models such as Qwen3-235B-A22B and GLM-5.1. The recipe yields a ~4.2x improvement in 16K pre-training time-to-loss, and all weights, checkpoints, training code, data recipes, and W&B logs are open-sourced.

Hugging Face daily papers · 6d agoModel release

Agent as Policy for Robotic Manipulation

Agent as Policy lets a general-purpose agent drive a physical robot via runtime reasoning and program generation, reaching 100% success on manipulation tasks.

The paper introduces Agent as Policy (AGP), which puts task planning and execution for a physical robot under a general-purpose agent's control with no task-specific or environment-specific training. The agent interprets visual evidence, writes executable programs, issues motion commands, and revises actions based on physical outcomes. AGP was evaluated on real-world manipulation tasks including assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. It achieved success rates of 100%, 100%, and 80% on three block construction configurations.

Hugging Face daily papers · 6d agoAI research

Feature Recovery for Object Understanding After Irreversible Fire Damage

TRACE benchmark with 21.4K scenes studies post-fire object understanding; a Feature Recovery Module improves degraded-image retrieval by 12.5% and material recovery by 20.1%.

The paper introduces TRACE, a transformation-aware benchmark with 21.4K real-image-grounded synthetic scenes, 499 object identities across 189 categories, and five tasks covering degraded-object detection, pristine-state recovery, material recovery, description generation, and functional reasoning. Existing models degrade sharply: RF-DETR mAP falls 71% relative from least to most severe level, and InternVL3.5 retrieval R@1 drops from 93.85 to 28.11. The proposed Feature Recovery Module maps degraded encoder features to pristine-aligned representations while keeping the host model frozen, averaging relative gains of 12.5% for retrieval and 20.1% for material recovery across VLM hosts and severity levels.

Hugging Face daily papers · 7d agoAI research

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 7d agoAI research

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseTime releases SenseNova-U1.5, an 8B-MoT encoder-free multimodal model unifying visual understanding, reasoning, and generation with native 4K resolution.

SenseNova-U1.5 is an 8B mixture-of-transformers multimodal model with an encoder-free, VAE-free architecture that understands, reasons about, and generates visual content at native resolutions up to 4K. Post-training optimizes specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, consolidated through multi-expert on-policy distillation. Evaluations report gains in image fidelity, text rendering, multi-reference editing, and instruction following. The team plans to open-source training code including supervised fine-tuning, reinforcement learning, and on-policy distillation.

Hugging Face daily papers · 7d agoModel release

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Researchers introduce MaP-WAM, decomposing memory-dependent robot manipulation into memory-grounded planning and plan-conditioned execution, achieving 83.3% on RMBench and 78% on real robots.

MaP-WAM converts long-term multimodal episodic memory — segment records with language instructions and sparse visual context — into compact plans of next-segment language goals and visual guidance. A World-Action-Progress model jointly predicts action chunks and execution progress, calibrating predictions via plan-observation alignment for adaptive segment transitions and closed-loop context updates. Structured attention keeps the executor context length fixed and enables key-value caching, yielding state-of-the-art 83.3% success on RMBench, 78.0% on real-robot tasks, and roughly constant inference latency as task history grows.

Hugging Face daily papers · 7d agoAI research

Ambient @ EgoLongQA 2026: Distilling Long-Video perception into a Sub-2B Model

Ambient team wins EgoLongQA 2026 sub-2B division by distilling an agentic long-video perception pipeline into a 2B vision-language model.

Ambient's entry to the EgoLongQA track of the Wearable-AI Challenge at ECCV 2026 placed first in the <=2B parameter division with 0.8279 on the held-out test set. The system distills the junior perception module of a tool-using agentic pipeline into a 2B student, reaching 89% of the pipeline's accuracy with 1.1% of its parameters and lifting a 27.1% base model to 81.4%. To meet the division limit, the multilingual embedding table is pruned from 248,320 to 143,469 rows, reaching 1.9985B parameters with provably identical logits on retained rows.

Hugging Face daily papers · 7d agoAI research

COBRA-Skills: Contextual Bandit-Guided Evolution for Agent Skill Optimization

COBRA-Skills uses contextual bandits to guide LLM agent skill evolution, cutting optimization cost 55-58% versus SkillOpt while topping six agent benchmarks.

COBRA-Skills formulates LLM agent skill optimization as budgeted sequential optimization over a dynamically evolving candidate space. It couples contextual-bandit-guided prioritization with evidence-grounded skill evolution, selectively spending execution-based evaluations on promising candidates while refining skills from feedback. Across six heterogeneous agent benchmarks and three target models, it achieves the strongest average performance while reducing optimization cost by 55-58% relative to SkillOpt using only 50 unique optimization examples per benchmark. The method remains robust to agent harness changes and works when the target model generates its own skills.

Hugging Face daily papers · 7d agoAI research

UniH^3: Unifying Hierarchical Homogeneity and Heterogeneity for All-in-One Medical Image Restoration

UniH3 unifies hierarchical homogeneity and heterogeneity modeling for all-in-one medical image restoration across modalities and degradation types.

UniH3 introduces a Hierarchical Homogeneity Memory module that distills shared anatomical priors from high-quality images, injected via a Homogeneity-Guided Attention mechanism. A Hierarchical Heterogeneity Balancer mitigates inter- and intra-task conflicts during multi-task optimization. It achieves state-of-the-art on MedIR-2D-500K and MedIR-3D-3D benchmarks for both all-in-one and single-task restoration, with code released on GitHub.

Hugging Face daily papers · 7d agoAI research

The Last AI Built by Humans: Toward Genuine Recursive Self-Improvement

Position paper maps recursive self-improvement across autonomy levels from execution to meta-improvement, connecting RSI research to science, robotics, and software engineering.

The paper introduces the Headroom-Closed Index (HCI) to reveal limitations of existing LLMs for recursive self-improvement (RSI), then lays out a roadmap spanning improvement-execution, improvement-strategy, experience-acquisition, and environment-adaptation autonomy up to recursive meta-improvement. It examines RSI across scenarios such as scientific discovery, embodied intelligence, and software engineering, highlighting distinct requirements and development speeds. Drawing on industry practices and preliminary empirical evidence, it identifies key challenges to achieving genuine RSI.

Hugging Face daily papers · 7d agoAI research1

X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation

XPeng AI's X-AuT prunes speech LLM audio encoders, cutting Qwen3-ASR-0.6B error from 5.61% to 5.27% with fewer parameters.

X-AuT is a progressive compression framework for speech LLM audio encoders that selects layer combinations via short behavioral probes and restores pruned models using cross-scale distillation and LoRA finetuning while keeping the language-model backbone frozen. Compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers lowered macro-average error from 5.61% to 5.27% on ten Chinese-English benchmarks. A 14-layer model reached 5.75% error with 20.7% fewer audio-tower parameters, and progressive pruning outperformed direct pruning (5.75% vs 6.73%).

Hugging Face daily papers · 7d agoAI research

Ambient @ EgoProactive 2026 : Proactive Egocentric Assistance with Visually Grounded Supervision

ECCV 2026 challenge winner reformulates egocentric intervention timing as single-token classification, boosting macro-F1 by 0.249 over free-form generation.

The paper describes the winning submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, ranking first in the large-model division and second in the <=2B division. The method reformulates intervention timing as single-token yes/no classification, improving macro-F1 by 0.249 and G-mean by 0.30 over free-form generation. Supervision generated by a tool-calling video agent transferred better than a narration-only dataset that was four times larger and ten times cheaper, suggesting visual grounding matters more than annotation volume.

Hugging Face daily papers · 7d agoAI research

Benchmark Radar: A Living Database and Search Engine for AI Benchmarks and Evaluation

Benchmark Radar provides a living searchable database of 1,283 AI benchmark records and 12,916 score observations drawn from 37 daily discovery sources.

Benchmark Radar combines daily discovery of benchmark papers, repositories, datasets, and releases from 13 direct connectors and 24 first-party feeds into a searchable catalog with model card mentions and score histories. The catalog contains 1,283 source records drawn from 4 benchmark catalogs plus 12,916 numeric observations on 790 records. The release includes a web dashboard with leaderboard, Pareto frontier of score versus usage, saturation and trend views, daily feeds, a CLI, and reproducible analysis. The paper audits the full catalog and examines benchmark saturation and limits of score comparisons.

Hugging Face daily papers · 7d agoAI research

Competence-Gated Pooling of Language Models and Priors for Event Forecasting

Paper proposes a competence gate pooling language model forecasts with external priors, improving Brier score from 0.0771 to 0.0732 across 2,357 binary questions.

The paper defines a language model's relative competence as its marginal value beyond an available external forecast, and derives conditions under Brier loss where model disagreement improves that forecast. A competence gate estimates domain-level source weights from resolved outcomes, shrinks uncertain estimates toward a global weight, and recalibrates the pooled forecast. Across 2,357 resolved binary questions and five language models, it improves the external baseline from 0.0771 to 0.0732 Brier and beats global forecast combinations, though it defers to the market on ForecastBench. Across four Qwen models, verbal confidence failed to identify when the model outperformed the external forecast, while outcome-estimated competence supported better abstention.

Hugging Face daily papers · 7d agoAI research

Negative Self-Distillation: Learning to Reason by Avoiding Flaws

Researchers propose Negative Self-Distillation (NSD), a label-free LLM self-improvement method that diverges from self-generated flawed reasoning rather than imitating privileged solutions.

The authors show On-Policy Self-Distillation can degrade complex reasoning by forcing imitation of artificially confident traces built on privileged information, suppressing uncertainty and self-correction. NSD instead generates a question-specific negative condition — such as acting as a 'careless reasoner' — and pushes the model's distribution away from it without ground-truth labels. A dynamic gating mechanism isolates reasoning-critical tokens so gradient updates fix behavioral flaws without damaging foundational linguistic capabilities. NSD consistently outperforms OPSD and other label-free, self-bootstrapping reinforcement learning baselines.

Hugging Face daily papers · 7d agoAI research1

FreeFlow: A Bias-free Hierarchical Transformer for Optical Flow Estimation

FreeFlow is a bias-free hierarchical transformer achieving state-of-the-art optical flow results on Sintel, KITTI-2015, and Spring benchmarks.

FreeFlow replaces task-specific inductive biases like correlation volumes and iterative warping with a single feed-forward encoder-decoder combining window, shifted-window, and reduced-resolution global attention. It reaches 0.68/1.48 EPE on Sintel Clean/Final, 3.23 Fl-all on KITTI-2015, and 3.192 1px on Spring. The architecture scales consistently from small to large variants and remains memory efficient at 1080p inference.

Hugging Face daily papers · 7d agoAI research

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

DRG-MAPPO combines graph-based relational modeling with dynamic role assignment in multi-agent RL, reaching an 87% win rate in cooperative air combat.

The hierarchical framework uses graph attention to extract relational features among allies, enemies, and threats, with a high-level policy assigning tactical roles like leader and supporter. A low-level policy executes discrete maneuver actions conditioned on roles and graph features, plus a target-priority auxiliary task encouraging focus-fire behavior. Experiments report a state-of-the-art 87% win rate, balancing relational modeling, interpretability, and optimization stability.

Hugging Face daily papers · 7d agoAI research

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

Pelican-Sim 1.0 predicts future observations from visual context and robot actions; four-step autoregressive rollouts yield 5.67x speedup and raise policy success from 70% to 93%.

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions using a 28-dimensional unified action space valid across heterogeneous embodiments. Sparse mixture-of-experts layers reduce FVD by 6.530 versus the dense backbone, and causal adaptation with few-step distillation yields a four-step autoregressive simulator achieving a 5.67-fold speedup over the 35-step model. Trained on roughly one million real-world and simulated trajectories, PSNR improves over the strongest baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin. Downstream on RoboTwin, adding 500 generated trajectories to 50 demonstrations per task raises policy success from 70% to 93%, and policy evaluation reaches a Pearson correlation of 0.994.

Hugging Face daily papers · 7d agoAI research

Generative Late-Interaction Embeddings For Visual Document Retrieval

GLIE compresses visual document retrieval embeddings to four vectors per page while retaining nearly 80% of uncompressed nDCG@5 accuracy.

Researchers analyzing late-interaction retrieval embeddings found they lie exactly on the unit sphere and concentrate near a manifold of intrinsic dimension five to six. GLIE learns a few k vectors per page that serve as a lightweight index and a basis to regenerate the full embedding set for exact rescoring of top candidates at query time. On ViDoRe v1 with four vectors per page, GLIE retains nearly 80% of uncompressed nDCG@5 versus 70% for the best prior post-hoc method, using a 415K-parameter network trained in under three GPU-minutes on 1,000 pages.

Hugging Face daily papers · 7d agoAI research

Mi-Ripple: Restoring Images Degraded by Iterative AI Editing

Mi-Ripple is a diagnosis-guided restoration workflow that removes digital ripple artifacts introduced by iterative AI image editing while preserving structure.

Iterative reference-conditioned image editing can introduce grid-like and granular textures known as digital ripple. Mi-Ripple separates periodic lattice artifacts from content-entangled granular texture, then applies selective spectral notching, structure-aware smoothing, and cleaned-reference regeneration. In fourteen notch-only executions, whole-image residual standard deviation was 0.08-0.44 in CIELAB lightness units, and reference cleaning reduced output debris density by 45% in a paired example.

Hugging Face daily papers · 7d agoAI research

T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks

T1, a 122B MoE terminal agent trained with reinforcement learning, reaches 64.0% on Terminal-Bench 2.1, surpassing GPT-5.4 and GLM-5.1 on long-horizon tasks.

T1 is a 122B mixture-of-experts model trained with reinforcement learning to operate a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. The recipe combines aggressive warm starts, dense process rewards, TITO construction, and rollout routing replay, cutting the training-to-inference log-probability difference from 0.021 to 0.013 with zero token drift. Training used an out-of-distribution corpus disjoint from Terminal-Bench 2.1. Post-training raised the base model from 43.8% to 64.0% resolved on Terminal-Bench 2.1 and 27.9% on Long-Horizon Terminal Bench.

Hugging Face daily papers · 7d agoAI research1

Vidu S2: Real-Time Interactive, Editable, and Spatial Video Generation

Vidu S2 delivers real-time 720p interactive avatar generation plus real-time video editing with style, clothing, character, and background replacement.

Vidu S2 comprises Vidu S2-Avatar, a real-time interactive digital-character model, and Vidu S2-Editing, a real-time video editing model. S2-Avatar supports real-time 720p generation, dynamic references updatable at any moment, and stronger instruction following such as dancing, while S2-Editing performs real-time style rendering, clothing replacement, character replacement, and background replacement. The work also explores real-time spatial video generation for both models, reports outperforming all baselines, and offers a playable online demo at vidu.com.

Hugging Face daily papers · 7d agoModel release

Beyond Solver Verdicts: Generative Reward Models for Autoformalization

Researchers introduce Generative Verification (GenV), a generative reward model achieving 0.961 AUROC in detecting unfaithful autoformalization that preserves solver verdicts.

The paper formalizes Verdict-Preserving-Unfaithfulness (VPU), a failure mode in neurosymbolic autoformalization where an incorrect encoding executes successfully and matches the expected solver verdict, and proves verdict-only verification is bounded to chance-level detection. The proposed Generative Verification (GenV) distills an offline Z3-equivalence oracle into a reference-free, continuous reference-equivalence score within the language model's vocabulary space. The oracle-mined verifier (GenV+HN) achieves 0.961 AUROC, generalizes zero-shot across unseen translators and formal styles, and yields an 11.3-point downstream accuracy gain in agentic test-time compute allocation. Mechanistic analysis with decision-projected logit lenses and sparse autoencoders shows the generative readout extracts precise spatial error coordinates without explicit localization training.

Hugging Face daily papers · 7d agoAI research1

World in World: Explore the World with World Models

World in World is a training-free inference-time interface enabling camera-controlled rerendering, long-horizon revisiting, and motion transfer with frozen causal video world models.

The framework converts heterogeneous control evidence into camera- and time-labelled clean visual states that are read through the native self-attention of a frozen causal video model. Evidence includes source-video observations, target-view scene projections, geometry renderings for completing newly exposed regions, and retrieved generated states beyond the rolling cache. A correspondence router combines persistent point identities with geometry for token correspondences, while evidence-wise attention CFG independently regulates each auxiliary channel. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer without additional training.

Hugging Face daily papers · 7d agoAI research