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PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream autoregressive video model enables physics-grounded mid-generation motion control, cutting trajectory error 12% and FVMD 33% versus strongest baselines.

PhysStream is an autoregressive image-to-video model that incorporates structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and supports fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training proceeds in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with scene memory. It reduces motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines, and human evaluators prefer it in over 85% of in-the-wild comparisons.

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papersupdated · 5d agofirst · 6d agoAI research 2 sources1

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 7d agoAI research

3D Point Splatting for mmWave Radar Novel View Synthesis

Researchers propose 3DPS, a differentiable point renderer for mmWave radar novel view synthesis that outperforms optical-NVS baselines by 1.7x-5.2x.

The paper introduces 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived from the solid-angle form of the radar equation with ITU-R P.2040 material models and complex phasor splatting. On six outdoor ColoRadar scenes it reaches 0.587 mean Pearson correlation on held-out range-azimuth images, between 1.7x and 5.2x the RadarSplat, Radar Fields, and DART baselines. The same optimized scene produces ADC, complex range profile, and RA outputs via standard FFT pipelines, and training takes about 3 minutes per scene on an RTX 4090.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

Tracking the Unseen: An Occlusion-Robust Framework for Target Tracking Under Full and Long-Term Occlusion

Occlusion-robust tracker combining YOLOv11n, Kalman filtering, and appearance Re-ID cuts identity switches and beats OccluTrack by 18.1% MOTA on OVIS.

The framework integrates YOLOv11n object detection, Kalman Filter motion prediction, and occlusion-aware appearance-based re-identification to maintain target identity through full and long-term occlusion. Six Re-ID architectures were evaluated under identical conditions, with the Occlusion-Aware Mask Network (OAMN) performing best. On the public OVIS dataset it improves MOTA by 18.1% and IDF1 by 25.1% over OccluTrack while reducing identity switches by 12.8%; on a custom military surveillance dataset it achieves MOTA 0.734 and IDF1 0.729.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

TRACE, a training-free visual token pruning framework, cuts GUI agent inference latency and memory while keeping trajectory-wide visual evidence reusable.

TRACE is a training-free framework for trajectory-robust admission and coverage-aware evidence ordering that prunes high-resolution screenshot tokens accumulated in GUI agent trajectories. It ranks visual evidence using a query-independent layout-derived interaction prior combined with instruction relevance and feature novelty, and reserves part of the budget for native tokens distributed across the screen to repair spatial coverage. A monotone KV contraction incrementally compresses retired frames into compact session state, avoiding repeated visual encoding or pruning. Experiments across six GUI benchmarks and diverse models verify effectiveness under tight budgets, with source code to be released.

Hugging Face daily papers · 8d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs

CoVeR, a training-free coverage-based token pruner, preserves 93.5% of VLM 3D-reasoning performance using only about 8% of visual tokens.

Researchers introduce CoVeR, a deterministic, training-free selector that chooses visual tokens to cover every region of a multi-view 3D scene using only token coordinates. Unlike learned-importance and voxelization pruners, it enforces an exact per-scene token budget, avoids saturation plateaus, and prevents near-duplicate selections. Experiments across four vision-language models show it surpasses prior state of the art by 3.9 percentage points on average across three 3D reasoning benchmarks.

Hugging Face daily papers · 9d agoAI research

ASTRIL-MPC: Autonomous Traversal Framework of Articulated Tracked Robots with Language-Guided Neural-Kinematic MPC

ASTRIL-MPC combines learned kinematics, NMPC, and LLM-guided safety-checked retuning for articulated tracked robot traversal in search-and-rescue.

ASTRIL-MPC is a language-guided neural-kinematic model predictive control framework for autonomous traversal of articulated tracked robots in urban search and rescue. A learned kinematics model predicts short-horizon task-state increments, NMPC plans with feasibility constraints, and an LLM proposes bounded, safety-checked updates to weights and bounds. The compiled predictor enables a full control cycle within 100 ms, improving traversal-quality scores by up to 71% over non-adaptive NMPC and 67% over a PPO baseline while eliminating measurable collision impacts.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 3d agoAI research

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 3d agoAI research

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

New framework distills 2D editing and VLM priors into a feed-forward 3D editing model without paired 3D training data.

The method, PriorEdit3D, learns feed-forward instruction-guided 3D editing by distilling knowledge from foundation models instead of using ground-truth 3D pairs. Through a differentiable rendering pipeline it supervises a 2D visual prior from an image editing model at the main view and a Vision-Language Model semantic prior at novel views for instruction fidelity and identity preservation. A 3D-aware Distribution Matching regularization constrains outputs to the manifold of realistic 3D assets defined by a pretrained image-to-3D teacher. Experiments report superior instruction fidelity and cross-view consistency over state-of-the-art baselines, with code released on GitHub.

Hugging Face daily papers · 13d agoAI research

Illusion of Depth: Revealing Hidden Stereo Vision Vulnerabilities in Depth Estimation

Simple repeating patterns let attackers shift stereo-camera depth estimates by up to 20 meters, triggering emergency braking in autonomous driving frameworks at 40 km/h.

The paper reveals an intrinsic vulnerability in stereo cameras stemming from pixel sampling and calibration processes, letting attackers finely control estimated depth of real obstacles using simple repeating patterns without adversarial ML techniques. The attack was evaluated against BM and SGBM stereo matching algorithms, deep learning models PSMNet, MoCha-Stereo, and UniMatch, the stereo-LiDAR fusion model SGM-DDC, and commercial cameras ZED2 and Intel RealSense D435; on ZED2, obstacles can be displaced up to 20 meters farther or 12 meters closer. A 0.5-second attack triggered emergency braking in a popular autonomous driving framework, with feasibility confirmed at driving speeds up to 40 km/h using CARLA. State-of-the-art defenses proved ineffective, and the authors propose a similarity-score strategy to dynamically detect and suppress depth discrepancies.

arXiv cs.CR · 2d agoResearch

DRIFT: Removing Diffusion Watermarks by Deflecting the Generative Trajectory

Introduces DRIFT, a black-box attack removing diffusion watermarks by deflecting generative trajectories, achieving 98-100% success across nine watermarking schemes.

Researchers propose DRIFT, a black-box watermark removal attack combining partial forward diffusion with stochastic reverse resampling to break trajectory-dependent verification. The paper derives information-theoretic and Wasserstein source-dependence bounds and shows the first verifier-rejected rung is least distorted among rejected rungs. Across nine watermarks spanning three paradigms, DRIFT achieves 98-100% attack success with the best image quality among compared attacks, without secret keys, verifier internals, or per-image gradient optimization.

arXiv cs.CR · 8d agoResearch

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation

Marigold V2 adapts diffusion transformers for monocular depth estimation, improving AbsRel 16-26% over the previous best on KITTI and ETH3D.

Huawei's Bayer lab revisits the Marigold approach to repurpose image generation and editing models built on the diffusion transformer (DiT) architecture into monocular depth estimators. The recipes target single-step inference from pretrained multi-step flow-matching models, with remedies including alignment to ground-truth semantic features and a two-stage fine-tuning protocol using a Sinkhorn-based loss. The resulting model produces crisper depth maps that generalize out-of-distribution and also achieves state-of-the-art results on surface normals estimation and intrinsic image decomposition.

Hugging Face daily papers · 9d agoAI research

Qwen-Drive 1.0 tells you why it brakes, just don't expect the explanation to match the maneuver

Alibaba's Qwen-Drive 1.0 adds 3D perception and planning modules to Qwen3.5-4B for driving tasks, though explanations often mismatch maneuvers.

Qwen-Drive 1.0, built on Qwen3.5-4B, combines spatial perception, traffic question answering, and route planning in one vision-language model, adding a bird's-eye-view perception module and a Planning Expert trained via staged fine-tuning and reinforcement learning. The paper finds text-image models do not inherently grasp 3D space; spatial accuracy only improved when the base vision-language model itself was trained on spatial tasks, while avoiding catastrophic forgetting of general knowledge. The cut reinforcement learning-trained version halved road-departure rate in simulation from 24% to 12%, and the model beats specialized driving models in most of Qwen's benchmarks, but its explanations sometimes conflate causes like distant red lights and crossing children, and results partly rest on self-designed tests. The work follows prior findings from PaLM-E and a UC Santa Cruz adversarial sign attack on DriveLM showing VLM driving models' reasoning and spatial gaps.

The Decoder · 9d agoAI research

Diffusion TV: Experiencing Diffusion Models through Tangible, Embodied Interaction

Researchers present Diffusion TV, a CRT-based installation where antenna manipulation lets audiences physically experience diffusion model denoising.

Diffusion TV is an interactive installation built around a modified CRT television where turning the antenna controls the clarity of AI-generated images and sounds, mirroring the denoising process of diffusion models. Three channels present AI-generated animals from the past, present, and future within a temporal and ecological narrative. The authors frame the work as an embodied, non-verbal alternative to explainable AI that highlights intermediate generative states rather than final outputs.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 19d agoAI research

Why User Studies and Participant Experience Reporting Matter for VR Motion Privacy?

User studies explain VR motion privacy mechanism acceptance far better than physical deviation metrics, a study of three mechanisms finds.

The paper examines how well physical deviation predicts user acceptance of VR motion privacy mechanisms compared to user studies, testing three mechanisms at five deviation levels. User studies explain substantially more variation in mechanism acceptance, though physical deviation remains significant, and prior VR experience affects acceptance. Public VR game leaderboards expose motion recordings from hundreds of thousands of users, creating identification and profiling risks. The authors recommend combining physical deviation metrics with user studies and reporting participants' prior experience.

arXiv cs.CR · 5d agoResearch

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

SyncWorld is an action-conditioned world model acting as a zero-shot robotics simulator across unseen environments via visual calibration.

Researchers propose SyncWorld, an action-conditioned world model that simulates robot action outcomes in unseen environments without additional training. It uses a visual calibration episode of paired frames and actions to establish the setup-specific Action-Visual Mapping in context. Experiments show accurate simulation of action outcomes in novel settings and that simulated rollouts enable test-time policy improvement without training.

Hugging Face daily papers · 9d agoAI research

VeriScene: Reconstructing Crime Scenes from Legal Evidence via World-Model Agent

Researchers present VeriScene, a world-model agent that reconstructs crime scenes from forensic photos and witness statements with traceable, physically plausible output.

VeriScene orchestrates a world model to fuse forensic photographs and witness statements of varying reliability into cited narratives and physically plausible re-enactment videos. On a 25-scenario benchmark with planted unreliable testimony, it reaches 0.9014 evidence coverage and 0.7217 factual consistency on 20 test scenes. It outperforms an end-to-end multimodal-LLM baseline by 20.35% in factual consistency and 34.88% in temporal coherence at USD 1.82 per scene.

arXiv cs.CR · 8d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

GoDeep achieves annotation-free open-vocabulary 3D segmentation by grounding structured image descriptions in language-only embeddings, outperforming CLIP-based lifting on out-of-vocabulary objects.

GoDeep uses a vision-language model purely as a translator, producing structured entity-level image descriptions that are grounded, projected, and aggregated in a general-purpose language-only embedding space, with no 3D training corpus or dedicated 3D encoder required. On ScanNet++ the pipeline is competitive with strong annotation-free baselines, and on a cultural-heritage benchmark a systematic vocabulary correction reverses initial CLIP-based rankings. Language-space embeddings separate genuinely out-of-vocabulary objects more sharply, localize them within scenes, and keep all predictions explainable as discrete text.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

Feature Recovery for Object Understanding After Irreversible Fire Damage

TRACE benchmark with 21.4K scenes studies post-fire object understanding; a Feature Recovery Module improves degraded-image retrieval by 12.5% and material recovery by 20.1%.

The paper introduces TRACE, a transformation-aware benchmark with 21.4K real-image-grounded synthetic scenes, 499 object identities across 189 categories, and five tasks covering degraded-object detection, pristine-state recovery, material recovery, description generation, and functional reasoning. Existing models degrade sharply: RF-DETR mAP falls 71% relative from least to most severe level, and InternVL3.5 retrieval R@1 drops from 93.85 to 28.11. The proposed Feature Recovery Module maps degraded encoder features to pristine-aligned representations while keeping the host model frozen, averaging relative gains of 12.5% for retrieval and 20.1% for material recovery across VLM hosts and severity levels.

Hugging Face daily papers · 7d agoAI research