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N4D Mesh Controller: New infrastructure, a UPX-packed agent labeled "go-titan," and how to hunt for it

Datadog researchers detonated a new N4D Mesh Controller sample in microVMs, revealing rotated infrastructure, a UPX-packed go-titan agent, and persistence behavior.

Datadog Security Research executed a newer N4D Mesh Controller sample in isolated microVMs, uncovering rotated command infrastructure and a UPX-packed agent labeled go-titan. Runtime evidence showed MCP tool abuse, multi-service scanning, and persistence mechanisms. The report provides hunting guidance for defenders tracking this infrastructure.

Datadog Security Labs · 27d agoMalware

Risky Bulletin: Academics find source code overlaps between Geedge and China's Great Firewall

Academics linked Chinese vendor Geedge Networks' Tiangou Secure Gateway source code to one of the Great Firewall's three traffic filtering capabilities.

US researchers presenting at USENIX Security reconstructed Geedge Networks' Tiangou Secure Gateway firmware from over 100,000 leaked files, including Git repositories with commit history, and matched its filtering behavior to sections of China's Great Firewall. They found only 1 of 3 characterized DNS injectors matched Geedge code, noted the system relies on memory-unsafe C components and copied third-party code, and said its bugs could aid future circumvention tools. Geedge also exports censorship tools to Kazakhstan, Ethiopia, Pakistan, and Myanmar. The newsletter additionally rounds up multiple breaches.

Risky Business News · 26d agoResearch2

ZDI-26-564: NVIDIA Transformers4Rec load_model_trainer_states_from_checkpoint Deserialization of Untrusted Data Remote Code Execution Vulnerability

ZDI discloses CVE-2026-24232, a CVSS 7.8 deserialization RCE in NVIDIA Transformers4Rec's load_model_trainer_states_from_checkpoint function.

The Zero Day Initiative published ZDI-26-564, a deserialization of untrusted data vulnerability in NVIDIA Transformers4Rec. Remote code execution is possible, but exploitation requires user interaction such as visiting a malicious page or opening a malicious file. The flaw is tracked as CVE-2026-24232 with a CVSS score of 7.8.

ZDI Published Advisories · Aug 13, 2026AdvisoryCVE-2026-24232

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

nvidia/Qwen3.8-Flash-Next-NVFP4 — new model trending #28 on Hugging Face

NVIDIA released an NVFP4 4-bit quantized build of Alibaba's Qwen3.8-Flash-Next, a 125B-parameter MoE vision-language model, via Model Optimizer.

The checkpoint quantizes Qwen3.8-Flash-Next — a hybrid-attention (Gated DeltaNet and Qwen Sparse Attention) Mixture-of-Experts model with 125B total and 6B activated parameters, plus 51B n-gram embeddings and 4B MTP — using NVIDIA Model Optimizer v0.46.0. NVFP4 benchmarks stay close to FP8: GPQA Diamond 91.5 vs 92.0, MMMU Pro 78.3 vs 77.1, Terminal-Bench 2.1 82.9 vs 83.3. It targets Blackwell B200/B300 GPUs, runs on vLLM, supports 262K context extendable to 1M tokens, and is licensed under the NVIDIA Open Model License with Qwen Community License 1.0.

Hugging Face trending models · 14d agoModel release

Inside NVIDIA’s cuDNN Graph API: Fusion, Autotuning, and Plan Reuse with cuDNN Frontend

MarkTechPost tutorial walks through NVIDIA's cuDNN Frontend graph API, covering kernel fusion, autotuning, plan reuse, and CUDA graph capture on Colab GPUs.

The tutorial explains how to express GPU computations as operation graphs via the cuDNN Frontend graph API, running the five-step build pipeline of validate, build operation graph, create execution plans, check support, and build plans. It progresses from a single fused convolution with bias and ReLU to autotuning across engine configs, FP8-style epilogues, attention, plan serialization, dynamic shapes, and CUDA graph capture. Each kernel is benchmarked against a PyTorch reference on a single Colab GPU to verify correctness and measure cost. The piece also covers practical setup issues like making libcudnn.so visible to the frontend's dynamic loader.

MarkTechPost · 17h agoAI tools & infra

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness enables VLM agents to control robots via a semantic action interface, achieving zero-shot frontier control and few-GPU-hour adaptation of small VLMs.

Show-Harness exposes discrete semantic action units that VLMs reason over, with embodiment-specific interpreters deterministically grounding them into local robot actions. It enables zero-shot closed-source frontier VLM control and adapts small open-source VLMs for low-cost deployment with a few GPU-hours of fine-tuning. The companion GUMI interface extends the same semantic action space to GUI-based demonstration collection without teleoperation hardware, and Show-Harness-equipped agents outperform representative agentic and VLA paradigms.

Hugging Face daily papers · 7d agoAI research

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 2d agoAI research

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 10d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 9d agoAI research

ZDI-26-594: NVIDIA Megatron Bridge load_model_config Code Injection Remote Code Execution Vulnerability

NVIDIA Megatron Bridge load_model_config code injection flaw (CVE-2026-24251, CVSS 7.8) enables remote arbitrary code execution on affected installs.

ZDI-26-594 describes a code injection vulnerability in NVIDIA Megatron Bridge's load_model_config function, tracked as CVE-2026-24251 with CVSS 7.8. Exploitation allows remote attackers to execute arbitrary code on affected installations and requires user interaction. The advisory was published by the Zero Day Initiative on August 24, 2026.

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 2d agoAI research

Semigroup-JEPA: Latent Dynamics Consistency for Zero-Shot Physics Generalization

SG-JEPA world model conditions latent prediction on physical parameters, halving open-loop prediction error versus DINO-WM and boosting robotic control success.

SG-JEPA extends the LeWorldModel JEPA framework by supplying the governing physics parameter to the temporal model via action-conditioning and jointly training an encoder and predictor through autoregressive latent rollout. On out-of-distribution gravitational-field tasks it reduces open-loop prediction error by up to 2x versus DINO-WM on 2D datasets and increases 3D robotic control success rate up to 2.5x using independently trained diffusion policies. A linear feature analysis attributes most of the gain to the encoder learning features that the predictor can carry forward through rollout.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

OpenVDN/vdn-minimax-h3 — new model trending #12 on Hugging Face

OpenVDN releases VDN-H3, an open hybrid-attention video model on MiniMax H3 that renders a 14.4-second 768p clip in 11.23 seconds on 8 B200 GPUs.

VDN-Minimax-H3 (VDN-H3) adds a frame-wise linear attention branch plus two LoRA adapters to MiniMax H3, distilled into 8-step and 50-step variants. It generates 768p, 14.4-second clips in 11.23 seconds on 8 B200 GPUs (90.5 seconds on one H200) using 8 denoising steps. Weights (about 82 GB total, including the 72 GB H3 base), the optimized inference stack, and training code are fully open-source under the MiniMax H3 Community License, which excludes the EU, UK, Korea, and US.

Hugging Face trending models · 14d agoModel release1

ZDI-26-695: Linux Kernel NFSv4 Server Race Condition Remote Code Execution Vulnerability

ZDI-26-695: Linux Kernel NFSv4 server race condition (CVE-2026-89688, CVSS 8.5) enables remote code execution on nfsd systems with authentication.

ZDI advisory ZDI-26-695 describes a race condition in the Linux Kernel NFSv4 server tracked as CVE-2026-89688 with a CVSS score of 8.5. Remote attackers can execute arbitrary code, but authentication is required and only systems with nfsd enabled are vulnerable. No in-the-wild exploitation is mentioned in the advisory.

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 2d agoAI research

Why Scaling AI Compute Performance Requires a New Power Architecture

NVIDIA argues AI factories need 800 VDC power distribution as dense GPU racks outgrow traditional AC-based delivery.

NVIDIA's blog contends each generation of accelerated computing demands higher rack density and more efficient, scalable power distribution. It frames the bottleneck as how power moves from the grid to the GPU rather than raw wattage, and describes limitations of traditional AC power delivery. NVIDIA advocates a new 800 VDC power architecture for AI factories.

NVIDIA Blog · Aug 11, 2026AI industry

Skild AI Taps NVIDIA Physical AI to Teach Robots New Tasks From a Single Video

Skild AI launched its S1 robot foundation model, built on NVIDIA infrastructure, that learns long-horizon industrial tasks from a single video.

Skild AI's S1 model uses in-context learning from one video demonstration to execute unfamiliar multistep tasks lasting up to 10 minutes without weight updates or task-specific post-training. In tests on new tasks it achieved about 66% per-step success versus 9% for a comparable AI system, and one video demonstration was estimated to match roughly 380 hands-on training examples. The company reached a $100 million annual revenue run rate with more than 60 deployment partnerships, and with NVIDIA and Foxconn deploys the Skild Brain on dual-arm manipulators assembling NVIDIA Blackwell systems. Training and validation rely on NVIDIA Isaac Lab, Isaac Sim, Omniverse, Cosmos and the Newton physics engine.

NVIDIA Blog · 5d agoModel release

NVIDIA security advisory (AV26-849)

Canada's Cyber Centre relayed NVIDIA security advisories covering vulnerabilities in NemoClaw, OpenShell, Unified Fabric Manager, and DGX Spark.

The Canadian Centre for Cyber Security issued bulletin AV26-849 flagging NVIDIA vulnerabilities across NemoClaw and OpenShell (multiple versions), NVIDIA Unified Fabric Manager (multiple versions and models), and DGX Spark (versions prior to 1.110.13). The advisory links to NVIDIA security bulletins and urges users and administrators to apply updates as they become available. No exploitation details or CVE identifiers are enumerated in the advisory text.

Canadian Centre for Cyber Security · 21d agoAdvisory

TokenRhythm/NeoHorse-1-4B — new model trending #30 on Hugging Face

TokenRhythm releases NeoHorse-1-4B, an Apache-2.0 agentic fine-tune of Qwen3.5-4B claiming +5.93 benchmark macro-average gain.

NeoHorse-1-4B is a roughly 4B-parameter text-only causal language model post-trained by TokenRhythm from Qwen/Qwen3.5-4B for agent harnesses, tool use, coding, and instruction following. It applies routing-guided curriculum SFT and routing-guided on-policy distillation over execution trajectories as an early prototype toward recursive self-improvement (RSI). The release reports a 64.87 macro average across ten benchmarks versus 58.94 for Qwen3.5-4B (+5.93) and is distributed under Apache-2.0, trending #30 on Hugging Face.

Hugging Face trending models · 11d agoModel release1

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

FactoSR factorizes 4D spatial reasoning into XY, Z, and T reinforcement-learning sub-objectives, boosting VLM performance on VSI-Bench by 5.9% and All-Angles-Bench by 4.5%.

Researchers present FactoSR, a factorized reinforcement learning framework that decomposes world-consistent reasoning into planar correspondence, depth consistency, and temporal reversibility sub-objectives. Optimizing these verifiable constraints turns the ill-posed projection recovery problem into tangible reasoning steps. Evaluations show gains of 5.9% on VSI-Bench and 4.5% on All-Angles-Bench for 3D and 4D reasoning, arguing VLMs' spatial bottleneck stems from training on 2D projections versus latent 3D geometry and temporal continuity.

Hugging Face daily papers · 13d agoAI research

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papersupdated · 4d agofirst · 5d agoAI research 2 sources

DriveZero: End-to-End Driving Beyond Human Demonstrations

DriveZero pairs a frozen vision-foundation-model perception stack with a PPO-trained closed-loop RL teacher to beat replay experts on nuPlan.

DriveZero is an end-to-end camera-only autonomous-driving planner that separates perception and action. Its DriveVFM perception backbone consolidates frozen vision foundation models (DINOv3, SigLIP2, SAM, Depth Anything V2) from raw images without task annotations, while DriveRL trains a privileged PPO teacher policy through closed-loop rollouts in interactive worlds built from real driving logs. The planner distills this teacher, achieving a 93.57 mean nuPlan score across Val14, Test14-hard and Test14-random splits and beating the Log-Replay expert on all three. It also sets state of the art on NAVSIMv1, NAVSIMv2 and closed-loop HUGSIM without human trajectory supervision.

Hugging Face daily papers · 11d agoAI research

NVIDIA NVLink Fusion Expands With NVHBM Custom High-Bandwidth Memory

NVIDIA expands NVLink Fusion with NVHBM custom high-bandwidth memory for hyperscalers building trillion-parameter and agentic AI infrastructure.

NVIDIA announced that NVLink Fusion will expand to support NVHBM, a custom high-bandwidth memory option. The offering targets hyperscalers and AI innovators building next-generation systems where agentic AI and trillion-parameter workloads are mainstream. NVIDIA frames the announcement around co-designing compute, memory, storage, networking, and software as a unified system.

NVIDIA Blog · 20d agoAI industry

Learning to Solve Hard Problems in RL for LLMs by Never Giving Up

Paper introduces Never Give Up adaptive sampling, fixing RL's 'Matthew Effect' where compute is wasted on easy problems and hard problems see little improvement.

Researchers identify a 'Matthew Effect' in reinforcement learning for LLMs, where RL yields large gains on easy problems but minimal improvement on hard ones because compute is misallocated. They propose Never Give Up (NGU), an adaptive sampling method that keeps generating samples for a problem until one is correct, using asynchronous RL to filter easy problems cheaply and concentrate compute on hard ones. NGU improves performance per compute on the Deepscaler math benchmark and iteratively solves the Manufactoria coding task where standard GRPO with per-test reward fails.

Hugging Face daily papers · 5d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 5d agoAI research

Learning 3D Editing without Paired Supervision via Generative Prior Distillation

New framework distills 2D editing and VLM priors into a feed-forward 3D editing model without paired 3D training data.

The method, PriorEdit3D, learns feed-forward instruction-guided 3D editing by distilling knowledge from foundation models instead of using ground-truth 3D pairs. Through a differentiable rendering pipeline it supervises a 2D visual prior from an image editing model at the main view and a Vision-Language Model semantic prior at novel views for instruction fidelity and identity preservation. A 3D-aware Distribution Matching regularization constrains outputs to the manifold of realistic 3D assets defined by a pretrained image-to-3D teacher. Experiments report superior instruction fidelity and cross-view consistency over state-of-the-art baselines, with code released on GitHub.

Hugging Face daily papers · 12d agoAI research

Miles v0.1: Production-Level Post-Training

Radix Ark open-sources Miles v0.1, a full-stack RL post-training framework demonstrated with asynchronous agentic RL on GLM-5.2 744B-A40B across 64 GB300 GPUs.

Miles v0.1 is a full-stack, open-source system for frontier-scale reinforcement-learning post-training, built on slime with rollout engines on SGLang and trainers supporting NVIDIA Megatron-LM and PyTorch FSDP backends plus three weight-synchronization transports. It supports full-parameter RL, LoRA RL, on-policy distillation, supervised fine-tuning, true-on-policy rollout-training alignment, and extends to diffusion models. The end-to-end case study ran fully asynchronous agentic RL on GLM-5.2 744B-A40B for terminal-use coding tasks on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. The code is open-sourced on GitHub.

Hugging Face daily papers · 8d agoAI tools & infra

Building a Linux GPU Driver for the M4 Mac Mini in One Month

Two developers built a fully OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini in one month via clean-room reverse engineering.

Niklas and the author reverse engineered Apple's AGX GPU firmware ABI and user-space components in about a month, a process that normally takes years, producing an OpenGL ES 3.0 conformant driver fast enough to run Minecraft at 200fps on an M4 Mac Mini. The work was done transparently using hypervisor traces without examining Apple binaries, following clean-room practices, and included a custom shader compiler, command stream builder, and a full Linux kernel driver for the firmware ABI. The A18 Pro firmware ABI proved significantly more complex than the M1's, with 1.5x as many structs and twice as many pointers. All experiments and provenance evidence were published in public agx-re repositories.

DataFlex-RL: An Evaluation Platform for RLVR Data Policies

DataFlex-RL benchmark of 13 RLVR data policies on Qwen2.5-7B finds none reproducibly beats uniform sampling under matched GRPO training.

DataFlex-RL is an evaluation platform comparing rollout-selection, reweighting, and mixture data policies for RLVR under a common GRPO recipe. Across 13 configurations and 12 matched seeds with Qwen2.5-7B-Base on 12 math, logic, and science benchmarks, uniform GRPO improved domain-balanced accuracy by 7.76 points, but no alternative policy achieved a statistically significant improvement. A corrected 12-seed Llama-3.1-8B-Base extension found no consistent winner, and math-heavy evaluation summaries were negatively correlated (-0.33) with domain-balanced summaries.

Hugging Face daily papers · 11d agoAI research