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m-a-p/YuE2-3B — new model trending #30 on Hugging Face

M-A-P released YuE2-3B, an open music generation model that outperforms Suno v5 on WildSongBench and runs locally on a 24GB GPU.

The M-A-P (multimodal-art-projection) team released YuE2-3B, an open-weights music generation model that turns lyrics and a style prompt into full songs with vocals and accompaniment. It uses an AR-NAR Mixture-of-Transformers backbone with symbolic planning and flow matching through a VAE, and supports editable scores (melody and chords, including ABC notation) plus agentic editing workflows. On 192 WildSongBench prompts it reports a SongBench average of 6.9632 (best-of-8) versus 6.8721 for Suno v5, claimed as state of the art among evaluated open and proprietary models. It runs 48 kHz stereo inference locally on a single 24GB NVIDIA GPU without quantization, with companion releases including YuE2-Vae, MERT-v2 encoders, the WildSongBench dataset, and SheetSage2.

Hugging Face trending modelsupdated · 4d agofirst · 6d agoModel release 7 sources1

3D Point Splatting for mmWave Radar Novel View Synthesis

Researchers propose 3DPS, a differentiable point renderer for mmWave radar novel view synthesis that outperforms optical-NVS baselines by 1.7x-5.2x.

The paper introduces 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived from the solid-angle form of the radar equation with ITU-R P.2040 material models and complex phasor splatting. On six outdoor ColoRadar scenes it reaches 0.587 mean Pearson correlation on held-out range-azimuth images, between 1.7x and 5.2x the RadarSplat, Radar Fields, and DART baselines. The same optimized scene produces ADC, complex range profile, and RA outputs via standard FFT pipelines, and training takes about 3 minutes per scene on an RTX 4090.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

RenderFormer-V2 is a transformer-based neural renderer handling caustics, volumetric scattering and out-of-distribution materials without per-scene training or specialized code.

RenderFormer-V2 is a learned transformer-based neural rendering model that models global light transport as a sequence-to-sequence transformation, handling caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials. It uses a two-stage process: a view-independent stage resolving primitive-to-primitive transport, and a view-dependent stage converting the neural scene representation into pixels. Improvements include combined windowed-attention with a rendering-informed attention sink for scalability, support for heterogeneous primitives like environment maps and participating media, and a surface-reflectance-independent neural material encoding, validated across diverse scenes with extensive ablations.

Hugging Face daily papers · 12d agoAI research

WarmBloodAban/Minimax-h3_Singularity — new model trending #22 on Hugging Face

Community fine-tune Minimax-h3_Singularity enhances MiniMax-H3 video generation with HDR quality, distant face restoration, and improved motion, trending #22 on Hugging Face.

Minimax-h3_Singularity is a community fusion fine-tune of the MiniMax-H3 multimodal video generation model, built from multiple checkpoints and refined with pruning and weight optimization. It supports Text-to-Video, Image-to-Video, Reference-to-Video, and Video-to-Video workflows in ComfyUI, and claims improvements in HDR clarity, distant face restoration, motion fluidity, and fantasy VFX. The authors recommend pairing it with the minimax_h3_ref2v_turbo_4step_v0.1 LoRA for four-step accelerated inference, and an online demo is available via RunningHub.

Hugging Face trending models · 10d agoModel release7· 1 read

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 2d agoAI research

Lightweight Vision Transformer Compression for On-Device Plant Disease Detection in Resource-Constrained Agricultural Field Conditions

A unified ViT compression pipeline (H-BAC pruning, quantization, distillation) cuts plant-disease models 54.5x to 6.01 MB while keeping 95.13% accuracy.

Researchers combined Hessian-Balanced Adaptive Block Pruning (H-BAC), guided by second-order sensitivity estimation, with quantization and attention-based knowledge distillation to compress Vision Transformers for on-device chilli plant disease detection in India. On a 3-class cross-village, cross-device out-of-distribution dataset, the integrated pipeline reduced model size from 327.42 MB to 6.01 MB (54.5x) at 95.13 +/- 2.32% accuracy, matching the 95.13% FP32 baseline. Ablations also show a directly trained 6.01 MB INT8 student reaches 94.87% accuracy, indicating where pruning and distillation add limited value.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

Mi-Ripple: Restoring Images Degraded by Iterative AI Editing

Mi-Ripple is a diagnosis-guided restoration workflow that removes digital ripple artifacts introduced by iterative AI image editing while preserving structure.

Iterative reference-conditioned image editing can introduce grid-like and granular textures known as digital ripple. Mi-Ripple separates periodic lattice artifacts from content-entangled granular texture, then applies selective spectral notching, structure-aware smoothing, and cleaned-reference regeneration. In fourteen notch-only executions, whole-image residual standard deviation was 0.08-0.44 in CIELAB lightness units, and reference cleaning reduced output debris density by 45% in a paired example.

Hugging Face daily papers · 6d agoAI research

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

TransNormal-2 improves monocular surface-normal estimation by fixing VAE edge degradation with geometry-aware losses and refinement, matching MoGe-2 with 1.4% of annotations.

TransNormal-2 is a FLUX.2-based rectified-flow framework for monocular surface-normal estimation with single-step deterministic inference. The authors quantify that VAE 8x spatial compression introduces 1.3-8.5 degrees of mean angular error even on ground-truth normals, with edge error up to 2.8x the global error. The method adds geometry-aware pixel-space losses and an RGB-guided Geometric Refinement Module to correct boundary-localized decoding errors. It matches or exceeds MoGe-2 on all eight reported metrics using only 1.4% as many task-specific annotations, and cuts transparent-object MAE by 4.2 degrees on ClearGrasp and 3.1 degrees on ClearPose.

Hugging Face daily papers · 10d agoAI research

FreeFlow: A Bias-free Hierarchical Transformer for Optical Flow Estimation

FreeFlow is a bias-free hierarchical transformer achieving state-of-the-art optical flow results on Sintel, KITTI-2015, and Spring benchmarks.

FreeFlow replaces task-specific inductive biases like correlation volumes and iterative warping with a single feed-forward encoder-decoder combining window, shifted-window, and reduced-resolution global attention. It reaches 0.68/1.48 EPE on Sintel Clean/Final, 3.23 Fl-all on KITTI-2015, and 3.192 1px on Spring. The architecture scales consistently from small to large variants and remains memory efficient at 1080p inference.

Hugging Face daily papers · 6d agoAI research

PHAT: PHotonic Accelerator for TFHE

PHAT photonic accelerator using optically addressed phase-change memory speeds TFHE bootstrapping FFTs 2.14x-5.10x over the prior ASIC accelerator.

Researchers propose PHAT, an electro-photonic accelerator for TFHE fully homomorphic encryption built on optically addressed phase-change memory (OPCM) processing-in-memory. The architecture adds OPCM-based FFT units, a twiddle-stationary dataflow, and a scheduling mechanism to maximize FFT utilization for TFHE bootstrapping. It achieves 2.14x-5.10x speedups across four real-world TFHE workloads versus the state-of-the-art ASIC accelerator, improving feasibility of privacy-preserving computation in the cloud.

arXiv cs.CR · 6d agoResearch

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

RelightFormer is a feed-forward generative transformer for photorealistic single- and multi-view object relighting, trained on a 90K-object dataset.

Researchers introduce RelightFormer, a feed-forward generative transformer adapted from a video foundation model that performs direct image relighting without explicit intrinsic property estimation. The architecture injects target environment maps via a latent illumination module with cross-attention and uses permutation-invariant positional encodings for unordered multi-view inputs. Training relies on the newly constructed Laval Objaverse Dataset (LOD) with 90K objects and 39K unique illuminations, and the model shows state-of-the-art quality with strong zero-shot generalization across single-view, multi-view, and novel-view relighting.

Hugging Face daily papers · 9d agoAI research

UniH^3: Unifying Hierarchical Homogeneity and Heterogeneity for All-in-One Medical Image Restoration

UniH3 unifies hierarchical homogeneity and heterogeneity modeling for all-in-one medical image restoration across modalities and degradation types.

UniH3 introduces a Hierarchical Homogeneity Memory module that distills shared anatomical priors from high-quality images, injected via a Homogeneity-Guided Attention mechanism. A Hierarchical Heterogeneity Balancer mitigates inter- and intra-task conflicts during multi-task optimization. It achieves state-of-the-art on MedIR-2D-500K and MedIR-3D-3D benchmarks for both all-in-one and single-task restoration, with code released on GitHub.

Hugging Face daily papers · 6d agoAI research

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 6d agoAI research1

microsoft/VibeVoice-ASR-Streaming-7B — new model trending #27 on Hugging Face

Microsoft released VibeVoice-ASR-Streaming-7B, an open streaming ASR model with speaker attribution, custom hotwords, and support for 10 languages under MIT license.

Microsoft Research released VibeVoice-ASR-Streaming-7B on Hugging Face, a unified streaming speech recognition model that continuously transcribes who said what as speech arrives. The 7B model supports customized hotwords for domain-specific terms and 10 languages including Chinese, English, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish. Code is available at github.com/microsoft/VibeVoice with a live demo, and a technical report is on arXiv (2609.02812). The model is licensed under MIT.

Hugging Face trending models · 14d agoModel release1

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 3d agoAI research

Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation

Marigold V2 adapts diffusion transformers for monocular depth estimation, improving AbsRel 16-26% over the previous best on KITTI and ETH3D.

Huawei's Bayer lab revisits the Marigold approach to repurpose image generation and editing models built on the diffusion transformer (DiT) architecture into monocular depth estimators. The recipes target single-step inference from pretrained multi-step flow-matching models, with remedies including alignment to ground-truth semantic features and a two-stage fine-tuning protocol using a Sinkhorn-based loss. The resulting model produces crisper depth maps that generalize out-of-distribution and also achieves state-of-the-art results on surface normals estimation and intrinsic image decomposition.

Hugging Face daily papers · 8d agoAI research

Show HN: MultiMatte, a Promptable Image Background Removal Model

Feyn releases MultiMatte, a promptable background-removal model fine-tuned from Meta's SAM 3 via LoRA, outputting alpha mattes that beat SAM 3 on segmentation benchmarks.

Feyn introduced MultiMatte, a promptable image background-removal model built on Meta's SAM 3 (860M parameters). It modifies only 19.49M parameters (2.27%) using a rank-16 LoRA adapter and replaces binary masks with alpha mattes to handle fuzzy boundaries like hair. On the DIS-VD benchmark it scores 0.901 S-measure versus SAM 3's 0.667, and it improves on SAM 3 across all twelve evaluated splits. Training used 19,953 images for 14,000 steps with focal and Dice loss, and the merged weights are available via the nobg library and a web demo.

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 2d agoAI research

Pre-Whitening and BCJR Posterior Distillation for Bi-LSTM Detection in Faster-than-Nyquist Signaling

Study shows nested-window Bi-LSTM architectures do not improve faster-than-Nyquist detection; pre-whitening plus BCJR distillation cuts bit error rates.

Across roughly 260 controlled trainings, processing nested intersymbol-interference windows in separate recurrent branches never significantly beat a plain Bi-LSTM at matched parameter budgets. The authors attribute the limitation to the observation model rather than architecture, and instead pre-whiten inputs and distill BCJR soft posteriors into the network. With 3.4% more parameters, the method reaches 1.05x the BCJR bit error rate at compression factor 0.8 and 1.89x at 0.7, improving to 1.47x with a wider whitened window.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

OracleZoom: On-Policy Self-Distillation Inspired Reference-Constrained Recursive Image Super Resolution

OracleZoom enables recursive extreme-scale image super-resolution via reference-constrained on-policy distillation, reducing hallucinations at deep zoom scales.

OracleZoom tackles recursive super-resolution, where repeated feeding of predictions back into the same model leaves deeper-scale outputs unsupervised as required source resolution grows geometrically. The framework trains on its own trajectory while carrying the last ground-truth evidence beyond the supervision boundary, combining direct and cross-scale supervision, a no-reference quality objective, a KL-constrained pretrained latent prior, and EMA consistency. Across seven datasets it achieves state-of-the-art SR quality across zoom scales, averaging 0.713 CLIPIQA with larger gains at deeper scales and significantly reduced hallucinations. Code, data, and models are publicly released.

Hugging Face daily papers · 10d agoAI research

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 12d agoAI research

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream enables mid-generation interactive control of physics-grounded video via structured scene memory and velocity-increment signals, reducing motion distribution distance 33%.

PhysStream is an autoregressive physics-grounded image-to-video model that maintains structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and accepts fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training runs in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with structured scene memory. It supports interactive mid-generation control over multi-object tabletop rigid-body scenes, reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines. Human evaluators preferred it in over 85% of in-the-wild comparisons.

Hugging Face daily papersupdated · 22h agofirst · 1d agoAI research 2 sources

The Price of Sparsity: Sufficient Conditions for Sparse Recovery using Sparse and Sparsified Measurements

Researchers derive sufficient sample-size conditions for recovering sparse binary signals from sparse Gaussian measurements, quantifying an information-theoretic threshold of order slog(p/s)/log(ds/p).

The paper studies support recovery of sparse binary signals from noisy linear measurements. For sparse Gaussian designs, the authors identify sufficient minimal sample sizes for maximum-likelihood recovery in the high-SNR regime d*s/p -> infinity, yielding an information-theoretic threshold of order slog(p/s)/log(ds/p) that makes the price of measurement sparsity explicit. They also show a regime where the sample-complexity loss from sparsity is only logarithmic while computational gains are nearly linear, and prove that for independently sparsified dense Gaussian designs a sample size of order p/ψ² suffices for support recovery at any fixed error level.

Hugging Face daily papers · 8d agoAI research

Embedded Graph Flows for Categorical Graph Generation

Researchers propose Embedded Graph Flows, a generative model with learned categorical embeddings that beats DiGress and GruM on molecular graph benchmarks.

Embedded Graph Flows (EGF) learns continuous embeddings for node and unordered-edge categories and transports Gaussian noise toward these endpoints using a permutation-equivariant graph transformer. On QM9 it achieves the best result on all four reported metrics, with a Fréchet ChemNet Distance of 0.150 versus 0.717 for DiGress and 0.812 for GruM. On ZINC250k it retains the lowest NSPDK MMD, indicating close agreement with local substructures of reference molecules. Code is released on GitHub.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research1

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 5d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 9d agoAI research

Repeat-After-Me: Black-Box Adaptive Visual Prompt Injection

Researchers unveil Repeat-After-Me, a black-box visual prompt injection achieving over 80% success on Qwen3.6-27B and 47% on GPT-5.5.

Researchers present Repeat-After-Me, a black-box adaptive visual prompt injection that induces frontier VLMs to reveal PII or make malicious tool calls via injected images. It exceeds 80% attack success rate on Qwen3.6-27B and 47% on GPT-5.5 even when the benign user prompt is unrelated and does not authorize the injected task. In a real-world OpenClaw Discord deployment, a minimally injected image can overwrite TOOLS.md, enabling later remote code execution and secret exfiltration.

arXiv cs.CR · 12d agoAI safety & security

X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation

XPeng AI's X-AuT prunes speech LLM audio encoders, cutting Qwen3-ASR-0.6B error from 5.61% to 5.27% with fewer parameters.

X-AuT is a progressive compression framework for speech LLM audio encoders that selects layer combinations via short behavioral probes and restores pruned models using cross-scale distillation and LoRA finetuning while keeping the language-model backbone frozen. Compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers lowered macro-average error from 5.61% to 5.27% on ten Chinese-English benchmarks. A 14-layer model reached 5.75% error with 20.7% fewer audio-tower parameters, and progressive pruning outperformed direct pruning (5.75% vs 6.73%).

Hugging Face daily papers · 6d agoAI research

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research