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Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics unifies action, goal, and dynamics prediction in one omnimodal masked-diffusion VLA model, reaching 78.4% success on Franka Research 3 manipulation tasks.

Built on the Dynin-Omni masked-diffusion backbone, the model represents language, observations, goals, and actions as discrete tokens and is continually pretrained on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets. The shared trajectory interface enables test-time scaling via goal prediction, action-candidate evaluation, and joint action/future-state refinement. It achieves competitive results on LIBERO and zero-shot LIBERO-Plus, 78.4% average success across four Franka Research 3 conditions, and up to 29.2x faster model-side action decoding from a block-parallel implementation.

Hugging Face daily papersupdated · 5d agofirst · 5d agoAI research 2 sources

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

SyncWorld is an action-conditioned world model acting as a zero-shot robotics simulator across unseen environments via visual calibration.

Researchers propose SyncWorld, an action-conditioned world model that simulates robot action outcomes in unseen environments without additional training. It uses a visual calibration episode of paired frames and actions to establish the setup-specific Action-Visual Mapping in context. Experiments show accurate simulation of action outcomes in novel settings and that simulated rollouts enable test-time policy improvement without training.

Hugging Face daily papers · 8d agoAI research

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 8d agoAI research

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Researchers diagnose conditional visual grounding failures in visuomotor imitation policies and show targeted interventions substantially improve distractor robustness.

The paper studies why ACT-based visuomotor imitation policies fail when visually similar distractor objects or receptacles are introduced, finding sensitivity depends on both distractor type and manipulation stage. Interventions including distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting improve target selection while preserving spatial control information, with gains in simulation and on a physical UR3e. The same failure pattern is confirmed in a pretrained vision-language-action policy on a state-conditioned medical instrument-handling task.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Semigroup-JEPA: Latent Dynamics Consistency for Zero-Shot Physics Generalization

SG-JEPA world model conditions latent prediction on physical parameters, halving open-loop prediction error versus DINO-WM and boosting robotic control success.

SG-JEPA extends the LeWorldModel JEPA framework by supplying the governing physics parameter to the temporal model via action-conditioning and jointly training an encoder and predictor through autoregressive latent rollout. On out-of-distribution gravitational-field tasks it reduces open-loop prediction error by up to 2x versus DINO-WM on 2D datasets and increases 3D robotic control success rate up to 2.5x using independently trained diffusion policies. A linear feature analysis attributes most of the gain to the encoder learning features that the predictor can carry forward through rollout.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon Tasks

Researchers propose Feedback-Enriched Environments (FEEs) that reduce reward sparsity and improve RL training of Qwen3-based agents on SciWorld and BFCL.

The paper proposes shifting from agent-side warmup (SFT) to environment-side adaptation via Feedback-Enriched Environments to address severe reward sparsity in RL training of long-horizon LLM agents. A pilot study defines a feedback strategy that transitions from action guidance to observation enrichment in later training stages. Large-scale experiments on SciWorld and BFCL across Qwen3 model scales and GRPO, GSPO, and DAPO show consistent gains, plus stabilized training dynamics and proactive exploration.

Hugging Face daily papers · 8d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 5d agoAI research

Inoculation Midtraining with Learned Neologisms

Inoculation Midtraining confines unsafe LLM behavior to a neologism-marked context, reducing misalignment after unsafe post-training but leaking under nearby contextual cues.

The paper introduces Inoculation Midtraining, which teaches a base model during midtraining that unsafe behavior belongs to a context marked by a learned neologism token, then post-trains on unsafe data within that context. Across supervised fine-tuning and RL post-training regimes, the technique reduces misalignment while preserving transfer of benign properties like German or Shakespearean prose. However, it does not outperform standard Inoculation Prompting, is sensitive to training configuration, and produces a leaky boundary that nearby contextual cues can reactivate. The authors conclude it is not yet a load-bearing component of a developer safety framework.

Learning to Coach for Experiential Learning

Learning to Coach trains a dedicated LLM coach to extract transferable experiential knowledge from a frozen actor's trajectories, beating self-refinement.

Learning to Coach (L2C) trains an LLM-as-a-Coach to extract actionable experiential knowledge from a frozen actor model's previous solution trajectories, optimizing rewards based on the actor's guided response correctness. It studies same-instance and cross-instance rewards, where cross-instance elicits knowledge that transfers to other problems. Across mathematical reasoning and interactive text-games, L2C outperforms self-refinement and untrained coaches, scales better with extra inference iterations than larger decoding budgets, and transfers to out-of-distribution tasks.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research1

EVOHARNESSBENCH: Can Your Agents Keep Pace with an Evolving Harness?

Researchers introduce EVOHARNESSBENCH, a benchmark showing that evolving agent harnesses (tools, skills, agents) cause forgetting and inconsistent adaptation across 802 tasks.

The paper introduces EVOHARNESSBENCH, a benchmark that places non-stationarity in the externally supplied agent harness rather than in the task stream, evaluating agents across tools, skills, and specialist agents. It comprises 17 multi-stage harness streams built deterministically from verifier-based benchmarks, totaling 802 tasks, 520 tools, 42 skills, and 62 agents. Evaluation covers deployment (retention of previously accessible competence) and self-evolving adaptation settings. Results show harness expansion alone degrades previously solved tasks (harness-induced forgetting), adaptation gains are inconsistent, and retention and adaptation can pull in opposite directions.

Hugging Face daily papers · 13d agoAI research

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 6d agoAI research

Train Smarter, Not Harder: Switching Signal-Guided Training in Active Learning

HybridAL is an active-learning training schedule that switches from retraining to fine-tuning on stabilization signals, saving up to 49% time.

Researchers find that choosing between retraining from scratch and fine-tuning is an exploitable decision variable in active learning: retraining helps in early rounds while fine-tuning is safer once the model trajectory stabilizes. HybridAL monitors an online stabilization signal using spectral exponent change and accuracy change, switching from retraining to fine-tuning after sustained stabilization. Across three encoder backbones and six text-classification tasks with five seeds each, HybridAL keeps endpoint macro-F1 non-inferior within a 0.010 margin, saves up to 49% of retraining time, and improves the time-calibration trade-off measured by negative log-likelihood.

Hugging Face daily papers · 10d agoAI research

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 2d agoAI research1

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 12d agoAI research

Active Adaptation, Not Static Defense: Temporal Dynamics of Preventative Steering in Adversarial Fine-Tuning

Researchers analyze why Preventative Steering protects LLMs against malicious fine-tuning, finding active adaptation drives protection, and propose Progressive Intensity Scheduling.

The paper studies Preventative Steering, a training-time defense that injects undesirable-trait persona vectors during adversarial fine-tuning and removes them at evaluation time. Temporal analysis shows protection emerges from an early compensatory adaptation phase followed by a steady-state phase, with attention output projections acting as the dominant residual-write route for defensive updates. Intervention Delta Preservation experiments show that preserving or reinjecting weight offsets fails to maintain protection, indicating reliance on active adaptation rather than a static defense. The proposed Progressive Intensity Scheduling improves safety robustness on Qwen2.5 and Gemma-3 while reducing harmful trait expression.

arXiv cs.CR · 7d agoAI safety & security1

Bridging Control, Inference, Transport, and Thermodynamics: From Theory to Applications in Learning

Review connects control theory, optimal transport, probabilistic inference, thermodynamics, and machine learning via free-energy optimization under constraints.

The review unifies five fields: control theory, optimal transport, probabilistic inference, non-equilibrium thermodynamics, and machine learning. The common conceptual thread is optimization of free-energy-like functionals under dynamical or statistical constraints. Selected applications are presented in reinforcement learning, variational inference, and generative modeling. The tutorial-style text assumes no prior familiarity and begins from physics principles.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

Learning-Guided Planning in Large Dynamic Action Spaces: Budgeted Tree Search for One-to-Many Mobile Charging

LP-BTS uses graph proposal policies, learned critics, and budgeted PUCT search to plan mobile charging across dynamic action spaces up to 2,813 stops.

LP-BTS is a learning-guided planning architecture for one-to-many mobile charging, where N=250 sensors induce roughly 1,125 initial candidate charging stops. A graph proposal policy concentrates candidate support, a learned value critic evaluates leaves, and edge-budgeted PUCT compares simulated futures, letting a single frozen checkpoint cover action universes from 736 to 2,813 stops. On a sealed 30-scenario confirmatory bank it attains the highest observed survival (0.4545) and alive-AUC (0.8031), though its +0.0066 survival edge over the strongest engineered comparator is statistically unresolved.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

MobileVLA-R1 2.0: RL-Enhanced Reasoning for Mobile Robot Control

MobileVLA-R1 2.0 couples chain-of-thought reasoning with RL for mobile robot control, gaining 10 points on real Unitree G1 tasks.

MobileVLA-R1 2.0 is an RL-enhanced vision-language-action framework that explicitly couples structured embodied reasoning with executable mobile robot control via supervised Chain-of-Thought alignment and reinforcement learning. A reasoning-conditioned action decoder maps multimodal reasoning representations to task-level action targets, decoupling high-level action generation from robot-specific actuation for both locomotion and manipulation. It achieves an average 1.6 point SR improvement on VLN-CE and a 10.0 point improvement in full-task success on real-world Unitree G1 mobile manipulation, with evaluations covering navigation, quadruped control, and real deployments on Unitree Go2 and G1 robots.

Hugging Face daily papers · 11d agoAI research

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

OpenWAM releases an open modular stack for world-action model pretraining, plus OpenWAM-alpha trained on about 6,400 hours of egocentric and robot data.

OpenWAM is an open research stack that factorizes World-Action Model pretraining into composable infrastructure, study, and model components with unified training, inference, and evaluation. Controlled experiments distill three principles on knowledge inheritance, world-action synergy, and out-of-domain generalization gains from embodied co-training. The resulting OpenWAM-alpha, pretrained on roughly 6,400 hours of egocentric human and robot data, achieves top-tier results across eight simulation benchmarks and real-robot tests spanning single-arm, bimanual, and dexterous embodiments. The full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, is released openly.

Hugging Face daily papers · 9d agoAI research

Not All Prompts Are Equal: Exploration-Guided Prompt Scaffolding for Multimodal Reinforcement Post-Training

Exploration-guided prompt scaffolding rewrites training prompts by Exploration Potential Score, boosting multimodal RL post-training accuracy up to 11.5%.

The paper proposes dynamically adapting the training prompt distribution during online RL post-training of multimodal LLMs using the Exploration Potential Score (EPS), a lightweight rollout-based proxy for prompt utility computed from on-policy statistics with no additional overhead. Rather than discarding low-utility prompts, a teacher model generates scaffolded rewrites that preserve task intent while making training more informative. Integrated with GRPO on Geo3K and MMK12, the method achieves up to 9.7% relative in-domain improvement plus 11.5% on MathVision and 11.1% on MMMU-Pro.

Hugging Face daily papers · 2d agoAI research

DRG-MAPPO: Hierarchical Dynamic Role-Graph Multi-Agent Reinforcement Learning for Cooperative Air Combat

DRG-MAPPO combines graph-based relational modeling with dynamic role assignment in multi-agent RL, reaching an 87% win rate in cooperative air combat.

The hierarchical framework uses graph attention to extract relational features among allies, enemies, and threats, with a high-level policy assigning tactical roles like leader and supporter. A low-level policy executes discrete maneuver actions conditioned on roles and graph features, plus a target-priority auxiliary task encouraging focus-fire behavior. Experiments report a state-of-the-art 87% win rate, balancing relational modeling, interpretability, and optimization stability.

Hugging Face daily papers · 6d agoAI research

You Can't Prefer Emotions You Don't Sample: Intensity Undershoot in DPO-Tuned LLMs

Study quantifies DPO-tuned LLMs undershooting requested emotional intensity, tracing the gap to candidate-pool extremity rather than conditioning format.

Conditioning an instruction-tuned LLM on continuous valence-arousal targets yields gain of only 0.26 for valence and 0.13 for arousal on Llama-3.1-8B, far below faithful control of 1.0. The authors attribute undershoot to neutral-heavy preference corpora like EmoBank and candidate pools lacking extreme affect, leaving DPO without extreme exemplars. Uniform target coverage with a hotter candidate pool raises valence gain to 0.40 on Llama-3.1-8B and 0.44 on Qwen3-8B, with modest in-distribution cost; arousal gains remain unstable across seeds.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

MInTRL: Off-policy Intervention can boost On-policy RL

MInTRL injects sparse judge corrections into on-policy RL rollouts, expanding exploration beyond on-policy sampling while preserving learnability on math and code benchmarks.

Minimal Intervention Reinforcement Learning periodically has a judge-intervention policy replace erroneous suffixes of the current policy's output with short corrections, then returns control, keeping trajectories largely on-policy. Training uses a sequence-level advantage-regression objective that removes the need for importance sampling. Across math and code benchmarks it consistently beats standard on-policy and off-policy baselines, remains effective with self-intervention, and performs best at moderate intervention intensity.

Hugging Face daily papers · 5d agoAI research

Reward AI Releases OM-1: A Robot Policy Trained on Human Demonstrations Only, With No Teleoperation or On-Robot Data

Reward AI released OM-1, a general-purpose manipulation policy trained solely on human demonstrations from a sensorized glove, with no teleoperation or robot data.

Reward AI announced OM-1 (Omnibody Model 1), a general-purpose robot manipulation policy trained only on human demonstrations captured via Omnibody Hand, a 7-DoF wearable glove with tactile, proximity, and in-hand camera sensing. The system uses electromagnetic hand-pose tracking, cutting mean overshoot error to 9.5 mm versus 24.9 mm for visual-inertial at 67 cm/s (a 60% reduction), and reportedly learns brand-new tasks from under 30 minutes of human data. A separate RL-trained control layer runs on its own clock so policy inference latency never stalls motion, and the policy spans industrial arms, legged humanoids, and wheeled mobile manipulators. No weights, code, dataset, API, paper, or benchmark comparisons have been released, so claims are demonstration-backed only.

MarkTechPost · 1d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

New ROBORMBENCH benchmark shows vision-language reward models can flip robot success/failure judgments when goal instructions are paraphrased.

The authors show that paraphrasing the instruction alone can substantially change progress scores from VLM reward models, even flipping identical robot trajectories between failure and success. ROBORMBENCH comprises 2,390 real-robot trajectories with ground-truth progress labels and 21,673 verified paraphrases covering lexical, syntactic, and action-goal rewrites. Instability is widespread across proprietary and open-source VLMs, grows with more divergent rewrites, and is not reliably reduced by scale or explicit reasoning, while trajectory-grounded dedicated reward models are markedly more stable.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

Multi-Agent Reinforcement Learning for Autonomous UAV Exploration in Wildfire Response

Researchers trained multi-agent deep reinforcement learning UAV agents for autonomous wildfire monitoring, with converging policies tracking fire boundaries in simulation.

The study develops a deep reinforcement learning framework for training UAV agents to navigate and monitor simulated wildfire environments. Agents showed increasingly stable and effective behavior over time, evidenced by converging loss trends, improved rewards, and consistent navigation patterns such as fire-boundary tracking. The findings highlight DRL-based UAV potential for autonomous wildfire monitoring and show that environmental structure and reward design influence policy effectiveness.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

Ambient @ EgoProactive 2026 : Proactive Egocentric Assistance with Visually Grounded Supervision

ECCV 2026 challenge winner reformulates egocentric intervention timing as single-token classification, boosting macro-F1 by 0.249 over free-form generation.

The paper describes the winning submission to the EgoProactive track of the ECCV 2026 Wearable AI Challenge, ranking first in the large-model division and second in the <=2B division. The method reformulates intervention timing as single-token yes/no classification, improving macro-F1 by 0.249 and G-mean by 0.30 over free-form generation. Supervision generated by a tool-calling video agent transferred better than a narration-only dataset that was four times larger and ten times cheaper, suggesting visual grounding matters more than annotation volume.

Hugging Face daily papers · 6d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 8d agoAI research1

Training a coding model to paint watercolours with TRL and OpenEnv

Hugging Face tutorial trains a coding model with TRL and OpenEnv to paint watercolours through generated code.

A Hugging Face blog walkthrough uses the TRL reinforcement learning library and the OpenEnv environment framework to train a coding model. The target task is generating code that produces watercolour-style drawings, serving as a hands-on reinforcement learning training example. No article body was available in the feed, so specifics are limited to the title.

Hugging Face Blog · 13d agoAI tools & infra1

Label-Guided Knowledge Distillation for 3D-CNNs in Action Recognition

LGKD uses ground-truth labels to guide feature distillation for 3D-CNNs, combining sample-wise and class-wise distillation for action recognition.

The paper proposes Label-Guided Knowledge Distillation (LGKD) for 3D-CNNs, noting that most video feature distillation methods are simple adaptations of image techniques that neglect temporal-dimension differences. LGKD combines sample-wise distillation, which uses label information and the teacher's probability distribution to guide features impacting temporal accuracy, with class-wise distillation employing a prototype network to capture relational knowledge among same-category samples. Experiments on the UCF101 and HMDB51 action recognition benchmarks achieve competitive results.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research